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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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September 21st, 2006, 17:11 Posted By: wraggster
Via CVG
Four new trailers of Vice City Stories PSP will leave you feeling nauseous
As Vice City Stories nears its Stateside October 31 release, Rockstar continues to drip feed us sneak peeks of PSP GTA goodness. Last time it was the army and the hillbillies taking centre stage (as you can see if you look to the right), while this week we have four new vids covering stunts on land, sea and air.
These new trailers mostly cover what we've seen before in previous GTAs, although of special interest is Vance testing out the new jet-ski.
Although only a brief snapshot of the criminal fun to be expected from Vice City Stories, this video gives a good indication of the fun that can be had outside of the game's story missions.
The European release is currently November 3, as we reported earlier this month.
4 Trailers Here
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September 21st, 2006, 17:02 Posted By: wraggster
Metal Gear head honcho Hideo Kojima has revealed to Famitsu that new Metal Gear Solid 4 details will debut at TGS. No surprises there. However he also noted that a new trailer will feature our first look at the gameplay of the new stealth game. And one of the most interesting aspects is that you won't have to use stealth.
The Famitsu article, translated by IGN, quotes Kojima as saying that the game is no longer specifically about sneaking missions, with the gamer free to determine how they reach their set goal. So does this mean the end of our bandana-clad hero mincing about in a cardboard box?
Not necessarily, as Famitsu appears to have seen this new trailer, providing screenshots of Snake updating his stealth kit to include the new warzone chic of sneaking around in an oil drum. They also go into detail about his new Octocam, or 'Octopus Camoflage' which allows the aged soldier to change colour to blend into his environment. But combined with an improved CQC combat system and Snake's Metal Gear Mark II robot buddy capable of electrocuting enemies, it is clear that combat will indeed be opened up somewhat.
Those of you desperate to get your mitts on Snake's new game will have to be patient as Kojima also revealed in the article that the sneak-'em-up won't show its face until the latter part of 2007, as it still needs a solid year's development.
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September 21st, 2006, 16:58 Posted By: wraggster
Featuring a small amount of next-gen content, but largely based on the Gran Turismo HD demo shown at E3
Sony plans to launch a new Gran Turismo title on PlayStation 3 before the end of the year in Japan, but it will not be the next-generation sequel Gran Turismo 5.
Instead the company plans to release a smaller title split into two distinct modes, one of which will showcase the standard of content expected to make up GT5, due out in 2008.
The other, an online multiplayer element, will be more akin to the demo content seen at E3, which was based on PlayStation 2 title Gran Turismo 4, but presented in high-definition resolutions.
Speaking to Famitsu Weekly, creator Kazunori Yamauchi said that both elements would offer premium downloadable content - and in the "Classic" version's case, that would be the main way to play.
In other words, GT HD Classic will ship with virtually no content, and Japanese consumers will be expected to pay between 50 and 100 yen for each car they want, and between 200 and 500 yen per track.
GT HD Premium, meanwhile, will ship with two tracks and around 30 cars to begin with, although some 30 cars will also be available to buy.
Although the strategy has already met with sharp rebukes from several commentators, Sony has yet to comment on whether it will apply to Western releases for the titles.
The company has made it clear that it sees downloadable content as a serious revenue stream in the next generation, however, devoting a section of its E3 press conference to demonstrations of in-game interfaces for buying playable content.
And one of its proposed launch titles, karaoke-based game SingStar, will be based largely on the idea of buying and downloading new music to sing along to.
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September 21st, 2006, 11:41 Posted By: XioN980
Sorry i've been quiet lately and once again sorry about the last release. I'm working on some things for this emu before i start working on speed ups and graphics issues, i've almost done an ini file which allows microcodes to be automatically selected (yay ) and also working on byteswapping for rom streamer (alows v64 images to be played)
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September 21st, 2006, 07:04 Posted By: Kaiser
Great News via Noobz
We are pleased to release an updated Homebrew SDK for simple homebrew on 2.0 - 2.80 firmwares. Most important changes are a smaller improved binary-loader and enchantments to function resolving. The loader should now be usable on non-32MB memory sticks aswell (start method).
Alongside, possibly the first "homebrew beep" can now be enjoyed for users of 2.70+ firmwares. Tetris has been updated aswell and now features simple sound output and shows your PSP firmware version. Full instructions are included in the SDK, that should allow experienced PSP coders to develop their own TIFF-based programs.
Work on a new eLoader has been progressing aswell, more on that very soon.
Some people have had problems running the TIFF homebrew. Here are some tips that may help:
* Make sure that you unzip the package so that the 3 files (.tif, .bin and .jpg) are all in a single folder, called 'tetris', within the /psp/photo/ folder on your memory stick.
* Reboot your PSP completely (by holding the power switch for a few seconds until it switches off) before opening the TIFF.
* Instead of opening the TIFF directly, try opening the folder as a slideshow, by pressing TRIANGLE or by hovering the folder and pressing START.
Download both Tetris and the new SDK via comments
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September 21st, 2006, 01:50 Posted By: wraggster
Deniska who is hosted here at DCEmu and the very proud winner of Neoflash 2006 has posted a new version of his Map This app for the PSP, heres the release details:

NEW IN v0.3
-----------
- Multiple POI icons support - a few types of POI can now be merged in one file for simultaneous display.
- POI files: removed icon size definition (the size is read from the image itself, this should be backwards compatible with prev definition though..).
- speed up in menu responses
- some new parameters in config file:
# THIS VARIABLE IS INTRODUCED TO SMOOTH #
# THE MAP MOVEMENT BETWEEN GPS UPDATES #
# IE THE MAP WILL CONTINUE MOVEMENT IN #
# THE SAME DIRECTION WITH A SLIGHT #
# DECREASE OF SPEED FOR EACH NEXT #
# FRAME RENDERING #
SPEEDFACTOR=0.97
## LOAD WIFI MODULE ##
LOADWIFI=0
- NMEA buffer increased to 1024 - this may help some GPS devices
- map size bug fixed. Now it should support maps up to 1024x1024
- Basic trip computer in gps mode. Display of elapsed time, distance and average speed.
- Set mark. In gps mode, displays distance & direction to mark.
- Scrollable menus in map/poi selectors: ability to display/scroll through up to 100 items.
- Numerous improvements in gmdl tool by in7ane: new map/poi sources added, POI converter, custom map import,
routing tool, etc.
- Ability to disable top info bar and scale for maps with custom scales and projections: just remove coords.txt
Additional documentation & information:
http://en.wikibooks.org/wiki/Map_This%21
Download and More info at his site here --> http://deniska.dcemu.co.uk/
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September 21st, 2006, 01:29 Posted By: wraggster
Supposedly this is a screenshot of the PSP GPS in action.

Doesnt really float my boat does that pic, what do you all think ?
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September 21st, 2006, 01:23 Posted By: wraggster
Get an early look at the Audi R8, BMW Hydrogen 7, Dodge Avenger, Land Rover LR2, Porsche 911 Targa 4, Volkswagen Iroc, and more. The biennial Paris auto show is known for French and Italian machinery that won’t ever see our shores, but there are a few important surprises for the U.S. market. Check out our advance info within this issue of Car & Driver Mobile and watch for live coverage starting September 28.
Download at Perooz
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September 21st, 2006, 01:22 Posted By: wraggster
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters: A Super Spy Graphic Novel from Top Shelf. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
Download at Perooz
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September 21st, 2006, 01:20 Posted By: wraggster
Art has updated his Virtual Tape Recorder for the PSP, heres whats new:
Virtual Tape Recorder V2d 19/09/06:
- Fixed Rewind to work at correct speed during playback.
- Reel is now a Microsoft compliant wav file.
Heres more info:
Thanks to lteixeira's audio library of course! To be honest, with all this time he's been able to do this, and holding out, I'd be suprised if he doesn't come up with something much better.
To be honest though, the sample code sux as a stand alone app, and only really demonstrates it's possibilities to other programmers.
I'd like to continue this one, and wrap it in a nice graphic GUI, etc. for now it only records at 44100 high quality (four minutes takes a 20Mb file).
Probable future expansion:
- Play at normal speed in reverse.
- Extend recording time.
!!!! READ THE README !!!!
Cheers, Art.
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via art
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September 21st, 2006, 01:14 Posted By: wraggster
Via GTA Portable
The BBFC today listed the rating Vice City Stories will have in the UK. The information given confirms that there were no cuts made to the game, and was placed under the Action genre.
According to the page, the work submitted was made up of several components. Firstly there's the actual game, the trailer and then something unknown. It's listed as ''PLAYTHROUGH DISC 1'' and ''PLAYTHROUGH DISC 2''.
Based on my speculation, this is probably two disks that contains video of someone playing through the game from start to finish. As in completing the game 100%. I'm not 100% sure about this, but I have the feeling I'm pretty close.
The game is scheduled for release in the UK on November 3rd, with a suggested retail price of £34.99, although most stores are currently listing it for £29.99.
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September 21st, 2006, 01:12 Posted By: wraggster
Via GTA Portable.com
Just got a heads up on a new Vice City Stories Trailer over at GameTrailers.com. The 30 second clip shows off a few unique stunt jumps around the city. Vice City Stories is said to offer more unique stunt jumps than Liberty City Stories.
Watch the Video
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September 21st, 2006, 01:07 Posted By: wraggster
Via IGN
EA's has released more information on its forthcoming London golf event, celebrating the release of its Tiegr Woods PGA Tour 07 on Xbox 360, Xbox, PS2, PSP and PC.
Proceedings tee-off from 10am, Monday September 25 in a central London location and Tiger Woods is set to make a rare public appearance, challenging celebrities, competition winners and one member of the public. Three par three hole courses have been recreated for the event and participants will need to tackle their virtual counterparts in Tiger Woods PGA Tour 07 before hitting the green and taking on Woods himself.
Personality-wise, Vernon Kay, Ian Wright and Jodie Kidd are all set to test their mettle against the world's number one golfer and the event will be televised on Channel 4's T4. On top of that, members of the public can try their hands at the PGA Tour 07, with game pods and skill zone challenges available throughout the day.
Spectators will have a single chance to drive a famous fairway as Woods in PGA Tour 07 and the participant with the longest drive will join other competition winners to take on the real-life Woods later in the day. The overall competition winner is set to earn the right to be immortalised in a future version of EA's golfing franchise.
Final details of the event, including its exact location, will be revealed on Monday September 25 at 6am.
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September 21st, 2006, 01:01 Posted By: wraggster
Weltall has released a new version of his cheat app for the PSP, heres the details:
And here it is a new version of cwcheat: 0.1.4
these are the major additions to it:
-resolved all the ram problems which could look up some games before
-now the diff search is always working 
-implemented 8bit conditional codes
-now 550 cheats * 30 codes are supported without any glitch 
-now cheat selection menu scrolling is better
-more and more
0.1.4 RELEASE
[CORE PRX]
-now it's possible to scrool cheat by +/- 10 with RIGHT/LEFT
-now cheat scrolling is fixed and faster
-FIXED RAM PROBLEMS now cheats are alloched dinamically (altough the
allocation is fixed for this version)
-now it supports 550cheats * 30 codes without glitches 
-db loading moved to kernel ram (this wasn't a problem but better safe than
sorry)
-diff search now uses available ram dinamically: it search for the most big
chunch of ram and allocates it
-now you can load different dbs by selecting a number with LEFT/RIGHT when
reload cheat database is selected
and pressing then x (this is valid only for loading: writing and other
functions still saves to the default db)
db 0 (default) = cheat.db
db 1 2 3 ... = cheat1.db cheat2.db cheat3.db
-now diff search works also if the games allocates too much ram
-now cheat value modification, cheat entry trought search and fixed search
value entry use a better input method
where you choose the number to modify with left/right and press UP/DOWN to
add a 1 to it. if you want you can edit
the number in hex mode by pressing R
-8bit conditional codes implemented they work like the original but with a 2
in the value:
*8-bit greater than - TEST CODE - 0xDaaaaaaa 0x2030dddd
*8-bit less than - TEST CODE - 0xDaaaaaaa 0x2020dddd
*8-bit not equal - TEST CODE - 0xDaaaaaaa 0x2010dddd
*8-bit equal - TEST CODE - 0xDaaaaaaa 0x2000dddd
-cheat.db updated
-changes in the diff search gui text
-other optimizations
-thanks to tyranid for a function from psplink which helped me iron out
those ram problems
-now it's possible to remove with a button press all the search data
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September 21st, 2006, 00:56 Posted By: wraggster
According to a post at Beyond3D an interview with Kazunori Yamauchi about the new Gran Turismo on PS3 in the latest issue of Famitsu has more details on microtransactions in the game.
According to the article, shortly after PlayStation 3's launch there will be two versions of the new Gran Turismo HD, both have online multiplayer. Gran Turismo 5 will not arrive until 2008.
Gran Turismo HD: Premium is a GT5 prologue that comes with two courses and 30 cars. Gran Turismo HD: Classic has no cars or courses and is meant to be a platform for the online multiplayer, which according to this report supports up to 20 cars in a race.
Up to 750 cars and 50 tracks will be available for purchase. The cars are reportedly 50 - 100 yen (approx. $0.43 - 0.85) and courses are 200 - 500 yen (approx. $1.71 - 4.26). You will not get cars via in game events, only by purchasing and downloading. Apparently, there are also plans to release limited numbers of downloads for special courses.
IGN contacted Sony who would not comment at this time. Does this mean that to own all the cars and courses in GT HD a PS3 owner would have to drop up $500-845 bucks on Gran Turismo? What if you don't download all the courses, but your friend does? Can you not race on that track unless you buy it? Hopefully, these questions can be answered later this week at Sony's Press Conference from the Tokyo Game Show
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September 20th, 2006, 22:02 Posted By: wraggster
New from SuccessHK

Based off the Zatch Bell anime, this fighter features four player action, but can be enjoyed by single players through its story mode. Zatch, Tio and other characters from the show are selectable and feature in dialogue sequences. The game can be played two on two in teams or battle royal with each player attempting to take out enemies. Cards appear at random during battle and have various effects, from given your characters life to making them large.

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September 20th, 2006, 21:59 Posted By: wraggster
New from SuccessHK

The Fast & The Furious: Tokyo Drift will immerse players in the underground world of drift racing. Set in a world related to the movie, yet separate, the game features a ground breaking drift mechanic that makes drifting accessible to both beginning and veteran racing game drivers. Gameplay features revolutionary new systems like the Drift Indicator that make The Fast & The Furious the most accessible yet realistic drift game ever. Perched at the forefront of the drift racing phenomenon, the video game combines ground breaking gameplay mechanics with unprecedented speed and authentic underground cool, positioning this game as the must-have racing title.

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September 20th, 2006, 21:56 Posted By: wraggster
New from SuccessHK

The hottest revolution and bestselling video game in the music game category returns to its arcade roots with Dance Dance Revolution SuperNOVA, the first arcade version to be released in North America in 6 years. Following the arcade release, the game hits PlayStation2 consoles in the fall. Dance Dance Revolution SuperNOVA uses an enhanced hardware engine to deliver vibrant 3D backgrounds, cool music videos and crisp high-resolution graphics. On-screen dancers are displayed with animations that offer life-like realism. Dance Dance Revolution SuperNOVA is a brand new evolution in the DDR series and expands on every aspect of what made the original series innovative, fun and addictive. Learn how to play with the new voice assisted Tutorial Mode Put your dancing skills to the test with the new Battle Mode, counter opponent attacks and change the game in real-time

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September 20th, 2006, 21:25 Posted By: wraggster
Though Japan and Europe are no strangers to having options when it comes to a console's colors, traditionally the selection of systems in the US isn't as varied. That trend has been changing lately, with the most recent announcement being alternate pink and black versions of the popular DS Lite.
It appears that another console manufacturer may be following suit, if a recent product listing on GameStop's Web site is to be believed. The site has a page for a Sony PlayStation 2 Silver Redesign, the same product that has been available in Japan and Europe since 2005.
The $129.99 console is listed as being available on October 24, just in time for the holidays and three weeks before the Wii and PlayStation 3 go on sale. The system is fairly bare-bones, packaged with no games and only one controller.
Sony had not yet responded to GameSpot's request for confirmation on the product's US availability as of press time.
Please note, while retailer listings frequently jump the gun on publishers' product announcements, they should not be taken as final confirmation of a game's existence, nor should the absence of a listing be considered as proof that a game isn't coming to a given platform.
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