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March 11th, 2012, 23:04 Posted By: wraggster
We're used to seeing names in Final Fantasy XIII and its sequel that don't quite qualify as "words" -- things like "fal'Cie" and "Gran Pulse" -- so we don't blink at the announcement of FFXIII-2 DLC featuring the character "Jihl Nabaat."
The FFXIII enemy will be available as a new coliseum opponent this week. Like other coliseum DLC, it will be possible to recruit her into your party after defeating her in battle. The DLC will be released next week on Xbox 360 and PS3 for 240 Microsoft Points/£1.59, which should come to $3 in North America. And Square Enix also announced future DLC called "Lightning's Story: Requiem of the Goddess" coming "soon."
http://www.joystiq.com/2012/03/11/fi...sy-xiii-2-dlc/
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March 11th, 2012, 21:54 Posted By: wraggster
Ex-Capcom developer Keiji Inafune has confirmed he is working on a game for PS Vita.
Andriasang reports that Inafune revealed the news in a brief video, shown as part of Sony's PS Vita Game Heaven web broadcast, which unveiled several new Japanese games for the system.
While Inafune was tight-lipped on specifics, he said the project was "Inafune-like" and "amazing." It appears the game will be published by Sony Computer Entertainment.
http://www.edge-online.com/news/inaf...king-vita-game
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March 11th, 2012, 21:53 Posted By: wraggster
Sega's upcoming PC game Phantasy Star Online 2 is also headed to PlayStation Vita.
The news comes from PS Vita Game Heaven, the web broadcast in which Sony revealed several new Japanese Vita games. Andriasang reports that series producer Sakai Satoshi said that both versions will run on the same servers, with players able to use the same character on both systems.
Little else was revealed, though a video at the source link below shows the first footage of the Vita version. While there's no release date yet, Phantasy Star Online 2 is due this year, but has currently only been confirmed for release in Japan.
http://www.edge-online.com/news/phan...announced-vita
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March 11th, 2012, 21:49 Posted By: wraggster
Mass Effect 3 sold an estimated 890,000 units in its first 24 hours on sale in North America, EA has confirmed.
Speaking at the Wedbush Technology, Media and Telecommunications Summit in New York City, EA CEO John Riccitiello said he was feeling "awfully good" about the game, VentureBeat reports, adding: "We anticipated it doing well, so we're happy."
EA may not be on the best of terms with the UK's largest specialist retailer - Game Group is not stocking Mass Effect 3, or any new EA releases, due to a credit dispute - but across the Atlantic, things are quite different. Riccitiello said that GameStop was selling DLC codes to 40 per cent of Mass Effect 3 buyers, the biggest ratio in its history.
Riccitiello went on to reveal that BioWare's Star Wars MMOG, The Old Republic, now has 1.7 million active users. That's the same figure as was revealed after the publication of EA's financial results last month, but there's a key difference: at the time, many users were still in the 30-day trial period. Now, most are paying subscribers.
"[It's] the most successful MMOG through this period in the history of the industry," he said. "But we're nowhere relative to what the opportuniy in front of us is."
http://www.edge-online.com/news/mass...90000-24-hours
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March 9th, 2012, 23:41 Posted By: wraggster
Perplexing camera system links virtual and real world objects
Boffins at Sony’s London R&D division wowed attendees at GDC this week with a new breakthrough in augmented reality technology.
Known as Magnet, the AR software uses PS Vita’s camera to scan a real-world area and interpret what it sees in 3D. As the camera moves through an environment, it tracks multiple 'interest points' to build a picture of where certain objects are stationed.
The result is an Augmented Reality overlay that can position virtual objects in real world locations and, much like magnets, stick to that position.
"PS Vita is the only affordable portable device out there at the moment that has the power to do this,” said Diarmid Campbell, a programmer at the EyeToy R&D group.
Four videos demonstrating the tech, with comments by Campbell can be found below.
http://www.develop-online.net/news/4...d-reality-tech
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March 9th, 2012, 01:58 Posted By: wraggster
Listening to music isn't the best reason to take the plunge with the PS Vita. However, a new feature's a new feature, and Sony's very happy to tell you that its own subscription-based Music Unlimited service has arrived on UK devices, courtesy of its own dedicated app. Now you've had your fill of the games, Twitter and Facebook apps, it must be time to integrate with Sony's verticals and hand over more cash. The Android app has also been updated to include offline playback to songs added to your playlists -- like another certain streaming music service. You can grab the latest version at the source below.
http://www.engadget.com/2012/03/08/m...droid-version/
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March 9th, 2012, 01:57 Posted By: wraggster
Heavy Rain creator David Cage was showing off Quantic Dream's new game engine at GDC, which includes an innovative new performance-capture technology the company's developed. He's directed a seven-minute original short called Kara, which is the story of a female android as she becomes self-aware. Unlike traditional game production methods, this technology is able to record face and body movements at the same time as recording the actors voice -- ensuring natural and consistent performances from the characters. Actress Valorie Curry wore 90 sensors on her face, unlike in, say,Avatar, where the performers wore head-mounted cameras. Cage promises that the short is nothing more than a demo (it was rendered in real-time on a PlayStation 3) and none of these elements will appear in his next game. You can catch the impressive-looking footage after the break with one disclaimer: there's nudity throughout and a reference to adult themes, okay?
http://www.engadget.com/2012/03/08/q...eam-kara-demo/
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March 9th, 2012, 01:55 Posted By: wraggster
The new figure includes Move and Navigation controllers shipped to retail
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
www.playstation.com
Sony has shipped 10.5 million units of its Move peripheral to date, IGN reports.
The figure was revealed by Sony's Gabe Ahn, a developer support engineer, following a GDC panelfocusing on developing for the Move.
Ahn confirmed to IGN that the figure represented units shipped to retailers rather than sold, and includes sales of both Move and Navigation Controllers - the latter can be substituted for a Dualshock 3 pad, and is specifically designed to work with the Move.
Ahn put the Move's attach rate at 1 for every 6 PlayStation 3 consoles, though the figure of 10.5 million units shipped does not directly correspond with that estimate.
62 million PlayStation 3 consoles had been sold as of December 31 2011, which, by Ahn's ratio, suggests around 10 million sales of the Move controller alone.
http://www.gamesindustry.biz/article...ve-controllers
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March 9th, 2012, 01:48 Posted By: wraggster
Quantic Dream's David Cage believes that developers can extract a lot from Sony's console
PS3 is already in its sixth year and there's still no concrete word on a PS4. Developers have made some beautiful games with the hardware, but even this far into the lifecycle of the machine there's still plenty of horsepower to draw upon, judging by the beautiful Kara video that Quantic Dream showed us this week at GDC. Quantic Dream's David Cage told GamesIndustry International that Sony's hardware has "much more" to offer.
When we asked Cage after seeing Kara played on a PS3 about how much power is left in the console for developers to extract, he answered, "Much more, to be honest with you. One of the reasons why we didn't show this [Kara video] a year ago was that we had discussions with Sony, and they weren't sure that we were going to show after that was going to look better than Kara. It took us a year to prove what we were going to show was a thousand times better than that."
"So we're very far from seeing everything the PS3 can do, it's very powerful hardware. There is still a lot to do with it, people will be surprised."
Cage was reluctant to put a percentage on the power currently being used by top games on the PS3.
"That's difficult to answer. Developers use the hardware in different ways. We put the focus on very close shots and the lighting is very important to us. Other developers consider what matters the size of the landscape you can display. So different developers have different views of the hardware," he said.
He added, "Personally, I consider it takes two to three games on the same path to really see what you can do with the hardware. The teams discover the hardware, they start to use it. The more it goes, the more you can discover what you can do with it."
If Kara is any indication of the power being used for Cage's next project, we can't wait to get our hands on it.
http://www.gamesindustry.biz/article...till-says-cage
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March 9th, 2012, 00:38 Posted By: wraggster
Percentage of virtual item purchases on PSN described as 'extremely healthy'
PlayStation’s digital publishing arm wants developers to pitch free-to-play games for PSN, an executive at the company has said.
Ted Regulski, manager of SCEA Developer Relations, said Sony has changed its philosophy and is now “open to any business model”.
“One thing we’re working on quite a lot is free-to-play,” he said during his GDC talk in San Francisco.
“Some developers say we’ll never allow freemium games on PlayStation but that’s really not the case.”
Regulski pointed out that freemium games, such as Free Realms, already exist on the PlayStation Network, and described the percentage of virtual item purchases as “extremely healthy”.
http://www.develop-online.net/news/4...-play-projects
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March 9th, 2012, 00:26 Posted By: wraggster
The Elder Scrolls V: Skyrim won game of the year at last nights Game Developers Choice Awards at GDC in San Francisco last night.
While Bethesda's sprawling RPG took home the most coveted award, the big winner of the night was Portal 2, the Valve title winning Best Audio, Best Narrative, and Best Game Design.
Skyrim executive producer Todd Howard accepted the award on behalf of his hundred-strong development team. "We never imagined the reception the game would get or the success that it has had," he said, according to VG247. "Thank you to everyone who supported us. Thank you to everyone who’s making games that inspire us."
Indies were well represented as well, with Supergiant Games winning Best Debut and Best Downloadable Game for Bastion, Capy Games' Superbrothers: Sword & Sworcery EP winning Best Handheld/Mobile Game, and Die Gute Fabrik's Johann Sebastian Joust winning the Innovation Award.
Three special awards were given out at the ceremony: Warren Spector won Lifetime Achievement, while Missile Command andTempest creator Dave Theurer won the Pioneer Award. Ken Doroshow and Paul M Smith, heads of the legal team which successfully argued that content-based restrictions on games violated the US Constitution, won the Ambassador Award.
- Best Audio - Portal 2 (Valve)
- Best Debut - Bastion (Supergiant Games)
- Best Narrative - Portal 2 (Valve)
- Best Visual Arts - Uncharted 3: Drake's Deception (Naughty Dog)
- Best Downloadable Game - Bastion (Supergiant Games)
- Best Game Design - Portal 2 (Valve)
- Best Technology - Battlefield 3 (DICE)
- Best Handheld/Mobile Game - Superbrothers: Sword & Sworcery EP (Capy Games)
- Innovation Award - Johann Sebastian Joust (Die Gute Fabrik)
- Game Of The Year - The Elder Scrolls V: Skyrim (Bethesda)
- Lifetime Achievement - Warren Spector
- Pioneer Award - Dave Theurer
- Ambassador Award - Ken Doroshow and Paul M Smith
http://www.edge-online.com/news/gdc-...amed-game-year
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March 8th, 2012, 21:53 Posted By: wraggster
'We have complete ability to service and update the game as much as needed', says CCP exec
Sony worked with Dust 514 developer CCP to completely remove certain PSN policies for its upcoming free-to-play MMO shooter, the studio has revealed.
In an interview with Eurogamer, executive producer Brandon Laurino said that potential barriers to maintaining such an ambitious game on the service were overcome, leaving the developer to update the game as needed.
Console manufacturers such as Sony have been criticised in the past for offering closed systems and restricting control of games from developers via a series of perceived draconian policies and red tape.
"Relaxed is not even the word - they have 'removed'," Dust 514 executive producer Brandon Laurino revealed.
"Together we've worked to identify all the barriers that need to be removed to properly operate a service such as this on a console. We have complete ability to service and update the game as much as needed.”
http://www.develop-online.net/news/4...s-for-Dust-514
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March 8th, 2012, 00:37 Posted By: wraggster
Sony has confirmed that there are over 90 million PlayStation Network accounts worldwide.
That figures came from the manager of SCEA Developer Relations Ted Regulski, speaking at GDC in San Francisco this week.That huge sum accounts for all PSN accounts created across PS3, PSP and more recently, Vita, but didn't break down the number by platform or region. Nor did he say how many of those are actually active accounts (Many PSN users have multiple accounts registered to different regions for overseas PS Store access).
Speaking on what PSN offers developers, Regulski went on to boast that Sony is "the only major console publisher to allow self-publishing".
"There are others but they have publishing rules that aren't much fun ... and there are no weird limits you have to hit in order for us to pay you," he added.
He also stated that PSN offers devs better royalty rates than Nintendo and Microsoft, but refrained from disclosing figures.
http://www.computerandvideogames.com...orldwide-sony/
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March 7th, 2012, 23:51 Posted By: wraggster
The winners of the 2012 PSN Gamers' Choice Awards have been chosen. While we're sure the developers and publishers appreciate the honor of the prestigious awards, the upshot is that all of the winners will receive a heavy discount this week. Specifically, each game will be marked down 30 percent, while PlayStation Plus subscribers can snag the winners at a full 50 percent off.
Winners include everything from PSN exclusives (Infamous: Festival of Blood) to full PS3 game downloads (Assassin's Creed: Brotherhood) to indie darlings (Limbo). Once the weekly PSN update goes up later today, each winner will be discounted for a week. You can check out the full list of winners after the break.
- Best PSN Exclusive: inFAMOUS Festival of Blood (PS3)
- Best PSN Game: Resident Evil 4 (PS3)
- Best PSN Game Playable Online: Street Fighter III: Third Strike Online Edition (PS3)
- Best PS3 Full Game: Assassin's Creed: Brotherhood (PS3)
- Best PlayStation Move Game: Dungeon Hunter: Alliance (PS3)
- Best 3D Game: God of War: Origins Collection (PS3)
- Best PlayStation Classic: Chrono Trigger (PS3/PSP)
- Best Mini Game: Angry Birds (PS3/PSP)
- Best PSP Game: DISSIDIA 012 [duodecim] FINAL FANTASY (PSP)
- PlayStation Community Award – Best Indie: LIMBO (PS3)
http://www.joystiq.com/2012/03/06/th...cheap-this-we/
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March 7th, 2012, 23:48 Posted By: wraggster
Battlefield 3: Close Quarters, the first major paid piece of DLC for the game since last December's "Back to Karkand," is coming this June. The expansion includes four maps, 10 weapons and no vehicles -- it's about close quarters, after all.
There will be two more expansions for the game following the June expansion. "Armored Kill" will focus on additional weapons, larger maps, and new drivable vehicles. The second pack, called "End Game," features cover art depicting a lunatic holding a knife. That's the extent of what we know about that one so far.
The news of this expansion comes at a critical time. Frustrations in theBattlefield 3 community has been bubbling into potential action, and EA hasmaintained radio silence until now.
http://www.joystiq.com/2012/03/07/ba...wo-more-packs/
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March 7th, 2012, 23:20 Posted By: wraggster
EA has announced that Medal of Honor: Warfighter will be released on October 23rd.
It’s second release in the series since the IP was rebooted with 2010 release Medal of Honor. Once again it focuses on the gun-toting antics of crack military squad Tier 1.
Unlike the last game this sequel will venture further afield than Afghanistan and “takes the fight to the enemy in missions that have a dotted line to real world events”. Confirmed locations include Somalia and the Philippines.
EA has also revealed that the Limited Edition SKU unlocks the US Navy SEAL Tier 1 Sniper, which “saves an estimated 40-hours of time that would normally be required to unlock the unit”. It can currently be pre-ordered for the same price as the regular SKU.
http://www.mcvuk.com/news/read/octob...fighter/092381
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March 7th, 2012, 23:18 Posted By: wraggster
Sony and CentreSoft have thanked UK independent retailers for their support during the launch of PlayStation Vita.
The two companies provided a massive range of POS to indies and even held a window display competition to encourage smarter Vita promotions.
A 3G PlayStation Vita was given to the five shops that made the best use of FSDUs, standees, posters, hanging PlayStation symbols and dummy boxes.
The winners were Console Connections (Truro), Insane Games, Seedee Jons, Xpress Games and Tomorrow’s World.
“The indie sector has a key role to play in the launch of PlayStation Vita,” said SCE UK sales director Mark Howsen. “We’ve been really impressed by the way they have embraced this, the response has been terrific and we have five very worthy winners.
“We’d like to thank the indie sector for their enthusiasm and continued support in helping PlayStation Vita to get off to a great start.”
CentreSoft commercial director Margaret Pearson added: “Sony continuously supports the independent sector and has excelled in the support package offered for the launch of PS Vita. We’ve had a fantastic response to the window display competition.”
http://www.mcvuk.com/news/read/five-...allenge/092392
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March 7th, 2012, 23:17 Posted By: wraggster
A PlayStation Vita showcase has opened in the Oxford Street branch of John Lewis.
The pop-up booth can be found in the technology section on the department store’s fifth floor and gives shoppers the chance to sample PS Vita and PS3.
“Vita is a gaming revolution for consumers and retailers alike and we are thrilled to be working alongside John Lewis,” said SCE UK’s key account manager Beverly Dela Cruz.
John Lewis’ audio, imaging and gaming buyer Robert Hennessy added: “We are still on a journey – the development at Oxford Street is reflective of a new approach.”
http://www.mcvuk.com/news/read/sony-...n-lewis/092394
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March 7th, 2012, 23:13 Posted By: wraggster
Rayman Origins continues to go from strength to strength, thanks to its PlayStation Vita outing.
The game was a flagship entry in Ubisoft’s launch line-up on Sony’s newly-launched handheld, and has become one of the platform’s most successful games.
“The launch of a console is a good way to spotlight how innovative our industry is and showcase the quality of our games,” Ubisoft’s UK brand manager Ombeline Wallon told MCV.
“The Vita version of Rayman Origins was very well received – in fact it was the best rated Vita game on Metacritic at launch – and we expect this will show in the sales results in the next few weeks.”
Sales already look promising for the new handheld version. Rayman was the fourth highest-selling Vita game during launch week – and the third highest in the All Formats Top 40 thanks to continued strong sales of the console SKUs. And that’s despite the fact that the title was not stocked on Vita by GAME.
The title was critically acclaimed when it arrived on Xbox 360, PS3 and Wii in November, and was one of the surprise hits of Christmas thanks to price promotions and its unique art style.
And Ubisoft says there is more to come. Rayman Origins will arrive on 3DS on March 16th, with a PC SKU to follow on March 30th..
http://www.mcvuk.com/news/read/vita-...origins/092396
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March 7th, 2012, 23:10 Posted By: wraggster
Konami has announced a March 29th release date for Silent Hill HD Collection on PS3 and Xbox 360.
The firm has also released a new teaser video that can be seen below.
The SKU includes remastered versions of PS2 releases Silent Hill 2 and Silent Hill 3. As you’d expect both now boast HD visuals along with a re-recorded soundtrack and dialogue, all of which was achieved with the original voice artists.
The second game also includes all the additional content first released in Silent Hill 2’s Directors Cut release.
Also out in the coming months is Xbox 360 and PS3 release Silent Hill: Downpour and the multiplayer-focused Vita exclusive Silent Hill: Book of Memories.
http://www.mcvuk.com/news/read/silen...s-dated/092401
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