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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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February 14th, 2007, 17:44 Posted By: -Xandu-
Don't know what to put instead of Sony's Network Update? Well, here's a nifty program that automatically downloads Dark Alex's latest Open Edition Firmware!
DIGG THIS
Note: this only downloads, it doesn't install.
Instructions:
-Flash update_plugin.prx using the flash update.
-Make sure your first connection is active and working..
-Use Network Update
-UPDATE.rar should be in the MS root after the download is complete.
Warning:
This has a risk of bricking when using FLASHUPDATE. I am not responsible for any damage that may happen to your device.
Note:
You can also flash using Flash0 USB mode in Open Edition. (vsh/nodule)
Made by:
Xandu
Team 280 : PRX
Special thanks to:
Homer
yaustar
Malksta
and all the other beta testers .
Vote in the poll, did it work for you?
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February 14th, 2007, 13:15 Posted By: b8a
NJ has once again said farewell to the PSP scene, this time offering a major update to all of his emulators as a final parting gift.
We have new versions of each emulator for
CPS2
CPS1
Neogeo MVS
NeoGeo CD
The BIG ADDITION IS ADHOC VERSIONS OF EACH EMULATOR, WIRELESS EMULATION FOR MORE THAN 1 IS NOW HERE
Last Words
Although it was my intention to stop updates as of 2007/01/28, I delayed it a bit due to various issues, but am now finished making updates as of today, 2007/02/14. I will not be making any more PSP software, but it is my hope that these will be of some use as reference.
2007/02/14 NJ About The Software Presented Here
Overview
-If you have used any of the previous versions please take note that a portion of the control scheme as changed. The menu is opened with the HOME button.
-Please read the readme_???.txt included with each software first.
-The control schemes are all pretty much the same. They are written in the readme_???.txt (files) so please run your eyes over them.
-For all menus other than the main menu, there is a simple controls help function available. It is displayed by pressing the R TRIGGER, so please run your eyes over these as well.
-I have also prepared Japanese language versions of the 3 arcade emulators, however the amount of allocatable memory decreases by about 800KB (with these).
About The resource_jp.zip (file) Included With The English Language Version (Excluding NCDZPSP)
-The files included in the English language version resource_jp.zip are files that are necessary if Japanese is to be used in the game list and the command list.
*If you are not going to use Japanese this (file) is unnecessary so please delete it.
*When displaying Japanese, copy the files included in resource_jp.zip exactly as they are to /PSP/GAME/CPS1PSP/.
-Even in the English language version, when using the Japanese command list, the Japanese font is loaded, and the amount of allocatable memory decreases by that amount.
About Emulators That Use Cache
-All of the CPS2PSP games, as well as almost half of the MVSPSP games, will not run if you do not create cache files for them.
-Please create the cache files with the romcnv_cps2.exe and/or romcnv.mvs.exe included with the released binaries. Since I included a version check, you can not use older cache files.
-With CPS2PSP, it is possible to use zip compressed cache files, however, the speed drops considerably compared to uncompressed cache files. Other than a few of the smaller games, I recommend that you use uncompressed cache files.
-When using cache files, the speed of the game is influenced by the loading speed of the Memory Stick. When using AdHoc, the speed of your opponent's (Memory Stick) will have an effect, so it is better if you don't use pre-PRO Memory Sticks.
About The AdHoc Version
-I put various efforts into stabilizing it, but since there are a lot of unknowns about the PSP AdHoc, even though it's gotten somewhat better, it's still unstable.
-It's possible to play normally even with the AdHoc version. The reason I separated it from the regular version is because the speed of the AdHoc version is somewhat slower. If you do not plan on using AdHoc, I recommend that you use the regular version.
-When using AdHoc, a portion of the options are fixed. Due to synchronization circumstances with NCDZPSP, the load screen emulation is always set.
-Since you can't synchronize with different binaries, you will not be able to connect between a Japanese version and an English version.
About The Command List File Size Reduction Function (I forgot to write this in the documentation)
-When you select command.dat in the file browser, the file size reduction function starts up. Since the Japanese language version of a MAME! Plus command list is close to 4MB, please execute this first. Game loading times will somewhat decrease.
*Please refer to each emulator's section to see what's changed.
Changes for CPS2 Emulator
-Due to merging the NCDZPSP source, all of the source (code) has been rewritten.
-Added a Japanese interface version to all of the emulators. Compared with the English language version, the Japanese language version consumes about an extra 800KB of memory.
-Added compatibility with MAME Plus! style command lists. Please place command.dat in the same directory as the EBOOT.PBP. Also, when using a Japanese language command list, an approximate 800KB of extra memory is consumed.
-Although the amount of items that can be set in the makefile have increased, it is better not to use UI_BPP32 outside of NCDZPSP. You can compile with it, but instances occur where there's not enough memory and games won't launch.
-----------------------------------------------
Fixed Bugs
-Fixed a bug where there wasn't enough memory for a portion of games and sometimes the screen would get messed up.
Changes for CPS1 Emulator
-Implemented changes from MAME 0.112u1. I've changed it to use different cache files for mpang and mpangj so please be aware of this. (Although in reality there's only a few dots different)
-Changed the cache file version. Please remake all of your cache files with the included romcnv_cps2.exe (file).
----------------------------------------------
Fixed Bugs
-Fixed a bug where there were instances with line scroll where sprites couldn't be drawn correctly.
Changes
-Changed the sprite texture format to a joint use of CLUT8 and RGBA5551.
-Added AdHoc compatibility.
-Changed it so that the sound sample rate can be changed without relaunching.
-----------------------------------------------
Changes for Neogeo MVS Emulator
-Changed the sprite texture format to CLUT8.
-Changed the button for launching the BIOS select menu from the file browser to "START" from "L TRIGGER".
-Changed the cache file version. Please remake all of your cache files with the included romcnv_mvs.exe (file).
-Reverted to allowing UNI-BIOS by default, but due to limitations arising from it not working without allocating raster processing, the speed will drop when compared to other BIOS and I do not recommend it's usage.
-Added AdHoc compatibility. You can not use any BIOS other than MVS BIOS (AES BIOS, UNI-BIOS, Debug BIOS) with AdHoc. When starting AdHoc, the BIOS select menu is displayed, so there's no need to change it in advance. Also, the analog input in irrmaze and popbounc is unsupported.
-Changed it so that the sound sample rate can be changed without relaunching.
-----------------------------------------------
Changes for NeoGeo CD Emulator
-Rewrote all of the source code. Since there's just too many changes, I'll just write the most important below. Basically, please just think of it as entirely different from previous NCDZPSP (versions).
-Same as the other emulators, changed it so that the roms folder is the initial folder.
-Changed it so that the menu is opened with the HOME button. You can no longer specify it's usage, but there shouldn't be any need to.
-Since I've changed it so that it will launch by selecting the folder irregardless of zip or not, make sure to create a folder and place inside it either the ZIP file or all of the files taken from the CD-ROM. Please refer to readme_ncdz.txt for the details.
-Changed the folder for placing MP3s from "neocd.mp3" to "mp3". (Since I dislike folder names that include periods)
-Changed the folder for placing command.dat from "data" folder to the same folder as the EBOOT.PBP.
-Added AdHoc compatibility.
-Due to circumstances with using the Square button with AdHoc, transfered the BIOS launch to the START button.
-----------------------------------------------
I won't be updating this page, but as long as it is not deleted I plan on leaving it here.
Further, I request that you not distribute the files listed in here as part of auctions, etc...
2007/01/28 NJ
(If there is enough demand, I will also translate the readme (and what-not) files.)
As long as there has been no major changes to the cache creation system, I should be able to release an update to MacX_romcnv for Mac users within the next day or two.
I can't say it enough, but THANK YOU SO MUCH, NJ for all of the work you have put into the fullest possible realization of these emulators.
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February 14th, 2007, 03:56 Posted By: fatcat04912
To day I'm releasing my CSPSP Extreme V1.2
***************************************
Included in this Release-
New Characters
New Music
New Weapons :thumbup:
Original Maps
~New Guns include~
Bowie Knife
Ump .45
New Ak-47
New Awp
New P90
New Glock
New Usp
~New Counter Terrorist~
Camouflage Counter Terrorist.
~New Terrorist~
Masked Terrorist.
~New song~
Tainted love 80's Classic
*****************************************
Next release
10 maps
4 linked songs
Possible new weapons
New sounds
Working Grenades
Thanks Nataku92's For Making CsPSP
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February 14th, 2007, 01:08 Posted By: wraggster
via psphacks
QUake has updated both Extreme Link and Extreme Link: Cheats today.
Extreme Link v1.4.2 changes:
Complete Replacement of the Favorites Edit
Cosmetic Redo of the PNG Imager.
PNG Imager Addons/Fixes - Text Slider, Header Sliders, Image Sliders, WordWrap Redo, Menu’s Added.
Minor Code Fixes - Extreme Link
Added/Fixed Count Save File Name.
Extreme Link: Cheats v6 changes:
Added Open Cheat DB on the menu
Replaced Game ID List to Game Title List
Added ToolTips on mouse over ID Games - Nothing Major
Installer: CWCheat 3.03 OE PSP revG Files - weltalls
Installer: CWCheat 3.10 OE PSP revH Files - weltalls
By now you’re most likely aware of what these two applications do. Essentially both provide a simple means for carrying out your day-to-day PSP tasks. Extreme Link serves as a front end for USBHostFS and NetHostFS, it manages any media content stored on your memory stick, as well includes a simple tool set for creating POPstation compatible documents & games. Extreme CW Cheat is responsible for, you guessed it, managing your CWCheat database.
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February 14th, 2007, 00:59 Posted By: wraggster
New from daveychan:
As requested, I have created a version 2 of my "RCO Swapper" to allow for sub-menu editing. This proved to be much more of a challenge than I originally thought it would be, as there were 29 menu names to code for.
So without further delay, here is my second attempt at programming .....
======================
"RCO Swapper v2" is a handy little utility that lets you change the primary and sub-menu names on your XMB without needing to manually hexedit or run scary patches.
How to use this:
- Put "RCO Swapper v2.exe" and your "topmenu_plugin.rco" file in the same directory, and run "RCO Swapper v2.exe"
- Use the drop down boxes to select the menu name you want to change, and then use the edit box below the name to customize it the way you like
- Click the "Temp Save" button to see your changes reflected on the right
- When you have finished making all of your changes, click the "! Swap It !" button. The blue names on the right will become the new names. Your topmenu_plugin file is now swapped with your custom names!
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via daveychan
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February 14th, 2007, 00:56 Posted By: wraggster
New release from Vulpix:
This program lets you change the texture of the waves of your XMB.
Read the readme before you do anything.
Thanks to Z33 for rcotool and the research on the textures.
This time there is less hex editing required, all you need is a nice image editing program (aka Photoshop, etc) and you can edit your wave's texture.
Apply filters to that image in Photoshop/whatever, and you can change your XMB's wave textures easier than ever.
Stuff you can post: screenshots, tips, etc.
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via vulpix
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February 14th, 2007, 00:52 Posted By: wraggster
via pspfanboy
Planet Moon, the famed developer of titles like Giants and MDK, became a PSP-exclusive developer at the system's launch. Since then, it has released the zombie-shooter Infected and is finishing up the upcoming Sega remake, After Burner. Speaking to 1UP, the team has revealed that they are no longer a PSP-exclusive team: "We're no longer a PSP exclusive developer," confirms Planet Moon chief operating officer Aaron Loeb. "One of the things that was funny was when we made that announcement, people assumed what we were announcing. They sort of read between the lines and assumed that we'd become a handheld developer, which was never our intention with it. The goal of Planet Moon when it was founded was to make original IP and it's still our goal as a company -- it's still our striving mission."
While it's sad to see such a high-profile developer move on to other systems, I hope they don't ignore our handheld for whatever future projects they work on.
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February 14th, 2007, 00:47 Posted By: wraggster
Today Sony Computer Entertainment announced the release of Ratchet & Clank: Size Matters, a PSP-exclusive outing for the duo that's been blasting up the PlayStation 2 for the last few years. Developed by the new High Impact Games, Size Matters returns to the franchise's roots with its mix of platforming and 'shoot everything' gameplay.
Size Matters takes place after the events of 2005's Ratchet: Deadlocked. Players will find Ratchet and Clank taking a much needed vacation -- but while relaxing, they are approached by a young girl named Luna who is writing a school paper on heroes. When Luna is kidnapped by some sketchy robots, R&C set out to rescue her and stumble into another galactic adventure.
Building on the franchise's reputation for innovative weaponry, High Impact Games has included new weapons of mass destruction: the Bee mine Glove, Acid Bomb, Laser Tracer, and Sprout-o-Matic. Old favorites such as the Blitz Cannon, Agents of Doom, and the Shrink Ray also make a return.
via ign
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February 14th, 2007, 00:44 Posted By: wraggster
The UK version of the Official PlayStation Magazine may have leaked a story it shouldn't have. Normally, console exclusives have been moving away from the PS3, but this time the roles appear to have reversed. A previously 360 exclusive, Bioshock, has been "confirmed" to be on its way to the PS3 -- a few months after the 360 release. We don't have a copy of the magazine itself, but if you've got a copy, feel free to back up this news or shoot it down -- help us help you!
If this is true, that's great news! Even though many will say it's "just another 360 game being ported to the PS3," not everyone has a 360 nor are they willing to get one for a single game... or two games. Microsoft was so happy to claim this was a Microsoft exclusive (360, Vista), just as Sony was so happy to claim... what... there are a few, but let's say Assassin's Creed, as a Sony exclusive. Share the weath, Sony and Microsoft, and all will be gaming goodness.
via ps3fanboy
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February 14th, 2007, 00:43 Posted By: wraggster
Tetsuya Nomura sat down with Famitsu and, among other things, talked about that mysterious trailer unlockable at the end of Kingdom Hearts 2. You know, with the apparently more "Square-Enix" take on the franchise? Those knights seriously look straight out of the designs from Final Fantasy IV. We know that Kingdom Hearts 3 exists, but up until now we've had no idea what to even look for.
Nomura admitted that there are plans to give some visuals of the next KH before the end of 2007. You can speculate that the Tokyo Game Show will reveal a trailer, images, or just some printed information. Not much else to say, but feel free to toss in your theories or ideas here. I had a really good one, but... it's been a while and I've forgotten what it is.
via ps3fanboy
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February 14th, 2007, 00:42 Posted By: wraggster
Tecmo's Director of Ninja Gaidem Sigma, Yosuke Hayashi, recently sat down for an interview about how the game is coming along. It's mostly good news. Let's see if we can pick out the important bits.
Development is about 50% complete and Team Ninja is confident the game will be a smash hit. They've gotten used to working with the PS3, too.
When asked what was different about Sigma from Black, Hayashi said: "it's going to be endless if I start counting the differences from the original." All the materials are created from scratch and the action engine has been refined, to start.
As far as utilizing the PS3's hard disk and PS-Network, Hayashi says Sigma will use the hard disk to eliminate "now loading" screens altogether. The Network will be used, initially, for worldwide scores and rankings. Detailed info on each player will also be available.
Hayashi was asked how the PS3 would fare as a console. He replied: "I am not an analyst. I'm just a game developer. My mission is to provide the best action game for PS3 users. That's all that matters to me, and I promise that you'll experience something really fantastic with Sigma." So true.
As for a rumored 360 version of Sigma, Hayashi responded: "I would take that rumour as proof that people's expectations for Sigma must be very high. But it is just a rumour."
Great! This game will be pretty sweet, hopefully. We'll keep our eyes out for more information on this game.
via ps3fanboy
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February 14th, 2007, 00:40 Posted By: wraggster
via ps3fanboy
Historically, strategy or tactical RPG's aren't exactly the best-selling nor best-looking titles -- especially for a brand new "cutting edge of technology" console. While last year's Fire Emblem: Path of Radiance for the GameCube was a sweet release of strategy goodness (and the first of the FE games to make it to the states off of a handheld), it was over a bit too quickly... and a bit too linearly. Is that a word? It is now.
Enter Mist of Chaos -- a strategy game for the PS3 that looks somewhat like a mix of the Ogre Battle series, Der Langrisser, and Fire Emblem itself. There's a ton of kanji floating around in the trailer, but this much can be gleaned: there will be a large cast of characters and a massive amount of characters on screen at anytime (moving a single "unit" actually consists of groups of people... thus the Ogre Battle and Der Langrisser references). Will this be a good game to show off the power of the PlayStation 3? Not really. Will it even come to the states? Who knows. Will it make its way onto other systems? Probably not. Anyway, check out the trailer, see if this SRPG is something you could get into.
Trailer Here
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February 14th, 2007, 00:37 Posted By: wraggster
Heres the full list of launch day titles for the PS3 in Europe:
Resistance: Fall of Man
MotorStorm
Genji: Days of the Blade
FORMULA ONE CHAMPIONSHIP EDITION
Ridge Racer 7
Tekken: Dark Resurrection
Lemmings
Go! Sudoku
Go! Puzzle
Blast Factor
flOw
Super Rub'a'Dub
Call of Duty 3
Marvel: Ultimate Alliance
Tony Hawk's Project 8
Gundam – Target in Sight
Full Auto 2: Battle Lines
Sonic the Hedgehog
Virtua Fighter 5
Virtua Tennis 3
World Snooker Championship 2007
NBA 2K7
NHL 2K7
Blazing Angels Squadrons of WWll
Enchanted Arms
Tom Clancy's Splinter Cell: Double Agent
The Elder Scrolls lV: Oblivion
Def Jam: Icon
Fight Night Round 3
NBA Street 4 Homecourt 2007
Need for Speed Carbon
The Godfather: The Don's Edition
Tiger Woods PGA Tour 2007
Untold Legends: Dark Kingdom
F.E.A.R. Vivendi
Gripshift
Any take your fancy ?
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February 13th, 2007, 22:07 Posted By: wraggster
Heres the press release:
FeedYourPSP is a brand new online magazine created for download directly to a PSP. The site is dedicated to providing PSP users with exclusive content which they can download and watch on the go.
Regularly updated the site will feature everything from celebrity interviews to short films, from learning how to play ‘Urban Croquet’ to going behind the scenes with Hard-Fi, FeedYourPSP offers content to suit most tastes.
The current issue of FeedYourPSP features:
• Advice on how to get your festival kicks in winter
• Pro level grass cutting with Tottenham’s groundsmen
• An investigation into the nu rave scene
• Review of the ‘Air Guitar’ championships
FeedYourPSP also contains an archive of past features such as:
• The PSP/Jump Off TV street mc battles special
• A catch up with ‘it-girl’ Daisy Lowe
• The lowdown on indie sensations The Long Blondes
• Soccer AM’s Tim Lovejoy invites us onto his sofa
• Find out how to play urban croquet
• Get to grips with the latest climbing craze-dyno jumping.
• Suburban rockers Hard-Fi talk tours, tunes and PSPs
• Check the trailer for tattooist Mr Cartoon’s docu-film Ink
• Anton Ferdinand takes us behind the scenes at West Ham United
What are you waiting for? Hit download now!
More info at FeedYourPSP.com
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February 13th, 2007, 21:58 Posted By: wraggster
New press release:
Push the limits of reckless driving and let adrenaline and danger take you to the edge in the most intense, challenging Burnout experience ever seen on PlayStation®2 and PSP® (PlayStation® Portable).
Rage against the road and engage in every type of dangerous racing. Ignite and empty a full boost bar without crashing to perform a Burnout and reach mind-blowing speeds. Chain multiple burnouts to push the score multiplier and your nerves to the limit as you tear across the new world tour!
Battle traffic across tracks built to handle every style of racing. Uncover and exploit shortcuts, master drift corners and unflinchingly weave through the oncoming cars in a bid to become the ultimate burner.
Pushing the limits of the PSP and the PlayStation 2, Burnout Dominator features the most explosive visuals seen on the platforms, engaging multiplayer modes to suit, and a PSP exclusive feature that allows you to synchronise your game with your friends and thrash their high scores and race times.
With a host of unlockable features, awards and exclusive downloadable content on the PSP, Burnout Dominator will keep you locked in vehicular combat this coming spring.
• Master a new world tour: Battle across all-new tracks built for every style of racing. Drift around the traffic on open urban roads and race in the oncoming lane in claustrophobic city streets.
• Unprecedented speed: Drive like a maniac to max out your boost. Drain it totally to perform a Burnout and get an instant boost recharge. Chain multiple burnouts to keep the adrenaline burning!
• New ways to burn: Don’t just throw caution to the wind in Maniac mode –
pulverise it. Drive on the edge in the most challenging race mode seen yet and watch your score soar!
• Signature Shortcuts: Watch out for the signature shortcuts on every track. Ram a rival through the barrier of a shortcut entrance to unlock it and shave those precious seconds off your race times.
• Unique rides: Every car offers a unique experience, and you need to master them all as you drift, smash and race your way through the world tour.
• Domination Points: Win races, takedown rivals and nail the challenges thrown at you to progress to the deadly Dominator series.
• Join the party: Pass the PSP or Analog Controller (DUALSHOCK®2) and own the competition in Party Play Mode or go head to-head in split-screen Multiplayer Mode on the PlayStation 2 and in Ad Hoc Mode on the PSP.
• Scoresync functionality: Exclusive to PSP. Synchronise your game with friends on game completion and then smash their best race times and scores.
• Downloadable game content: Extend your game experience on the PSP by downloading exclusive new tracks after game launch
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February 13th, 2007, 21:56 Posted By: wraggster
New press release:
Crave Entertainment, a leading publisher of console videogames, today announced Brunswick Pro Bowling for PlayStation®2 computer entertainment system, PSP® (PlayStation®Portable) system and WiiTM.
Brunswick Pro Bowling will give players a detailed, realistic bowling-center experience, complete with authentic sights and sounds, and official Brunswick bowling gear. Brunswick Pro Bowling will be highly customizable, allowing players to choose everything from their character’s appearance and accessories to ball styles.
In Career Mode, players work their way from amateur to professional by competing in a year’s worth of bowling tournaments. Ten authentic bowling centers, modeled after actual Brunswick locations, will set the scene. Up to four players can face off in Multiplayer Mode, and Quick Play Mode allows for a fast round of bowling.
Other Brunswick Pro Bowling features include:
Realistic physics engine simulates real-time changing lane conditions and accounts for momentum and spin.
Unlockable content includes a variety of Brunswick balls, additional bowling centers, equipment and apparel.
Players in career mode will face rivals, who seek out and challenge them throughout their careers.
PSP® system version will include ad hoc wireless multiplayer mode and additional character customization options.
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February 13th, 2007, 21:44 Posted By: wraggster
Sony’s UK head of sales Kevin Jowett has quit – just five weeks from the launch of PlayStation 3 in Europe.
SCE UK commercial director Jowett has been something of a stalwart within the PlayStation division of Sony. He took over as sales director from Doug Goodwin back in 1998 and has played an integral role within the organisation since then, in particular working closely with retailers over stock allocations on PS2, PSP and, more recently, PS3. He has also taken a keen interest in general retail issues such as pricing and the second-hand games market.
MCV understands that Jowett has resigned to pursue new opportunities outside of the games industry and has left the company immediately, due to confidentiality issues.
The news will undoubtedly be seen as a blow to Sony – and may disrupt sensitive negotiations that are already underway with retailers over the launch of PS3. His departure has already shocked senior execs on the UK High Street, with one leading games buyer telling MCV: “The timing is absolutely incredible.
“Kevin is going just as Sony is talking to everyone about terms and arranging pre-orders and in-store marketing campaigns.
“Obviously, Sony is a big organisation and there will be people there who can fill Kevin’s position. But this can’t be helpful to them.”
SCE UK MD Ray Maguire confirmed Jowett’s resignation, offering: “We wish Kevin all the best in his future endeavours.”
via mcv
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February 13th, 2007, 21:39 Posted By: wraggster
Digital Spy is reporting that pre-orders for the Playstation 3 in the UK has "broken all records, with high street stalwart Woolworths revealing it has been taking one order every 20 seconds during the past week."
The head of games for the retailer called the console the hottest gaming system since the PS2.
But then you look at Charles Arthur's anecdotal story of PS3 sales in the UK for the Guardian's Gamesblog.
At a local games shop there's a notice suggesting people pre-order their PS3 before March 29, when.. you know.
So how's business, I asked the bloke behind the counter? What sort of interest is there in the PS3 compared to the Xbox 360 and Wii?
Very low, he replied: with, what, six weeks to go before the launch, half their pre-allocation had not been taken up. (Of course you could go glass-half-full and say half had been.) That compared to pretty much all taken up for the Xbox 360 a year ago, and huge over-demand for the Wii before last Christmas.
So what sort of ratio of demand was there between the PS3, Wii and Xbox 360? Demand for the Wii was more than 10x greater than for the PS3, he said, and had been about 5x that of the Xbox. And he personally didn't think any of the PS3 launch games were worth the bother. "Sony has been promising this for two years and people have just got bored with it," he suggested.
So which is it? Are UK gamers fevered over or bored with the PS3 launch, or is it a bit of both with a dash of eBay grey market boosting the early demand?
via kotaku
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February 13th, 2007, 20:27 Posted By: wraggster
Sony will cut back on future chip spending and may stop in-house production of the advanced chips used in its PlayStation 3, a senior executive said Tuesday.
Improving profitability in Sony's chip division is important for the Tokyo-based electronics and entertainment conglomerate, which is targeting an operating margin of 5 percent in the business year from April, up from an estimated 0.7 percent a year earlier.
Sony Executive Deputy President Yutaka Nakagawa told reporters that investment in chips will come down significantly from the $3.8 billion (460 billion yen) allocated over the three previous business years.
Sony is already producing the Cell chips, dubbed "supercomputer on a chip," using 90- and 65-nanometer circuitry for the PS3, and plans to move onto the 45-nanometer variety by 2009. A nanometer is one billionth of a meter. Narrower circuitry makes the size of a chip smaller and helps manufacturers cut per-chip production costs.
Components such as the Cell chip and a Blu-ray DVD player have driven up the PS3's price--the high-end 60GB model retails for $599 in the US. Lower costs for the high-speed chip are expected to help the new game machine better compete with Nintendo's Wii and Microsoft's Xbox 360, which currently retail for $249 and $399, respectively.
But finer circuitry also means heavier initial investments for chipmakers as costs for chip-making equipment balloon.
"We tentatively plan to start commercial production of 45-nanometer chips in late 2008 or early 2009. We are going to study carefully whether we should carry out all the capital investment and produce them in-house," Nakagawa said.
"When we first offered the [PlayStation 2], there were no semiconductor companies that were able to make chips for the machine, so we did it ourselves. But now, there are companies that specialize in (such) chip production," Nakagawa said.
These chipmakers include Taiwan Semiconductor Manufacturing Co. and United Microelectronics, the world's largest and second-largest contract chipmakers, respectively.
"They are aggressively investing in cutting-edge technology. Our basic understanding is that we probably won't need to do everything by ourselves for next-generation chips," Nakagawa said.
Revenue at Sony's chip operations is expected to grow 57 percent to $6.35 billion during the current business year that ends in March, accounting for 9.4 percent of its estimated group sales, although part of its chip sales are made through in-house transactions.
Sales have been driven by brisk demand for chips used in its game machines as well as in digital cameras, Nakagawa said.
Sony's PS3 sales have so far paled in comparison with the rival Wii. The Nintendo machine outsold the PS3 nearly three to one in Japan last month, according to video-game magazine publisher Enterbrain, which blamed the lower sales on the PS3's higher price tag and a shortage of game titles.
via gamespot
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February 13th, 2007, 20:12 Posted By: wraggster
One of this year's most eagerly anticipated PC games, Enemy Territory: Quake Wars, has been confirmed for Xbox 360 and PS3.
Development of the console versions has been out-sourced, Nerve Software handling the 360 version while Z-Axis is looking after the game on PS3. Quake Wars on PC is being developed by Splash Damage.
For anyone new to the Enemy Territory: Quake Wars party, the game combines action with a dose of RTS-style features and finds Earth's Global Defence Force battling the Strogg war machine.
"We're pleased to be working with Nerve and Z-Axis to bring the highly-anticipated gameplay from Enemy Territory: QUAKE Wars to the Xbox 360 and PlayStation 3," said Todd Hollenshead, CEO, id Software.
via cvg
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