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February 8th, 2007, 19:13 Posted By: wraggster
Sepreath posted a great XMB tutorial, here it is:
Contents:
[0.1] Introduction
[0.2] Needed Stuff
[0.3] Thanks
[1.1] The Guide Starts
[1.2] Offsets
[0.1]
Ok, I'm bored so I thought I'd write a nice tut on how to hex your own XMB wave. This is
my first tut so please bear with me if something isn't too clear.
Here is an example of what you can make:
[0.2]
You need:
XMBWave editor click me
Common sense
Hopfully some hex skills
A hex editor
[0.3]
Thanks to:
XMBwave readme wrote:
icon-coder by kgsws
orignally found by DarkStone
bat file by vb_master
I don't really want to baby-walk you through this. Instead I'll give you the constraints as
it were and let you run riot with your own designs
[1.1]
So first off copy your original system_plugin_bg.rco from you PSP and back it up to your
computer. It is found in Flash0:/vsh/resource. Also backup the system_plugin_bg_deflate.bin
that cam with the XMBWave package. It'll save you some headaches later on!
[1.2]
The offsets that I know of, in decimal, are:
528 => 946 controls the shape of the wave, very easily ruined! Or made crazy.
7653 => 7766 appears to control the width of the waves. My bad, it controls colour and contrast not width
7767 => 7841 => controls the colour of the waves.
For the shape if you go too wild you can 'break' the wave. In other words it won't
show up at all. Not sure what causes it here but the compiled system_plugin_bg
must be exactly 40.8kb On the shape I can't offer any advice because I havn't yet
figured it out fully.
The width is in pairs of three increasing from 01 01 01. Again I'm not fully sure how
this works but I have an idea. Obviously the higher the number the thicker the line.
Your limits are 01 through FF. I think that each triplet controls a wave each. The
whole wave being comprised of lots of smaller waves.
The colour is also set out in triplets. The numbers here represent a shade of grey,
the lower the number the darker the grey. Your constraints here are 01 through 3F.
You can inject colour into the triplets in an 'inverted' RGB style.
For example the first bit of colour you are given is 27 27 27 which is a medium grey.
Change the first byte to FF to turn this section blue. So it would be FF 27 27. Green
would be the middle byte and red the last. Only editing one triplet will give little colour
as each triplet only controls a small part of the wave. You can't have all of the bytes
as FF FF FF to get white, it doesn't work like that. You would use 3F as white. So
3F 3F 3F would be white. You can however, use two sets of FF. So to make pink it would
be FF 27 FF.
It's got more confusing 7653 => 7766 also controls colour. FF FF FF works for white in
some instances between 7653 and 7841 but not others, which is wierd.
7653 => 7766 doesn't actually affect the width of the line but the colour and the contrast
which made the line appear thicker. Sorry that was my bad.
I hope this is useful / helpful to people. Please check back here.
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February 8th, 2007, 18:58 Posted By: splodger15
Here is just a quick update to PSP Turismo. Here is what has been done.
+ Fixed the lag when the car had crashed into another car. It now moves quicker instead of being to slow.( This was a must i had to do)
+ Code compiled to stop theft
Enjoy
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February 8th, 2007, 18:31 Posted By: splodger15
For those of you that wish to decrypt the new Sony firmware here is your chance to.
Team C+D latest decrypter works with 3.11.
I have uploaded the latest firmware dumper.
To dump the firmware open up the Eboot with psp brew or PBP unpacker
2.Extract the DATA.PSAR to the root of your memory stick.
3. Copy psar_dump2 and psar_dump2% to your GAME150 folder. (Or whatever you kernel is set to)
4. Launch it from the game menu.
5. Select what option you wish to have. Then it will dump the contents to the root of your memory stick.
Enjoy
This was the same decrypter they released to to decrypt 3.10 it also works with 3.11 so this is not a new release of the program.
Thanks Team C+D for your great work. Sonys new firmware defeated again.
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February 8th, 2007, 18:10 Posted By: wraggster
The Noobz crew posted this news:
After some exhaustive testing, we've now come to the conclusion that there is no unnecessary wastage of flash space during the 3.03 downgrader process.
This means that our belief that there would be a need for a "flash cleaning" application was wrong - you should be able to upgrade and downgrade your PSP at will, with no serious problems except for the ever-present small risk from any downgrader.
Our original theory was based upon the fact that Fanjita's Undiluted Platinum test PSP showed signs of having run out of space on the flash, after several cycles of upgrade and downgrade.
The symptom, for reference, was an error code of "8001001C when starting ipl_update.prx" - which means "no space left on device" - when trying to run the 3.03 downgrader.
But after an extensive test of 10 upgrade/downgrade cycles between v3.03 and v1.50 without any problems, we believe we can now put the problem down to issues with the interaction between the Undiluted Platinum flasher program, and v3.00+ firmwares, which has previously caused flash problems with other people's UP PSPs.
So ... no worries!
via noobz
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February 8th, 2007, 18:08 Posted By: wraggster
via yahoo
Yahoo! Video Games: You mentioned that one of the biggest pitfalls in making a "beat-'em-up" is repetition. How does 300: March to Glory avoid that pitfall?
Jeff Nachbaur: Good games are about engaging the player with meaningful choices. Most beat 'em ups feel repetitive because the combat system is overly simplified or superfluous to your combat goals. For instance, many games will tell you that you have combos and then allow you dispatch most foes by just pushing a single button.
We make combos necessary. We make sure that you need to accomplish something specific. Enemies have conditions to beat and we give you the tools to do it. Then, the player needs to make choices on whom to attack first, what they want to do to the enemy, and then, pile on some other choices regarding health management and your rage. So, very quickly, you find that all your choices are meaningful. If you make the wrong one, you can very easily fail.
This requires the player to constantly think and consider what choice is the best choice and this engages the player. He is no longer thinking about "how many more enemies until this level is over" but more about the moment to moment decision he must make and that really is the key. If the gameplay requires the player to be smart about his choices, the feeling of repetition quickly dissipates. You're too busy taking care of business to get bored.
YVG: How much of a stand-alone game is 300: March to Glory, as opposed to a game designed to appeal to fans of the movie?
JN: It's definitely a stand-alone game. It has to stand on its own merits. We designed it so that if you never saw the movie or read the graphic novel, you'd be just fine. But, we also provide a storyline that complements both. We also provide some extras for fans...like the movie trailers, film stills, and a four part interview with Frank Miller. But we're definitely a game that stands on its own.
More via Link above
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February 8th, 2007, 18:01 Posted By: wraggster
After taking a beating in Gamespot's side by side Comparison of Xbox 360 and PS3 graphics, Playstation 3 owners may finally have something to hold over the 360 fans. Both Gamespot and IGN have previews posted yesterday that talk up the graphics and performance improvements over the 360 version. Load times and texture quality and draw distance have been improved, as well as 'new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces,' according to IGN. They end with the ultimate hype, 'screens from the PS3 version should approach those from high end PCs running Oblivion, which is an impressive feat.' How is this possible? Gamespot reports that 'Oblivion will make extensive use of the PS3's hard drive by caching multiple gigabytes of data, which seemed to help with load times from what we saw.' While there are no official reports of this making it into the new 360/PC expansion Shivering Isles, a rumor on the Gamespot preview says that 1up might have the scoop
via /.
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February 8th, 2007, 17:53 Posted By: wraggster
Sony Online Entertainment is fed up of men in tights and strangling itself in the fantasy genre, which is why its swapped maces for silencers, and delved into the world of espionage.
Its new game, a spy-themed MMO, looks set to feature a strong team-orientated focus, with a big emphasis on objective based PvP.
Speaking at the DICE Summit in Las Vegas this week, SOE president John Smedley confirmed the game's tuxedo-like existence, and was keen to highlight the various influences for the project.
"It's not really just an espionage game," he told our sister site GamesIndustry.biz. "It's a combination of espionage... Think 24 meets Alias meets Counter-Strike."
Unfortunately there's no word on which platforms the game is going to appear on, though we expect PC to be a fairly safe bet.
SOE has another unannounced project in the works too, and it's due for release before the end of the year, Smedley said.
No word on the name, either, although Sony Pictures boss Yair Landau let us in on a secret. "It's code-named Vista, because we pushed it back about a year," he giggled.
via eurogamer
Lets hope for a PSP Version
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February 8th, 2007, 17:50 Posted By: wraggster
An unwitting modeller at Naughty Dog has accidentally revealed the name of the team's upcoming PlayStation 3 game in his online portfolio, referring to the upcoming 2007 release as Uncharted: Drake's Fortune.
Along with this he also posted new screenshots showing lush jungle environments (in the game, that is). Unfortunately, this has all mysteriously disappeared, leaving us with only PlayFrance's word for it.
Publisher Sony was unavailable for comment at the time of writing, but we expect little more than what it said to US gaming sites: "We do not comment on rumors or speculation. No official announcement has been made."
Naughty Dog's game was shown at last year's E3, and has had no previous name associated with it. All we knew about it was from a one minute-long teaser trailer, showing a third-person action title that looked strikingly similar to an Indiana Jones adventure, with the protagonist monkeying around in a tropical forest with shotguns and pistols.
It sounds like a fairly convincing rumour to us.
via eurogamer
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February 8th, 2007, 17:39 Posted By: wraggster
UK games retailer HMV has pulled its plans to allow gamers to pre-order PS3 only if they agree to buy a bundle that included a PSP for a whopping £625.
HMV had said that anyone who takes advantage of the offer will get priority over other customers when it comes to buying a PS3. But after the outrage that followed, the company has changed its mind. Funny that...
Computeract!ve received this statement from HMV: "Now that we've been able to confirm our level of PS3 stock with Sony, we're in a position to revise our original online offer. We will therefore be writing imminently to all the customers who have indicated that they wish to make the dual purchase to advise them that they can now pre-order the PS3 console by itself, if they prefer."
Yes, we prefer.
via cvg
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February 8th, 2007, 17:39 Posted By: wraggster
UK games retailer HMV has pulled its plans to allow gamers to pre-order PS3 only if they agree to buy a bundle that included a PSP for a whopping £625.
HMV had said that anyone who takes advantage of the offer will get priority over other customers when it comes to buying a PS3. But after the outrage that followed, the company has changed its mind. Funny that...
Computeract!ve received this statement from HMV: "Now that we've been able to confirm our level of PS3 stock with Sony, we're in a position to revise our original online offer. We will therefore be writing imminently to all the customers who have indicated that they wish to make the dual purchase to advise them that they can now pre-order the PS3 console by itself, if they prefer."
Yes, we prefer.
via cvg
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February 8th, 2007, 17:35 Posted By: wraggster
Rockstar has confirmed previous rumours that Grand Theft Auto: Vice City Stories will indeed be ported to PS2.
It's probably been the worst kept secret of the year so far. But all that's in the past. Grand Theft Auto: Vice City Stories (originally on PSP last year) will launch in the US on March 6 and across Europe on March 9.
via cvg
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February 8th, 2007, 17:28 Posted By: wraggster
via cvg
Rockstar has moved quickly to defend the recently announced Manhunt 2, firing a pre-emptive strike before the inevitable controversy war initiates.
Speaking to MCV, a spokesperson for the company said that the sequel is clearly aimed at an adult audience and that "Rockstar submits every game to the appropriate bodies for rating and classification".
"We anticipate that it will receive an 18+ rating", the spokesperson said.
"Manhunt 2 is a chilling and compelling drama and is only appropriate for people who are old enough to play it," they continued.
"We are aware that in direct contradiction to all available evidence, certain individuals continue to link the original Manhunt title to the Warren Leblanc case in 2004. The transcript of the court case makes it quite clear what really happened. At sentencing the Judge, defence, prosecution and Leicester police all emphasised that Manhunt played no part in the case."
The spokesperson went on to say that Rockstar respects people who have different opinions about the horror genre and video games "but we hope they will also consider the opinions of gamers".
Manhunt 2 has been announced for PS2, PSP and Wii.
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February 8th, 2007, 09:12 Posted By: splodger15
Sony has just released Firmware 3.11 for the PSP. This update fixes the freezing bug found in the PSP title R-Type.
Apart from the bug fix, we don't have any details yet on what security patches are included in the new firmware. Word has it in various forums that there aren't any big changes in the core module, so theoretically, it would be easier to crack than 3.10.
HERE is the link to the download if you want it
If you update you will lose all homebrew.
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February 8th, 2007, 03:43 Posted By: L-28C
Leo's Pong is here!
Anyways, it's the first game I release, and the first program I've done in a long time... Hope you all enjoy it!
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Updates:
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February 8th, 2007, 02:08 Posted By: Insomniac197
VSH Analog Revision B
Changes:
- Analog stops working after using some VSH options (FIXED)
- Analog/D-pad messed up when using VSH options that actually use analog (FIXED)
- Added option to enable/disable the button swap in VSH
- Added short message displaying current status when enabled/disabled
- HOLD key will stop analog movement
- Added a power tick to keep PSP awake
This plugin allows use of the analog stick for movement in the VSH.
Analog will function as D-pad, and D-pad as analog.
To install:
Place in the SEPLUGINS folder on your memory stick
Add the path to vsh.txt
Enable the plugin through the recovery menu
To enable/disable the analog and D-pad swap, press the vol+ and vol- buttons at the same time. You will get a short message telling you if the plugin is enabled or disabled.
Known issues:
When launching items from the game menu on non 3.10 OE firmwares, the PSP will crash. Unable to fix as this is not an error on my part. Only 3.10 OE is fully supported.
Thanks:
MaTiAz - For the idea while we were chatting on IRC
TyRaNiD - The code for hooking functions is from psplink
The people who tested this on 3.03 OE for me.
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February 8th, 2007, 01:00 Posted By: gunntims0103
new release via NJ
Heres what NJ had to say -
About one month PSP had not touched, but the experiment which is transplanted to Windows/Linux privately with SDL correction of 1.66 bugs which with the process which does are discovered and, taking in the result of drawing speed improvement experiment of the line scroll which has become vague, you adjusted lastly. As for CPS2PSP, because the analysis of CPS2 is advanced with MAME, also cryptographic cancellation algorithm at 0.111u5 point in time is taken in.
Furthermore, because the intention which reopens the development with PSP it is not, please acknowledge beforehand.
* Because only the binary which does not do kxploit it includes, when it executes with FW1.5, please use the installation utility for PSP.
* Because the down grader of FW3.03 was released, it deleted the user mode edition which does not have meaning.
Heres the CPS2 updates-
CPS2PSP ver.1.8.4 - The CP system 2 emulator for PSP
* There are no 1.8.4 sources. Everything collecting the emulator of future four, because it releases, as 2.0 please wait to that.
* Please refer to readme_cps2.txt of attachment in regard to AdHoc corresponding edition.
(AdHoc corresponding edition recommending the use after CFW 3.03OE-C. With other FW modifying in wlan.prx of 333MHz correspondence, or dropping the clock into 222MHz.)
Modification (1.8.4)
* In combination with ROM set to MAME 0.112, it modifies.
Adding mpang.
mpangj modification to clone set of mpang.
* Because you had forgotten to renew the binary of romcnv_cps2.exe, replacement.
Modification (1.8.4, only AdHoc corresponding edition)
* The processing of AdHoc for the second time adjustment.
* The product ID which is used for the matching AdHoc modification to the character string which does not compete with other things.
* Pause function addition (only AdHoc). Attendant upon this, also processing of cutting was modified. During game playing dialogue is indicated by the fact that START + SELECT is pushed, the pause is required, [returns to the game] [can select either of cutting]. Furthermore, dialogue is indicated in also opposite side, but the fact that it can operate is only the side which executed the pause.
* When the communication of AdHoc breaks off 30 seconds or more, way cutting is tried mandatorily, modification.
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February 7th, 2007, 21:59 Posted By: wraggster
via mcvuk
Top games retailers have hit out at HMV for a deal that guaranteed customers a PS3 at launch if they bought a bundle including the console and a PSP.
An email from the firm last Friday guaranteed 5,000 consumers that they could be one of the ‘lucky few’ to pick up a PS3 on March 23rd – so long as they committed to buying a PS3, a 4GB PSP and two PSP games for £674.99.
HMV has now widened its PS3 offer to include taking ‘normal' pre-order deposits in store and on the web. It has continued the online PSP online, but customers of the deal will no longer be prioritised at launch.
“We won’t be following HMV’s lead on the PSP pre-order bundle, because we won’t hold our customers to ransom,” head of games at Choices UK Martin Baxter told MCV.
Head of promotions and PR at Virgin Megastores Stephen Lynn added: “HMV’s deal is up to them at the end of the day, but it’s not the sort of thing we’d offer our customers because we’re trying to keep things simple on PS3. We wouldn’t want to risk confusing our customers over any product – let alone one of this expense.”
A spokesperson for HMV said the firm refuses to comment on the opinions of other retailers.
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February 7th, 2007, 21:59 Posted By: wraggster
via mcvuk
Top games retailers have hit out at HMV for a deal that guaranteed customers a PS3 at launch if they bought a bundle including the console and a PSP.
An email from the firm last Friday guaranteed 5,000 consumers that they could be one of the ‘lucky few’ to pick up a PS3 on March 23rd – so long as they committed to buying a PS3, a 4GB PSP and two PSP games for £674.99.
HMV has now widened its PS3 offer to include taking ‘normal' pre-order deposits in store and on the web. It has continued the online PSP online, but customers of the deal will no longer be prioritised at launch.
“We won’t be following HMV’s lead on the PSP pre-order bundle, because we won’t hold our customers to ransom,” head of games at Choices UK Martin Baxter told MCV.
Head of promotions and PR at Virgin Megastores Stephen Lynn added: “HMV’s deal is up to them at the end of the day, but it’s not the sort of thing we’d offer our customers because we’re trying to keep things simple on PS3. We wouldn’t want to risk confusing our customers over any product – let alone one of this expense.”
A spokesperson for HMV said the firm refuses to comment on the opinions of other retailers.
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February 7th, 2007, 19:16 Posted By: wraggster
New PS2 Commercial game release:
So much speed, so little time! Experience the superior speed and handling of the latest and Greatest Ferrari cars in OutRun2 SP! Choose from 10 elite racers in this arcade favorite. You'll streak across deserts and blaze through cities and mountains in 60 thrilling stages, including 15 European and 15 U.S. locations. Ladies and gentlemen, start your engines!
Sega's OutRun2 SP (Special Edition) for PlayStation2™ is in stock today, shipping as First Print Limited Edition, which contains a soundtrack CD in addition to the game. In stock now at US$ 64.90 only. The OutRun 20th Anniversary Special Box is expected to be in stock this Friday.
More Info
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