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January 16th, 2012, 22:31 Posted By: Shrygue
via Andriasang
PlayStation Vita got its second post-release firmware update. The update takes the system from version 1.51 to version 1.52.
As with the previous update, this is just a small bug fix.
Sony did not say what exactly the update fixes. However, a number of Vita owners are saying via Twitter and blogs and so-forth that the update fixes a version 1.51 bug where the 3G system would not recognize your SIM card.
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January 16th, 2012, 01:40 Posted By: wraggster
Peripheral company Nyko is, as usually, preparing to raid the market with its range of new peripherals of the Vita when it arrives next month, and here's one gadget that's particularly interesting.
The Power Grip looks on the surface like an ugly attempt to get a PlayStation controller feel out of the Vita, but it's also a battery extension pack.Nyko says the device will triple your battery life, which Sony estimates to be around three to five hours for gameplay. That's pretty good going.
And where many battery packs can be pricy, this one's $24.99 - throw-away money. And if you don't like the arms they can apparently be folded away behind the unit - which also makes for easy portability.
Could be a handy thing to have for those longer trips.
http://www.computerandvideogames.com...tery-concerns/
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January 16th, 2012, 01:35 Posted By: wraggster
Sumioni: Demon Arts will see a release in US in Spring, publisher XSEED has confirmed.
And that's good news because it looks sweet. It's billed as an "ink-themed 2D action platformer", with a brush art look, Japanese stylization and touch screen controls reminiscent of Yoshi's Touch & Go on DS.Lots more details are through the source link below. Here's the US announcement trailer. Fingers crossed it's confirmed for Europe soon.
http://www.computerandvideogames.com...firmed-for-us/
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January 14th, 2012, 00:35 Posted By: wraggster
Sony has said it isn't worried about early PS Vita hardware sales.
While the system sold 325,000 units in its debut week last month, the platform holder revealed on Tuesday that the figure had only grown to half a million by January 5.Nevertheless, Sony Computer Entertainment America director of hardware marketing John Koller told GameSpot sales were tracking to internal company forecasts.
"We're still in the first couple weeks, and we're trying to get as many units into market as possible," he said. "We're going to give it some time, but overall those numbers have been to forecast.
"If you look at the word-of-mouth factor, it's really strong because people are bringing it home and really enjoying it," he added. "That satisfaction rate is really high. But also in terms of when we funnel in additional hardware units, that'll dictate how many sales there are and how many sell through."
Earlier this week, European PlayStation boss Jim Ryan said it would be wrong to make forecasts about Vita's Western launch based on its start in Japan.
"One of the things we have learnt over a long period of time, is that whether it is PS1, PS2, PSP or PS3, it is dangerous to the point of impossible to take any experience from the Japanese market and try and extrapolate it, and propose upon what will happen in Europe or North America," he said.
"Not withstanding the fact that it is just way too early to make any conclusions. The markets are now just so different, I actually think they are diverging to a greater extent than they were different in the past - if that's even possible."
http://www.computerandvideogames.com...ern-says-sony/
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January 13th, 2012, 02:08 Posted By: wraggster
Sony has conceded that sales of the PlayStation Move peripheral during 2011 could have been better in the UK.Speaking in an interview with MCV, Sony Computer Entertainment UK boss Fergal Gara explained that the device has underperformed, but nonetheless has found a market."I'd say we have a solid foothold with [Move]. Could it, should it, have done more? I think so," he said, before adding that ensuring quality software for the add-on is key to its success going forward."It is the strength of the software that goes with it that is paramount. And we've had a widely different performance from the various Move titles. Sports Champions is by far the most successful, selling a couple of hundred thousand units, which is a healthy performance. But it does vary thereafter."So I'd say we are in the market, we have got a shout. Forthcoming titles are going to be important. We take some encouragement from things we can mention, such as Sorcery which is on the schedule, and other things that we know are bubbling under. It is a focus from a studio point-of-view to bring out stronger titles."SCE Europe boss Jim Ryan also chimed in, admitting that Sony's marketing message for Move hadn't been clear enough post launch."Across Europe, the middle part of 2011 was slower than we'd have liked," he admitted.There are a few things that we have got a lot more clear-minded about in terms of targeting the family, social markets, and not being all things to all men with Move."We were very energetic in our marketing, and the early signs are that that has paid off. Also our developers are making a step-change in their ability to do exciting things with Move software. And the fruits of that will be seen in 2012 and beyond."Earlier this week Sony announced that it sold 1.7 million Move units over the Christmas period.Microsoft hasn't been too forthcoming with sales of its competing Kinect device, though did announce this week that the peripheral has shipped 18 million units to retail since launch in November 2010.
http://www.eurogamer.net/articles/20...ve-been-better
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January 13th, 2012, 01:56 Posted By: wraggster
If you surprised yourself by becoming a superfan of Dark Souls, here's the next ... totally different From Software-developed game for you to try. Publisher Namco Bandai announced that mech action game Armored Core 5 will be released on PS3 and Xbox 360 in North America on March 20 -- which just happens to be five years to the day after Armored Core 4 came out. A European release will follow on March 23.
If you pre-order from GameStop, you'll get some extra stuff with which to outfit your giant robot: the "Heavy Assault Pack," which comes with extra weapons and parts. This stuff can be used in the competitive multiplayer, which would seem to give an advantage to GameStop buyers on release day. That hardly seems sporting.
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January 13th, 2012, 01:26 Posted By: wraggster
Sony's new handheld has maintained a steady level of sales in its fourth week on the market, but Nintendo has widened the gap.
Vita sold 42,915 units in the week ending January 8th, a slight improvements on the 42,468 units from the previous week. Sony claims 500,000 units have been sold to date, according toGamasutra.
However, 3DS weekly sales have leapt from 197,952 to 240,819. The Nintendo handheld has shifted 4.5m units in Japan since its launch last February.
Unsurprisingly the software charts were also dominated by 3DS. Mario Kart 7, Super Mario 3D Land, Monster Hunter 3G and Inazuma Eleven Go: Shine/Dark took to the top four positions.
No Vita titles made it into the Top 20, although Media Create only tracks physical retail sales so the number of titles purchased through the handheld itself is unknown.
http://www.mcvuk.com/news/read/japan...ds-soar/089683
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January 13th, 2012, 01:23 Posted By: wraggster
Though the PlayStation Vita is still suffering from low sales in Japan, Sony has been encouraged by the improved fortunes of the 3DS.
That’s according to SCEE president and CEO Jim Ryan, who told MCV that Nintendo’s success bodes well for the portable market.
“One of the encouraging things about 3DS’ sales performance at Christmas is that it is confounding the naysayers who say that there is no room in the market for a dedicated handheld gaming device,” he told MCV in an exclusive interview.
“And to that extent we were encouraged by how 3DS did over the last month.
But doesn’t the appetite for 3DS pose a danger to Vita? Apparently not.
“There are two distinct markets,” Ryan added.
“The quality, the immersiveness, the richness of the experience that we believe we are going to offer on Vita, way exceeds anything that we believe to be available on any smartphone.”
You can read MCV’s full interview with Ryan in tomorrow’s issue (which should be with subscribers today) or read the full thing online tomorrow.
http://www.mcvuk.com/news/read/3ds-p...ys-sony/089678
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January 13th, 2012, 01:12 Posted By: wraggster
New SCE UK boss Fergal Gara has admitted that the business will have to sharpen up under his stewardship.
“What I find at SCE is that we’ve lots of passionate and committed people. But there’s definitely an opportunity to up the pace of our competitiveness,” Gara told MCV.
“We still have a bit of a hangover – at least in the UK company – from the days of being market dominant. I don’t think we are as sharp as we can be. There’s room for improvement there.
“So it’s not change everything, but it is turn up the dial, and learn to compete as I have experience doing myself.”
Gara referred to his time in the cut-throat world of supermarkets, and how he intends to carry some of that work ethic over to Sony.
“The UK retail environment is renowned for being the most competitive in the world. And if you take the supermarket end of that, that’s as blood bath as you can get,” he added.
“One thing you gain from that market is a competitiveness; you have to have it, plus an immediacy. You don’t hang around and wait to react. I am used to daily numbers – if not hourly numbers – so if we were launching a big gaming title we would be on top of the numbers by the hour.
“We’d be the first in with a re-order. And that’s really exciting.”
Read the full interview with Gara in this week's issue of MCV or on the website tomorrow.
http://www.mcvuk.com/news/read/gara-...angover/089681
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January 12th, 2012, 01:41 Posted By: wraggster
Sony sold an impressive 500,000 PlayStation 2 units over the Christmas period, the platform holder has announced.It pointed to "emerging countries and regions such as Eastern Europe, the Middle East, Southeast Asia and South America" as the main markets for the decade-old warhorse.Anyone care to hazard a guess at how many new GameCubes or original Xboxes were snapped up over the same period?The PlayStation 3 sold 3.9 million units worldwide between 21st November 2011 and 5th January 2012, while the PSP managed 1.6 million.As reported earlier today, the Vita racked up half a million sales in its first month on shelves in Japan.Finally, the PlayStation Move peripheral sold 1.7 million units worldwide.Sony's announcement added that the PlayStation 3 remains on track to meet its target of 15 million sales for the current fiscal year, which ends on 31st March.
http://www.eurogamer.net/articles/20...this-christmas
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January 12th, 2012, 01:35 Posted By: wraggster
One of the three main platform holders doesn't have the stomach for the next generation of console hardware, according to a top exec at game streaming service Gaikai.As reported by IndustryGamers, chief product officer Nanea Reeves told an audience at CES in Las Vegas today that she anticipates that one of the main platform holders will decide not to launch another round of hardware."Not all of the current console makers will have one more generation. That will be the big news at E3," she said.With Nintendo already prepping the Wii U, that leaves either Sony or Microsoft. Grab yourself a pinch of salt and place your bets.
http://www.eurogamer.net/articles/20...ut-of-next-gen
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January 12th, 2012, 01:20 Posted By: wraggster
As part of a new promotion, Taco Bell has announced a sweepstakes offering three ways to win a PlayStation Vita. The good news: only one of the three involves eating at Taco Bell. From January 26 through March 11, Taco Bell will serve a crispy, cheesy PlayStation Vita to a lucky winner every 15 minutes(!). Winners will receive a 3G Vita, Little Deviants, a 4GB memory card and their choice of ModNation Racers, MLB 12 the Show, or LittleBigPlanet.
You can find out if you're a winner either by buying a "$5 Buck Box" (yes, with the redundant dollar sign and "buck") and entering a code from the box online, playing the "Reality Fighters Dojo" minigame found within the Taco Bell mobile app, or submitting a photo or video online in which you debase yourself by "boasting" about what you'd do for a Vita.
http://www.joystiq.com/2012/01/11/ru...-a-vita-there/
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January 12th, 2012, 01:08 Posted By: wraggster
If the PlayStation 3 marked your introduction to the Killzone series, it looks like you'll finally get a shot at trying the original. After spotting a listing for the firstKillzone on the ESRB, Game Informer has confirmed with Sony that the 2005 Helghast extermination simulator is indeed headed to PSN. The title will be a port of the original PlayStation 2 Killzone, so we wouldn't expect any extra bells or whistles.
Killzone will hit PSN on January 24 for $10.
http://www.joystiq.com/2012/01/11/or...on-january-24/
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January 12th, 2012, 01:02 Posted By: wraggster
Nyko may be hitting Sin City's premier electronics trade show with a Yo Gabba Gabba! alarm clock in tow, but the outfit's PS Vita and Kindle Fire accessories are just a hair more enticing. First up is a Vita flavored follow up to Nyko's line of portable gaming batterypacks, the PS Vita Power Grip. This $25 rechargeable battery pack promises to triple the battery life of your pocket PlayStation, and tacks on a pair of ergonomic controller grips, to boot. The outfit is also launching an accessory rich "Armor Kit" for the new handheld, an iPod-like speaker stand and a slew of assorted accessories ranging from USB chargers to game card holders.
Kindle Fire owners will be happy to hear that their lightweight tablet is getting hit with the same assortment of accessories, including a speaker stand, an assortment of charging accessories and even its very own battery life-extending Power Case. You'll find the full press release after the break -- in case you really need to know more about that Yo Gabba Gabba! clock radio / charging dock.
http://www.engadget.com/2012/01/10/n...kindle-fire-a/
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January 11th, 2012, 23:52 Posted By: wraggster
The PlayStation 4 could feature super-hi-res 8k output, haptic touch feedback and Kinect-like sensor functionality, according to SCE’s executive VP of technology and CTO Masaaki Tsuruta.
Speaking at the International Electron Devices Meeting in Washington DC in December, he said Sony’s focus for its next gaming projects are focused very much on advanced semiconductor research.
Though Tsuruta didn’t draw a clear distinction between technologies Sony intends to implement in its next PlayStation and those it is only experimenting with, a number of directions were hinted at that will define what PS4 has to offer.
Super HD displays seem to be one focus for the machine, with resolutions between 4k and 8k with frame rates upwards of 300k, while new silicon designs paving the way for low latency response.
One of the most interesting points regarded haptic technology. E&T reports that the new tech is able to replicate sensations, taking feedback way beyond simple vibration and resistance.
This, Tsuruta explained, automatically leads to the device increasing the amount of data it senses from players. The aim is to have the device read a user’s vital signs, body heat and facial expressions – reading emotions being the ultimate goal.
MCV revealed last week that Sony intends to reveal the first details about its next PlayStation at E3 later this year, though Sony has dismissed the rumours.
http://www.mcvuk.com/news/read/sony-...for-ps4/089606
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January 11th, 2012, 22:51 Posted By: wraggster
New handheld tops 6 million other PlayStation-related hardware sales
In excess of 6.5m PlayStation consoles were sold worldwide in the period between November 18th to December 31st, Sony has estimated.
Of those sales, the new PlayStation Vita contributed half a million units following its Japanese launch on December 17th.
Sony added that over 70 Vita games are currently in development for the Japanese market.
http://www.develop-online.net/news/3...-PS-Vita-units
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January 11th, 2012, 22:48 Posted By: wraggster
Sony is sticking to its guns and insists there will be no talk of what it plans to do beyond PS3 at June's E3.
Speaking in response to MCV’s story last week that senior publishing execs are expecting new console reveals at the Los Angeles trade show, one of the format-holder's most senior execs has said "we are not making any announcements at E3".
MCV reported word from sources that Sony was expected to offer some glimpse at its future console plans to counter the assumed unveiling of Microsoft's 360 successor.
http://www.develop-online.net/news/3...unce-PS4-at-E3
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January 10th, 2012, 01:45 Posted By: wraggster
Sony isn't contemplating talking about "anything to do with future console iterations at this point", Sony Computer Entertainment president, Andrew House has said.
Ahead of much PS4 speculation over the past week, House told CVG at Japan's December PS Vita launch that the electronics firm is "just entering into this great period for PS3".He said: "I don't think we're contemplating talking about anything to do with future console iterations at this point.
"But one thing I always point to is that, somewhat in contrast to our major competitors, we have, particularly with PS2, managed the length of the lifecycle and ensured its profitability for our publishing partners for a much longer lifecycle than has been true of the competition.
"I would say that's in part because of the global reach of Sony from a distribution, infrastructure and marketing standpoint. Because in many markets, we work alongside really long-standing, established operations in electronics, we're able to migrate out into rather more emerging markets much more easily and sustainably than is possible for some of our competitors."
Pushed further on his thoughts on the next generation, the affable and well-spoken exec said that, in his view, there are still "significant barriers" for game streaming on HD consoles, and physical media is still "the easiest consumer experience".
"There are clearly a lot of opportunities [in the future] with regard to business models around games, all of which we're interested in and are exploring," House said.
"Some of our group companies already have a stake in free-to-play models and so on. But in my view, for the very highest quality high-definition console gaming, I think there are still some significant barriers to streaming solutions.
"Whether it's in mobile or cloud-based services, there are opportunities there for more casual content and in our case potentially for legacy content, which we would definitely like to explore. But I think we are a way away from being able to deliver the full-on top-end experience like that.
"The scale of data involved and issues around latency do mean that, at least for now, the easiest consumer experience is from physical media. Although, having said that, we're starting to see some growth in the number or proportion of our consumers that want to access their content via download. But I think it's still pretty small."
The Sony exec's comments arrive days after MCV's claims that both PS4 and Xbox 720 will be shown at this year's E3.
Quizzed recently by CVG on the PlayStation 4, Sony's Worldwide Studios president Shuhei Yoshida laughed: "I don't know what you are talking about."
http://www.computerandvideogames.com...lk-says-house/
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January 10th, 2012, 01:40 Posted By: wraggster
When Sony gets hardware right, Sony really gets hardware right. Recent years have brought us a torrent of sleek, weighty iDevices from Apple, all unibody aluminium and smoky black glass, so perhaps it's timely for us to get a reminder of just how great Sony's industrial design is when it's firing on all cylinders. PlayStation Vita just feels right, in a way that few other hardware companies ever quite manage. It's got enough weight to feel expensive and yet it's perfectly balanced in your hands. The sense of holding something powerful, something premium, is your first impression of Vita. Sony does it again.Or so you'd think. Personally, I think Vita is a wonderful piece of kit; Tom is head over heels in love with it. The nation of Japan, on the other hand, seems rather less enamoured. The tale of PS Vita's launch hasn't been the triumphant epic Sony wanted - instead, it's become a miserable little tale of trickling sales and an unconvinced public. Has Sony really miscalculated? Or is the gaming press, much of which has become so accustomed to putting the boot into Sony in recent years, exaggerating the situation?Taken in isolation, the figures don't look great. Sony planned to ship 700,000 units of Vita for the Japanese launch period (that doesn't necessarily mean day one, and we're not sure how quickly those units actually made it onto shelves), but by New Year's Day the company had only sold through around 440,000 of those to customers. This isn't quite the embarrassing level of over-supply that the PS3 saw at launch - but given that half a million of those consoles are special editions of the 3G model with a hundred hours of 3G data access thrown in for free, which Sony expected to be snapped up very rapidly, it's certainly not a great start.If we're looking for some context, the obvious place to look would be the launch of the original PSP - but that's not actually a very useful comparison, as it turns out. Vita sold about 325,000 units in its launch weekend, compared to 200,000 units of the PSP sold at launch in December 2004. That was a totally different kettle of fish, though - Sony only shipped 200,000 units of the PSP for the Japanese launch, and sold every single one it shipped. It's impossible to say how many more would have sold had there been more stock available, but it's worth remembering that the European launch of PSP ended up being delayed until the following September due to problems meeting demand in Japan and North America. With 160,000 units of Vita unsold in Japan as of January 1st, that seems unlikely to happen this time around.
http://www.eurogamer.net/articles/20...veni-vidi-vita
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