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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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September 27th, 2006, 07:46 Posted By: wraggster
A very interesting new accessory from SuccessHK
Product Features of SONY PSP PSP Double Expand Memory Convertor
This product is special manufacture and mainly use with PSP console.
Support any kinds of SD/MINI SD/MMC memory stick.
Double extend your PSP console memory capacity.
Compatible with 2-pieces of SD/MINI SD/MMC/Memory stick and convert use in PSP.
Easy set up and use.
More Description of SONY PSP PSP Double Expand Memory Convertor
PSP Memory Expansion Adapter lets your SD/mini SD and MMC card connect to PSP and you can use them for save-data such as photos
THe Memory Converter retails for USD 16.77 and can be brought from SuccessHK.
Very Nice Indeed
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September 27th, 2006, 07:45 Posted By: lmtlmt
this is a standalone version just place it straight in the game folder.
right now this isnt much, but it has got a random map generator scrolling background, but has no collision detection just yet.
The only obstacles at the moment arent much only the roof and the floor, there arent any in the middle as of yet but there will be.
read the readme for the controls and wait for the next release
here is tyhe 2.xx version and the 1.5 version (note that the 2.xx has now been tested and the 1.5 one works for sure)
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September 27th, 2006, 07:35 Posted By: wraggster
New PSP Game released heres the details:
This unique RPG follows a Dungeon Master who creates dungeons for people of the nearby town. Once his creation is built (which you can do in realtime, choosing from a variety of parts rooms and designs), he can then return to the dungeon after monsters have been lured in and can hunt the creatures for goods and treasure. Save your dungeon creations and trade them with friends wirelessly.
More Info / buy here -- > http://www.lik-sang.com/info.php?pro...3&lsaid=219793
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September 27th, 2006, 01:25 Posted By: wraggster
Via Gamasutra
As regular Japanese chartwatchers may have spotted, Sony's portable console is doing merely OK in the territory, and is lagging majorly behind the runaway success of the DS. Why might that be? Ricciardi has a theory: "I think there's some kind of disconnect between the people who create the hardware and the people who sell it." He believes that the PSP has amazing hardware - he commented that when he first picked it up, "I felt like I was holding the future", but the game-based ramifications of the hardware are not well thought through.
As he notes, the games are often great-looking, but it "costs almost as much to make a [PSP] game as to make a PS2 game", meaning a significant barrier to entry into the development market for PSP games. In addition, issues like loading times do not play well to the Japanese market - when "playing it on a go... you can't afford to wait 2 minutes for the game to load", Ricciardi sagely notes.
Not only this, Sony's big hope LocoRoco, which even had an associated hardware bundle, "didn't sell nearly as well as I think it should have" in Japan, Ricciardi notes - a sentiment many observers agree with. He continues: "That shows there's a problem with the PSP... [LocoRoco] is clearly an A caliber game, but because there's so much stuff that people aren't interested in, it got lost in a cloud of crummy games. I don't know how they're going to get around that."
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September 27th, 2006, 01:23 Posted By: wraggster
Via PSPfanboy
The Passport guides are supposed to help you find the coolest things to do in major cities around the world. It hasn't gotten great reviews, but maybe this surprisingly classy (and romantic) advertisement will be able to convince the masses to pick one up. The ad sure beats the heck out of all those other European PSP ads.
Video Here -->
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September 27th, 2006, 01:11 Posted By: wraggster
Heres an excerpt:
At first glance, Thrillville looks like Roller Coaster Tycoon for kids. The game is set in an amusement park and allows you to design, build, and manage rides, but at a more simplistic level than the more simulation heavy PC counterparts. Look at the game a little deeper and you'll notice a fundamental difference in the design of Thrillville; one that makes it more accessible to the console crowd. Rather than focusing on the sim aspects of putting together a theme park, Thrillville is designed around allowing you to actually partake in the fun of going to an amusement park.
The backstory to Thrillville is a straightforward one. Your uncle Mortimer has been injured and left you a theme park to manage. It's up to you to maintain the park and attract guests to stay one step ahead of the evil Globo-Joy Corporation that is your main competition. To do so, gamers will have to work through 150 missions, design and maintain a park, and keep tabs on what the demands of park goers are. The missions range from the simple introductory ones of designing or placing a ride on the ground to besting certain mini-game conditions.
Thrillville brings the action to the ground level. As the park manager, you'll have to go into the park and explore your property. Talking with guests will allow you to learn what sorts of things could be improved and present new challenges. Each guest will remember you and develop a relationship with you, so helping them out and meeting their needs will go a long way towards keeping them in your park spending their cash. Along with park goers to interact with, you'll also be able to recruit and train employees. Training happens through mini quests where you take control of the employee and show them the ropes. Cleaning up puke and garbage may not be the most glorious of jobs, but it's a necessary one for park upkeep and you'll probably want to keep your guests happy by securing someone to do the dirty work for you.
Full article at IGN
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September 27th, 2006, 01:10 Posted By: wraggster
Heres an excerpt
Activision stopped by with a nearly finished build of GUN Showdown for the PSP, the ported and updated version of the console title. Rebellion has been spending a lot of time trying to address a lot of the issues that arose in the original title while providing players with the elements they would want in a PSP game. To that end, the designers have included 5 new missions from Randall Johnson's original script that just didn't make it into the final console title, as well as provide multiplayer and quick play modes.
We had a chance to check out two of the multiplayer maps, West Empire and Lost City. The final title will have 8 maps, including steamboat, fort and Blackfoot levels to blast your way through. Up to 6 players can enter a map, and if you don't happen to have any friends nearby, you can populate the game with any number of bots to give you a challenge, even on normal difficulty. I do mean challenge, because these bots are designed to emulate the behavior of humans, and they actually do it very well, whether it was the bots that camped near high powered rifles, or the ones that literally zigzagged their way across a map while pulling off head shots. You'll need to be careful of these computerized sharpshooters in both the deathmatch and Golden Cross (aka Capture the Flag) modes. Poker fans will also want to keep their eyes out for the Texas Hold 'Em multiplayer mode that will be included.
Full Article at IGN
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September 27th, 2006, 01:00 Posted By: Tetris999
i found this from psp hacks i dont know who made this but it surely isnt mine!
anyway this is a prx that lets u clock devhook to 333mhz and you can use the internet!! the prx is here ready to go, make sure you get a copy of the orginal wlan.prx before you do this just in case it messes up
did i say this is EXPERIMENTAL?
Ive tested this myself and it works so dont doubt it try it out things runs smoother and faster
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September 27th, 2006, 00:49 Posted By: DickyDick1969
Yep, I made a small port of the j2me (K)VM, making my PSP capable of running JAVA programs.. It was a very easy port…. as the Sun KVM is easy to port. It was done in a jiffy… …
See my video of running these classes:
PeeJayStart.java
org/pimpware/Test.java
So why not sharing the stuff ?? (giving you a download link for example…)
It’s sad…
I asked SUN for permission for distributing my port and they said I could not (yet) distribute it for some (not to mention here) reasons. At least not now..
More Information --> See http://www.pimpware.org
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September 27th, 2006, 00:37 Posted By: motormaniac
Just thought his was intresting, This graph shows how much the psp and DS have been searched on google. PSP Rocked in 05 but droped way down in 06! DS Being searched More, Now thats a scary thought!
Graph Via Comments
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September 27th, 2006, 00:16 Posted By: wraggster
Dark Alex has released a new version of his Homebrew Enabler for Devhook that only works on v2.71 PSPs
This is HEN enabler for devhook.
(it enables kernel homebrew written for 2.71 to be run with devhook).
Simply copy the folder dh to your root, overwriting the files.
Download and Give Feedback Via Comments
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September 26th, 2006, 22:42 Posted By: wraggster
Power Stone Collection is gleaming like its titular gems as it's polished up for its 13 October release on PSP - and we've got some fresh screens for you to prove it.
Among the first truly 3D beat-'em-ups, the original Power Stone games let you throw tables, chairs, signs and bombs at your opponent in small but brilliantly designed stages, all the while seeking the power of three coloured stones. And it's multiplayer heaven.
These screenshots show a faithful recreation of the two Dreamcast classics (with some bonuses, too) and the eagle-eyed among you will notice that Capcom has included a choice of traditional 4:3 screen ratio or non-stretched, full-screen mode. Either way, it's looking lovely.
With the welcome option of multiplayer sharing from one UMD, expect some explosive four-player battles with your friends next month.
Screenshots amd News at Gamesradar
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September 26th, 2006, 22:37 Posted By: wraggster
Via Gamestop
Rockstar Games' Grand Theft Auto franchise is once again the target of lawyers in a high-profile murder case. Attorneys in the trial of convicted killer Cody Posey have named Sony Computer Entertainment America, Take-Two Interactive, and Rockstar as responsible for a triple homicide that took place in New Mexico in 2004, according to news outlets in the state.
The court found Posey, then 14 years old, guilty of murdering his stepfather, stepmother, and stepsister with a gun. Posey allegedly snapped after years of physical and mental abuse at the hands of his stepfather. A judge convicted him of first-degree murder in February.
Lawyers today said Posey would not have committed the murders if he hadn't played the "murder-simulation device" Grand Theft Auto: Vice City. Circling the courthouse is Miami attorney and antigame crusader Jack Thompson, who has descended upon New Mexico and is aiding the lawyers in the suit.
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September 26th, 2006, 22:31 Posted By: wraggster
Immersion Corporation, who you may recall from their rumble-controller suit against Sony, has released a study. Engadget reports that (somewhat unsurprisingly), it indicates gamers will miss the rumble feature in PS3. The 'SIXAXIS' gamepads planned for the PS3 will only have the 'tilt' feature, as far as is known so far. From the article:
"Not only does the (completely unbiased) poll report that 72% of the 1,075 respondents agree vibration feedback enhances their game experience, it goes on to note that 59% of those surveyed would prefer rumble on the PS3 controller, while only 8% care about motion / tilt sensing (sorry, Nintendo). As if these numbers didn't paint a clear enough picture of the message Immersion is trying to convey, two further questions spell it out even more explicitly: when asked if the lack of rumble capabilities would affect their buying decisions ... 5% said that it would definitely cause them not to buy a PS3 and 32% claimed that they were less likely to pick one up for this reason and this reason alone. "
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September 26th, 2006, 22:29 Posted By: wraggster
Sega Europe has confirmed that the PlayStation 3 version of its popular sports title Virtua Tennis 3 does not have any online features.
The news follows developer Neversoft's recent clarification that the PS3 version of upcoming extreme sports game Tony Hawk's Project 8 for Activision will not feature online play.
"Virtua Tennis 3 PS3 does not have an online mode confirmed at this time," said a statement from Sega.
The lack of online play raises questions regarding Sony's online service for its new home console.
The company last week revealed a range of online features for the PS3, including downloadable content and the ability to play emulated PSone and PS2 titles over the internet.
Sony also discussed the Global Mapping System, which allows users to upload photographs and data about their location and create a detailed view of the world around them - in the hope that consumers can help developers gather information for future game developments.
But with titles from key publishers such as Sega and Activision dropping online features for the PS3, Sony is handing a distinct advantage to Microsoft, in a next-generation battle where online play is becoming an essential - and standard - offering.
Virtua Tennis 3 is due for release in spring 2007 for the Xbox 360, PS3, PSP and PC.
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September 26th, 2006, 22:27 Posted By: wraggster
Rockstar has signed a deal with Getaway creator Brendan McNamara's Team Bondi to publish next-generation crime thriller L.A. Noire.
Neither company's talking about specific formats just yet, but the game had previously been in development for PlayStation 3.
"Brendan and I have known each other for a long time, and to finally have the opportunity to work together on a game is exciting," said Sam Houser, founder of Rockstar Games.
Originally announced in January 2004, the game's been quietly taking the shape of an interactive detective story set in the noir period of the late '40s.
It promises a blend of action, detection and complex storytelling as part of an open-ended challenge to solve a series of gruesome murders in Los Angeles.
"The longstanding mutual respect and the combined experience between the two of us make this a great partnership," added Brendan McNamara, CEO of Team Bondi.
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