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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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September 5th, 2006, 07:38 Posted By: wraggster
The US version of Locoroco in on preorder and coming in 3 days atSuccessUK

LocoRoco plunges you into a colourful world where jelly-like creatures (LocoRoco) sing, roll and bounce their way through levels to reach their goals. Guide your LocoRoco through the various worlds using a simple tilting and bouncing gameplay mechanic -?using the PSP system's Left and Right shoulder buttons to tilt the ground up to about 30 degrees in either direction. The jelly-like LocoRoco don't stay still -- guide these little characters as they bounce, roll and jump their way to the goal, avoiding splinters and enemies.

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September 5th, 2006, 07:35 Posted By: wraggster
New asian version of this game available at SuccessUK

Capcom takes a double-dose of classics with a second collection of Capcom's arcade greats. Featuring 19 different games to play, this compilation features games from the console Capcom Classics (including Ghouls 'n Ghosts, and Street Fighter II), plus other classics and lesser-known arcade games such as SONSON, Gun Smoke, King of Dragons, and Knights of the Round.

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September 5th, 2006, 07:29 Posted By: wraggster
Someone called Scrivener has posted some interesting bits on the PSP, seems like he knows his stuff but we cant clarify who he is:
Ok, so onto some PSP news…
The GPS is currently on hold. Bummer, I know. PSP has outsold DS and DS Lite by 1.2m units (Edit: Checking on this. May actually be NA only). The PSOne emulator will be attached to an October firmware update. The online store for PSP and PS3 should launch soon thereafter (around November 11). A new PSP entertainment pack is coming next month. It costs $250 and includes a 1GB MSPD, ATV Offroad Fury: Blazin Trails (game), and Lords of Dogtown (movie). No headphones.
PSP integration with PS3 is still planned. You’ll be able to use your PSP as a remote control for your system. Currently, the plan is that you’ll even be able to see your PS3 screen on your PSP so long as both are connected to the same network (almost like a location-free player). This feature may not be ready for launch, but if it misses, it will be added in an update soon after.
More than 200 new PSP titles will ship between now and Christmas!
You know about the disaster that was UMD movies? Well there’s a reason for that. Usually Sony works with companies who license their products and lay down certain ground rules (pricing, features, etc). With UMD, they had a hands-off approach and movie studios just started releasing every piece of shit movie in their vault, without special features, at highly inflated prices. Sony is not happy about this at all and is going to try to jump start the UMD movie scene again (could take up to a year) by requiring that releases meet certain guidelines. Guidelines may include an MSRP limit of $15 and that UMDs include all the special features of their DVD equivalents. It’s possible that it may be too late to save, but Sony has a lot of muscle and the PSPs multimedia features are its biggest selling points… especially considering the target consumer is a male between the ages of 21 and 40.
More Info
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September 5th, 2006, 02:07 Posted By: cools
This is the (probably) last version of Drag Mini, as I will soon start on Drag, which wont be a minigame, but a full blown work of art!
Fetures:
(+)Wifi, Go ahead play online!
(+)Tells you if you win or lose (or tie...)
(F)Blown Engine, so is more accurate
(+)Menu
(F)No more constant Memory Stick light flashing during car select
Below is a Pic of me pwning youresam (thanks for testing!)

Controls:
Start to quit
X to accelerate
Triangle to Brake
R to increase Gear
L to decrease Gear
Since this is using netLib you will either need the custom netlib luaplayer by me or youresam. Or you could use the standalone eboot.
Thanks to: youresam, xigency, PTPTaylor(name change?), and anyone else I forgot to mention for testing this. And also Major thanks to youresam for making netlib and helping me get all the bugs out!
If you find a bug or error, please send an email to coolsdev [ at ] gmail [ dot ] com
If the game crashes from line 1 - 129, it just means that you have not connected to netlib properly, just reset the wifi switch and try again.
Edit: New File w/Bugix, please redownload!
Select to exit from main menu.
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September 5th, 2006, 01:47 Posted By: Art
** X-Flash V15c **
Play Free Space and Save Our Planet.
- Win Free Space and a prize is unlocked permanently for the
current X-Flash installation.
- Save custom XMB label set as a file for later use or sharing,
and read from the file back into the XMB label editor.
- The HOME and START buttons will now exit program from
within the custom firmware configurator and label editor.
- Added startup checking of Theme.XF file, and Labels.XF file.
- Added a new screen to the ASCII graphics demo.
- Added feature to exit program and put PSP in standby.
- Removed slow motion mode from ASCII credits demo.
- Removed fast foward Easter egg from ASCII credits demo.
- Bugfix to ASCII credits demo where line and circle drawing
routines excluded drawing on the bottom line of the screen.
- Fix to Memory Stick free space check before firmware dump
to support over 2Gb for the new 4Gb Memory Sticks.
- Another three Easter Eggs?
******************************************
X-Flash Easter Eggs as of X-Flash V15 (11th September 2006)
1. Use 13.37 Special version Spoofer to apply the 13.37 version spoof.
Now when you are in the credits demo, or document reader, the Triangle
button will toggle a 1337 text translator.
2. Go to the menu option to start Simulation Mode, and select it with the
Circle button more than six times in a row before performing a firmware
dump, and the ASCII hand will flip you the finger!
3. Set "Art" (case sensitive) as your PSP nickname in the XMB menu prior
to starting X-Flash. Now when you apply a custom nameplate picture, a
special built in X-Flash splash screen will be written to flash instead
of the file XFLASH/Modified/name_plate.png. This is different from the
sample name plate picture included in the Modified directory with X-Flash.
4. Press Cross during the starfield display in the ASCII credits demo, which
will start the Free Space game in that screen. Use analogue joystick, or
the D-pad to control your ship, and press Cross to fire. You can only fire
one bullet at a time (oldstyle), and your ship turns green when it is ready
to fire a new bullet.
Shoot the enemy five times in a single session before the time runs out,
and the "Free Space" string will be unlocked in the XMB Menu Label Editor
for the current installation.
You can achieve a high score based on the time that it takes you to destroy
the enemy. If you beat the default high score, your high score will be saved.
5. Set (case sensitive) "Free " (that's "Free" followed by a space) as your PSP
nickname in the XMB menu prior to starting X-Flash. Now when your Free Space
game is over, you can quickly restart it by pressing Circle to exit the
credits demo, then Cross to enter it again, and a new Free Space game will
start immediately.
Hope you enjoy the extras 
Cheers, Art.
Try Hellcat's X-Flash Windows Menu Editor:
http://fserv.skill-club.com/getfile.php?f=130&s=d71a
Microsoft .NET Framework 1.1 Runtime:
http://fserv.skill-club.com/getfile.php?f=127&s=2456
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September 5th, 2006, 01:38 Posted By: wraggster
Botrops has released a new version of his excellent Sega Master System and Game Gear emulator for the PSP:
What's new in PSPMaster 009 BETA 2?
- PSPMaster now can play VGM music files.
- Fixed a video palette update bug.
- Impreved render and video routines, SMS games now run at 133MHz and game gear at 100MHz.
- Support for 3 colors fonts in menus.
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September 5th, 2006, 01:33 Posted By: wraggster
Youresam has released a new app for the PSP, heres the readme;
This is an illusion where you stare at an inverted pic, then look at the black and white version and it appears in color.
Instructions
Simply stare at the image for about 30 seconds, then hold X, the image should then be in color! There is a small X in the center of the screen,
try to stare directly at it.
If you want to use your own images, simply plase them in the /imagesfolder. Note that the PSP screen size is 480x272, and you cant load any images above 512x512
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September 5th, 2006, 01:18 Posted By: wraggster
Montrob posted this news:
Hey, this is probably the last release of this game. It is a clone of AlphaAttack, hence the name AAP - AlphaAttackPSP. I started working on it about half a year ago, and got bored of it after about a week or so. I decided to pick it back up a few days ago and I "finished" it. It only has rotating bombs, and regular bombs. The reason why I didnt add more is because it would make the game lag bad, and my GFX artist would never send me the GFX.
-Controls
-Main Menu
Down - Select menu option
Up - Select menu option
Cross - Select option
-In Game
Face Buttons - Destroy Bombs
Start - Restart Game
Start + R - Exit Game
Select - Screenshot
-Feautures
- Two Types of bombs
- Single Player
- Accuracy
- One Level
- Hi Score
- Time
- 3 Lives
- 3 Destructable Houses
-Comments
Unless ALOT of people want me to add to this game of fix bugs, I wont do it.
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via montrob
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September 5th, 2006, 00:57 Posted By: wraggster
Heres an excerpt
One of the first things we PSP fans have to be excited about is the upcoming GPS accessory. We've known about the possibility of a GPS accessory ever since before the PSP was even released; Sony's first public exhibition of the PSP showed several units equipped with a small GPS unit that attached to the PSP's GPS port. Sony reminded us that the accessory was on its way at the Playstation Business Meeting earlier this year. And just this past week, we learned an official price and release date for the Japanese market: December 7th for 6,000 yen (~$51 USD).
Full article at PSP Vault
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September 5th, 2006, 00:51 Posted By: wraggster
Heres an excerpt
Like many of you, we've had our PSP for exactly one year and a weekend. It feels like the right time to look back to get some perspective on how Sony's handheld has evolved over the last 365-odd days.
Let's not beat about the bush. There's been a fair bit of backlash recently. Major game publishers have publicly stated their disappointment in PSP's retail performance to date. Sony has been criticised for providing shipping (rather than sell-through) figures only. Indeed, anything with a Sony badge on it has come in for harsh treatment from both press, industry and gamers in recent times – criticising PlayStation-related products is this season's new black.
But let's not order the coffin just yet, eh? We're not here to defend companies, but we've never bought into the fanboy mentality of judging game systems based on the manufacturer, either. If they're good, we'll play games made by anyone and on any system. And though PSP unquestionably faces some issues, an objective outlook concludes we're considerably further away from mourning its demise than the sensationalist headlines would have you believe.
With that in mind, what we've tried to do here is to give you a sensible overview of the PSP's first year in Europe – what it's been through, where it's at, and where it's headed.
Full article at Pocketgamer
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September 4th, 2006, 23:55 Posted By: wraggster
Shock horror, Argos has got it wrong in their mag, heres what they wrote:
Playstation 3 is the most advanced games console ever, designed for you to enjoy the next generation of entertainment in your home. Features include:
Blu-ray disc playback
Pre installed Hard Disc drive
Latest RSX processors
High Definition output
Motion sensing Dual Shock controller
Compatible with all Playstation and Playstation 2 games
Of course you should know that Dual Shock isnt in the PS3 console, time for shops to learn to double check their magazines ;
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September 4th, 2006, 23:06 Posted By: FOL
Hi, just to let you know what is happening with PSPUAE at present. A new release is in the works and here are the changes / improvements
Changes:
- Based on e-uae 0.8.29 WIP3
- Removed support for serial ports to gain speed
- Several optimizations to the e-uae code primarily removing stuff that doesn't make a lot of sense on the PSP
- Added cpu speed option - thanks to FOL
- Added profiling support (you cant see it as it requires a recompile)
- Fixed memory issues - 2MB Chip, 1.5MB Slow and 2.5MB Fast (PSP V1.50, Eloader PSP, Fast mem = 2MB)
- Should run using kxploit and the eloader (So V1.50 Version will also work on any V2.x+ PSP using the GTA E-Loader / EMenu)
- Fixed keyboard mappings
- Switched middle and right mouse button
- Fixed screenshot
- only displays leds for 2 drives as only 2 are enabled (will not accept 4 drives as I have disabled the last 2 for performance reasons)
- disabled debugging support (can be enabled again it doesnt really make a performance hit)
- when mapping keyboard keys to psp buttons the behaviour is to keep the key down until the psp button is released. This works great for pinball fantasies
- removed 2 drives from the disk menu
- added msg box for when no kickstart rom is present and also for when changing kickstart roms while using PSPUAE
- Saved Name States
- added msgbox warning if pspuae runs out of memory
- added 2.04 and 2.05 to the kickstart menu
- corrected bug causing pspuae1.options to not load at startup
(These may change, as its currently being tested for bugs).
I would also like to thank Ric for all his hard work on PSPUAE. Without him PSPUAE would be dead.
Some screenshots of it in action can be found at PSPUAE Homepage
I will update this thread with any updates on the up and comming release.
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September 4th, 2006, 21:52 Posted By: wraggster
Yoshihiro has has stuck on Youtube the latest video of his Playstation emulator for the PSP which is now at Private Beta 3.
Check out the Video Here -->
Tell us what you think when you have watched it 
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September 4th, 2006, 20:04 Posted By: wraggster
Refraction posted this news:
Nagisa let us know in #pcsx2 that he released a new version of his great ps1/ps2 pad plugin,this time adding a x64 build as well!
Here's the changelog:
v1.7:
-Changed to DirectInput9.
-Fixed PADreadPort1/PADreadPort2 API.
-Fixed the confusion about PAD1/PAD2 settings.
-Added x64 DLL.
You can grab the source along with both x32 and x64 binaries here: http://www.ssspsx.com/
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September 4th, 2006, 19:49 Posted By: wraggster
Heres an excerpt:
We've already gone muzzle to muzzle with Metal Slug Anthology, when the game hit PSP booths at this year's E3 (may it rest in peace). However, SNK Playmore is currently putting the finishing touches to its tenth anniversary collection and we've been twiddling our nostalgia diodes from the comfort and relative safety of the IGN UK office.
Metal Slug Anthology gathers the first six entries in the classic series - that's 1, 2, X, 3, 4 and 5, for your notes (with 6 heading to PS2 independently later this year) - and attempts to weave them into an intoxicating miasma of portable blasting fun. Given the collection's status as anniversary fodder, obviously top of most fans' list of questions is just how good a job's been done with port from Neo Geo originals to PSP.
Well, we summoned our friendly, bearded Metal Slug expert, posing the question, "You man! Man in the chair! Is THIS what you want from your game?" Rather than offering any kind of direct response though, our knowledge-riddled pal squealed and clapped in delight the second he'd powered up the PSP. The reason for his outburst? SNK has used the Japanese originals as the source for their porting prowess - that means blood, blood and more blood, lovingly rendered in quirky cartoon-o-vision.
Full preview at IGN
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September 4th, 2006, 19:45 Posted By: wraggster

Kojima has posted this news:
Hi,
Just a quick note to say the commercial pc versions of raptor(Now synthesis 3dmax) has been released for the price of 25 dollars.
Just to be clear, the psp version will remain freeware, but if you'd like to be able to quickly test your code on pc/mac/lniux you might like to consider the commercial package, which includes support for pc/mac/linux(Using sdl) and also a BlitzMax version.
https://gbp.swreg.org/soft_shop/51012/shopscr2.shtml
I was going to make the pc version free too, but I've just been hit with a phone bill so I have no choice, sorry.
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September 4th, 2006, 17:44 Posted By: wraggster
Here they are:
Lets start with the bad news - the launch lineup is shrinking. Originally, the list was 30 titles (1st and 3rd party). Currently, the list is about 15 titles (can’t get more specific because at this stage it literally changes by the hour). There is an up-side, however. The extra development time is making a world of difference. Some of you saw Heavenly Sword at E3 and it looked pretty good... that is, it looked like your typical 360 game. The team has been hard at work piling on layers and layers of detail and as of right now, it looks like ****ing Advent Children (you thought Metal Gear looked good? You gotta see this). It's also being given a God of War type violence upgrade, since they found out the graphical realism and brutality of the combat (bloodless though it was) was getting it a Mature anyway. Seriously, it will blow your mother****ing mind (although it’s sad that having really awesome graphics influences the ESRB ratings these days). The current release target is March.
Killzone 2 - This one has been MIA since last years E3. It is still in development and it is, unequivocally, the PS3s big "secret weapon." Announcements are being held back until closer to the PS3 launch as it's going to generate a monumental amount of buzz. It's one of those things that I can't get into too much detail about. However, it looks exactly like the video. Yeah. That video.
As a quick side note, Bethesda is working on a special edition of Oblivion just for PS3. We were shown some screenshots (sadly, not the actual game) and it looks like an entirely different game. Every texture is being replaced with new extremely-high resolution ones. It’s basically what Bethesda wanted to do the first time until they ran into the DVDs capacity limit. BluRay fixes that little bottleneck.
Those DVDs you love so much, they’re the reason PS3 games are going to ****ing destroy anything available on the 360. 85% of the games currently in development for PS3 will not fit on a single DVD9. To give you an idea of the implications, Resistance: Fall of Man is currently 20GB, and could be around 35GB once cinematics and things are added. Publishers are not being forced to use BDs, but it’s expected that 95% of all PS3 games will use BD discs. The big exception is EA, who uniformly develops for the lowest common denominator. Sony is dedicated to helping companies develop for the superior PS3 then downgrade for the weaker systems. The fruits of this labor will probably not be seen for another year at least.
There was a demo, side by side, of an upcoming sports game (can't tell you which one). One was playing on 360 (DVD9) connected to an HDTV running at 720P. The same game was running on a PS3 (BD50) on an identical HDTV at 720P. The differences were unbelievable, simply because the BD has the space to hold all those extremely high resolution textures. The 360 could probably handle them, but they just plain won't fit on the disc. This is just one example of how storage capacity is hurting the 360. Of the parade of developers that spoke to us, the BDs capacity was the number one item of praise. No more having to cut corners or find creative ways to make your game fit on the disc. DVDs are just plain obsolete when you're talking about High-Definition hyper-detailed 3D environments.
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