|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
March 11th, 2007, 14:38 Posted By: wraggster
The Movie streaming software for the PSP is now available for the Wii and PS3 too:
Wii? Miiii? Yeah! Now you can watch your favorite movies on your Wii, streaming from your PC! Just as easy it is for PSP users, now PiMPStreamer extends its use by being a fully HTTP browsable FLV video streamer… Just point your browser at it! You can even use it on a FLV capable pocket PC. Or PS3 !! (not tested)
How does it work for the Wii? Install PiMPStreamerSetup-0.80.msi at your PC. Run PiMPStreamer, and point the Opera browser on the Wii to the PC’s ip address at port 3333 (configurable). Select the video file and happy streaming!
For the PSP users: no new features this version…
Note: I tested it with a wireless Wii… And it is really BETA for the FLV streaming part so if you have bugs/questions please MAIL. (and donate) And also only with short clips, I dont know if the Wii is capable (memory wise) to stream long FLV’s ..
via pimpware
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:38 Posted By: wraggster
The Movie streaming software for the PSP is now available for the Wii and PS3 too:
Wii? Miiii? Yeah! Now you can watch your favorite movies on your Wii, streaming from your PC! Just as easy it is for PSP users, now PiMPStreamer extends its use by being a fully HTTP browsable FLV video streamer… Just point your browser at it! You can even use it on a FLV capable pocket PC. Or PS3 !! (not tested)
How does it work for the Wii? Install PiMPStreamerSetup-0.80.msi at your PC. Run PiMPStreamer, and point the Opera browser on the Wii to the PC’s ip address at port 3333 (configurable). Select the video file and happy streaming!
For the PSP users: no new features this version…
Note: I tested it with a wireless Wii… And it is really BETA for the FLV streaming part so if you have bugs/questions please MAIL. (and donate) And also only with short clips, I dont know if the Wii is capable (memory wise) to stream long FLV’s ..
via pimpware
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:23 Posted By: wraggster
Reuters caused Sony a little bit of unnecessary bother yesterday with a headline which read "Sony dropping PlayStation 3 chip." The implication being that Sony was dropping the Cell chip, which next to Blu-ray, is one of the key components of the product. What Reuters' Tokyo bureau was actually reporting as news was the three-week-old story of the European PS3 being not so backwards compatible.
This caused an appropriate eye-roll by Sony's corporate communications director, Dave Karraker, in a conversation with Joystiq yesterday. Saying that one of the last things he wanted to deal with after the GDC marathon was a three-week-old story getting a second wind. He said he even got a call from a reporter at Reuters in New York saying, "I'm so sorry."
via joystiq
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:16 Posted By: wraggster
via joystiq
When gaming journalists violently collided in the hallways of San Francisco's Moscone center, a common topic of conversation, besides their universally poor navigational skills, was the PlayStation 3's physics-driven platformer, LittleBigPlanet. The game quickly became somewhat of a critical darling after its unveiling, prompting us to attend a presentation by Media Molecule, the company behind it and Rag Doll Kung Fu. A GDC session held on Wednesday was presented by Mark Healey and Alex Evans who both spoke very candidly about their company's origins and their approach to dealing with publishers (the "bad guy" as far as many developers at GDC are concerned).
"We're jumping into the abyss with rockets strapped on our back," said Evans in reference to Media Molecule's enthusiastic approach to game development. Part of this attitude reflects in their relationship with publishers, who Healy insisted are best dealt with by being as upfront and communicative as possible. "Everybody has good ideas," added Evans, but the trick is communicating these ideas. Giving the publisher as much information as you can is key in gaining publisher backing, with visual and playable examples being particularly effective -- Evans called it "the power of prototyping."
A video of a LittleBigPlanet prototype was shown during the session, depicting a brightly colored and two-dimensional character waving his arms about, grabbing onto objects and striding up stairs in a decidedly awkward manner. Despite its early state, the physics technology and the control method immediately shone through, a fact which ultimately played a large role in Sony's eagerness to pluck the game up. It seems a similar approach would be just as effective on gamers -- forget the feature bullet-points and dry press releases. Just show us why your game is fun!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:15 Posted By: wraggster
via joystiq
A GDC seminar given by Tsutomu Kouno, director or LocoRoco, explored his process and goals in creating that PSP game. Like Miyamoto said earlier that day, Kouno wanted to make people smile. Speaking in Japanese, with us listening to a group of translators over a set of headphones, Kouno began with a personal history.
He described growing up making toys, saying he would show them to people to make them laugh. He felt that LocoRoco came from that history. He said, "I wanted to make a game that was easy to play, so that women and children, and people who have never played games before would be interested in playing it. ... I wanted to use AI to make people laugh. That's why I included actions like the LocoRoco stacking up."
Kouno also talked about his design process. He watches TV shows -- especially shows about animals and Discovery Channel-style programming -- to adapt real-world ideas into games. And one LocoRoco enemy came from an even closer source.
Kouno liked the look of one of his tropical fish and thought it should be in the game. After designing a character in the fish's style, he then decided its purpose from its look; the fish-shaped Musukusu lives underground and pops up to grab LocoRocos.
Using a Pocket PC, scraps of paper, and anything else on-hand, Kouno made more notes for the game, drawing landscape shapes, gears, and other ideas. But he quickly moved to the music and its role, wanting the music to change depending on a player's actions. In total, his team recorded about 60 songs for the game to use at different moments, depending on which color LocoRoco is active.
While it was difficult to keep up with parts of the talk -- our translation device played constant static, like someone trying to dial a rotary phone -- Kouno came back to the idea of games that make players smile.
Kouno's triumph came after a tradeshow in which he saw children play the game, laughing and moving their bodies with the action. And with the PS3's motion-sensitive controller built for this sort of giggling gameplay, Kouno said, "I can't tell you now [about a possible PS3 version]. [But] I'm not going to betray your expectations, so you can count on us."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 14:09 Posted By: wraggster
While universities have been cranking out supercomputers and research clusters for some time, an associate professor at NC State is utilizing IBM's highly-touted Cell processor in a slightly different form to craft his own farm. Similar to the Xbox Linux cluster from years past, this concoction consists of eight PlayStation 3 consoles networked together and powered via Linux in order to handle ridiculous amounts of number crunching. Dubbed the "world's first" PS3-based academic cluster, the creation boasts the ability to utilize "64 logical processors," and is set to be used to handle various research tasks when sly CSC students aren't firing up a round of Ridge Racer 7 after hours. Nevertheless, Dr. Frank Mueller noted that the biggest limitation in its current state is the "512MB RAM constraint," but did insinuate that he might try retrofitting additional memory if future tasks deemed it necessary. Still, we can't help but wonder how many spots the Pack could jump in the RIAA's Most Wanted list if this thing became a dedicated torrent server.
via engadget
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2007, 12:31 Posted By: alienator
Titan Demo released their psp demotool called 'Milkyplayer" for psp, at this weekends Numerica party in france.
Its a full blown MOD/XM/IT and many more oldskool music format-player.
Finally people can enjoy their old amiga mod favourites (and more!) ........everywhere!!! :thumbup:
So, enjoy!
Alien^PDX / Titan Demo.
on a sidenote, our demo/artgroup is always looking for more talent! and quite frankly we are looking for some pc coders, but dont hesitate to contact us if you are a skilled graphician or musician!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 20:08 Posted By: Malksta
Via StrmnNrmn's Blog
Weekend update
It's been a busy week at work, what with catching up after my week off and GDC, so I've not managed to post as many updates as I'd have liked.
On Daedalus I've been starting to take a look at the list of potential optimisations I listed and working out what to tackle first. To help me do this my first job is to do some work on Daedalus's profiler, to try and figure out where the biggest wins are going to come from. Hopefully I'll be able to report back with some interesting findings this weekend.
On a related note, I've spent the morning looking at converting the source control I'm using at sourceforge from CVS to Subversion. I've been meaning to do this for some time. I've never really been a fan of CVS, and as I'm using Subversion for other projects at work and at home I thought it made sense to migrate Daedalus over too.
So you can now access the latest Daedalus source* through Subversion:
svn co https://daedalus-n64.svn.sourceforge...alus-n64/trunk
daedalus-n64
With CVS I usually only updated the source alongside every release. Ideally the repository would contain an up-to-date copy of my local build, but I've had problems in the past where people have distributed 'intermediate' builds of Daedalus PSP, bugs and all. I only ever release new builds when I think there are enough new features and its stable enough to make it worthwhile for people to download and install; updating a source a bit less frequently gives me a bit more control and helps prevent everyone's time being wasted with intermediate builds. I think that I'm going to continue with this policy for the time being. We'll see how it goes.
-StrmnNrmn
*This is still just the R8 source which I lifted from CVS today. I'm in the process of testing whether this compiles OK, then I'll refresh the repository with all the changes from R9. I'll update this post when the R9 source is available.
Edit: R9 source commited to Subversion, all seems to be compiling OK.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 18:11 Posted By: gunntims0103
new release via SG57
Ok. Ive taken the liberty and modded lua player to allow you to assign, and unassign devices. This means you can now flash to flash0,flash1 and read from disc0 and even use IrShell's usbhost/nethost devices, all in Lua (however those may be used... maybe a better file browser? :S)
Anyways... This is a mod of Cool's Lua Player v0.20. Because of such a high bricking rate this may dish out, I put enough security, that the only way for you to get a brick, is if you, yourself, flash a bad file, be it corrupt, replacing a crucial system file, etc.
Ive now tested my example 4 times. It will first unassign the flash0 device/driver, than reassign it with write-read privelages. Than, it will back up your current 01-12.bmp (xmb themes image). Than finally, you press the [X] button to flash your own 01-12.bmp you want to replace your now old one with (but dont worry if you dont like the new xmb background theme, as your old one is backed up). It loads the one you want as your XMB background theme from ms0:/01-12.bmp, and the backup is saved the same, but with a .backup suffix.
Once done with it all, press START to return to lowser, or press HOME and go back to XMB and see how it looks.
Always a chance of bricking so be warned!
Download and give feedback via comment
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 18:04 Posted By: Malksta
DCEmu & ZionMax present a fantastic new Homebrew RPG for the PSP.
Hello Guys.
Team ZionMax are proud to announce "Wandria".
100% all in C
a 2D-3D Role Playing Game for PlayStation Portable.
+ - Great 2D/3D Enviroments - +
SPREAD THIS
+ - Friendly NPC's to guide you - +
+ - Explore Caves Underground - +
This game is 100% original and all work is done by our Team.
even though this is a Homebrew game. it will be as nicely programmed and drawn as a commercial game.
(Dont expect a release in a while, we will release a demo when we are near complete)
Thank you =)
SPREAD THIS
+ Team ZionMax +
Zion/Danny Glover - Coder
Malk/Tasso Seraphim - Project Manager and Story Writer
Paiku/Tim Jonsson - Lead Graphics
Mr.Nick666/Nick Bay - Graphics
jon_boy_uk/Jon Wendzina - Composer
Feradais/Charles Stilton - Composer
Thanks to K3T for his 1337 hosting.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 18:04 Posted By: gunntims0103
news via IGN
Sony intends to bring features of its new online service to handheld devices.
March 9, 2007 - The shockwaves felt from the announcement of Sony Computer Entertainment's impending online community Home are still rippling through the industry. So far, of course, that impact has put all the focus on PlayStation 3, but in the future, SCE may be able to use re-direct some of the Home movement towards its other "Game 3.0' system, the PlayStation Portable.
In a Home technical FAQ on Sony Computer Entertainment's DevNet service, the company addressed the question of whether Home will be accessible outside of your PlayStation 3. The company confirmed that aspects of Home are being considered for use on PlayStation Portable and possibly cellphones. Sony did not answer directly what its intentions might be with a mobile version of Home or give a timeline of when to expect further answers on these possibilities. The full quote about how Home relates to PSP is as follows:
Q: Is Home a PS3 specific service? Will users be able to access Home through other devices? Initially Home will only be accessible via that PLAYSTATION®3, although over time our intention is to enable users to interface certain Home features and services via other networked devices such as PlayStation®Portable (PSP®) and mobile phones.
However it might be that Sony could "enable users to interface certain Home features" with PSP would be welcome -- this system is dying for a community network service of some type. However, PSP owners might want to temper expectations of a portable Home until we see what Sony actually does with it. It could well be that while the communication aspects of Home might come to PSP, it would be in the form of a more standard communication service -- text chat, VOIP exchanges, AIM-style Friend Lists, etc. -- than a full-fledged 3D version of home on the portable. Although Home is an amazing application capable of 3D gaming and other forms of interactivity, its underlying principle technology is simply standard communication methods (in fact, users can skip Home's virtual world entirely and just message or chat with each other on the standard PS3 XMB menu.) So, while your friends are exploring a 3D world of people and conversations, PSP home users might simply see a chat log and a Lobby List.
Even that, however, would be a huge service for the PlayStation Portable, which currently has no means of communicating with the PlayStation Network userbase and no community service of its own (unless you count the online crowd gathered for SOCOM and Syphon Filter battles.) Whether the PSP does or does not have a virtual world version of Home (and we're not saying it won't -- we're just saying that Home services might be quite different from what we're all excited about on PS3), that still means you would have Friend Lists and email access and the ability to challenging gamers before booting your favorite PSP game to see if anybody is online to play it. Plus, this would give PlayStation gamers a portable means of checking out what's going on at Home when they're not at home to check in on PS3.
Home is a major part of the future of PlayStation, and we'll be following its developments to see how Home expands and (hopefully) where else gamers can call Home.
give feedback via comment
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 16:36 Posted By: JKKDARK
Pad plugin for PCSX2, the PlayStation 2 emulator, updated.
It's what the official site said:
Just a quick note to let you guys know i have just uploaded a modified version of SSSPSX Pad 1.7 to change how its pressure sensitive buttons work. If you play games such as Final Fantasy XII and Gran Turismo 3, you will know on the current release you have to press X+R2 O+L1 etc, well not anymore Smile
You can find this release in the Download section.
Big thanks goes out to Nagisa for this excellent plugin and i hope you will consider using this pressure style in future releases instead of the 2-Button combos
changelog:
-Altered "Get_Pressure" code so no 2-key press is needed
-Removed the "Ignore default libraries" from VS2005 Project, this stopped it building.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 00:10 Posted By: wraggster
Updated release from trex6662k5 of his remote interface for the Foobar Media Player:
Heres whats new:
Changes and additions since 1.1
---
!!!Consider this a final unless bugs require killing. Until I improve tracklist display.
*Minor optimisations
Moved more global varibles to local
Optimised local split()
Took out funtions out of the network loop, add a check instead. - Minor
*If the queue is broken, reset the counter.
*Next, Previous, Random buttons now change colour when pressed
Play, Pause, Stop still rely on actual Foobar2000 status.
*Killed a bug which crashed the psp if you attempted to scroll a blank tracklist.
Killed related bugs
*Cleared the queue if you pressed Previous (Since foo_controlserver also does this)
*Added the ability to add a playlist to queue (Although it MIGHT miss a few of the last tracks)
*Made the TMP images refresh often when new data gets added.
Now changing the playlist also updates the playlist count in the playlist
*Added more Error messages
------
Changes and additions since 1.0
---
*Made the analogue stick a little less sensitive
*Moved to Elxx's build of Luaplayer
Faster WiFi (its magic)
I had to make more fonts because of Luaplayer's <2.0 inability to alpha blend image to image
Now works great at 100mhz
*Moved a few global varibles to local
DOWNLOAD HERE
PICTURES HERE
Give Feedback Via Comments
via trex6662k5
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 00:07 Posted By: wraggster
ai3gtmc has released a new version of his Bible for the PSP:
----Changelog----
Now Version 0.3
Added with New testament
God's Word in Red
Added Index for Old And New Testament*read the read me*
renamed thegoodnews folder to tgnb for faster typing(pressing actually)
Version 0.2
not too much
renamed the folder thegoodnewsbible to thegoodnews
due to some bugs
Download Here
Give Feedback Via Comments
via ai3gtmc
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 00:02 Posted By: wraggster
Via pspfanboy
Although the PSP hardware may not change anytime soon, the system will still continue to evolve through software. John Koller reminded us that PSP has the ability to continuously expand its functionality. "We have released 13 firmware updates since launch."
I asked him about his stance on incorporating features from homebrew, and he admits that Sony actually watches what the scene does. "RSS is actually from homebrew," he admitted. Future firmware revisions may incorporate some of the additions that custom firmware users have been able to enjoy for months.
Unfortunately, full resolution AVC support doesn't seem to be on the table any time soon. Phil Harrison was actually surprised when I told him that the resolution was locked. John Koller, on the other hand, discussed how the perpetually-delayed PSP movie download service would be one way for fans to (eventually) watch full resolution videos on their handhelds.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2007, 00:01 Posted By: wraggster
Yet again Sony has released a downloadable game on the PlayStation Store that is already available in a better form on PSP. The original Wipeout from the days of PS1 has landed in downloadble form on Sony's PS3 market. I'm sure for hardcore Wipeout fans this is exciting and more playable games for PSP is never a bad thing, but why can't Sony focus on games that aren't already available on PSP and give us some downloadable games worth getting excited about? I'm sitting with my hands outstretched and they have money in them. Sony can take that money as soon as they give me some games I want to download and enjoy on my PSP.
via pspfanboy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 23:41 Posted By: wraggster
Ubisoft's Prince of Persia swung onto the PS2 in 2003, bringing an acrobatic flair to adventure games that had long been missing. His follow up adventures, Warrior Within and Two Thrones, further cemented his hold on the genre. But now the prince is leaving the consoles for the portable realm with Prince of Persia: Rival Swords. We had a chance to play the game at GDC, and came away with new impressions of the upcoming title.
While the noise in the expo hall prohibited us from overhearing the plot, we noticed that the game opens with the prince on a boat, reflecting on his life and the various events of the previous games. His ship comes under attack by flaming arrows and catapults from a keep overlooking the sea, which eventually shatters the deck of the vessel. Barely escaping with his life, the prince grabs hold of flotsam and drifts towards the nearby shore. Seeking some amount of vengeance for the attempt on his life, the prince enters the keep looking for blood.
Like the console versions of the game, the prince retains his gymnastic rolls, flips and mantling abilities. In fact, the game throws you into immediately leaping over gaps, shimmying across ledges and sliding down ladders within the first thirty seconds of play. The sense of verticality is back as well, as you'll climb columns and bounce back and forth between pillars, or use your dagger to cut a path down tapestries. The dagger isn't only for breaking your fall, since you'll be able to use it to perform stealth kills or pair it with a secondary weapon to increase your combos in battle.
Of course, with the split second timing that Prince of Persia games require during puzzle sections or some battle sequences, players really need a solid camera. Fortunately, the camera in Rival Swords is responsive, with the ability to use the L button and the directional pad to move the camera around at any time. You won't have to constantly adjust the camera, because it will intelligently place itself during certain moments, like making jumps between pillars. Players will also have landscape moments where you can get a bird's eye view of an area, including any possible threats that may await you, like guards or traps.
Depending on the amount of sand you collect, you'll be able to unlock various artwork and illustrations in two different galleries. However, there's much more to the game than the single player story. Players can launch into chariot races at any time and run horses around three separate tracks: a ruined city, an underground sewer and a desert area. Players will also be able to engage other people in multiplayer matchups. Since there was only one PSP running the title at the conference, we couldn't try it out or see how many people would be able to fight each other. We'll have more on Rival Swords as soon as possible.
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 23:40 Posted By: wraggster
via ign
With Sony projecting screenshots of the Teenage Mutant Ninja Turtles and Lara Croft onto a giant screen above its GDC booth and letting folks blast through Resistance Fall of Man on flat-screen TVs, it was pretty easy for the PSP title DJ Max Emotional Sense P² to get drowned out on the showroom floor.
Literally.
A music-based game, DJ Max could barely be heard over the din of excitement in the Moscone Center Thursday, but with the PSP's volume cranked up and players leaning in close, the title did its best to strut its stuff.
The game, set to be published by Pentavision, lets players pick a track from a handful of original pieces and add the beat on a palm pilot-looking device that eats up most of the screen, although animated music videos play in the background. Bricks drop from the top of the device and players tap buttons that correspond with the falling objects to add sounds to the track.
Doing well? You'll start racking up combos and eventually unleash "Fever" to see your points multiplied for correct combos. Pulling an Ashlee Simpson and stinking up the joint? It's game over and the reminder "practice makes perfect."
The gameplay seemed frantic and fun enough - I'm sure not being able to hear the songs and what each button press was doing pulled me out of the experience somewhat - but the real hook to DJ Max was the wealth of content on the UMD. The single-player game featured five difficulty levels that ranged from the four-button beginner mode to the Xtreme Challenge difficulty. Players can pop into "Collection" to see the percentage of the game they've completed and the awards they've unlocked - such as honors for only slipping up once in a song and completing a song without a blemish. A "Network Battle" mode was also on the main menu but unplayable at the event.
The biggest knock on the version I got to rock this afternoon was that the palm pilot dominated the screen and blocked the majority of video content for the song. Granted, there's rarely a break in the frantic brick-dropping that made up the gameplay, but I still wanted why that girl kept crying in "GET OUT" and why those blondes were so damn happy in "Bye Bye Baby."
Luckily, the folks behind DJ Max thought ahead. From the main screen, PSPers can go into "MV Edition" and watch the videos that make up the game without that pesky game screen getting in the way. If the videos aren't your thing but you dig the tunes such as "Smokey Quartz," Pentavision tossed in "O.S.T." The option lets you play the songs without their videos. Kind of like a limited MP3 player for the hardest of hardcore DJ Max fans.
Nine songs were available at the onset of the easiest single player mode and seven on the Xtreme Challenge, but the Collection screen had more than 210 slots available for unlocked tracks.
That's a lot of bricks to drop, but don't hold your breath in anticipation - no release date has been announced for DJ Max.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2007, 23:39 Posted By: wraggster
via ign
The shockwaves felt from the announcement of Sony Computer Entertainment's impending online community Home are still rippling through the industry. So far, of course, that impact has put all the focus on PlayStation 3, but in the future, SCE may be able to use re-direct some of the Home movement towards its other "Game 3.0' system, the PlayStation Portable.
In a Home technical FAQ on Sony Computer Entertainment's DevNet service, the company addressed the question of whether Home will be accessible outside of your PlayStation 3. The company confirmed that aspects of Home are being considered for use on PlayStation Portable and possibly cellphones. Sony did not answer directly what its intentions might be with a mobile version of Home or give a timeline of when to expect further answers on these possibilities. The full quote about how Home relates to PSP is as follows:
Q: Is Home a PS3 specific service? Will users be able to access Home through other devices? Initially Home will only be accessible via that PLAYSTATION®3, although over time our intention is to enable users to interface certain Home features and services via other networked devices such as PlayStation®Portable (PSP®) and mobile phones.
IGN regular DarthBrian calls this "Virtual PSP" in Home a tease.
We're hoping that instead, it's a hint...
However it might be that Sony could "enable users to interface certain Home features" with PSP would be welcome -- this system is dying for a community network service of some type. However, PSP owners might want to temper expectations of a portable Home until we see what Sony actually does with it. It could well be that while the communication aspects of Home might come to PSP, it would be in the form of a more standard communication service -- text chat, VOIP exchanges, AIM-style Friend Lists, etc. -- than a full-fledged 3D version of home on the portable. Although Home is an amazing application capable of 3D gaming and other forms of interactivity, its underlying principle technology is simply standard communication methods (in fact, users can skip Home's virtual world entirely and just message or chat with each other on the standard PS3 XMB menu.) So, while your friends are exploring a 3D world of people and conversations, PSP home users might simply see a chat log and a Lobby List.
Even that, however, would be a huge service for the PlayStation Portable, which currently has no means of communicating with the PlayStation Network userbase and no community service of its own (unless you count the online crowd gathered for SOCOM and Syphon Filter battles.) Whether the PSP does or does not have a virtual world version of Home (and we're not saying it won't -- we're just saying that Home services might be quite different from what we're all excited about on PS3), that still means you would have Friend Lists and email access and the ability to challenging gamers before booting your favorite PSP game to see if anybody is online to play it. Plus, this would give PlayStation gamers a portable means of checking out what's going on at Home when they're not at home to check in on PS3.
Home is a major part of the future of PlayStation, and we'll be following its developments to see how Home expands and (hopefully) where else gamers can call Home.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
next » |
|
|