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August 30th, 2006, 19:56 Posted By: wraggster
Heres an excerpt:
The first SOCOM game on PSP did a lot of things right. Fireteam Bravo looked decent and played well, to start, plus it had great sound presentation. It even offered online multiplayer at a time when most other PSP titles shied away from it. More importantly, the tactical gameplay from the PS2 version remained intact. In other words, Fireteam Bravo distilled the essence of the console game and delivered it in a portable package.
With Fireteam Bravo 2, developer Zipper Interactive wants to improve on everything that made the first game a success. This includes its multiplayer functionality, which now has new modes, maps and customization options. Along the same lines, the much touted "crosstalk feature" benefits from a little refinement, as well. The overlapping missions in Fireteam Bravo 2 and the PS2 bound SOCOM: U.S. Navy SEALS: Combined Assault, come together with more finesse, for instance.
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