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March 21st, 2007, 17:52 Posted By: Shrygue
via Games Industry
Sony Computer Entertainment Europe president David Reeves has said that he believes the delay to the European launch of PlayStation 3 is proving beneficial in the long run.
"It's rather like taking a bottle of soda water and we've shaken it so hard over the last six months that when we take the cork off, it's just going to explode," he told Reuters.
"I think that's a better way of looking at it than to say the delay is disappointing. It's not - it's really been beneficial for us. We're going to get it right."
PlayStation 3 launched in Japan and North America last November and will hit Europe on Friday, priced at GBP 425 / EUR 599. Sony has promised 1 million units for day one which, according to Reeves, is part of a strategy to ensure that consumers are able to buy PS3 units even if they haven't pre-ordered.
"We don't want secret shoppers to go in there and say, 'Ah, it's not out of stock, therefore it's not selling,'" he said.
"Indeed, what we're trying to say is we want to make it available to the normal shopper who goes in there and says, 'Do you have PlayStation 3?', and they will say, 'Yes.' And the same for the software."
The official UK launch event for PS3 will be held at the flagship Virgin Megastore at Oxford Street, which opened its doors at noon today for eager gamers willing to camp out to be the first to get their hands on the console.
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March 21st, 2007, 16:29 Posted By: FOL
Thought I would post and let you know what we are up to.
Right, as you are all proberly aware, we have new BetaTester's and they are already doing an awesome job. Only been a week and they are very efficient and picking on every little detail, this is helping us alot.
Currently, there are 4 0.63 ME Beta builds, 0.63 ME is still being extensively worked on by Thinkp.
Ric has now turned his attention to the HardDrive support (im not sure how its going).
As for the rest of us, I have been trying different things with the source, while gnostic has been optimising the code.
We also have a new coder that has joined us, cmf. He has been working on the memory code and has done a good job on getting 10 Meg usable memory, but he is currently still working on some issues with it.
I also added the full spectrum of CPU 2 CHIPSET options, so you can adjust the speed much more finely when using chipset option. Also fixed the bug that caused pspuae to crash if no menu background pic was found and you turned the option "OFF".
I have managed to get a very nice speed increase (Added a few defines for compiling pspuae), and with an added bonus (there is no slowdown when using CHIPSET setting, it seems to run much more smoothly.
Testing using Xenon 2, Turrican 2, Jaguar XJ220, all of which were almost perfect. Even Bubble Bobble runs very nice on FrameSkip 1. A small amount even ran fine on FrameSkip 0, all tested with full 4CH sound.
While gonostic is optimising the code, he is also looking at a way to limit the FPS to 50, instead of auto frameskip, as due to the recent speed increase most things are running to fast.
So its looking quite promising, we could be ready for a release quite soon.
pspuae.com / Dev Team....
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March 21st, 2007, 02:58 Posted By: wraggster
Darksoft has posted an entry into the Neoflash Coding Comp:
Here is the current version of my game Hexaxis XXI (0.15) alpha
Controls:
Directional Pad: move dice left right and down (no up its like tetris)
Square, Circle, Cross, Triangle: rotate the grid
L and R Triggers: zoom in and out
Select: Exit Game
I have not done anything special for showing the score and multipliers, pretty much a pure text at the top left. I don't think I have the time before the end of tonight to code bitmap fonts. I also have no highscore table. That will come after the compo though.
Download his most recent release here.
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March 21st, 2007, 02:53 Posted By: wraggster
psp_jono has posted an entry into the neoflash Coding Comp:
Hi all,
This is my submission to the contest.
It is a rpg engine call legacy, the art and content have been quickly added to show what it can do.
The controls are:
X - to move foward in the menus and accept.
Y - to move back in the menus.
SELECT - save screen shot.
DIRECTIONAL PAD - move around.
The graphics are created by me, except for chono, the battle background and the battle character sprites.
There is a battle demo down in the lower right corner of the town map.
Screenshots are included in the attached .rar file.
The game files are in firmware 1.5 format.
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March 21st, 2007, 02:49 Posted By: wraggster
bennyrebirth has posted an entry into the neoflash Coding Comp:
Hello world,
here is our entry : Go!Go!Goo! beta v0.7
Goos escaped from your lab and you need them for your experiments. Drive them back to the exit in time or before they are destroyed by traps or your opponnent
While gameplay is not very polished and lack lots of stuff we hadn't time enough to implement, we hope you'll enjoy it anyway, especially two-players cooperative and versus modes.
Not a pixel of ripped art in our game, and we've included some concept art to unlock (we bet you'll like the lastones )
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March 21st, 2007, 02:36 Posted By: wraggster
Freshmilk has posted a new version of his game for the Neoflash Coding Comp:
Okay, hello and welcome to the 11th release of TTR, Tire & Ice Edition, and this time introducing my new GFX artist, Gr34t3st from the QJ forums. You may have seen, heard, of have played this game before, but since I expect many of you havn't, I'll explain what it is anyway.
TTR is a fully fleged, in depth side-scrolling "dodge the car" style game, plus 1. In this somewhat simple racer, you can choose any car, from aerodynamic jet powered cars to the new mini, and race anywhere you like. Each car has all it's individual stats, but then again, what happens if your favourite car doesn't have good attrbutes? These can also be turned off, to prevent any one stat from ruining your otherwise perfect gameplay. This game has been designed around the user's need, so you can race any way you like. TTR; the next generation of 2d Racers.
So, now that we know what the game is and how it all works, let's see whats been added into this new, bumper edition of TTR:
- New Terrain Selection (Side Scrolling)
- 7 New Terrains
- Tyre stat can be turned off, every car will handle at an average rate.
- Weight stat can be turned off, every car will be the same speed, travelling at a 3 star rate.
- Health can be turned off, so that it goes back to the old one-hit kill method.
- PSP Info (Handy Feature to know your Battery Percentage, ect.)
- Statisic options have been renamed to Highscore Options, to avoid confusion with Stat options
- Highscore options/Statistic now has a menu
- Current Car is now shown in the option menu to avoid confusion
- Intersection Collision finished, shouldn't need any more work. EVER.
- Cheating detection has been improved
- USB glitch fixed (causing a crash if clicked twice)
- 1st time error glitch fixed (the error you get 1st time you boot)
- Screenshot errors fixed (the numbering difficulties)
- Option menu crash error fixed (image loading bug)
- Analog controls can now be switched off, so that those of you with broken analogs can still race.
- Fixed to no dieing bug whilst racing in the zonda.
- Fixed the intersection enemy direction changing bug.
- Attempted, but not finished, some slide transitions in the menus.
- Now works with ALL custom firmwares, 1.50, and 2.xx
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March 21st, 2007, 02:29 Posted By: wraggster
Fuzzie360 has posted a new version of his game for the Neoflash Coding Comp
Drive in a full rotation isometric world and smash the opponent to win!
X = Accelerate
[] = Reverse/Brakes
+ = Steer
L = Fire
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March 21st, 2007, 02:27 Posted By: wraggster
pucelano has posted an entry in the Neoflash Coding Comp:
Addictive game in wich you must guide Smiley out of the maze, avoiding be catched by the enemy.
Use the arrows to extract Smiley of the maze, avoiding the traps and to the enemies, who were trying to reach you.
I warn you that if two enemies merge, they´ll move faster.
Do you believe you´ll be able of passing all the levels? Try it.
Read the instructions contained in the own game, to know the details of its managing.
Based on the game Wappo from Softex.
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March 21st, 2007, 02:23 Posted By: wraggster
pspwner has posted an entry in the Neoflash Coding Comp:
My Entry:
Hangman for PSP
by pspwner, graphics by gas
The game of Hangman we all know and love made for the PSP.
Can you handle it?
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March 21st, 2007, 02:20 Posted By: wraggster
Hallo007 has posted an entry in the Neoflash Coding Comp:
hallo007 is here and presents proud his new app , punani
punani is an eboot handler
you can
extract
make
and load
an eboot
it has a filebrowser included so you just need to select the files and as always i added som nices SND0.AT3
you can take screens with NOTE (uses my own made screenshot module)
in file browser , you can go back to main menu while press circle if you are in the root
TECHNICAL:
yes with making eboots i creat an header otherwise the eboot will be correct , if an file isnt included it wont be extracted or packed
enjoy it
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March 21st, 2007, 02:16 Posted By: wraggster
miNi posted an entry in the Neoflash Coding Comp:
This is my entry : The Sheep Machine !
Here is the ReadMe :
Quote
What is the Sheep Machine ?
- The Sheep Machine is a PSP application which counts the sheep on your PSP screen.
How to use it ?
- When you are tired and you can't find sleep, use this Sheep Machine to count sheeps. You just have to watch your PSP screen. It will help you to find sleep.
- To quit this application, press START.
How to install ?
- For firmware 1.50 : Copy /SheepMachine and /SheepMachine% folders in your /PSP/Game memory stick folder.
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March 21st, 2007, 02:13 Posted By: wraggster
via pspfanboy
Although flawed in many ways, Pursuit Force was a blast. Playing as an extreme, acrobatic cop, gunning down gangs in high-octane car chases, is always fun. The game didn't garner any headline-grabbing sales, but a sequel's already in the works, this time for both PSP and PS2.
Jeux-France has collected an assortment of pictures from the upcoming sequel, and it looks to provide more of the same. But wait ... is that a tank in the background? It looks like Extreme Justice is going to up the ante quite a bit.
Screens Here
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March 21st, 2007, 02:10 Posted By: wraggster
"The average man will bristle if you say his father was dishonest, but he will brag a little if he discovers his great-grandfather was a pirate." -- Bern Williams
There is nothing like the thrill of playing the role of a pirate, especially if you're not being shot at with cannons or stabbed with rusty swords, but instead sitting in the comfort of your own home with a game controller in your hand. Formerly known as Buena Vista Studios, Disney Interactive Studios is glad to give you that chance, and to play as the most flamboyant of pirates, Jack Sparrow, in an adventure spanning the second Pirates of the Caribbean: Dead Man's Chest and the third and upcoming movie, Pirates of the Caribbean: At World's End.
Fight as Will, Jack and Elizabeth.In development with the well-versed English developer Eurocom, At World's End, the videogame, will bridge the two movies, telling the story of the second, while taking literary license to fill in details and flesh out stories where possible, and finish with the third movie. The third-person action-adventure game enables you to take on the role of the starring trio of characters, Jack Sparrow, Elizabeth Swann, and Will Turner, as you use swords, guts, wits, and some two-man team swashbuckling to fight off a slew of money-grubbing pirates on May 15, when the game ships (10 days before the movie hits theaters).
At World's End is a fully realized, roaming 3D world that takes the tropical Caribbean landscape from the movies and provides wild new escapades for you to play in. Johnny Depp's personal reincarnation of Keith Richards as Jack Sparrow is flawlessly captured with smart motion-capture work and surprisingly hilarious animations. You'll see little flourishes in every aspect: when Sparrow is simply walking/staggering down a pier, as he fights against enemies, or when he wields a sword. While the game nails the likeness of Johnny Depp, it unfortunately doesn't use his actual voice, or those of Keira Knightly or Orlando Bloom. But at least the stand-in voice actors still sound good. The game also features all original music inspired by themes from the two movies.
Beware of mysterious tentacles...At World's End mixes adventure, combat and exploration under the hot sun of the southern hemisphere. You have full 3D movement while wielding a sword, and by simply hitting a button once, twice, and three times, a combo series chains together. You can swing vertically and horizontally, grab characters and throw them, pick up and throw weapons, and un-holster guns in the middle of it all. You can choose to lock on to an enemy (using the left trigger on X360 or left shoulder button on PS3), and duel with them close-up in a Soul Calibur-esque clash of swords. A circular health bar indicates your life resources while a horizontal meter indicates your swordsmanship power. After successfully stringing together attacks, each character's power is built up to create a finishing move on an enemy. While fighting, you can evade in contact-sensitive situations, employ specialty moves, and combine forces with Will and Elizabeth by using each other's help to acrobatically fend off attacking hordes. Examples of this are back-to-back fighting situations, summersaults over each other's backs and more.
The game isn't all fighting, however. As Jack explores more islands and secret locations, he gains a reputation among other pirates. Jack and his crew will want to explore the landscapes in search of weapons, items, and of course, what all pirates really want, heaping bounties of shiny loot. You'll play on islands, cliffsides, beaches, jungles, and pirate ships, encounter physical puzzles, use the analog or Sixaxis (on PS3) to tenderly navigate balancing beams, and even face off with the sea's deadliest foe, the Kraken.
And confront the sea's deadliest monstrosity, the deadly Kraken.In all, Pirates offers you two compelling reasons to consider its purchase. For gamers, you must ask yourself: When was the last time you got to fight as a drunken pirate against the Kraken? (Never.) And for the more casual movies-goers, when was the last time you got to play through the side-stories of two wild pirate movies? (Never part two.) For console-particular folks, the only major differences between the PS3 and Xbox 360 versions are Achievements for the 360 version and minor visual disparities.
What are you waiting for? Uncork that dusty bottle of dark rum your creepy old Caribbean grandmother gave you for Christmas last and drink to the oncoming event of the summer, Pirates of the Caribbean: At World's End the movie and the game.
via IGn
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March 21st, 2007, 02:03 Posted By: wraggster
via ps3fanboy
Along with anything you get for free on the internet, what never fails to follow it? When you call in for a free bottle of shampoo or something, what do you end up getting in your mailbox every week for the rest of your life? The answer is obvious to all of us: advertisements. Pop-up blockers have inhibited most advertisements plaguing the internet, but what about the PlayStation HOME? Two in-game ad firms, Double Fusion and IGA, are looking into the possibility of clogging your virtual senses with advertisements.
Not only are ads going to be scattered across the virtual HOME world, they will generate a steady source of income and continue to keep our less-than-perfect PlayStation Network completely free. What we wonder is how advertisers will approach this medium -- since it's a virtual world and not a linear video game, they can do pretty much whatever they want, once they've given Sony the cash. Here are a few ideas what we can expect and feel free to add your own:
Fully 3D advertisements -- like holograms. Nothing like a 3D Victoria's Secret model acting as a fountain in the middle of a park.
Billboards -- the staple of advertising
Messages/Signs -- we don't mean signs on the street. We mean messages or signs as in flooding your virtual inbox, mailbox, whatever way people can leave a note at your "personal space".
Items/Effects -- stock a fridge in your personal space with Red Bull energy drinks for free, thanks to the advertisers. Better examples await, but I'm getting aggravated.
Advertiser Plants -- not the botanical kind, either. We mean advertisers that actually create a HOME account, make friends, and push products. Viral marketing, if we may.
We'd go on, but you really should do yourselves a favor and read the article from GameDaily.biz -- it's really important since this is an issue we'll all be dealing with in a few months. Perhaps some won't be bothered at all. Others will get kind of sick of seeing a magazine spread out in front of them when they just want to play some LittleBigPlanet.
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March 21st, 2007, 02:01 Posted By: wraggster
via spong
Looking over Ubisoft's latest release schedule just in it seems that Rainbow Six: Vegas and GRAW 2 both join Splinter Cell: Double Agent (March 30), Oblivion (April 20) and Vivendi's F.E.A.R. (April 20) in the list of PS3 titles slipping back as late as June (in the case of GRAW 2) or the vague release date of ‘Spring' (in the case of R6: Vegas).
The official reasons, from publishers and Sony, is yet to be properly formulated into a press release. SPOnG, however, has been informed (as ever, under terms of strict anonymity) that the slippages are due to SCEE's stringent submissions procedures. If true, this can be seen as a good thing for gamers, as it should mean that the games will be polished and bug-free when they finally do arrive on the shelves.
However, it is a double-edged sword; Sony really needs a strong launch line-up to help get the Euro PS3 launch off with as big a bang as possible. Initially, 30 Blu-ray disc-based games were promised for the launch line-up - eroding this number (albeit based as it apparently is on quality control) will be seen by many potential purchasers as an indicator that the PS3 lacks content.
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March 21st, 2007, 00:40 Posted By: Camelot
via Psp-Hacks
Fanjita and harleyg have released what they call “piKey”. The introduction says it all…
πKey is a keyboard driver for your PSP. Its aim is to allow you to use just about any keyboard (or similar input device) as a natural method of input on your PSP.
Imagine being able to use your keyboard to control any PSP game or homebrew, and even the PSP’s XMB menu and on-screen keyboard, automatically and without needing any changes to the other software. This is what πKey aims to give you.
This is an early release, demonstrating just some of the possibilities. The open, extensible framework allows πKey to be extended with new plugins, to allow support for different types of input hardware, and different input environments on the PSP
It’s reported to work best under Dark_AleX’s custom firmware, and includes an installer for the easiest installation possible. Supported inputs are various infra-red keyboards and serial I/O via the PSP’s headphone socket. Usability is straight forward; see the provided user guide (docs/user_guide.html) to get started.
As for the future, here is what’s in store:
* New plugins for:
o Input via Danzeff on-screen keyboard, for those who don’t have any input hardware. The Danzeff keyboard is the most efficient software keyboard that I’ve seen.
o Output via Psprint and Danzeff keyboards, for homebrew that uses those already.
* Proper UTF-8 support for non-US-ASCII characters.
* An additional API for detecting keypress/release events - i.e. not just a character stream, but addressing individual keystates.
* Support for loading πKey via HEN.
* Improved configurability, for instance different keymapping in the CTRL plugin.
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March 21st, 2007, 00:17 Posted By: wraggster
Amid concerns that the European version of the PlayStation 3 will be less than fully backward compatible, Sony has unveiled a new web site listing old games that will work under the version 1.6 firmware, due to be released concurrently with the European launch on Thursday. Unfortunately, the site is organized in a rather user-unfriendly paged format that requires a lot of clicking around to get to the data you want. We did some extra legwork and copied the data into a couple of convenient Google Docs spreadsheets (PS1, PS2). We also crunched the numbers to see just how extensive the European PS3's backward compatibility will be at launch.
The results are a little underwhelming. While over 2,800 combined PS2 and PS1 games are listed as working on the PAL PS3, they represent only about 56 percent of the approximately 5,000 discs available for both systems in PAL format. Unlisted games like Metal Gear Solid 2, Final Fantasy VII, Resident Evil 2 and all the Ratchet and Clank games will not work at all come launch day -- as it says in the fine print of the site, "if your game is not listed here, emulation is not yet supported on PLAYSTATION®3." [update: added fine print quote -- thanks Ian] (Note: Discs are listed by serial number, one game may be listed under multiple serial numbers).
What's more, of the roughly 2,800 listed games, only about 1,800 of them (approx. 63 percent) work with "no known issues." A good 550 or so have "noticeable issues," according to Sony, among them big names like Metal Gear Solid and Tomb Raider II on the PS1 and Final Fantasy X, Kingdom Hearts, SingStar, and Grand Theft Auto: San Andreas on the PS2. [Update: Moved Kingdom Hearts from PS1 to PS2. Whoops!]
Of course, these numbers will only go up as Sony continues to update the firmware, but as a starting point, we're a little disappointed that roughly two-thirds of the PlayStation/PS2 library won't work perfectly on Europe's launch day PS3s.
Continue reading for a quick breakdown of the numbers and more chartly goodness.
PlayStation
Total games: 2,570*
Total games working: 1,044 (40.62% of total games) (Google Docs Spreadsheet)
No known issues: 699 (66.95% of working games)
Minor issues: 219 (20.97% of working games)
Noticeable issues: 126 (12.06% of working games)
* - Total/unlisted game numbers derived from list of PAL serial numbers on SonyIndex.com
PlayStation 2
Total games: 2,451**
Total games working: 1,782 (72.7% of all games) (Google Docs Spreadhsheet)
No known issues: 1,093 (61.34% of working games)
Minor issues: 254 (14.25% of working games)
Noticeable issues: 435 (24.41% of working games)
** - Total/unlisted game numbers derived from post on ThreeSpeech
Combined
Total Games: 5,021 (see asterisk notes above)
Total games working: 2,826 (56.29% of all games)
No known issues: 1792 (63.41% or working games)
Minor issues: 473 (16.74% of working games)
Noticeable issues: 561 (19.85% of working games)
via joystiq
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March 20th, 2007, 23:27 Posted By: wraggster
via cvg
PAL gamers have even longer to wait than expected to get their hands on 'proper' Solid Snake action on PSP as Konami now readies Metal Gear Solid: Portable Ops for a May release.
This comes as a small disappointment to those who were looking forward to buying the game in April, when it was previously due.
But the awesome exclusive content, including new missions, characters and multiplayer maps, that will come packed into the PAL version should more than make up for it.
Let's just hope it doesn't suffer any more delays.
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March 20th, 2007, 23:22 Posted By: wraggster
As you should know by now, Lara's first - and probably best - adventure is being given a PS2 makeover, and this latest batch of screens show the Egypt level in its new outfit.
Eidos are taking all the best parts of the original Tomb Raider game, release on the PlayStation in 1996, and remixing them in a sort of semi-new adventure in Tomb Raider Anniversary for PS2, PSP and PC.
The game will follow the same plot through the same locations, and even rejuvenate many of the cleverest puzzles, but it each level will receive significant redesign and graphical polish.
We've been looking forward to this game since our visit to Eidos for an early look last year, so check out our preview if you haven't already. We're have more soon too on the Egypt level.
Screens Here
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March 20th, 2007, 23:19 Posted By: wraggster
Ubisoft and Vivendi have confirmed that several more PS3 titles will be missing the March 23 European launch date, following the lead of former PS3 launch title The Elder Scrolls IV: Oblivion,
The worst hit of Ubisoft's titles are Rainbow Six: Vegas which has slipped to "spring" and fellow Clancy shooter GRAW 2 which will now hit Sony's console in June.
Adding more to the slippage is Sam Fisher's latest outing Splinter Cell: Double Agent, which falls behind a week to March 30.
Vivendi's launch game, an updated version of the 360 and PC shooter F.E.A.R, has also received a harsh delay. The publisher's confirmed the accuracy of retail listings saying F.E.A.R. now won't see release on Sony's black box until April 20, almost a month after this Friday's launch.
Neither publisher offered specifics behind the release slips, though we've left messages with both and will let you know when we get their official line.
Still, gives you a bit of time to save up for a second game.
via cvg
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