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September 22nd, 2006, 17:24 Posted By: wraggster
While Sony's 2006 Tokyo Game Show keynote speech was something of a letdown for gamers looking for announcements of anything PlayStation-3-related, the same could not be said about Sony's press site. Shortly after the keynote speech concluded, Sony made screenshots and info available for 32 PS3 games, including five that were previously unannounced.
Leading the pack is the official announcement of Ninja Gaiden Sigma for the next-gen system. The game will once again be developed by Tomonobu Itagaki's Team Ninja, and will be the first Ninja Gaiden game since Ninja Gaiden Black for the Xbox. Few details have been released about the game, other than its Japanese release date--spring 2007. However, screenshots released indicate that the blonde-haired Rachel will be a playable character.
From slicing up bad guys to slicing golf balls, it also appears that there will be another golf game to choose from for PS3 owners. In addition to the previously announced Tiger Woods PGA Tour Golf 07 and next-gen version of Hot Shots Golf, Sega is offering up Sega Golfclub featuring the Miyazato Family. The game will feature the Miyazoto siblings, a trio of famous Japanese golfers, on real-life courses such as St. Andrews. The game will be a launch title in Japan.
Another new game announced was a PlayStation 3 version of the Flash-based Web game flOw (working title). According to Sony, the game features "a new style of entertainment provided by the download capability of the PlayStation 3," and players will be able to "dive into the blue with the 6-way motion-sensing controller." The price and release date of the game were listed as TBA.
Next on the list is Genki's driving game Wangan Midnight, based on the Japanese comic of the same name that runs in Young Magazine. Slated for release in spring of 2007, Wangan Midnight will have players racing through the streets at speeds over 300km/hour. Genki has previously developed games based on the license for the PlayStation 2 and arcades.
Japanese consoles love their mahjong games, and Konami is bringing another one to the PS3. Arriving day-and-date with the system in Japan will be Mahjong Fight Club Online. The game will allow gamers to test their mahjong mettle against one another, or one of 48 computer players based on real-life experts from the Japan Professional Mahjong League.
One previously announced game was also given a tentative subtitle. The next Monster Kingdom game will have the suffix Unknown Realms (working title) tacked to its name, and will be released in spring 2007.
Some of the listed games had new features confirmed for them as well. When Sony first unveiled the PS3 controller's motion-sensing capabilities, Warhawk was the only game confirmed to make use of them. However, a number of other games included variations of the phrase "new motion-sensing controller" on their feature lists.
Among them is a trio of Sony titles: the action-slasher Heavenly Sword, the dragon-riding Lair, and the first-person shooter Resistance: Fall of Man. Third-party titles making use of the motion-sensing feature include Capcom's Monster Kingdom Unknown Realms and Namco Bandai's Ridge Racer 7. Both of those games, as well as Lair, will also support downloadable content.
[UPDATE] Two mysterious black boxes initially labeled "coming soon," were revealed to be Gran Turismo HD, which had been conspicuously absent, and Shirokishi, a new role-playing game from Level 5, the studio behind Dragon Quest VIII: Journey of the Cursed King.
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September 22nd, 2006, 17:22 Posted By: wraggster
A long line of jet-lagged foreign journalists lined up at the overseas press registration booth in the cavernous lobby of the Makuhari Messe, longtime venue of the Tokyo Game Show. Today marks the opening of the show, which was presided over by two of the Japan's most prominent and outspoken game executives: Sony Computer Entertainment President Ken Kutaragi and Square Enix president Yoichi Wada.
Starting off the day was Kutaragi's keynote, which many expected would be a massive download of PlayStation 3 information. Simply put, it wasn't: the executive talked mainly about "big picture" issues for the console, showed a few game trailers, and avoided speaking specifically about the console's upcoming launch. However, after the event, he did tell reporters the lower-end, 20GB-equipped version of the console would come with an HDMI port--and enjoy a significant price drop in Japan.
Kutaragi ran a bit late, postponing Wada's address to the crowd. When the latter took the stage, though, it was clear he was there not as the head of one of the world's biggest role-playing game developer, but as chairman of the Computer Entertainment Suppliers Association (CESA), the game-industry lobby which is roughly Japan's answer to the Entertainment Software Association.
After first taking the stage, Wada joked that he "had absolutely no surprises in store," eliciting laughter from the audience. He then gave an overview of the current state of the worldwide game industry, which is now worth an estimated 1.9 trillion yen (about $16.3 billion) annually. Despite some analysts' gloomy predictions, international retail games sales have expanded an average of 9.3 percent annually over the last four years. If income from online games is added to the equation, that growth rate shoots up to 11.9 percent. "You will not find any other segment that enjoys such high annual growth," he told the crowd confidently.
Journos line up to hear Wada speak.
Ironically, given his position, Wada has been a longtime vocal critical of the game industry in Japan. In his hour-long speech, he once again stressed the sector's need to move forward. His message was clear: Wada feels there is a lot of potential for growth in the ever-changing game market--and publishers must take advantage of this, or be left in the dust.
"Games will have to cater to a much broader spectrum to succeed," he said. "The crisis in the game industry is not volume, but quality. As far as volume goes, there is no need for concern. If you take a business-as-usual approach, there will be a crisis."
The executive's thoughts on untapped game markets seemed to echo those of Nintendo, which is attempting to reach out to non-traditional gamers with its Wii console--and already has with its DS handheld, which is extremely popular amongst diverse age groups in Japan. He said that although people associated games with teenagers, 50 percent of men and two-thirds of women under 40 want to start gaming.
From there, Wada gave a brief overview of pivotal events in Japanese game-business history, such as how the original PlayStation's introduction of discs as game media slashed production costs. "The appearance of the PlayStation has created a richer system for game [production]," he said. "SCE has brought down the cost of the hardware, and they have redistributed the savings rather well to their customers."
Wada then mentioned how the proliferation of increasingly complex electronics makes virtually any device a potential game platform. "I think the industry can respond to this challenge, as all kinds of devices are available," he declared. "Devices found in living room, in your office, and on your desktop can be used for games. Games will be available in all aspects of your life. Thus we see a wider range of people, such as females, with a growing interest in games."
However, going after that wider audience means a fundamental rethink on how games are made, according to the executive. "In the past, game users were young men," said Wada. "We have to grasp the needs of new customers, as lifestyles differ from customer to customer. We need to choose what is best for them. Until now, gaming machines were specialized devices. From now, almost every electronic device will be able to play games. There are great possibilities, but it will be very challenging for developers, because each machine will require different programming."
The Makuhari Messe, longtime home of TGS.
The Square-Enix chief also said that soon, games will no longer be confined to the flat screen. He gave many futuristic possibilities for graphics, such as the projection of images on retinas, output through robots, laser beam graphics, and holograms.
However, in the nearer term, Wada sees the biggest advances coming from networked gameplay over the Internet. "Communication with certain rules is what games are all about," he proclaimed. "Until now, only creators produced content. From now on, though, users will also produce content, and consumers can join game-creation networks." This, in turn, will change the emphasis of development itself. "The community itself may soon become the value of the content," he said.
The key to this new online paradigm, Wada asserted, was the massive exchange of data now possible between gaming machines. That, in turn, will also allow for "a historic change in cost" via digital distribution of games and new business models such as scalable pricing. "There are huge opportunities in the game market, but these require huge changes from the publishers," Wada concluded.
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September 22nd, 2006, 17:20 Posted By: wraggster
Source: A Famitsu interview with Gran Turismo creator Kazunori Yamauchi that sprung up in the Beyond3D.com forums.
What we heard: Microtransactions are a white-hot topic in the gaming biz. Publishers love them because it's an easy way to scoop up easy revenue. Gamers love them because they can pick and choose what they want to add to their game for a few bucks.
Well, that's the theory at least. Some of the more vocal gamers have expressed displeasure over the choices and prices of content, claiming that several items aren't worth what publishers are charging (horse armor ring a bell?). On the other side of things, some publishers are being forced to lower prices on online content after dismal sales. In short, the business of microtransactions is off to a cool start.
If a post on the message boards of Web site Beyond3d.com is true, gamers haven't even seen the tip of the iceberg. A forum member who goes by the nom de plume "one" posted his/her translation of an interview with Gran Turismo creator and Polyphony Digital president Kazunori Yamauchi that originally appeared in Japanese game magazine Famitsu.
The interview allegedly says that the Gran Turismo debut on the PlayStation 3 will come in two forms, one called Gran Turismo HD: Premium and one called Gran Turismo HD: Classic.
Premium will feature "the full graphics power of the PS3" and include 30 cars and two courses, with the option to buy more of each later. There will allegedly be one mode--a casual racing mode--that doesn't include the typical GT gameplay of winning races and acquiring cars and medals.
Classic will (racing fans brace yourself) come with no cars or courses and is basically the demo that was playable at E3. According to the translation, 750 cars will be downloadable for 50-100 yen ($0.43-$0.86) each and 50 race tracks will be downloadable for 200-500 yen ($1.72-$4.30) apiece. The translation also states that cars will be released on a monthly basis, with some being available in limited quantities. New modes and tuning kits may also be downloadable.
There was no mention of how much the games would cost, or if they would be included as a pack-in with the PlayStation 3.
It's obvious that publishers are still a bit confused as to how microtransactions are going to sit with gamers. But if such a scenario comes to pass, Sony could have a full-fledged riot on their hands, if the scathing comments in the Beyond3D forums are any indication.
The official story: Sony had not responded to requests for comment as of press time.
Bogus or not bogus?: We're hoping bogus, but abstaining until something more official emerges.
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September 22nd, 2006, 17:19 Posted By: wraggster
Earlier this week at the 2006 Tokyo Game Show, Microsoft took the wraps off its external HD-DVD drive for the Xbox 360. The add-on, which will cost 20,790 yen (about $177) when it starts selling in Japan on November 22, will play movies on the next-generation video format. HD-DVDs can hold up to 30GB of data on a dual-layered disc. However, Xbox 360 games will still only be available on standard DVDs, which can hold around 9GB on a dual-layered disc.
Both models of the PlayStation 3 come equipped with internal drives that play Blu-ray Discs, the HD-DVD rival that can hold 50GB on a dual-layered disc. Unsurprisingly, this contrast was seized upon by Dave Karraker, the new senior director of corporate communications for Sony Computer Entertainment America.
In a rebuttal issued late last night, Karraker criticized Microsoft's decision to make the 360 drive optional. "It's unfortunate that Microsoft's external HD-DVD drive will not enhance the experience at all for the gamer," he said. "Sony realizes that to truly take gaming into the next generation requires a larger data format for both games and movies. PS3 uses the Blu-ray format for gaming, giving developers 50GB of high-definition storage on a single disc, while Microsoft's 9GB DVD gaming format is an obstacle for storing HD content."
Karraker also took a potshot at Microsoft's recent announcement that the 360 would support 1080p video resolution. "Microsoft's announced HD games patch is really just a compatibility feature," charged the executive. "Upscaling lower-resolution content does not make it full HD (1080p), something that PS3 can do out of the box."
While the software update for the Xbox 360 will upscale existing games to 1080p, a Microsoft rep told GameSpot earlier this week that it will also be able to handle content made specifically for 1080p, if developers choose to create it. However, Microsoft today declined to comment on Karraker's statements, which are the latest salvo in a war of words between the big three next-gen console makers.
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September 22nd, 2006, 17:16 Posted By: wraggster
Last month, Activision and RedOctane, publishers of the popular PlayStation 2 game Guitar Hero, filed suit against peripheral manufacturer The Ant Commandos (TAC) over its unlicensed guitar controllers. Rock-and-roll is nothing if not belligerent, so it seems fitting that TAC is firing back.
Guitar Hero controller (l) and TAC Freedom V Wireless controller (r)TAC today announced that it has filed a countersuit against RedOctane and Activision, alleging that they have violated federal antitrust legislation.
Much of the RedOctane/Activision complaint centers around the packaging and advertising similarities between the official Guitar Hero game and controllers, and TAC's own "Guitar Mania" line of peripherals. In TAC's countersuit, the company claims that it was RedOctane and Activision who mimicked its own offerings. Specifically, it refers to the Magical Guitar peripheral that TAC part-owner Topway Electrical Appliance made for Konami's Guitar Freaks series of games in 1999.
A TAC representative told GameSpot that the CEO and sales manager of RedOctane visited Topway's Chinese factory twice, once in 2001 and again in 2004, asking questions about the design of the Magical Guitar controller. The representative also said that TAC purchased several hundred of the guitar controllers from Topway between 2002 and 2004, when RedOctane was known primarily as a seller of unlicensed peripherals for rhythm games like Konami's Dance Dance Revolution and Guitar Freaks.
Topway's original Magical Guitar.TAC is asking a judge to prevent Activision and RedOctane from selling its Guitar Hero game bundled with a controller. The company wants the game sold exclusively on its own, so that consumers can then decide which controller they would like to use. Despite the legal wrangling, TAC has said it will continue to design, make, and sell its Guitar Mania line.
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September 22nd, 2006, 17:10 Posted By: wraggster
Japanese price-drop aside, there's another reason for PS3 fans to be happy this morning; this latest jaw-dropping Metal Gear Solid 4 trailer fresh from TGS, showing the first gameplay scenes and more plot revelations from Hideo Kojima's stunning PS3 stealth instalment.
We don't want to spoil the hair-raising scenes and set-pieces shown off in the trailer, so we can only urge you to boot up our fancy video player on the right and soak-up the latest footage from Solid Snake's first - and perhaps last - PS3 epic.
Metal Gear Solid 4 - with any luck - will be out late next year.
Trailer Here
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September 22nd, 2006, 17:09 Posted By: wraggster
Gran Turismo HD - previously thought to be merely a technology demo - is coming to the PlayStation 3 as a game in its own right. Indeed, it will be on sale in Japan before Christmas, and in the US and Europe in 2007 - it could even be a European launch title for the PS3.
Polyphony Digital president Kazunori Yamauchi gave a talk about and demonstration of GT HD at the Tokyo Games Show. He revealed that the game will comprise two parts, entitled GT HD Premium and GT HD Classic. He said: "The idea of GT HD Premium is that it will give a sneak preview of Gran Turismo 5. It will be a cutting-edge game, maximising the power available from the PS3." GT HD Premium will not have an online component, but will boast 30 cars and two (as yet unspecified) tracks; Yamauchi's TGS demo showed a public-roads track in the shadow of The Eiger mountain in Switzerland.
Yamauchi explained the thinking behind GT HD Classic: "We wanted to pursue the possibilities behind network gaming offered by the PS3. We took the Gran Turismo assets and recreated them in full HD, then focused on the online aspect of the HD experience." Essentially, GT HD Classic imports most of the assets from Gran Turismos from the past, and assembles them into an online game which, among other things, will allow players to create their own track days and have drifting competitions. GT HD Classic will have 770 cars, 51 tracks and over 4,500 items in all -- as Yamauchi explained: "All downloadable. This is where the PlayStation Store comes into play. Prices for the downloads have not yet been decided, or the structures of the business models."
Yamauchi added: "We are coming to a transition in gaming style. In 1997, Gran Turismo offered over 100 hours of condensed gameplay, and you needed to play it to the full extent to get all the items in the game. With GT HD, we thought we would take a different approach. We would give it casual gaming-style accessibility, so players can maybe play for 10 to 30 minutes, every day. That is one of the reasons why we decided not to call it Gran Turismo 5".
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September 22nd, 2006, 17:05 Posted By: wraggster
Although Sony has yet to reveal full details of the launch titles for the PlayStation 3, six games have been confirmed for the Japanese launch on November 11th.
Insomniac's shooter Resistance: Fall of Man will be joined by Ridge Racer 7, Genji: Days of the Blade, Sega Golf Club, Mobile Suit Gundam: Target in Sight and Mah-Jong Fight Club Online.
F1 Championship is due in December, as is Gran Turismo HD and MotorStorm from Evolution Studios.
Titles pencilled in for a 'winter' release include Enchant Arm, Railfan, Fatal Inertia, Sonic the Hedgehog and Need for Speed Carbon.
Games due in spring of 2007 include the Eye of Judgement, Heavenly Sword, Lair, Monster Kingdom: Unknown Realms, Virtua Fighter 5, Virtua Tennis 3 and Wangan Midnight.
The list grows for a 'summer' release and the rest of 2007, with Everybody's Golf 5, Warhawk, Afrika, Metal Gear Solid 4: Guns of the Patriots and Coded Arms: Assault all scheduled to appear.
Devil May Cry 4, Bladestorm: The Hundred Years' War, fl0w, Shirokishi, Final Fantasy XIII and Rainbow Six Vegas have all been listed as 'TBD'.
The titles and dates have been revealed at the Tokyo Game Show, which continues until September 24th.
Software for the US launch in the November, and the European launch in March 2007, have not yet been announced.
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September 22nd, 2006, 17:05 Posted By: wraggster
Expert points to possible further price cut
Sony's decision to reduce the price of the PlayStation 3 in Japan before the console has even launched has been branded "ridiculous" by a Japanese financial expert.
The outburst comes following Sony's announcement at the Tokyo Game Show that it is due to cut the Japanese price of the 20GB version of the console from 62,790 yen (421 euro) to 49,980 yen (335 euro).
"It's ridiculous to decide to cut the price before they start selling the PlayStation 3," said Yoku Ihara, head of equity research at Retela Crea Securities, speaking to Bloomberg.
"They may cut the price again if sales don‘t go well," he added.
Sony will take a bigger hit on a launch it is already losing money on, as highlighted by Naoki Fujiwara of Shinkin Asset Management, who stated the price reduction, "is negative in the short term because the company may not be able to sell enough consoles to cover an instant loss caused by the price cut."
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September 22nd, 2006, 17:02 Posted By: wraggster
Sony Computer Entertainment president Ken Kutaragi bucked expectation on the opening day of the Tokyo Game Show by delivering a keynote address almost devoid of major game announcements - but he did reveal that the Japanese 20GB version of the console had been repriced.
During his address, Sony's "Father of PlayStation" focused on the technology that underwrites the PlayStation 3 offering, explaining that advances in computer hardware and Internet technology would enable a range of previously inconceivable services over the course of the next decade.
In a Q&A session at the close, Kutaragi also apologised to software creators for delays in PlayStation 3's over-ambitious production schedule, but said the company is now focused on ensuring no further delays occur.
But the response that won applause from the largely Japanese crowd concerned the inclusion of an HDMI port on the 20GB version of the console, and a repricing for Japan. The 20GB version will cost 49,980 yen (EUR 335 / GBP 225), down from 62,790 yen (EUR 421 / GBP 283), Kutaragi said.
He also said that there would be 200 playable consoles available on the show floor during the three days of the Tokyo Game Show.
Kutaragi showed trailers for previously announced titles including Ridge Racer 7, and announced plans to allow users to play emulated PSone and PlayStation 2 games directly over the Internet - initially offering games that place a relatively small burden on the network, but expanding the offering as technology progresses.
The console's online service will also offer Mega Drive and PC Engine titles, he said - a line-up for which will be decided in conjunction with the specific games' respective publishers.
Users will also be able to exchange data and videos, and Kutaragi revealed that PlayStation 3 will offer something called the Global Mapping System (GMS), which will allow users to upload photographs and data about their surroundings, creating a detailed view of the world around them.
It's Kutaragi's hope that through this system, and direct interaction with developers, consumers will be able to play an active role in future game development - although he offered no hints as to when the high-concept service would come to fruition.
Kutaragi's Tokyo Game Show keynote had been considered by many to be Sony's last chance to make a big impression on an international audience prior to the November US and Japanese launches of its next-generation games console.
But while Ridge Racer 7 was confirmed as a launch title and shown running in high-definition, and there were also spots for Mobile Suit Gundam: Target in Sight, Virtua Fighter 5, Final Fantasy XIII and Afrika, the company's decision to offer a focused technological discussion rather than specifying new products and features is likely to come under intense scrutiny.
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September 22nd, 2006, 16:49 Posted By: wraggster
SEGA of America has announced plans to bring Shining Force EXA to our PlayStation 2-owning friends across the pond.
Although ostensibly an action RPG, EXA's US release will see the introduction of new elements to give the game a more strategic slant.
You'll still control warrior Toma, destined to unite a divided world, and sorceress Cyrille, destined to have a silly name, but you'll also need to keep an eye on something called the Geo Fortress.
This Fortress will be of your own design, and will need to be left protected whenever you set off to take in some missions. Rather than just a burden, though, it'll grow to match your style and tactics, like a sort of basalt daemon, possibly.
No word on when EXA's due out, but we'll let you know if we hear.
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September 22nd, 2006, 16:48 Posted By: wraggster
Sony Computer Entertainment America has reportedly clarified that the Japanese PlayStation 3 price drop announced overnight will not affect US pricing.
At the end of his keynote address on the opening morning of the Tokyo Game Show, SCE president Ken Kutaragi said that the console would retail for 49,980 yen (EUR 335 / GBP 225).
That's a drop of EUR 85 / GBP 57 since E3, and apparently came in reaction to a poor response from consumers and retail.
However, it sounds like we've not been shouting enough, because SCEA has told 1UP that the US$ 499 and US$ 599 pricing for the respective 20GB and 60GB versions of the consoles will remain in place.
There's no word yet on whether pricing in Europe will see a reduction ahead of the launch here - currently set for March 2007.
There is some good news though - as well as a Japanese price drop, Kutaragi also revealed that both versions of the console would incorporate an HDMI slot, and the company has confirmed that this will also apply across the globe.
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September 22nd, 2006, 16:47 Posted By: wraggster
Final Fantasy XII will be released in Europe in early 2007.
The PlayStation 2-exclusive latest game in the epic RPG series has been out in Japan since mid-March, and will be released in the US on 31st October.
Square Enix Europe president and CEO John Yamamoto said the game "looks set to become one of the crowning glories of PlayStation 2".
Set in the world of Ivalice, FFXII follows princess Ashe and Vaan - a young resistance fighter and a young adventurer respectively - who are brought together by the invasion of their home, Dalmasca, by Arcadia.
Unlike the first ten games in the FF series, XII's battles take place in real-time on the exploration screen, and introduce "active dimension battle" (ADB), which involves using a Command Window to specify attacks and then waiting for a Wait Time Gauge to fill up before the action is performed.
Mind you, that simplistic description probably doesn't do it justice. For more on that game, which has proven controversial due to the nature of its battle system, see our review of the Japanese version.
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September 22nd, 2006, 16:45 Posted By: wraggster
Looks like all the bellyaching over the price of Sony's PlayStation 3 has done some good. Sony exec Ken Kutaragi just sent jaws to the floor over at Tokyo Game Show with an announced price cut of the 20GB PS3 base unit from ¥62,790 to ¥49,980 in Japan. Closer to home, we'd be looking at a move from about $538 to $428 (looking at current exchange rates) representing a drop of some 20% when the PS3 hits later this year, or uh, early next if the cut applies across the board. Not exactly cheap when looking at the Wii or Xbox 360, but that Cell processor, Blu-ray Disc player, and HDMI 1.3 output supporting Deep Color will certainly draw a premium. Yeah, you read that correctly, Ken announced HDMI support too, making the 20GB PS3 one fine Hi-Def movie machine on the cheap. Hoozah!
Update: Price reduction confirmed for Japan only. Waiting on rest-of-world price cuts, if any.
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September 22nd, 2006, 16:40 Posted By: wraggster
While it's no mystery Half Life 2 is being brought to Xbox 360 and PS3, there is a chance that the prequel to the PC smash could follow suite be remade.
When Gamespy asked about whether he'd remake HL, Valve's Director of Marketing Doug Lombardi answered that "It'd be cool to have Half-Life running with new visuals on the Source Engine if we wanted to freshen it up. I suppose I'll clarify by saying that it's not on the boards right now, but it's not out of the question." Of course Valve has already breathed new life into the old game, re-releasing the original with a Source-tweak when the sequel hit our shelves two years ago.
The company is also exploring the possibility of bringing the Steam distribution service to next-gen consoles. Lombardi claimed that due to increased hard disk sizes, "It's technically possible. There are just two catches. Console owners hold the key to a full-sized game on their system, which would be something totally new. It's unclear if it would be an open key, or how Microsoft or Sony would manage it. It's really up to them. Also, in this generation, hard drive consistency will have a high variance across the user bases. Right now, the viability of it is unclear." But he added "we like the infrastructure of Xbox Live; it's a lot like Steam".
So it's all a big fat 'maybe' from Valve at the moment. We're keeping our fingers crossed that a Source version of Gordon's first adventure could make the leap to a next-gen console near you (hopefully) soon.
Half Life 2 for Xbox 360 and PS3 should hit shelves early next year.
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September 22nd, 2006, 07:43 Posted By: wraggster
Art have posted news of whats in the next version of his Firmware modification tool:
X-Flash V15g:
Removed functionality to save labels file from label editor in order to patch a problem.
The label editor can still load from a file created with Hellcat's menu editor, and save to flash.
More info
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September 22nd, 2006, 06:14 Posted By: happy_mak
Well, if this is not breaking news, I dont know what is
PS3 price has been cut 20% even before it is launched!!!!
In japan , though, and the price it would retail for is 49980 yen as against the earlier 62790 yen.
That is massive and also the cream is in the announcement that the 20 GB model would also include a HDMI out!!!! Now this is a bonanza am sure.
Well i was leaning towards the Wii, uhh well now, I guess I am again "sitting on the fence" , back to square one.
http://newsinfo.inq7.net/breakingnew...ticle_id=22453
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September 22nd, 2006, 04:39 Posted By: Wally
Daedalus "Spiff Up" AKA Daedalus Wally
V 1.0
Hi everyone,
New release of Daedalus Wally for everyone to enjoy. There are no optimizations done but there are many graphical fixes to share.
My aim is to complete the graphical side of daedalus so that StrmnNrmn can concentrate on the optimizations, compatibility and speed side also to keep the waiting game at ease
Improvements:
Micro Machines - Generally not much improvement, however characters are now visible and map is slightly better.
Super Smash Bros :
Characters are now all once piece (Yes i know they have no facial detail and some look funny but this will be fixed in the future.)
Intro is now fun to watch
Nintendo logo is visible @ start (i need to know if its red or not)
Pointer is visible but then disappears when you move it off the stage
-----> NOTE TO GET THIS GAME PLAYABLE TURN DYNAREC OFF <------
Note : This doesnt seem to be getting ingame without support of PSPlink, quite an odd bug really, i swear to you it goes ingame. Here is a screenshot to support my claim

World is not enough:
Not many fixes here except the carpet is red where you start and walls have less black dots, this needs more experience
Diddy Kong Racing:
Some Text at start
Im trying to figure out why it stays blue,
I think it has something to do with the way the blending is done
These fixes may fix some other problems in some other games, however its not guaranteed
There is still a lot to learn, a lot to implement etc but eventually it will be all done**
This wouldn't have been possible without:
sRoon - Providing mux files and feedback
Infernomax - Testing & feedback & Mux files
Briggzy11 - Testing & feedback & Mux files
Video_Freak - Testing & Feedback
Tatsujin - Providing mux files and feedback
SkaterDude - Gave me the idea of adding graphics
Yourself - For viewing this
Disclaimer:
PLEASE DO NOT ASK HOW TO ADD GRAPHICS, this would make it hard on myself and strmnNrmn when it comes to 100000 separate daedalus builds also explaining every fine detail to you is impossible. However if there is a game that everyone would love to play (Im sure its SSB) that has graphical issues please post it with a good reason and screenshots of graphical hiccups. Zelda OOT will be done in the future when its quicker. I AM NOT A PROFESSIONAL CODER SO THERE!
These fixes are not related to speed, speedups, or compatibility (depends if the game runs and its a black screen such as tom and jerry, random crashes with)
** In 100 years
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September 22nd, 2006, 04:20 Posted By: happy_mak
Ken Kutaragi has spelt at the TGS(Tokyo Game Show 2006) that apart from PSOne and PS2 titles to be playable on the PS3 based on the e-distribution initiative, he has also announced that Genesis (Megadrive) software also would be offered. The e-distribution initiative from Sony looks promising
Famitsu Link URL : http://www.famitsu.com/blog/express/2006/09/e.html
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September 22nd, 2006, 03:42 Posted By: Kramer
Dark_Alex has posted news of his latest PSP hack, which will be a v2.71 PSP xmb homebrew launcher and means that Fanjita and Ditlew have a new rival in that arena.
His goal is to have Kernal mode available to all via the Tiff Exploit.
At the moment the project is limited to user mode and homebrew will have to be a single PBP/PRX and not in elf format.
Sounds very interesting for the whole PSP scene.
More information as it comes in.
- Update he has kernal mode working too, cant wait for the release 
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