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April 4th, 2007, 13:55 Posted By: wraggster
New from SuccessHK

Set in the Warlords universe, Puzzle Quest challenges gamers to create, develop and customize the ultimate hero to save the land of Etheria from the evil Lord Bane. In order to advance, players battle in turn-based, head-to-head "match-three" style puzzle games in one of three gameplay modes: Single-player, Instant Action, and Multiplayer.
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April 4th, 2007, 13:52 Posted By: wraggster
New from SuccessHK
Remember all PS3 Games are Region Free

In this superhero-filled action-RPG, players assume the roles of more than 20 Marvel Super Heroes including Spider-Man, Wolverine, Blade and Captain America, and through their actions determine the fate of both planet Earth and the Marvel universe. The game features total team customization, where players create their own team name, icon and vehicle, as well as establish their team reputation as they play throughout the story. Battle the world’s most notorious Marvel Super Villains in the air, underwater, and on the ground, using grappling, blocking and dodging moves, and even environmental objects as one and two-handed weapons. The storyline is designed open, and the missions that you choose to accept affect the outcome of the Marvel Universe. Also featured are competitive and co-operative multiplayer modes.
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April 4th, 2007, 13:50 Posted By: wraggster
New from SuccessHK
Remember all PS3 Games are REGION FREE

A next-gen entry in EA's rim-rockin', arcade-style street ball game. This entry in the franchise still allows you to throw down and go to town on others like any other NBA Street meet, but its focus is all about basketball giving hope to the streets that the sport is known in. Downtown streets are dangerous, and cities aren't always safe. There're villains, sure. But also, we've got heroes. And this game is about the heroes, the ballers whose skills on the court inspire those not sure which way to turn in life. In 3-on-3 basketball play, you battle to earn respect for your hometown. The ultimate goal is to beat NBA superstars from their hometown courts to the legendary parks across the land, finally putting your neighborhood on the map. Become a streetball legend, 90 feet at a time.
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April 4th, 2007, 13:48 Posted By: wraggster
New from SuccessHK
Remember all PS3 Games are REGION FREE

The book by Mario Puzo and Francis Ford Coppola's classic film serve as dual inspirations for Electronic Arts' action/adventure The Godfather. In it gamers can join the Corleone family to exploit loyalties and fear as they rise through the ranks to become Don in 20th century New York City. Carry out orders, earn respect, and make the Big Apple all your own. This expanded edition for PlayStation 3 offers brand new ways to go from Street Soldier to Don as you gain control of the streets of New York. Follow the path an Enforcer or Operator; each with its own unique perks and abilities to earn. Now you can chat up specific characters to get the skinny on dirty cops, take down two additional revised compounds of rival Families, execute five new contract hits, and call in larger Corleone Hit Squads when the going gets tough.
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April 4th, 2007, 13:47 Posted By: wraggster
New from SuccessHK
Remember all PS3 Games are REGION FREE

Combine raw horsepower with awesome firepower in a race that demands both precision aim and breakneck speed. Fierce combat-racing ensues as you strategically use destruction to win races as well as leave massive devastation in your wake. Players can destroy the environment to dynamically change track conditions to block competitors, open new paths, or crush opponents with falling debris caused by well-timed missiles. Full Auto 2: Battlelines has been fully re-designed over the original, introducing a new Arena Mode featuring team play and six different levels. Across 20 regular combat-racing tracks, players can get behind the wheel of 25 different vehicles ranging from classic muscle cars and low riders to monstrous SUVs and industrial vehicles, each of which can be customized with more than 20 explosive weapons as well as multiple paint schemes and wheel styles.
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April 4th, 2007, 13:46 Posted By: wraggster
New from SuccessHK
Remember all PS3 Games are REGION FREE

Shoot for the Final Four with the 2007 entry in Visual Concepts' and 2K Sports' college b-ball game. Leadership makes a difference this year, as team chemistry plays a vital role in a team's performance--especially come tournament time. The college atmosphere is fully realized with updated mascots, improved crowd interaction and more fight songs. Also featured are over 325 NCAA Division 1 schools and a deep legacy mode.
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April 4th, 2007, 13:28 Posted By: wraggster

New from Play Asia
Dragon Ball Z® Shin Budokai™: Another Road takes the intense fighting dynamics made popular in the 2006 PSP® hit game, Dragon Ball Z Shin Budokai™, and takes it to new heights with exciting features to please long-time Dragon Ball fans and those new to the franchise. Dragon Ball Z Shin Budokai™: Another Road offers a completely new story following the favorite character, Trunks on his adventures fighting against his rival Majin Buu in the future. With thrilling combative gameplay such as counter-attacks, super high-speed bouts, flight and Ki energy management, gamers will have the power to play heroes and villains from the worlds of the DBZ, Dragon Ball GT and Dragon Ball movies. The game also features an improved camera system for more dynamic battles and an improved fighting system with over 50 additional fighting skills and ultimate attacks, allowing for a smoother battle experience.
Using a portable Ad-hoc network, Dragon Ball Z® Shin Budokai: Another Road allows explosive wireless two-player battles with 24 playable characters with in-game transformations to more powerful forms. With the improved fighting system and high-speed Ad-hoc battles, Dragon Ball fans can enjoy in single-player or multi-player modes the completely new “what if” scenario of Trunks future adventures.
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April 4th, 2007, 13:24 Posted By: Tree
Computer and video games
The internet was grinded to a halt last night by the arrival of the first massive trailer of this year's biggest game, the legendary fourth instalment of Grand Theft Auto. Hit this link and download it now, in case you've just woken up.
After pushing our office hours to the very limit and wrestling with old Captain Bandwidth to get at the biggest video size possible, we've dissected to the GTA IV trailer thoroughly and picked out all of its little secrets you may have missed the first time around.
So magnifying glass in hand, here's what we've discovered...
It's Liberty City!
Despite internet reports claiming otherwise, GTA IV is indeed set (at least partially) in Liberty City - or more likely Liberty State, the area beyond Liberty City. If you're still not convinced, you can see the words 'Liberty City' plastered on a docked tanker in the trailer, a ferry and of course there's also a glimpse of the 'LCPD' patrolling the GTA IV streets.
As you can see from the comparison screenshots at the bottom of the page, the layout of GTA IV's Liberty City seems to resemble we remember from the PS2 - though obviously there's a whole lot of extra detail washed onto the streets.
As for what's beyond the walls of the famous GTA III locale, the trailer confirms GTA versions of the Empire State Building, Statue of Liberty and a fun park including rollercoaster, which were all missing from the PS2 instalment.
The time setting
While there's already plenty of debate over what time setting the next game takes place in, there are plenty of cues in the trailer to suggest a modern day setting for GTA IV.
The vehicles in the trailer all look pretty 2007 to us - including a BMW look-a-like and a sports car that has a very post-2000 design. There are also plenty of advertisements plastered around Liberty City that also cropped-up in the 90s-set GTA III, including Burger Shot and Cluckin' Bell.
Is that really the main Character?
The narrator in the trailer is a Russian character whose background seems to revolve around murder, smuggling and erm, selling people. The internet is already shouting from the electronic rooftops that this Eastern European chap will be the main protagonist in GTA IV, but really the trailer confirms nothing of the sort.
What it does confirms is that the story will somehow bring Eastern Europeans into the equations, which leads us to wonder what's happened to the Leone kingpins from GTA III.
Hit the water
Multiple-viewings make the GTA IV trailer's emphasis on water-based travel even more apparent; there are shots of bridges, ferry ports, a dock and some of the prettiest water effects we've seen to date in a sandbox game.
A realistically floating buoy 16 seconds in seems to suggest dynamic water physics for the fourth instalment, and of course you can see the gorgeous refraction effects later on in the trailer. A spot of boating for GTA IV seems a near-cert then, but - for as much as we hope - we just can't see jet-skiing going down in the Liberty City harbour.
Cast Your RAGE
As has always been heavily assumed, the next GTA ditches Renderware to make use of the graphically-spectacular Table Tennis RAGE engine (Rockstar Advanced Game Engine).
The confirmation comes from a Rockstar representative who told Gamespot: "We can confirm that all footage in the trailer was captured directly from 720p gameplay running real time in our Rage engine on a next-gen gaming console."
And the engine seems to be working well for the series - as you can see from the trailer tech-wise GTA IV is looking very impressive.
Super Pedestrian
We're expecting lots of advancements in how realistically the inhabitants of Liberty City live and work, but already there are a number of improvements on show in the short teaser.
At the beginning of the video you can see that the driver of the blue sports car is adjusting his rear-view mirror - a very nice touch indeed that we would never have seen working on the PS2. The pedestrians on the streets also have fully-modelled faces and carry groceries and books, which certainly adds a more realistic vibe to surroundings that the aimlessly-walking residents in GTA III.
The funny is back!
Oldschool movie buffs will recognize the spoof reference in the GTA IV trailer straight away; the music is from Godfrey Reggio's Koyaanisqatsi, a dialogue-less documentary film from the early eighties that mixed landscape footage with a rolling soundtrack. The music, in case your wondering, is a piece from minimalist composer Philip Glass, who created the music for Koyaanisqatsi.
Further proving that GTA hasn't lost it's trademark humour are the plethora of fake adverts available for glimpse in the video, including upcoming TV show "America's Next Top Hooker" and "Sprunk", a beverage we probably won't picking up on the next trip round Tesco.
You can checkout the Koyaanisqatsi trailer here. Anyone for a cool glass of "Piswasser"?
Visit Vice City!
Keen-eyed viewers with seriously-ninja Photoshop skills will notice an interesting in-game ad five seconds into the trailer. On the top left of the shot just above the wall is a sign that says "Visit Vice City - $300", leading many internet forums to explode with messages of "OMG!!11 MULTIPLE CITIEZ IN GTAIV!1"
So yeah, we might be getting a tiny bit ahead of ourselves taking this tiniest of glimpses as evidence that GTA IV will contain multiple, country-wide locals, but what would be more next-gen than a trip to all three cities that we've explored so vigorously on PS2? Having said that, would Vice City even look like Vice City in a modern day setting?
Doc Oc attacks!
Another one for the eagle-eyed among us is the brief glimpse of a cable car travelling behind a bridge 30 seconds in to the trailer, leading us to fantasise over the Spider-Man-style mischief we could have jumping around fighting an imaginary Doctor Octopus.
Having said that, we're hoping Spidey's influence stretches all over GTA IV; we just can't look at that massive Crysler building without planning a Crackdown-style route up to the top, and it would be an absolute crime if we can't base-jump from one of those skyscrapers.
Clever birds
Going from the trailer, we can see that the birds and pigeons in GTA IV are detailed and have some sort of behaviour system going on - which should please virtual game hunters everywhere.
In one scene you can see a seagull flying underneath a bridge, and in another we get a glimpse of two pigeons sitting on a statue. Will we be able to chase those dirty flying-rats through the streets? Pick them out of the skies with high-calibre rifles? At this point we'd bet money on it. (CVG doesn't condone the harming of pigeons).
Thanks to GTAForums.com for comparison shots (that have been stripped from the trailer). If you want to see the better quality shots, hit this link.
See anything we may have missed? Let the world know below.
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April 4th, 2007, 13:05 Posted By: wraggster
via gamespot
With the success of puzzle games like Sudoku and brain-teasing games such as Brain Age: Train Your Brain in Minutes a Day, publishers are looking to capitalize on gamers' new interest in their noggins. The next subject invading handhelds appears to be spelling, as Crave is getting set to test gamers' orthography.
The publisher has announced Spelling Challenges and More! for the DS and PlayStation Portable. The game is due out this summer and will retail for $19.99.
The game will feature a game show mode hosted by Mr. Niceguy, who will award prizes and cash for correct answers. Other modes include a variety of word games revolving around the 25,000 words in Spelling Challenges and More!'s memory.
It wouldn't be a proper spelling challenge without a little competition. Gamers can also try their hand at Ubisoft's Spelling Spree, due out in June on the DS and Wii.
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April 4th, 2007, 12:44 Posted By: wraggster
Following yesterday's news that Sony has docked a fistful of dollars off the US price of PSP, comes an analyst saying that a PSP price cut is just the "shot in the arm" it needed.
Lazard Capital Markets analyst Colin Sebastian clearly welcomes the move and hopes to see a lot more activity surrounding the handheld moving forward. "This is the first formal price cut on the PSP since its launch in March 2005, he said in a report on GameDaily.
Sony now plans support the move with a new marketing campaign aimed squarely at young adults and teens: "We expect a modest step-up in PSP unit sales during an otherwise seasonally slower period for the video game industry. We also believe the potential release of Gran Turismo for the PSP in 2H2007 could further boost unit sales." If GT PSP ever comes pout, we're sure it would sell a couple of units, it's not like you're going to be playing GT5 on PS3 for while is it?
So, in summing up, "It is too early to conclude whether Sony's pricing action will cause game developers to increase the pipeline of new PSP titles; however, several publishers publicly called on Sony to lower the PSP price and broaden the consumer end market. At the new $169 price, we note that the PSP is still $40 higher than Nintendo's DS."
via cvg
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April 4th, 2007, 12:41 Posted By: wraggster
A research report has revealed that Nintendo Wii is outselling PS3 more than 2-to-1 in Japan.
The Enterbrain report says that Nintendo has sold 1.95 million units of Wii as of March 25. The console launched in Japan December 2, 2006 last year. Sony, on the other hand, has sold 812,000 of its latest console since November 11.
Bloomberg says that "As the PlayStation 3 loses market share in Japan, it becomes more difficult for Sony to recoup investment in the machine."
If there was ever a time when PS3 needed some killer games to come along, it's got to be now. Especially with reports flying around the web that sales in the UK of the machine have fallen drastically since launch on March 23.
via cvg
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April 4th, 2007, 12:39 Posted By: wraggster
The column should have appeared in Edge magazine, but as its author explains, "my column has been pulled from the next issue, because it was felt to be too much of a personal attack on a certain individual."
We've had a look as Mr Biffo has posted the entire article on his website and we believe it to be more on the embarrassing side of things rather than a full-on personal attack on the Sony head of studios Phil Harrison.
The story involves Phil Harrison, PS3 and a Marillion gig in Amsterdam. Intrigued? Hit this link for what is bound to be Mr Biffo's most read page EVER!
via cvg
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April 4th, 2007, 07:44 Posted By: wraggster
via pspfanboy
The $30 price drop isn't exclusive to GameStop/EB Games--it's universal. But, that's not where the savings end. Sony has also added two more games to PSP's Greatest Hits lineup: Daxter and Syphon Filter.
According to the press release, "We have always been passionate about making great entertainment accessible to everyone, and the new price for PSP, as well as the continued growth of the 'Greatest Hits' library, reflect our ongoing commitment to supporting and expanding the PSP community," said Jack Tretton, president and CEO, Sony Computer Entertainment America. "We are pleased that we are able to engineer savings for the consumer at this stage of PSP's lifecycle, allowing more individuals to experience PSP for the first time. In particular, we have recently seen a steady rise in the number of teens adopting PSP as their primary handheld entertainment system, and we expect the new price will accelerate that trend."
Sony also reminds players that the future of PSP is quite bright, especially with the upcoming God of War: "Ready At Dawn couldn't be more pleased with our success bringing Daxter to the PSP platform last year, and now we have another opportunity to blow away expectations of what a developer can accomplish on a portable when Kratos hits the 'small screen' in God of War," said Didier Malenfant, co-founder and president, Ready At Dawn Studios. "PSP is an ideal platform for us to work on because we have a high level of freedom to be creative, and we can deliver gameplay experiences that rival ones you'd get from a computer entertainment system."
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April 4th, 2007, 07:41 Posted By: wraggster
Another viewpoint on the recent pricedrop from gamedaily:
If you've been waiting for a price drop before picking up Sony's PSP, you're in luck. Effective today, SCEA has slashed the price on its portable to $169.99. Lazard Capital Markets analyst Colin Sebastian believes this will have a modest effect on overall PSP sales.
In honor of the PSP's second anniversary, Sony Computer Entertainment America (SCEA) has indeed cut the price on its portable by $30. This was strongly rumored yesterday. The PSP Core Pack will now retail for $169.99 across North America. In conjunction with this price drop, SCEA also announced that it's adding both Daxter and Syphon Filter: Dark Mirror to the PSP "Greatest Hits" collection.
"We have always been passionate about making great entertainment accessible to everyone, and the new price for PSP, as well as the continued growth of the 'Greatest Hits' library, reflect our ongoing commitment to supporting and expanding the PSP community," commented Jack Tretton, president and CEO, Sony Computer Entertainment America. "We are pleased that we are able to engineer savings for the consumer at this stage of PSP's lifecycle, allowing more individuals to experience PSP for the first time. In particular, we have recently seen a steady rise in the number of teens adopting PSP as their primary handheld entertainment system, and we expect the new price will accelerate that trend."
Sony noted that through December 31, 2006, hardware shipments for PSP rose to 25 million worldwide while software shipments increased to over 90 million units. Although the PSP is trailing the Nintendo DS, Sony is confident in its portable business and hopes to see more growth in 2007 with titles from franchises like God of War, Ratchet & Clank, SOCOM: U.S. Navy SEALs, and Syphon Filter.
"Ready At Dawn couldn't be more pleased with our success bringing Daxter to the PSP platform last year, and now we have another opportunity to blow away expectations of what a developer can accomplish on a portable when Kratos hits the 'small screen' in God of War," said Didier Malenfant, co-founder and president, Ready At Dawn Studios. "PSP is an ideal platform for us to work on because we have a high level of freedom to be creative, and we can deliver gameplay experiences that rival ones you'd get from a computer entertainment system."
Colin Sebastian of Lazard Capital Markets is somewhat encouraged by the PSP price cut, noting that the lower price should give the PSP a "shot in the arm." He said, "Importantly, this is the first formal price cut on the PSP since its launch in March 2005 (core model launched in March 2006). Sony is planning to support the pricing move with a new print and online marketing campaign targeted at young adults and teens... We expect a modest step-up in PSP unit sales during an otherwise seasonally slower period for the video game industry. We note that a Wal-Mart promotion on Black Friday last year generated significant sales volume for the PSP at a discounted price of $169, providing one indication of potential consumer demand. We also believe the potential release of Gran Turismo for the PSP in 2H2007 could further boost unit sales. In terms of software, we believe hardware price cuts can positively affect game sales with an expanding installed base as well as additional foot traffic in retail stores."
Sebastian added, "It is too early to conclude whether Sony's pricing action will cause game developers to increase the pipeline of new PSP titles; however, several publishers publicly called on Sony to lower the PSP price and broaden the consumer end market. At the new $169 price, we note that the PSP is still $40 higher than Nintendo's DS."
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April 4th, 2007, 07:40 Posted By: wraggster
Namco Bandai just sent us some screenshots of Tales of the World: Radiant Mythology, reminding us that this action RPG is only a few months away. Fans will love seeing their favorite Tales stars return in this fan service-filled title. In addition, the US release will feature slight gameplay tweaks from the original.
Check past the cut to see ten more screenshots from the English build of the game.
Screens/News at PSPfanboy
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April 3rd, 2007, 22:53 Posted By: burrito
via PspGen
SPREAD THIS NEWS
Dark_AleX and Mathieulh are currently preparing custom firmware 3.30 OE for release. They say it may released in 48-72 hours, but with little functions.
Dark_AleX is deciding what to do:
Release 3.30 OE right away, and release bonus functions later
or
wait and release it all at once at a later date
Moreover, within sight of the size higher of the 3.30, to add functions will be undoubtedly an exploit. The place cruelly starts to miss on the memory flash.
However, adding bonus functions will be hard. 3.30 takes up most of the flash, leaving little room.
As of 4-3-07 6:22 AM GMT, Dark_AleX says that 3.30 will probably be released in 2-3 days.
Awesome news for all Custom Firmware and full speed PSX Emulator fans
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April 3rd, 2007, 22:19 Posted By: wraggster
European fans of quirky Japanese role-playing games will be breathing a sigh of relief today because Shadow Hearts: From the New World is officially dated for Europe. After a wait of well over a year since the game released in North America and nearly two years since its debut in Japan, it seemed as if PAL regions might have been forgotten. Not so--the PlayStation 2 game is now penciled in for a May release date, courtesy of publishing company Ghostlight.
The game is the first in the Shadow Hearts series to switch location away from a European setting and into the New World of the Americas. Set in 1929, it focuses on a motley band of characters, including Johnny Garland, a 16-year-old private detective, and Shania, a Native American woman who possesses the ablility to fuse with powerful spirits.
Johnny witnesses an evil demon coming through a "window" whilst working on a missing person's case and becomes determined to discover the truth behind the apparition. His quest takes him to locations including New York, Las Vegas, and Roswell.
Shadow Hearts: From the New World also features the judgment ring system, as used in the previous two series incarnations, and adds the stock system, where characters can build up power to use special attacks and perform powerful combo attacks.
Developed by Azure, the game was originally released on July 23, 2005, in Japan and on March 7, 2006, in the US. It will be arriving in PAL regions in May 2007.
via gamespot
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April 3rd, 2007, 22:09 Posted By: wraggster
Sales of the PlayStation 3 have dropped dramatically on the second week of release in the UK, with official Chart Track figures revealing a fall of 82 per cent, GamesIndustry.biz is reporting.
Chart Track data is gathered from 7000 UK retail outlets representing 90 per cent of the software market, including GAME, Gamestation, Play.com, Asda and HMV.
A spokesperson for Chart Track confirmed the figure to GamesIndustry.biz this afternoon, stating: "Yes, sales of PS3 hardware have dropped by 82 per cent."
Last week, Chart Track revealed that the PlayStation 3 had sold 165,000 units in the first two days following the launch, making it the fastest-selling home console in the UK.
"We publish the first week figures because there's such a clamour for them that we can't keep it a secret," said the spokesperson.
This week's software charts revealed that sales of the top two PlayStation 3 titles, Resistance: Fall of Man and MotorStorm, had dropped by over 60 per cent.
Sony Computer Entertainment Europe declined to comment.
via eurogamer
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April 3rd, 2007, 22:01 Posted By: wraggster
Lair was one of the first playable games shown on PS3, with its impressive wide-open and detailed environments, and neat use of the Sixaxis tilt controls.
Here, we have 14 more screens showing off the beautiful water effects and the awesome detail on the dragons. And it looks better in motion on a nice big 1080p-enabled TV, believe us.
But we don't want to look at it no more. We want to play the full game, in which you fly around on huge dragons battling with other giant flying beasts in insanely chaotic battles. We enjoyed it when we got an early look at a playable demo.
It's no surprise that it's cool - it's being developed by Factor 5, the guys responsible for the awesome Rogue Squadron games on GameCube.
So when is it coming out? Not until September, according to the most recent release schedule. Hopefully the time being put into the game will help make sure it's as good as we hope when it finally does land on PS3.
Screens Here
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April 3rd, 2007, 21:30 Posted By: mexicansnake
" PSPirate´s Alarm Clock V0.1 by:
"MEXICANSNAKE <---------------------------------- Main Coder.
"DEANAW22 <--------- Artist and coding helping.
The vacations started and I was bored so I coded this.

This is a new kind of clock alarm: a video game alarm .
We now that this app its really simple, but its really useful and fun.
It has animations, analog clock, digital clock, date, PSP version spoof, battery level indicator
etc etc etc...
The alarm´s signal is the sigle mode of PSPirates, dont worry the game will start in the
next 10 secs after the alarm is activated (you will listen a song) .
You can Turn on / off the alarm.
Controls (Alarm):
- R => Alarm set : minutes
- L => Alarm set : hours
- Start => Turn on / off the alarm
- Select => Extit to the XMB
Controls (In Game):
- X => Shoot
- Start => Return to the main menu
We hope you like it.
Please post your comments!:thumbup:
This ONLY works on the PSP
Please report any bugs.
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