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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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April 2nd, 2007, 13:41 Posted By: wraggster
Speaking about the recently unveiled Nintendo-Sega collaboration, Mario and Sonic at the Olympic Games, Jeffery said that we won't see another Sonic title on a next-gen platform for quite a while.
"We are actually undergoing a fairly considerable refresh of Sonic as an intellectual property, as a character," he told Newsweek.
"Sonic on the Wii is probably the first product that's come to market that reflects that. We're not going to be bringing another game out on the other platforms for quite some time, because we feel that it is time to reinvent Sonic, to make Sonic contemporary again. At the same time, even the recent 360 and PlayStation 3 games have sold extremely well."
via cvg
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April 2nd, 2007, 12:31 Posted By: pspfreefiles
This File is Easy to Download and Shouldn't Take To Long to Get Running and Playing!
My New Ultimate PSP Update has been released
This Portal Contains
130 Flash Games
29 Apllications
Links To All The Best Sites
Every Released Demo
Ultimate PSP Live
Things That Have Changed From Last Version
More Demos
Smaller File
More Links
Broken Links Fixed
How to Install Ultimate PSP Version 1.1
First of all Unzip the file
Then add the Ultimate PSP folder into the folder on your PSP that is called Common
Then on yor psp browser type file:/psp/common/UltimatePSP/UltimatePSP.htm
Hope you like it Download here:thumbup:
http://www.sendspace.com/file/vh8paf
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April 2nd, 2007, 07:40 Posted By: wraggster
New from SuccessHK

There's certainly no shortage of Dragon Ball games. Fans of the franchise keep coming back for more, and fortunately for them, the games keep getting better and better. They're still a rather niche set of titles, but the mechanics are becoming solid enough that anyone who gives them a chance can find a good deal of fun within.
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April 2nd, 2007, 03:04 Posted By: JKKDARK
New release of the PlayStation 2 emulator for PC.
Well linux users, we promised we'd have you back and here is the living breathing proof!
Along with this release you have a couple of new plugins exclusively!
• ZeroPAD - New pad plugin based off Twinpad, PADWinkeyb and SSSPSX Pad.
• ZeroGS OGL - An OpenGL conversion of ZeroGS. No more GSSoft for you Wink
You also have available a 32bit and 64bit build for your pleasure, we do spoil you sometimes! Take note the 64bit version is far from finished!
The next release will be much quicker than the current implimentation... head over to the download section to grab it.
WINDOWS USERS:- I have some bad news for you, there will be no 0.9.3 for windows, BUT Before you go crying to mummy that weve been picking on you, you will see 0.9.4 very soon, we have some 64bit bugs in windows to sort out, along with some excellent fixes for games such as Grand Theft Auto - San Andreas so it will be worth the wait.
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April 2nd, 2007, 02:08 Posted By: mikebeaver

UPDATE We can now confirm that Daedalus R10 runs Super Mario 64 at full speed smooth with frameskip 1
Here it is at long last the eagerly awaited R10 version of StrmnNrmn's N64 emu.
Heres what the read me has to say:-
R10 - 02 April 2007
-------------------
[+] Added frameskip option.
[+] Added framerate limiting option.
[+] Added adjustable stick deadzone.
[+] Allow pause menu to be activated even when rom emulation has hung.
[!] Fix crash when no roms found, added explanatory message.
[!] Fix flickering when small number of roms found.
[^] Fix texture hash frequency check.
[^] Finally got code compiling with -O3 optimisation flag in GCC.
[^] Use VFPU for InvSqrt (thanks hlide!)
[^] Improved VFPU code for clipping and tnl (thanks Raphael!)
[^] Improved inlining of AddTri.
[^] Reduced time spent searching for overridden blend modes.
[~] Remove debug console in public release builds (smaller footprint and slight speedup.)
Check out our Daedalus Compatability List
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April 2nd, 2007, 00:24 Posted By: wraggster
DCEmu User cartmandude14 posted some fantastic news of a deal he got at Bestbuy:
SPREAD THIS NEWS
firstly heres what he posted:
Hey guys I just wanted everyone to know about these awesome deals bestbuy is running right now.. I don't know if this is nationwide but if possible others could verify. I went to best buy last night looking for somethin cool to buy. While I was lookin at PSP games i noticed some in the back. I pulled it out and the game was only $4.99! there were many other games that were sold out including Mercury which was only $1.99! The $4.99 games were Me and My Katamari, Ape Academy, Luminous, ATV Offroad Fury, and a few others. I bought the only games that they had left.. Ape Academy and Me and My Katamari. Death Jr. was only $9.99 but i think this has already been announced. Some of these arent in the PSP section but on carts around the store with discount games from other systems. I am including a picture of the two games I purchased and the receipt for proof. Please enjoy these amazing deals!
Heres his photo proof:

Awesome news for those of you living in the USA.
More details at the news thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=58033
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April 1st, 2007, 22:49 Posted By: burrito
Dark Alex is working on a new version of his custom firmware for the latest 3.30 release from Sony, despite what some sites say he has only just started on the 3.30 decrypter and so at the moment hes not too far along but he has said that he doesn't think it will take too long to complete.
Awesome, lets hope he releases soon 
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April 1st, 2007, 21:44 Posted By: wraggster
via siliconera
A new trailer for Final Fantasy Anniversary has been released. Those familiar with Final Fantasy and Final Fantasy II pretty much know what to expect from their new PSP updates along with other nice features that are exclusive to the PSP; but the most interesting part about the trailer is what it says at the end.
"And more…"
That alone implies that there may just be something else in store for the classic Final Fantasy games. Could it be that other entries in the series such as IV, V, and VI are going to get PSP cosmetic upgrades with luscious high resolution 16-bit graphics (or maybe nice cel-shaded graphics a la Jeanne d’Arc), or perhaps even the PSOne entries getting a new PSP upgrade? Better yet, could some of the PSOne entries be getting a DS remake? Who knows…limitless speculation afoot!
Watch the trailer and see for yourself. After all, the trailer does say "The World of Final Fantasy spread out across Playstation Portable."
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April 1st, 2007, 20:47 Posted By: wraggster
news from Daily tech
Earlier this month, word of a smaller, lighter PlayStation Portable slipped the lips of Sony UK boss Ray Maguire. Specifically, Maguire said that the current PSP is just the “first iteration†of the handheld, and that an improved version will eventually follow.
Now, just two weeks after his initial comments, Maguire is taking it all back. In an interview with GamesIndustry.biz, he says, “As we sit here today, there is no next iteration of the PSP.â€
“If you're referring to what was reported some weeks ago, I was referring to the fact that that's what we do as a company,†said Maguire. “We R&D everything. You only have to look at PlayStation and PlayStation 2 to see that's always in our mind.â€
The PSP is constantly compared with the handheld market’s current leader, the Nintendo DS. Consumers may be expecting a revised PSP because Nintendo revised the original DS to the DS Lite, a smaller, lighter version of the original. Following Nintendo’s slick redesign, sales of the DS Lite skyrocketed, gaining the acceptance from even casual gamers.
Maguire speaks on the constant comparisons between PSP and DS Lite, saying, “They are two different devices for two different markets. It's comparing apples and oranges again, but because they are both portable it's probably a natural thing to do. The marketplace that we need to get into is the PS3 connectivity market.â€
He continues, “From a PSP situation we have a wider split of third-party versus first-party than our competitors do, who are very much first-party developers. We've been putting quite a lot of energy behind PS3, now we'll be able to split some of those resources and go back to the PSP to make sure we've got some compelling games coming. As a criticism, yes, perhaps part of that is true. But we have a solution in place.â€
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April 1st, 2007, 19:04 Posted By: buildit92
I found a way how to change the ABOUT PSP under your system settings. The way i did this was exracting the pictures from the RCO ( the USB wave effect). i edited it in paint. then i replaced it over the origanl RCO. The ABOUT PSP is now a bunch of diffrent mario pictures. it works well with the mario theme psp. there is only 1 thing flaw, which is were three icons disspaear, but im not sure if it is this RCO or something else. ill try to find out what it is. hope you like it.
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April 1st, 2007, 16:19 Posted By: mavsman4457
At long last, Konami have answered our prayers....
Link : http://community.eu.playstation.com/....php?p=1456184
Fully licensed leagues for :
English Premiership
English Championship
Primera Division
Serie A
Ligue 1
Bundesliga
Eredivisie
Bwin Portugese League
Turkish League
Scottish Premiership
Greek Superleague
Russian League
Israel League
Let's hope this isn't an April fools joke. I believe this would be the first football/soccer game for PS3.
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April 1st, 2007, 14:07 Posted By: Zion
Via Zionmax
Well, after spending so much time over the last 3-4 weeks coding wandria. i decided to spend one hour on Dreamchip last night.
Now as far as i know the chip8 system is supposed to run at 30fps (might be wrong)
The emulator was running at 27fps last night, after the hour i got it running at 42fps. Feels normal speed to me at least now.
I still havnt done that filebrowser, as im too busy working with wandria to bother I just did this to prove to a few people (you know who you are hehe) that it can get to full speed without taking out the sdl 
Changelog :
Put in Visable Fps Counter
up to 42fps
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April 1st, 2007, 13:44 Posted By: wraggster
New from superskull85 comes what the coder calls an XMB Emulator, before anyone gets excited this is NOT a PSP Emulator for Windows , heres what the coder says:
This is an application that will "Emulate" how your XMB will look on your computer before actually compiling your RCO's and flashing them to your PSP. This application will let you view your XMB and it's icons, backgrounds and colours. This application is meant to help you preview your XMB without actually flashing it. With that said this program doesn't even read your Flash0 and doesn't need your PSP to run. This program will not read RCO's or have any functionality, it will read BMP files and will arrange them so they look just like your XMB.
Source code is included for anyone who knows how to program with Turing. Because this is an ALPHA version the source code is very minor and limited. You can use the source code as long as you give credit to me and the respective owners of the included images.
With this program you can preview two different themes at once. In the root folder you will find XMB One and XMB Two. XMB One stores files for the first XMB and XMB Two stores files for the second XMB. To use:
1- Make some icons with a white background, with dimension 64X64 and in the BMP format
2- Make some wallpaper images in the BMP format and with dimension 480X272.
3- Rename icons to:
1- Settings Icon
2- Photo Icon
3- Music Icon
4- Video Icon
5- Game Icon
6- Network Icon
Background- Wallpaper Image
4-Place your icons in the XMB One or XMB Two folder
5- Run XMB Emulator.EXE.
6- If you satisfied with your XMB compile your topmenu_plugin.rco with a compiler.
7- Flash to, Flash0:/vsh/resource/, with a flasher.
Future Features
This program is still in it's ALPHA version in the future I will be including more features. The features I hope to include:
-Sub-XMB Preview
-Sub Sub-XMB Preview
-File check/Size check- This will help you make right sized icons so that you can make non-corrupt files and have icons fit in their positions.
-Menu Names- This will help you further see what your XMB will look like with your names.
-Program Main Menu- To help you navigate through the program
-Integrated guides and references
-Support for XMB click sounds
-Support for simple navigation functions
-Support for wave animation
-A simple file flasher through Flash0/1 USB
-Include a RCO compiler
Important Notes
-Files in the "Core Files" folder should not be deleted. If any of these files are deleted the program will give you an error.
-The XMB One and XMB Two folders should not be deleted. If even one folder is deleted the program will not run.
-Images must be in the 8-bit bitmap format. Images with their information stored in the ALPHA layer should not be used with this program. Files extracted from RCO's will not work properly with this version of the program.
Credits
All credit goes to me for programming and compiling. Credit for Icons and backgrounds go to their respective owners (I forget who created them, if you created some of the images please e-mail me at JessieFin@hotmail.com).
Version History
ALPHA 1-
This version includes support for Main XMB icons and XMB wallpaper.
Now the coder only wants the file to be hosted on PSP Vault at the moment.
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April 1st, 2007, 13:35 Posted By: wraggster
Sammy Fatnassi has updated PSP Kanji, the Kanjii learning tool for the PSP heres the release info:
-Added: Quiz mode for Katakana and Hiragana
-Added: Quiz in both direction (English<->Japanese)
-Added: Simple menu now available
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April 1st, 2007, 13:28 Posted By: wraggster
XsavioR has updated Ms Master to version 2.02f Compact. This is a program that allows you to back up and restore your PSP's memory stick data.
Heres whats new:
Ok compiled using FREEbasic now.
~added ability to change install dir
~made it so msbind icon doesnt reconfigure every time
(you can still reconfigure or install more copies of msmaster to your drive by using gui option 1)
source included
enjoy
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via xsavior
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April 1st, 2007, 13:19 Posted By: wraggster
New from the Darkside986:

This game, unlike the demo, is easy to mod by editing a config.txt file. You can add new graphics, edit the config file, and add as many spawning objects as you want, or even get rid of all the animals and objects and replace them with your own. You can make different sounds play for each animal or object that is hit, different blood thingies to appear when something is hit. I expect individuals such as JEMdev, for example, to release various total conversion mods for the game. I allow anyone to release the EBOOT with their mods as well. I would release the source code but it is nasty looking and the idea of a config.txt file is to change the game without recompiling from the command line every second.
Ideally, you could mod the game from your PSP by using PSPad text editor and yPaint.
The future releases will contain music in the form of .mod, and whatever else I can think of.
Enjoy.
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via darkside986
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April 1st, 2007, 12:09 Posted By: wraggster
Vodkkaa posted some findings of a dump of the 3.30 firmware:
I was investigating my 3.30 dump and notice a few things.
-there is now a visualizer_plugin.prx and visualizer.rco
-more lftv rco:
lftv_rmc_univer3in1
lftv_rmc_univer3in1_jp
lftv_rmc_univerpanel
lftv_rmc_univerpanel_jp
lftv_rmc_univertuner
lftv_rmc_univertuner_jp
lftv_tuner_jp_jp
lftv_tuner_us_en
A sign of new things to come for future PSP firmware releases ?
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April 1st, 2007, 04:31 Posted By: RCON
I just tried to check the ps2dev.org forums and it is offline with this message:
-----
ps2dev.org offline
Due to an injunction ps2dev.org is indefinately offline.
I am not allowed to say anything else until I speak to my lawyers.
Oobles. aka David.
-----
Looks like an Aprils Fools Joke!!! DOH!
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