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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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March 7th, 2012, 23:08 Posted By: wraggster
New digital head Jack Buser puts self-publishing and new business models at the centre of future strategy
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
www.playstation.com
The new head of Sony's PlayStation Digital Platforms division, Jack Buser, claims that Sony can compete with Xbox Live, Steam and other digital services by offering developers greater freedom.
Speaking to our sister site Eurogamer at GDC, Buser cited the "ecosystem" of devices that support the PlayStation Network as a key strength: PlayStation 3, PlayStation Vita, and an array of non-Sony devices through PlayStation Suite.
While Buser didn't name any specific companies, his consistent references to the closed, controlled nature of "other online game platforms" seem to be allusions to Microsoft's Xbox Live Arcade - a superior service by general consensus, but one that has been criticised by independent developers.
Buser claims that Sony will "really open up a lot of [its] policies" compared to competing services, with a particular emphasis on making self-publishing as simple as possible.
"I think one of the most significant things we do on PSN that isn't really talked about a lot in the consumer press is the notion that game developers - specifically independent game developers - are able to publish their own games," he said.
"If you look at some of our competition they actually force independent developers to go and find big publishers that eat into the money that they would otherwise make, which to us seems crazy."
"If someone wants to make a great game and publish it themselves then let them do it."
This also extends to new business models, as evidenced by CCP Games' forthcoming free-to-play shooter Dust 514.
"This notion that you have this amazing experience that is totally free to play, it's such a huge innovation that is really only possible on PlayStation Network," Buser continued.
"If you look at some of our other competitors in this space, there's no free anywhere. Forget free-to-play, because you're paying just to get on the network. With PSN you're able to do full-on free-to-play models, which is why you see games like Dust 514 exclusive to PSN."
http://www.gamesindustry.biz/article...success-of-psn
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March 7th, 2012, 23:03 Posted By: wraggster
Online retailer Play.com has inadvertently revealed four unannounced PS Vita games, the most eye-catching of which isGrand Theft Auto: Vice City Nights.
A reader informed Eurogamer of the listings, which also revealMonster Hunter Portable 3, Tales Of Innocence R, and Final Fantasy Type-0 HD. At the time of writing, the Monster Hunter page is still on Play's website.
Assuming they're genuine, these are presumably among the games Sony is to unveil to Japanese consumers during a web broadcast, "Welcome! PlayStation Vita Game Heaven," this Friday.
http://www.edge-online.com/news/reta...vice-city-vita
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March 7th, 2012, 21:56 Posted By: wraggster
Tools compatible with Vita as well as Sony mobile and tablet devices
Sony is to begin the open beta of its PlayStation Suite SDK next month, the console giant has announced.
Developers will be able to use the service for free to create content for PS Vita and Sony’s mobile and tablet devices such as Xperia Play and Sony Tablet S and P.
Sony said through the SDK, “SCE will offer a more streamlined content development environment for content developers – from large game development companies to small, independent shops – and further expand the world of PlayStation to open operating system based portable devices.”
Announced last year, the Suite had been in a closed beta to selected developers in Japan, US and the UK.
Sony will now expand the number of countries that can access the open version of the SDK, to include nations such as Canada, France and Italy.
http://www.develop-online.net/news/4...ins-next-month
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March 7th, 2012, 21:48 Posted By: wraggster
PlayStation exclusivity window for Pub Fund 'only a year against Xbox'
Sony Computer Entertainment America wants indie games on its new PS Vita handheld and hopes its pub-fund program can allure more developers.
The Pub Fund is a Sony initiative to match the development costs of a game project in return for exclusivity.
Games that have taken advantage of the scheme include Explodemon, Joe Danger and Burn Zombie Burn.
Ted Regulski, manager of SCEA Developer Relations, said the PlayStation exclusivity window was not permanent. Usually it means one year against Xbox, although Sony is willing to negotiate PC releases.
He said Sony was in particular looking for projects that highlight the unique features of the PS Vita, such as its dual touch-screens or gyrometer tech or its 3G capabilities.
http://www.develop-online.net/news/4...-Vita-projects
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March 7th, 2012, 02:27 Posted By: wraggster
The Reapers have come to Earth and are prepared to reset the galaxy's organic lifecycle once again. Unless, of course, Commander Shepard and the crew of the Normandy can rally sentient life to stop the extinction event. Thankfully, BioWare "doesn't blow it" in the conclusion to this epic space opera. Let's see what other outlets thought. - Eurogamer (100/100): "Taken as a whole this is arguably the first truly modern blockbuster, a game that transcends the genre boundaries of old and takes what it needs from across the gaming spectrum in order to finish its story in the most compelling, thrilling, heartbreaking way possible. Few gaming sagas come to a definitive close, but this one signs off in breathtaking style."
- OXM (95/100): "From the visceral combat to the excitement of finishing Shepard's 100-hour fight, Mass Effect 3 is a rare, magnetically engaging treat that'll compel you to stay up well past your bedtime to do "just one more quest."
- EGM (90/100): "Some cover and combat issues remain unsolved, though, and the idea of participation in a completely separate multiplayer mode potentially influencing your single-player ending is mind-boggling."
- Giant Bomb (4/5): "The value in this story is from seeing characters you adore dealing with a continuing situation. Even though it doesn't come together quite as successfully as it did in the previous games, those of you with an attachment to the Mass Effect universe should still play it."
http://www.joystiq.com/2012/03/06/me...mass-effect-3/
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March 7th, 2012, 02:23 Posted By: wraggster
If you're a hardcore adherent of weird, naturey motion-control games, maybe you remember the game teased by Linger in Shadows developer Plastic Studios last year. You know, the thing with the floating hand, and the door in the forest.
Even if you haven't been following this thing, you can start now. On thePlayStation Blog, director Michal Staniszewski revealed Datura, coming to PSN (for PS3) later in 2012. Datura has an "experimental narrative" full of puzzles and choices designed to add an "element of anxiety." Luckily, you'll be able to use the Move to (pretend to) "actually touch trees, faces, and other objects."
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March 7th, 2012, 02:18 Posted By: wraggster
Industry sources have told MCV that very nearly 50 per cent of all Vita hardware sold in the UK on launch week was purchased in a GAME or Gamestation store.
That, of course, is despite the fact that the chains were not carrying Ubisoft’s Vita launch line-up of Rayman Origins, Lumines, Michael Jackson: The Experience, Dungeon Hunter and Asphalt Injection.
“As much as the world wants to bash GAME at the moment, you can’t escape the fact that if you’re launching new hardware or a big game there’s no better launch partner than GAME,” a publisher exec admitted to MCV in an off the record capacity.
“Obviously its position is threatened by not carrying some new games, and with every new release they miss the problem gets worse. But if Microsoft or Sony announced a new machine tomorrow or Nintendo surprised us with an early Wii U release they’d be mad not do whatever it took to get GAME on board.”
The source asserted that, in its opinion, “there’s no better way of getting games and consoles to gamers in the UK” and said that in his experience a game launch coordinated with GAME was nearly always more effective than other options, such as a supermarket entrance display or national print ad campaign.
“Sony owes GAME a lot for getting Vita off the ground in the UK,” the source added. “Some other publishers would do well to recognise this.”
http://www.mcvuk.com/news/read/game-...h-sales/092307
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March 7th, 2012, 02:08 Posted By: wraggster
AC3's creative director talks about the changes his team is making in the franchise
After a divergence with Assassin's Creed: Brotherhood and Assassin's Creed: Revelations, the franchise is finally moving to another era with Assassin's Creed III. After two years in development, Ubisoft has finally taken the wraps off the title. In a pair of interviews with GameInformer, Assassin's Creed III creative director Alex Hutchinson spoke about his team's hopes for the game.
"It's a scary thing to say, but I think the goal was to look next-gen on current-gen," Hutchinson said in GameInformer's print interview. "We have this goal to do something completely new, but still remain true to the franchise. People want that familiarity, but also something radically new. So we have the familiar pillars of fighting, navigation, and social stealth, but brand new environments and brand new ways to use them and extend them."
In his video interview, Hutchinson talked about the two areas his team really attempted to change with the series' newest entry.
"I come from a design background so I tend to looks at things in terms of what we can do design-wise. For me there were two things, the first of which is how we layer missions and how we structure the game design. I wanted to get away from the very linear nature of going from mission to mission that was in the previous game. Obviously, the story is this huge background in the game, but I think that having other opportunities in the world, other things to do in terms of side-tasks, the notion of player opportunity and letting people structure their own experience, was something I really wanted to work on," he explained.
"Also some core mechanical stuff: I think we can make a much better [fighting system], so we've been ripping that apart and rebuilding it from the ground up. Those two things were the big chucks that I wanted to do."
Hutchinson attributes the shift in the franchise's setting to a desire to bring something brand-new to the series after the amazing cities in Brotherhood and Revelations.
"We wanted to offer something that's really fresh. I always found it funny that the one thing you couldn't climb in AC is the one thing I've climbed in real life. There are plenty of games with forests, but the forests are just collections of assets; you walk around them. The fact that it's a tree doesn't matter. Whereas if we can make trees and the wilderness as much a playground as Altair and Ezio made cities, then it's huge," he said.
Assassin's Creed III is scheduled for an October 30/31 release in North America and Europe, on PlayStation 3, Xbox 360, PC. Another version of the title is in development for Wii U.
http://www.gamesindustry.biz/article...rrent-consoles
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March 7th, 2012, 02:06 Posted By: wraggster
Commander Shepard's epic five-year battle draws to a close, but has BioWare silenced its critics?
Where do you start with a game like Mass Effect 3? The final act of an epic story that has taken note of dozens of narrative choices, both big and small, across three substantial games. Where every player has their own version of its force-of-nature protagonist, Commander Shepard, and expects the conclusion to the story to feel satisfying on both micro and macro levels - from individual relationships, to the fate of the entire galaxy.
According to virtually every existing review the only place to start is 2007, with the first Mass Effect. Time may not have been kind to BioWare's ambitious entrance into that world, and its streamlined sequel may have been criticised for dumbing-down, but no matter how many game modes EA adds to welcome in new players for the close of the trilogy, the glory of Mass Effect 3 at its best cannot be grasped by a first-timer.
You can tell Eurogamer's Dan Whitehead had a rewarding experience, and not just because of the 10 sitting at the bottom of the text. Tellingly, Whitehead deploys a first-person anecdote to book-end his glowing review - a tactic often used by critics who like a game so much that a breakdown of its mechanics, story and atmosphere just aren't enough to convey their excitement.
In the context of Mass Effect 3, however, it can be read as a confirmation that BioWare has delivered on one of the loftiest creative promises of this console generation.
http://www.gamesindustry.biz/article...-mass-effect-3
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March 6th, 2012, 00:20 Posted By: wraggster
A lot can change in six months. As of last summer, Valve had planned to offer cross-play for Counter-Strike: Global Offensive on the PC, Mac, and PS3. But based on what it's learned from the beta, Valve has decided to strip the functionality in favor of offering constant updates for players on the PC and Mac.
"The beta has proved we want to update not just the beta, but the game itself post-launch frequently on the PC," Valve's Chet Faliszek revealed to Joystiq. "To do that we need to separate the platforms so one doesn't hamstring the other. So for that, we have removed the idea of cross-platform play -- essentially make all platforms stronger by not mixing them."
If you would like to get into the ongoing Counter-Strike: Global Offensive beta, fill out Valve's survey. If you want cross-play back in the game, wait to sign one of the dozens of online petitions currently being created.
http://www.joystiq.com/2012/03/05/co...es-cross-play/
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March 6th, 2012, 00:19 Posted By: wraggster
Everyone's favorite Toyota spinoff car line, the Scion, is hooking you up. Actually, Scion's hooking all of us North Americans up (for a limited time, at least) with free copies of MotorStorm RC on the PlayStation Vita. And while the game is also launching on the PlayStation 3 this week for the not-so-free price of $9.99, the Vita version unlocks the PS3 version (also for free). That's your reward for dropping upwards of $250 on a Vita, we suppose.
As if the free game offer weren't enough, your favorite Toyota spinoff car line is also getting a North America-exclusive car (the Scion iQ). It may not be the fastest car, but it's totally free. So, uh, there's that!
http://www.joystiq.com/2012/03/05/mo...the-us-thanks/
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March 5th, 2012, 23:11 Posted By: wraggster
Latest Sony portable eclipses Nintendo systems in Europe, struggles in US and Japan
With the PS Vita now competing with Nintendo’s 3DS on the world stage, how are these systems faring against each other and the rest of the portable consoles on the market?
An inforgraphic by research firm Statista, as reported by Venturebeat, compares first week sales between Nintendo’s portable systems and Sony’s Vita and PSP.
Vita comes out bottom compared to its rivals in Japan and the US, but comes out on top over Nintendo’s DS and 3DS first week sales in Europe, but is eclipsed by impressive PSP sales of 570,000.
Both the 3DS and Vita have some way to go however to beat the DS’ success, with global lifetime sales currently at 152 million and still rising.
http://www.develop-online.net/news/4...re-with-rivals
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March 5th, 2012, 23:02 Posted By: wraggster
'Our biggest and most ambitious title in the company's history' claims Ubisoft
Assassins Creed III is being developed by seven different Ubisoft studios, the publisher has revealed.
In what it claims is the biggest and most ambitious title in the company’s history, the firm said that as well as Ubisoft Montreal, six other studios took part in the game’s creation, making it one of the largest development efforts ever.
The game is to be powered by the publisher’s own engine – Ubisoft-AnvilNext – that promises to deliver “breakthroughs in visual quality, character models and AI”.
Ubisoft also announced that the game would be set during the America Revolution in the late 18th century, and will introduce a new hero, Ratohnaké:ton.
“Assassin’s Creed III features the franchise’s most expansive setting so far, along with an exciting new hero and exponentially more gameplay,” said Ubisoft CEO Yves Guillemot.
http://www.develop-online.net/news/4...sins-Creed-III
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March 5th, 2012, 00:21 Posted By: wraggster
via http://www.emucr.com/
Pokopom PSX Pad Plugin v1.11 is released. Pokopom is a PSEmu Pro pad plugin that emulates a DualShock1 and DualShock2 controller for PS1 and PS2 emulators respectively. It only uses XInput, so as to avoid the DirectInput troubles with X360 controllers. It currently has no configuration available, and defaults to use the first and second XInput controllers as pad1 and pad2 respectively.
Pokopom PSX Pad Plugin function
- Supports rumble.
- Extended analog sticks range. (for games like Ape Escape)
Pokopom PSX Pad Plugin v1.7c Changelog:
1.11 - 2012-02-23
After gathering some analog stick data I saw the corner cases where
always beyond the ideal circle, so I now extend only when that happens.
This means, almost no range is lost in order to reach the corners. =D
Also an extra check to stop vibration on pause.
Analog data: http://www.mediafire.com/?7bk7udrd8e5d3mt
1.10 - 2012-02-23
Some guesswork at command 0x40, and some bugfix at command 0x4F. That
fixed some games not detecting the Dualshock2 controller. Also, fixed
the deadzone which was bugged.
1.9 - 2012-02-20
New vibration curve, tested specially to feel nice on Chrono Cross's
intro. Also, a guitar build for X360 Guitar owners that wanna play
Guitar Hero in PCSX2. (really WIP)
1.8 - 2012-02-19
Vibration effects will last at least 150ms now to compensate for motor
delay. Makes some instant effects noticeable. And was about time to
change the version number. XD
1.7d - 2012-02-18
Follow up on the previous change, now the Scroll Lock led will be on
if either pad is with the analog mode on. If you try to switch it off
but cannot, that's because the pad is on lock mode.
http://www.mediafire.com/?5adjrc9j18dlzr1
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March 5th, 2012, 00:20 Posted By: wraggster
via http://www.emucr.com/
PCSX Reloaded SVN r75683 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r75683
CD-XA attenuation hack disabled again due to a collateral bug which causes distorted speech in Resident Evil series.
http://www.mediafire.com/?ri994gr32k10b9a
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March 5th, 2012, 00:13 Posted By: wraggster
via http://www.emucr.com/
DaedalusX64 SVN r757 is compiled. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 SVN Changelog:
r756
[!] Play with pointers to avoid (expensive) array building for custom ucodes, removed array for custom ucodes too. (~20 ops)
[~] Some clean ups InitMicrocode
r757
[-] Reverted changes from previous commit, it wasn't meant for public consumption yet
Note: SVN is the same as 755 now, do not update if you are on 755 already!
http://www.mediafire.com/?9h3r787vbqo9vtr
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March 4th, 2012, 23:35 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game, which was originally
created by the wonderful folks over at http://www.senileteam.com
This release is for the Dreamcast, PSP, Wii Wiz, GP2x and Dingoo:
Heres whats new;
r3671 | utunnels | 2012-03-03 23:58:31 -0500 (Sat, 03 Mar 2012) | 1 line
Changed paths:
M /engine/openbor.c
Fix a possible loophole that crashes while doing a branch jump. (Hopefully, because it never crashes on my PC anyway).
http://lavalit.com:8080/OpenBOR/download.php
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March 4th, 2012, 23:29 Posted By: wraggster
Condorstrike offers a kind of screen saver for PS3 intended for use with Multiman.
New / fixed: Solar 4.1 - Added theme font, font1.ttf & font2.ttf - Adding more freedom for the camera (WIP) - Adding a new mobile interface with buttons, gauges and speaker - All information has been centralized - Releasing a few memories - Speed Mp3 improved selection, hold down - higher resolution images - Corrections names Mp3 (thank you DeanK) - Added PARAM.HIP (thank you Opium2K) Solar 4.0 - The planets can now be moved / zoomed / rotated - Added a slider for volume - New interface - Added date and time - New Help screen (X button) - Replace dialog box Exit - Added an d atmosphere for some planets (WIP) - Textures higher resolution - Increase particles - Adding drag to comets that grows with the speed - New sound effects and vibration - Improved graphics engine - Background music and images are in / dev_hdd0/game/CNDR00001/USRDIR/theme Solar 3.1 - Fixed bug when removing a USB device - Supports most USB devices - Added interface for MP3 players - Added a box Quit dialog - Faster loading - Fixed memory bug - Fixed bug in a MP3 not found - Viewing message when connecting a device and at the end of the playlist - Fixed the key sound Note that in most images, the application ships and manages FTP support MP3 playback. Also included in the archive Multiman for a theme like the dash Metro.
Official site: www.tortuga-cove
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