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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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September 12th, 2006, 17:08 Posted By: wraggster
The PS2 sequel to the Dreamcast's legendary Seaman will be unveiled in more detail later this week, according to the game's creator.
Vivarium's original was a huge success on the Dreamcast - particularly in Japan - but the developer's kept quiet about the follow-up since almost exactly a year ago when it first mentioned it.
At the time, we were told that whereas the Dreamcast original recognised single words, the sequel - with a USB microphone - will be able to react to entire sentences.
Since then, Vivarium's released Cube oddity Odama with Nintendo, and it'll be interesting to hear the developer's view on what its pals in Kyoto have been up to in the past 12 months too.
Last September, prior to Nintendo's Tokyo Game Show coming out party for the Wii controller, Vivarium president Satou Yutaka had said, "In the last 20 years there really hasn't been much advancement in the user interface of game. If we could just change the interface, I think games would get much more exciting and unique." Perhaps he's changed his mind since then.
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September 12th, 2006, 17:01 Posted By: wraggster
Codies bringing cute PC mini-game collection to Sony's handheld this winter
Codemasters is poised to demonstrate the first fruits of its recent conversion to the joys of casual gaming: the Britsoft outfit has announced that it will publish a PSP version of the game Bliss Island this winter.
Developed by highly regarded indie Pompom Software, Bliss Island is already available on PC, via Codemasters' casual games portal Funsta. Indeed, you can try it before you buy it (if you're too tight-fisted to lash out £12.99, that is).
If you can't be bothered to do that, you might like to know that Bliss Island basically involves keeping kinetic objects on the move - you play Hoshi, a cute blue creature called a Zwooph, who can blow air from his trunk. You negotiate mini-games involving juggling, racing, attacking, defending and directing. The PSP version of the game will be endowed with a control system that uses just the analogue stick and one action button.
During the course of the game, Hoshi will have to bounce fruit into the hungry mouth of the Jigoka Monster, save flowers from swarms of fluffy aphids and smash marching boulders to pieces in a mini-game entitled Brick Invaders. Wonder where that one got its inspiration from?
Screens & News at CVG
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September 12th, 2006, 16:53 Posted By: wraggster
LucasArts has released a 'Force-power' video shown at this year's E3 that provides indication on the direction the company is taking with technology that'll be employed in its new Star Wars project.
The company is keen to point out that the footage on display is pre-rendered and not a tech demo, but nevertheless the prospect of physics tech that lends a whole new dimension to the use of Force powers - as seen in the video - is mouth-watering. LucasArts is confident that the Star Wars game will look as good as what we're seeing here - in fact, it reckons it may even end up looking better than this in the end product.
Currently, the Star Wars project, which is being developed exclusively for next-generation consoles, remains unnamed, but LucasArts has stated the it's set between Episodes III and IV and "represents the first entry into a new series of Star Wars titles." The company's also said that the game "places a strong emphasis on unleashing the Force" and that the Jedi use of Force lightning in the video "will all make sense as you learn more about the game...".
Screens Via Comments
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September 12th, 2006, 03:09 Posted By: PSPdemon
Hi,
Just gonna Copy and Paste what the Read_Me says...
Hi,
Here is the new and improved Throttle X mod V.2...
Many changes since the last one
- added a new Editor interface look
- added a new Replay interface look
- added 3 new maps ( TheClimb, LuckyJet, MazeofTrouble )
Note: i know maze of trouble seems difficult...but once you know how
to properly spin in mid air ( which is very possible ) then the map is
really easy.
i have also given you choices between car skins, wheel textures and
tile textures.... ( more will come in packs later on.... )
to come later on........
- Music
- Differnt sounds
- More Maps
- More Choices Between Tile Textures and Wheel Textures
anything from this point on is considered a pack.....unless AnonymousTipster comes out with a new version of ThrottleX
anyway....
Hope you enjoy the mod
Thanks for Everything,
PSPdemon
PS - TheClimb and LuckyJet are 2 basic maps for you to get use to and learn the proper way of jetting into corners and climbing properly.... ( youll need these techniques for MazeofTrouble and the others that will come )
If you come across problems....or find any bug problems....please do tell me either through the comments or by PM
Download and Feedback Via Here
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September 12th, 2006, 02:18 Posted By: wraggster
New Press release:
Metro 3D are proud to announce a joint partnership with Archos, which is a global consumer electronics manufacturer and leader in portable digital entertainment solutions, the Archos 104 MP3 player will be used in EARACHE EXTREME METAL RACING as the in-game MP3 machine. Players will be able to choose tracks whilst playing the game.
Andrew Fellows, Northern European Marketing Manager, said: “We are very excited about this project. This is a first for Archos and the early screen grabs look great. The 104 is one of our brand new Generation 4 MP3 and MP4 players and EARACHE EXTREME METAL RACING provides Archos with the perfect launch platform.”
EARACHE EXTREME METAL RACING developed by Data Design Interactive for PlayStation2, PC and PSP all formats which will be due for shipping on*27th October 2006, the game will feature ten evil Earache racing teams burning a lot more than rubber through hell and other wastelands. Along with themed tracks from the combatants on the starting grid there’ll also be a plethora of extreme Earache classics making up the soundtrack of the game from such luminaries as Napalm Death, At The Gates, Cathedral, The Haunted, Hate Eternal, Cult Of Luna, Beecher, Urkraft, Anata, Mistress, Severe Torture and many others.
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September 12th, 2006, 02:11 Posted By: wraggster
Evilo posted this news:
Sorry it has a been a long time since my last post but I've been busy with real life, and most of all.. as you can understand it from the title itself : busy with the port of libmikmod !
So thanks to it, the LuaPlayer now features full sound and sfx
Additionally I optimized a lot all file access (using buffering) so loading time are much more faster and specially for host !! To finish and as always, a little video of drMario (yes I love it!) but this time with sound enabled !
Enjoy !
A quick remark on the performance, as the PS2 is of course doing a great job. I tried the other day DrMario on LuaPlayer 0.20 for the PSP (@233Mhz) and the sound was a bit choppy. But as you can see, everything is working just fine here, so PS2 still r0x0rs 
Check out the video over at his site here --> http://psxdev.info/evilo/
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September 12th, 2006, 01:57 Posted By: wraggster
News from DMS
DMS Technologies are proud to present our latest Modchip developments, the DMS4 E.Z.I. S.E. Lite and DMS4 E.Z.I. S.E. Pro. The world´s first 100% completely solderless direct boot/auto detect modchips which are intelligent and can detect their own functionality. Connection to the DSP and BIOS are achieved through micro molded precision interconnects designed and manufactured in Japan, whilst we have designed an innovative pass through adapter for the eject signal. High quality molex connectors are used for reduced noise distortion and improved signal transmission. Over eighteen months were spent start to finish, and perhaps the E.Z.I S.E´s best and most novel feature is the E.Z.I. S.E. panel which uses the FPGA´s intelligent logic design to verify the integrity of the necessary patching signals and report the status via a Green or Red LED. Of course the DMS4 E.Z.I. S.E. Lite and DMS4 E.Z.I. S.E. Pro preserve all the features of their solder installation cousins, providing amazing performance all in a clip on plug and play solution, which is set to the turn the scene upside down!
The DMS4 E.Z.I. S.E. (for V5-V15) is the world's first direct boot, auto detect modchip to offer 100% solderless installation. The research and development stages of this project took 18 months of exhausting work and many hundreds of thousands of dollars. High power microscopes and latest Japanese mold making equipment equipment were required to analyse and construct the precise dimensions, contours and physical tolerances required to connect with the DSP and BIOS integrated circuits. Other so called solderless mods, have relied on swap technology with a cheat device.
Many people had doubts we could pull it off, citing the complexity of micro molds and ingenuity required to complete such a task, as next to impossible. Well guys, it's here, and we're first
We're very proud to offer a product which we're sure will revolutionise the PS2 modchip world. As you've come to expect, you can be sure of world class quality software and technical innovation, from the scene's most innovative MOD maker.
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September 12th, 2006, 01:42 Posted By: wraggster
Via Kotaku
ATR analyst P.J. McNealy tells Chris Morris that he guesses that Sony will be dropping the Playstation Portable to about $150 and packaging the cheaper system with a few games.
While I suppose this is possible, Sony did just tell me last month that they absolutely wouldn't be cutting the price of the PSP anytime soon.
What I think is way more likely is that they will stick to the same price, but bundle it with a ton of stuff, like a few games, movies, a Memory Stick and a case.
But McNealy remains resolute: "This price cut is coming in the second half of the year."
I just don't see Sony playing with the price of the PSP while in the throes of launching a console and preparing to roll out a robust online download service for the handheld.
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September 12th, 2006, 01:33 Posted By: wraggster
Australia's top Xbox executive, Microsoft's David McLean, spoke to GameSpot AU last week and provided his company's perspective on the PlayStation 3 launch delay in territories outside of Japan and the US--specifically, the console's delay from November 2006 to March 2007 in Australia. He said the delay didn't catch him or anyone else at Microsoft by surprise. In fact, McLean brought up the topic of even more delays for Sony's next-gen console.
"[The PS3 delay] doesn't surprise me--and it further wouldn't surprise me if this product wasn't seen in March next year either," McLean said.
"We have always been comfortable with our strategy for Christmas irrespective of Sony. We are completely unsurprised by this situation. We have actually been a little surprised at how surprised other people have been."
McLean hinted that Microsoft would unveil some retail-focused strategies this holiday season to entice gamers who had money saved up for a PS3 to switch to an Xbox 360 instead. McLean was close-mouthed when it came to providing exact details, however.
"We may well look at working with our retail partners to come up with some opportunities to give gamers more choice," he said.
McLean said the only downside for Microsoft with the PS3 delay was that consumers would have to wait longer to finally compare the 360 and the PS3 side-by-side.
"It would have been nice for people to really contrast what the Xbox 360 had to offer versus Sony this Christmas, so the vapourware aspect could go away," he said.
But when it comes to the other next-generation console still expected to reach Australian shores this year--the Nintendo Wii--McLean was more benign. "I actually think the Wii is very innovative. I think it will have an interesting niche market for that controller. I do think that it will lend itself to some new experiences around gameplay--but I also do think that in terms of true power, next-generation content and true digital lifestyle scenarios, the game is still with Xbox 360," he said.
Sony Computer Entertainment Australia declined to comment to GameSpot AU about Microsoft's reaction.
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September 12th, 2006, 01:30 Posted By: motormaniac
Hey Guys,
I just thought I would tell you guys about my new site that i built for my x series portals. It's not great right now but its good enough to host my files and explain about it i guess. As for the portal i am working on the next family in the X series, Its tripple X Portal. You Can find my new site HERE or you can access it through my regular psp site wich is HERE Thanks alot and enjoy.
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September 12th, 2006, 01:29 Posted By: wraggster
Devil May Cry protagonist Dante is being replaced for the fourth installment in the series, a move the game's developers explained in the new Famitsu PS2. The magazine interviewed Devil May Cry 4 producer Hiroyuki Kobayashi, whose credits include Basara 2 and the GameCube version of Resident Evil 4, and Devil May Cry series veteran Hideaki Itsuno.
Itsuno revealed some of the reasons why Dante was replaced with his younger look-alike Nero. "First of all, Dante sort of peaked out in the last game. Also, the introduction of the new protagonist, levels the playing field for veterans and new players," Itsuno told the magazine.
As for the similarities in appearance between Dante and Nero, Kobayashi gave a couple of reasons for that design choice. "The silver hair and coats are symbols that make it easier to recognize the series' protagonist," Kobayashi said. "There is also a deeper meaning [to their similarities]..."
Nero is a member of a religious group called the Kyoudan Kishi, or "Order of Knights." Kobayashi said he will have some new powers, including the abilities to pull enemies toward him or throw them. The awakening of these powers in Nero will apparently make up one of the plot elements in Devil May Cry 4. Regarding Nero's ability to pull or repel enemies, he said: "Nero's right arm uses a new system we're calling the 'Devil Bringer.' This system could have been done on the current hardware, but due to problems with the PlayStation 2's specs, it would have looked primitive. However, with the PlayStation 3 we were able to get the visual aspects right."
A close examination of the screen shots provided in Famitsu PS2 reveals a strange, life-bar-like graphic in the upper left-hand corners. Itsuno explains, "This is like the throttle and clutch on a motorcycle... The sword has a sort of will of its own. Nero has tuned it himself, turning it into a very powerful weapon. I can't talk about the specifics of the system, but we'd created a new style of game-play for the sword."
Despite the focus on Nero, it seems that he may not be the game's only playable character. When asked if it would be possible to play as Dante, Kobayashi replied with another question. "Do you want to be able to play as Dante," he laughed. "In order to proceed through the story, the player's point of view will change but...who knows?"
Expect more details about the game to be revealed later this month at the 2006 Tokyo Game Show. Kobayashi noted that in addition to the playable demo of the game at the show, "the stage event will include a real-time demonstration of the game... There will also be some surprise announcements!"
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September 12th, 2006, 01:21 Posted By: wraggster
Not one to let the prolific Ben Heckendorn get all the attention, fellow modder Brian Gardiner has fired a shot across the bow with his latest creation, the palmPS2. While it's a generation behind Heck's most recent mod, it certainly looks to hold its own in the usability department, with the fit-and-finish to match. Gardiner even went as far to include as many original PS2 parts as he could manage, and kept the size down by opting for an external battery pack. The only downside, apart from being far beyond the skills of most of us, is that the screen apparently suffers from a bit of a green tint due to the PS2's RGB output.
Screenshot Via Comments
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September 11th, 2006, 20:21 Posted By: wraggster
PSP Authority has just released issue 6. Included this month is a hot off the presses review of Def Jam Fight For NY: The Takeover. As well as other games like Burnout Legends, Tekken Dark Resurrection, Spider-man 2, Dead To Rights: The Reckoning, and Midnight Club 3! Previews include Medal of Honor Heroes, Sonic Rivals, and more!
Download at Perooz
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September 11th, 2006, 20:19 Posted By: wraggster
Via PSP3D
Birdman1 has just released a new version of his font pack, with now over 102 custom fonts ready for use on your PSP's XMB! Based off the font hack originally developed by Skylark, FreePlay, and TeamOverload, Birdman1's font pack makes installing a plethora of awesome fonts a breeze. Be sure to read the included readme file for additional information on installation and precautions you should take before using this piece of homebrew. Great work Birdman1!
Download and Give Feedback Via Comments
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September 11th, 2006, 20:06 Posted By: wraggster
Today Ubisoft announced Prince of Persia: Rival Swords for the PSP. Developed by Pipeworks Software, a division of Foundation 9 Entertainment, the game builds on last year's console game Prince of Persia The Two Thrones, and features original content such as additional levels and new multiplayer modes. The game is scheduled to ship for holiday 2006 in Europe and in 2007 in North America.
In Prince of Persia: Rival Swords, the action hero currently known as Prince is heading home to Babylon, with Kaileena, the Empress of Time, in tow. The Prince is in a bad way after his adventures on the Island of Time. But instead of some R and R, he finds his kingdom ravaged by war and Kaileena the target of a brutal plot. Soon he is cast out on the streets, hunted as a fugitive, and the Prince discovers the Sands of Time have tainted his very soul. They have given rise to a deadly Dark Prince, whose spirit gradually possesses him.
For handheld players with friends, the PSP take on the latest PoP title will include one-on-one timed races through the game's levels. You can interrupt and impede your opponent's progress by activating switches that will trigger traps and obstacles. Rival Swords also includes new chariot combat levels that are instantly available from the main menu.
Via IGN
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September 11th, 2006, 20:05 Posted By: wraggster
Via GTAPortable
German magazine, Play the PlayStation is starting to make its way to subscribers and once again German fan site, GTAReactor has the news.
According to them, the magazine includes a one page preview, based on the info they got last week at the Leipzig Games Convention. The magazine is said to have info on a new feature in Vice City - and the GTA series - called ''Empire Building'' or ''Building Empire''.
This side mission involves the player to try and gain a partnership into a business and earn an investment of his own. They range from small, to medium-sized, to large businesses. All of this can be done with 30 buildings scattered around Vice City, and you're earnings depend on how much money you've invested. Is this perhaps what they talked about a few weeks ago when they said VCS will feature more interiors than its predecessors?
The side mission, which is almost similar to taking over rackets in the game The GodFather, is quite an interesting and fun addition. I'm sure we'll hear more about this feature very soon.
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September 11th, 2006, 19:22 Posted By: wraggster
New preorder from SuccessHK

Yasmin, Cloe, Sasha, and Jade are back for a brand new adventure sending them across the country in search of the hottest fashion designer. Players will experience unique adventures through the eyes of the four playable characters, in detailed open world environments, as they compete for a spot in "America Rocks Fashion" TV show. Fans will discover new features that include a figure skating competition and the ability to adopt a pet to train, dress, accessorize and showcase in competitions.

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September 11th, 2006, 19:01 Posted By: wraggster
When the Xbox 360 launched last fall, many prospective buyers were faced with a dilemma. The $399 premium pack--which included a wireless controller, 20-gigabyte hard drive, and hi-definition video cables--was almost always the first model to sell out. That forced gamers to buy the $299 "core" Xbox 360, which had no hard drive and a wired controller, to the chagrin of many.
Last week, Sony announced it would only have 400,000 units available during the US PlayStation 3 launch--around 74,000 more than the approximately 326,000 Xbox 360s that were sold in the five days after that console went on sale. Following the news, many wondered that, of those PS3s, how many would be the $599 premium model, which comes with a 60GB hard drive and HDMI high-definition video output, and how many would be the $499 model, which only sports a 20GB hard drive.
Today, gamers got the first clue as to how the initial PS3 shipment will break down. "The split between premium (60GB) and core (20GB) units at US retail stores should be roughly 80/20 [percent]," Lazard Capital Markets analyst Colin Sebastian asserted in a note sent out this morning.
Sebastian's report came following a recent meeting with unidentified members of "Sony PlayStation management." He also reports that Sony plans "to ship another 800,000 units via air freight through the end of the year (1.2 million units total in calendar year '06) and another 1.2 million units for Japan." Sony officials also reportedly asserted that the company "can ramp monthly PS3 production to 1.2 million units by January due to anticipated improvements in Blu-Ray laser supplies," referring to the console's problematic next-gen media format.
Sebastian's report also predicted that Sony would unveil the PS3's online service at the Tokyo Game Show in two weeks and that it would be online at the same time the console debuts. "We believe services available at the PS3 launch are likely to include basic community features such as video, audio, and text chat, gamer rankings, as well as limited content downloads such as casual games and game updates." He also reported that he believes that Sony will leverage its media divisions to "full music and video downloads" available on the service.
The Lazard Capital Markets report also said that the PS3 would support Internet browsing, which is in line with Sony executives' claims that the console would have many functions heretofore relegated to the PC. However, Sebastian also said that, "[Sony] management indicated that full downloads of [PS3] console games will not be practical in the near term due to storage and bandwidth constraints."
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September 11th, 2006, 18:56 Posted By: wraggster
Sony reckons it can air-freight a further 800K consoles to the US before the year is out
Sony has told US analysts that, following the launch-date shipment of 400,000 PlayStation 3s to the US, it should be able to airlift another 800,000 units Stateside before the end of the year, according to Next Generation.
Apparently, the split between 60Gb and 20Gb consoles will be roughly 80:20, and Sony is confident it can build 1.2 million PS3s per month from January onwards, which will equate to an impressive, shortage-busting first-year production of 14 million units.
The analyst briefing also touched on the PS3's Online Network, confirming that it will sport features such as video, audio and text chat and gamer rankings, and will support downloads such as casual games and updates.
The news that Sony is confident about swiftly overcoming its PS3 production problems bodes well, suggesting that a significant amount of PS3s will be available for the delayed March 2007 European launch. But it also raises the spectre of a healthy grey market springing up in the intervening period, a phenomenon on which Sony has attempted to crack down heavily in the past.
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