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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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September 14th, 2006, 17:46 Posted By: wraggster
Since Phantasy Star Universe launched in Japan for the PlayStation 2 and PC last month, the game's online experience has been plagued by unstable connections and problems related to character data. Phantasy Star Universe publisher Sega has addressed the issues on the game's Web site, saying that it is making "drastic improvements" to the game, which was the top-selling title in Japan last week despite its problems. The announcement further says that Sega is working to "bring the debugging period to a close."
The largest change announced was that new game servers are being added. Until now, PSU has been contained within the World 1 servers, but from September 14, a second set of servers, dubbed World 2, will be put online. Worlds 1 and 2 will be totally independent of each other, so players will be required to select a world when logging on. Character data cannot be moved between the worlds, but players will be allowed to keep up to four characters on each world using a single account.
Sega also listed a number of bug fixes that have already been made, such as fixing the overwriting, the rollback, and the locking-up of character data. However, issues with logging in and transporting to the My Room areas have not yet been resolved.
"The bugs that have occurred so far have been caused by the concentration of access traffic, which surpassed our estimates and resulted in overflows on the database server," the publisher explained. "This was causing character data to be overwritten and rolled back, and these issues spread to the My Room servers. We have been working around these problems on the program level, and by adding servers, but everyday access traffic exceeded our maintenance efforts."
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September 14th, 2006, 17:15 Posted By: wraggster
As if yesterday's trailer wasn't enough, CVG is ready to serve up some hot new screens of Vice City Stories goodness.
Over a dozen screens to be precise, depicting the sports cars, boats, helicopters and neon lighting that we all know and love from Vice City Eighties madness on the PS2. But enough reading, shift your eyes below and check out the gorgeousness for yourself! Vice City Stories debuts on November 3.
News and Screens at CVG
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September 14th, 2006, 17:04 Posted By: wraggster
Ubisoft's Sin City tactical-shooter, Rainbow Six: Vegas has spawned another glitzy gameplay trailer - and surprise, surprise; it's looking gorgeous.
If you haven't been paying attention, we're unhappy to report that Ubi's 'Vegas isn't the tale of the Rainbow Six Team's terrorist-busting stag do, but their mission to take down international terrorist Irena Morales, who fancies his chances at blowing up Las Vegas. As Rainbow leader Logan Keller, you and your team have a real-time-ish limit of one night to stop him.
Rainbow Six: Vegas is gunning for release on PC, PS3 and Xbox 360 at the end of the year.
Trailer Here
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September 14th, 2006, 13:20 Posted By: b8a
Have you forgotten about the CPS1 emulator with all of the excitement over the CPS2 emulator? Well, NJ certainly hasn't and he's been hard at work on his CPS1PSP emulator.
Planned
-Change the drawing processes to ones similar to CPS2 to improve the speed by as much as possible.
-Change the Z80 core.
-Add state save/load: The state save feature is mainly to make the debugging process easier (I added it because I don't want to keep on playing until the same spot where a bug occurs over and over again), and I have given absolutely no consideration for compatibility with other emulators.
-Anything else that I may happen to think of.
Nothings been going the way I had planned. First of all, it's unstable. There's been lots of occasions where I haven't even been able to compile it. By adding the -G0 compile option it won't even run. Without it, there are games that won't run when using the same C68K as CPS2. It also looks like I won't be able to use CZ80. To make it compatible with kabuki encryption, I'd have to make quite a few changes to the source, but by making it compatible, I've got the feeling that it'll be even slower than MAME's Z80.
This is about what the state of things is right now.
It certainly is rough emulating YM2151 with the PSP's processing capabilities.
I'm planning on ending development of this with the next release. Additionally, he has finally released the source code for the cache converters for the NEO GEO and CPS2 emulators, and it should now be much easier to port this tool to other platforms. For those interested:
About the Source
-I had absolutely no plans to release this, so there isn't even a single comment.
-Because the it would be tedious to write the explanation, I haven't even written instructions on how to compile it.
-The source code is so disorganized that I have declined to supply it when I have received requests for the source in order to port it. Frankly, (especially with CPS2) I don't think you'll be able to tell what's going on when looking at it.
-Visual C++ 6.0 is necessary in order to compile it. If you fix the makefile you can compile it in versions later than 6.0. It would be necessary to rewrite the code under GCC.
-zip32j.dll is used for the ZIP compression.
-I won't reply to any questions related to the program, so please understand. The readme contains much of the same information, but with apologies for only using GCC for PSP applications, a note that he uses GNU MAKE, an appeal to do something about the zip32j.dll dependancy should it be ported, and finally, a comment that the source for the emulators proper needs to be cleaned up, but is forthcoming.
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September 14th, 2006, 13:18 Posted By: b8a
e has updated his multi-platform emulator for the PSP. The changes are reported on his homepage as:
(1) WS : Characters weren't displaying correctly, so I fixed it.
(2) WS : Finished checking SRAM save and state save.
(3) Lynx: It appears to work for the time being.
Download & Give Feedback via comments
Temp download link
http://dev-e.sakura.ne.jp/files/082e.7z
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September 14th, 2006, 03:41 Posted By: PSP Galaxy

That's right people, PSP Galaxy has released our fourteenth issue, sponsored by Play-Asia.com! This issue we go deep into three blockbuster titles coming up for PSP, as well as review even more games than ever before! Look out for:
-Exclusive Interview with the developers of Silent Hill: Origins! Find out why you'll be scheduling another trip to America's favourite hell-tainted resort town on the double!
-Hands-on with WTF: Work Time Fun! Just how random is this game? Mof finds out!
-Hands-on with Mercury Meltdown: What's changed, what's the same, and why we still love our PSP puzzle games. The best blob action since Loco Roco? Prime lets you know!
-Reviews of 50 Cent: Bulletproof: G-Unit Edition, Def Jam: Fight for NY, Super Monkey Ball Adventure and Rapala Trophies!
-All the latest news and editorials - PS3's been delayed, so what does this mean for the rest of us? Sounds like a topic for Mof vs. Prime!
-Plus all the regular features - Prime's Rant, Cooking with Mof, Movie Watch and a DVD Review of The Ultimate James Bond Collection!
So come on down, because the price is right (it's free, actually), and the magazine has never been hotter with exclusives! Download it today!
To download: Right click and choose save as. If you get index.zip, simply unzip it. If you get index.php then rename it to a zip. Or choose file, save as in your browser.
Download from this thread:http://www.gamersgalaxy.net/forums/i...t=0&#entry8400
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September 14th, 2006, 02:23 Posted By: wraggster
Botrops has released a new version of his excellent Sega Master System and Game Gear emulator for the PSP:
What's new in PSPMaster 009 BETA 3?
- Show real ROMs names in the ROMs browser instead of files names.
- More acurate PSP and YM2413 sound emulation, now voices are ok.
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September 14th, 2006, 02:17 Posted By: wraggster
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters: A Super Spy Graphic Novel from Top Shelf. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
Download at Perooz
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September 14th, 2006, 02:15 Posted By: wraggster
Firstly heres a screenshot:

Now the official website is a bit vague but from what can be made out this is a new version of the excellent GP32 Console which has probably one of the best Emulation and Homebrew scenes going and hundreds of releases. Its coming in October now (was september but hardware probs have moved the date.)
Will this threaten the DS and PSP and GP2X Homebrew Domination ?, we will have to see 
More Info Here
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September 14th, 2006, 02:09 Posted By: wraggster
Via PSPFanboy
Sony's ads just keep on getting weirder. Here's one for the PSP that involves sign language... for the feet. What could this possibly mean? Maybe it means your hands are too pre-occupied playing that your feet must do the talking... OR maybe Sony's working on a new DDR pad for the PSP!
Screen Via Comments
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September 14th, 2006, 02:07 Posted By: wraggster
Probably the best portal for the PSP has once again been updated, heres the release info:
Version 3.5 (TombstoneTim's release) - several bug fixes, 2 new apps, new features
---------------------------------------------
New features
-Added "User Additions" tab to the Start menu.
-Added "User Additions" to the My PSP application.
-Updated this Readme file with new info.
-Added new Installer by BigBondFan to the ZIP download.
New apps
-Day Organizer by Ocean19
-PSPDF Viewer by Ocean19
Bug fixes
-Fixed the "Home" button link on the Internet Browser.
-Three apps links fixed - Clock, PSPhone, Phone No. Converter.
-PSPTunes fixed so top player frame appears when first started up.
-Fixed the My PSP File browser/loader app.
-Fixed MY PSP Script error that occurred upon opening.
-Fixed the Applications list in My PSP...all apps links work from here now.
-Images redone to be compatible with IE viewing:
Desktop-Calculator
Internet Browser - Home, Back, Forward
Start Button and Start Button mouse over image
-Added TombstoneTim's working version of pspWxp Text Editor.
-Fixed minor Syntax errors on all HTML pages in the portal.
-Added the standard gray pspWxp background color to a few games and apps in the portal.
-Made the appslist, gameslist, and new userlist from My PSP clickable links...can navigate with PSP D-Pad now.
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September 14th, 2006, 01:58 Posted By: wraggster
New release from freshmilk of his Tabletop Rally game for the PSP, heres whats new:
- CUSTOM CARS!
- Saved file space!
- A whole new Abstract theme
- A complete graphical overhaul (again)
- A one-time info message when you play for the first time
- 2 new pages of cars in the garage, 20 new cars!
- Now total 30 cars!
- A few New CPU cars too!
- Again, a new look for the eboot
- Better terrain selection screen
- How-to included included in the zip, which covers everything you need to know on making terrains, custom cars, and just about everything else you need, including how to change terrains, themes and custom cars!
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via freshmilk
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September 14th, 2006, 01:45 Posted By: wraggster
Heres an excerpt
Japan just can't get enough of the Tales series, and that's good news for Namco, who have been releasing them at an incredible pace. Soon enough they're going to run out of swanky names to attach to the title. I'm looking forward to Tales of Normality, myself. So while the PS2 has been receiving new Tales games, the PSP has been regulated to port detention, with Tales of Destiny 2 and Tales of Eternia. Before Tales of the World: Radiant Mythology hits the country, Namco has decided to give the PSP yet another port, but not just any port. This time, it's a port of a port! How thoughtful, right? Tales of Phantasia: Full Voice Edition based on the PSOne port of the original SNES game. Still with me? Good.
If you haven't played the three previous versions of the game, Phantasia follows the story of a young swordsman named Cless Alevin, whose small town of Toltus is leveled by an evil dark knight named Mars, who is after a pendant that can break the seal over the evil sorcerer Dhaos. By fighting legions of enemies in the present, past and future, Cless and the friends that he makes along the way must do away with Dhaos once and for all.
Full Article
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September 14th, 2006, 01:43 Posted By: wraggster
Via GTA Portable.com
The Unterhaltungssoftware Selbstkontrolle aka USK, that rates Entertainment Software in Germany, recently put up the final rating of Vice City Stories in the country. The age restriction is set at 16, which according to the description contains ''frequent one-on-one gunplay and moderate violence. The game may cover adult themes.''
GTA: San Andreas also received an age 16 rating, which had several violent features removed, such as removing animations of headshots, pedestrians not leaving money behind after you killed them, and not being able to hit or kick dead corpses.
Chances are Vice City Stories will go through the same route, and the same censorship will most likely be put in for the Australian version. Other countries, such as the United States and United Kingdom, will remain uncut however.
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September 14th, 2006, 00:56 Posted By: wraggster
Via Gaming Horizon
10 Things I hate about the PS3
1) The PlayStation 3 costs too much!!!
2) The specs for the PS3 keep changing, no HDMI support for the $499 version.
3) Conversely, not many people have High Definition televisions yet. Isn't it a bit early to start pushing so hard for a technology most can't afford?
4) No "shock" in my Dual Shock. Is cheesy tilt-sensing worth the loss of force-feedback?
5) Sony says they won't have enough consoles to ship for launch. Only 500,000, they say.
6) Sony is putting way too many figurative eggs in their metaphorical Blu-Ray basket. End users don't really care about formats so long as they work.
7) Developers say that the PlayStation 3 is difficult to work with or that the Cell processor is a pain to program for.
8) The PS3 launch library is pretty slim, only 13 titles or so.
9) Where's the innovation? Xbox and Nintendo are trying new things and the PS3 seems like "Just another PlayStation."
10) Why is Sony staying so quiet about the PS3 if this huge new system is going to be launching in 2 months? Where are the ads and the hands-on reports? Are they hiding something? I've fallen and I can't get up!
Agree or disagree, let us know via comments
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September 14th, 2006, 00:52 Posted By: wraggster
A 1UP user passed along the suggestion that we check the patent records for the name 'Sixaxis' and see what turned up. Scanning the trademark's text it's clear that this could be any number of things (see image above).
However, the term "six axis" has appeared frequently in Sony PR, including multiple times in the May 8, 2006 announcement of the controller's motion sensing functionality:
The controller for PS3 employs breakthrough technology of high-precision, highly sensitive six-axis sensing system that does not require any devices other than the controller itself for seamless interactive operation, thus eliminating additional settings to TVs. With this technology, ways to enjoy PS3 will be further enhanced by accessing PS3 through the network, while retaining the six-axis sensing capability.
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September 14th, 2006, 00:43 Posted By: wraggster
While GamesConvention in Germany, there were pictures published showing the PS3 with scratches and dust everywhere. Now we got our hands on a
new exclusive picture showing, that the PS3 actually had a protection foil over the case! This means, that the case of the PS3 might not be as
sensitive as many sites claimed. On the picture there is a marked area!
And by the way: Our insider told us, that all PS3s on GC (that were in non-debug cases) were real RETAIL PS3s, which were supposed to be shipped to retailers, before!
Screen Via Comments
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September 14th, 2006, 00:39 Posted By: wraggster
New preorder from SuccessHK

The second entry in the Samurai Warriors series once again places players in control of Sengoku era generals. In addition to new generals, the game includes new gameplay systems and updated areas.

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September 14th, 2006, 00:37 Posted By: wraggster
New preorder from SuccessHK

The book by Mario Puzo and the classic film serve as inspiration here, as gamers will join the Corleone family and earn respect through loyalty and fear as they rise through the ranks to become Don in a living 1945-1955 New York. The Godfather: Mob Wars is a new experience for the PSP system that engages gamers in a turf war as you take over territory in the strategic Mob Wars mode unique to the PSP version of the game. Maneuver your mobsters and play the right cards (literally -- the game's Mob Wars gameplay is played out with cards and boards, like a traditional strategy game) to take control of NYC one territory at a time. Once things heat up, drop down on the streets to start knocking heads around and claiming territory in action-packed game sequences.

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