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April 3rd, 2007, 01:41 Posted By: burrito
Hallo007 has released a new version of his Flash Agent XMB Editor for the PSP.
Heres whats new:
* Graphics update: deleted images, new arrow, deleted menusound
* Fixed bug in showing time
* possible to view free FLASH1 space
* added credits, added usb mode
* possibility to flash/recover impose.prx, possibility to rflash/ecover impose.rsc
* improved file check (security)
* entring a folder in file browser is back FAST
* in OK you see now the timer counting down
* RECOVERY MENU is really clear now
* RCO menu is really clear now
* POSSIBILITY to copy folders in file browser (files were already possible)
* possibility to delete folders in file browser (only possible with empty folders) (files were already possible)
* new xmb sound (remix of the previously one)
* fixed bug for flashing photo_plugin.rco (security)
* updated flash security
He also posted this news:
after some weeks being busy with other things , i finelly finished the last update of flash agent , with ,once again , improved security and usb mode and more things
fLASH AGENT uses as always a file browser and hes now back as fast as possible , i found the glitch why it was so slow previously versions , so just drop your filez somewhere and flashez!!!!!!, FOR 3.03OE AND 3.10OE USE AT OWN RISK
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via hallo007
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April 3rd, 2007, 00:55 Posted By: wraggster
Zero-one has finally released a public release of his Homebrew MMO game for the PSP, heres the full details from the readme file:
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April 3rd, 2007, 00:08 Posted By: burrito
Raf has released a new version of his WIfi streaming music app for the PSP, here's whats new:
NEW FEATURES
* (raf) TextUI: Msgbox now goes away after 3sec (not based on frames rendered anymore, but time).
* (raf) Core: (Supported by TextUI) Framerate configuration file is now set globally in PSPRadio.cfg (PLUGINS ISPLAY_FPS)
* (raf) TextUI: Now uses GU more; which reduces flickering and improves framerate
* (raf) TextUI: Cleaned up the way stream time and info is displayed while on fullscreen visualization mode.
BUG FIXES
* (raf) Core: PSPRadio would crash on startup if the visualizer plugin was disabled.
* (raf) Core: PSPRadio would crash on startup if the SHOUTcast database (newdb.xml) file was empty.
* (raf) TextUI: Corrected problem where PSPRadio would crash when downloading the SHOUTcast database. (The problem was caused by lack of complete support for values -1 and -2 in the configuration files after the TextUI rendering changes.
* (raf) TextUI: Corrected problem that caused a crash when switching from TextUI3d to TextUI.
* (raf) Core: Corrected problem that caused a crash on restore from suspend mode when the wifi was enabled. Now it will also resume play.
* (raf) Core: Disabled UI rendering while shutting down; this makes sure the “shutting down” screen is not drawn over.
KNOWN BUGS
* (raf) TextUI: When switching skins all the text will disappear. This happens on occasion. Just move up or down for the text to re-render.
OE related Problems on this release
* (raf) Core: Static IP connections don’t work correctly. Seems the gateway is not used as it should. (Also, make sure CPU speed is 222 when establishing a WiFi connection). Possible solution, if you have a proxy server in your network, set it up in PSPRadio.cfg. A static IP may work then. (This is untested).
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April 2nd, 2007, 23:35 Posted By: wraggster
via joystiq
Were you planning on picking up a Sony PSP tomorrow from your local Gamestop or EB Games? Excellent. Were you planning on paying for it? Super excellent. As a reward for your unquestionable moral values, you'll be given a $30 discount on that purchase of "the past". You see, as of April 3, the PSP Core Pack is being marked down from $199.99 to $169.99.
Gamestop and EB Games have already received the promotional materials (as depicted above) and instructions (shown after the break) for the long overdue price drop and will no doubt have it ready to greet you within the next 24 hours. For those still wary of the giggling miasma of April Fools still lingering in the air, rest assured that we've verified this information with Gamestop. Happy PSP... ing.
Remember Play Asia are selling Pink PSPs for $159.92 until thursday.
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April 2nd, 2007, 22:53 Posted By: wraggster
via guardian
It certainly looks that way to us - particularly after talking to Matt Brown, executive vice president of Sony Pictures Europe, whose job it is to persuade us all to buy Blu-ray media. Formerly with Dreamworks, and steeped in films, Brown declares that "the future is high-definition TV" and that the PS3 - which at £425 in the UK is steeply priced for a games console, but comparatively cheap for a high-definition player (Blu-ray players in the UK cost more than £500) - is "the ultimate home entertainment device". All of which you'd expect him to say. But talking to Brown, it's clear that Sony is happy to take its financial lumps in terms of losses in the games console market if it means guaranteeing a win in the high-definition video war. And the best way to do that? Lose money selling the players, and rake it back by selling the "software" - games and especially films. In the long term, Sony has far more to gain from winning the DVD format wars than it stands to lose in the gaming ones, since it could keep making the PS3 for the next decade.
While the PS3 has not given Sony any clear advantage in the games field, it certainly has in the high-definition DVD market. At the Consumer Electronics Show in January, the HD DVD camp could claim 175,000 players sold in the US, well ahead of Blu-ray. But Sony can now claim a total of 1.8m PS3s sold worldwide (says nexgenwars.com).
Wood thus sounds confident when he claims: "Blu-ray discs are outselling HD DVD by three to one in the US." And, he adds, "if I do a good job then in six months we won't be having a conversation [about formats]. And the PS3 is going to help us do the job ... Potentially, we'll have 10 times more [Blu-ray] players [in the form of PS3s] out there by the end of the year." Projections for Sony by the research company Understanding & Solutions suggest there will be nearly 4m Blu-ray players (including PS3s) installed across Europe by the end of this year, compared to 55,000 HD DVD players; by the end of 2008, it forecasts 13.45m Blu-ray against 1.6m HD DVD drives (which will by then also include computers). For the US, it predicts a smaller gap - although still running 9 to 1 in favour of Blu-ray.
So is it game over for HD DVD? The HD DVD camp said at CES that owners of their players bought an average of 28 discs each, because they had chosen the format, rather than finding it bundled with their games console. Blu-ray owners hadn't bought many discs. But we remember a time when Netscape could claim to have many more people using its browser than Microsoft's Internet Explorer. Then Microsoft bundled the browser, and Netscape went pear-shaped. Someone at Sony has probably remembered their internet history, which says that victory goes to the most widely installed - not necessarily the most widely chosen.
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April 2nd, 2007, 22:28 Posted By: wraggster
New from SuccessHK
Disney's Meet the Robinsons, based on the Walt Disney Pictures animated film, is a time-traveling action/adventure game. Players experience the adventure as Wilbur Robinson, helping him chase the dastardly Bowler Hat Guy and his diabolical robotic hat Doris through multiple timelines in an attempt to thwart their evil plans. The game weaves in and out of the film's plot, expanding the Robinson world and offering an all-new adventure. Wilbur will have a host of gadgets at his disposal as he battles enemies and solves puzzles while pursuing Bowler Hat Guy and trying not to alter the future
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April 2nd, 2007, 22:17 Posted By: Shrygue
via Kotaku
So Kojima's address at GO3 contained...not much, aside from a casual stroll down memory lane. Straight afterwards, though, I had a chance to sit down with Mr. Kojima (sadly, no tea OR biscuits) and talk Metal Gear, movies and "the rumble guy".
This year marks the 20th anniversary of Metal Gear. 20 years. It's a long time to be making the same game. So I ask him if he's surprised that he's still churning out Metal Gear games this far down the line. "I'm very surprised", he says. "Twenty years ago when I created my first one, I thought it'd just be over. To be more extreme, I didn't think the fist one would sell at all!".
Oh, but sell they did, and when games sell, you make more of them. "But I have kept making Metal Gear games", he says. "When I look back, while it looks like the same game, I've been adding new features and using new technology each time, so it's never felt like I've been making the same game."
This focus on new tech was a big part of his address, as with each advance in console hardware he says he was able to make fundamental changes to the series, culminating in the crazy wartime escapades of MGS4. "I have to say, the evolution of technology, that has helped me to keep 'creating' Metal Gear", he adds.
Since Metal Gear Solid 4 has come up, I do the polite thing and ask how it's coming along. "Its almost at the 'shooting stage' of creating a movie", Kojima says. "All the design and scenarios are finished, we're just completing the actual game".
It's been a long time coming, so it can't have been easy. Kojima agrees. "Nothing was easy", he says. "Everything has been hard, because we've set not just a high bar for ourselves but a number of bars. So there's nothing easy, everything is hard!"
With rumble having been a key aspect of the series thus far, I ask him his thoughts on the issue now that Sony and Immersion have made kissy-kissy. "I want to use rumble, yes", he says, "but it's a race against time. If it can make it in in time I'd like to use it, yes."
"The part that's troubling me, I cant really say...". He pauses. Oh, do go on: "...but we always designed the game without rumble, and I had great ideas without rumble, so if rumble comes back we have a decision to make whether to leave that new feature in or to take it out and replace it with rumble".
Could you patch it? A later update would at least give players the choice. "I want to implement it, rumble, yes", he says. "I'm not thinking about a patch, though". Oh. Well, early days, I guess. Maybe rumble and motion-sensing can't get along after all?
He won't say, but if he had to choose between the two, it looks like rumble would win out. His "other" idea doesn't have a nickname and a long-term relationship with the company. "Ever since MGS1 there was a specific guy, nicknamed the 'rumble creator', who worked on it for us", he says. "But he's been on a long vacation since we didn't think rumble was going to be in MGS4, so we're calling him back right now". Hmm. Long vacation sounds...ominous.
Moving on, I remind him of a comment he made last year comparing each of the three current consoles to "different kinds of dinner". Did he still think that was the case, now that all three are on the market? Nope. "They're more like a movie theatre metaphor", he says.
"The PS3 is like the theatre, it's a little bit high-priced but it has to be high quality as well. The 360 is a DVD, it still needs to be high quality but you need more variations, while the Wii is almost like a TV channel, because every game you have it with your family".
I look for a funny/revealing insight into the comment, then realise he's probably quite close to the mark. Still, by that admission, if the PS3 is Hollywood, is he feeling the heat of being the system's first big, exclusive title? "Yes, there is pressure", he admits, "but there is Final Fantasy XIII coming out as well, so it's not all me!".
Still on MGS4, I ask whether this really is the end. He's said repeatedly he wants to walk away at the end of this game, and the trailers seem to show everyone from the series getting together for one final shootout. So when MGS4 hits, will you hang up your boots? "Well, atually its really up to the users, its up to them to decide", he offers.
"If users want more Metal Gear, then I will probably step up as producer, like the James Bond series does", he says. "That way I can have new, upcoming directors making MGS while I oversee the project, and then perhaps I can move onto something new".
Something new, eh? Like your long, and oft-rumoured collaboration with Suda? "The collaboration with Suda is a little different", Kojima says. "It's something I've been thinking about for about 10 years now, but unfortunately can't concentrate on right now because we're so busy with MGS4".
Pity. So, Devil May Cry 4, going multiplatform. Thoughts? Comments? "I think it's up to each project, and the individual producer", he says. "If they want to take it multiplatform, they will". I'm going somewhere with this question, and he knows exactly where that is...
"But like I said, MGS4 is aimed for the movie theatre, it's aimed for the PS3, so the game's scenario and graphics need this theatre-type hardware. It's when a producer has a game that can work on the 'DVD level' that a game will go multiplatform", he says. Sorry kids. Your "OMGMGS4360" banners will have to come out another day.
Since we've opened up this can of worms, I may as well get his thoughts on it. Why, I ask, do you think this rumour simply refuses to go away? "Because 360 owners want it on 360, obviously", he quips.
Righto. Moving right along, I ask about Kojima Productions. Does having your own company make it easier to focus on games, or are you finding yourself caught up in boring business stuff?
"That's a very difficult question to answer, because I can't really say", he says. "It's both. It's now quicker, the speed of making games is faster. But at the same time, because of this speed you need to make tough business decisions quicker, so it's had both its good and its bad points".
Anyone who's sat through a good, hearty MGS talk-fest knows Kojima loves his movies. So I ask, if you had your time again, would you have still gone into games? Or would you have rather made movies for a crust?
"Well, if I could go back in time to the point where I hadn't created a game yet, and didn't know how much fun they were, then I would probably choose to become a movie director", Kojima says. "But, don't get me wrong, it's really fun to create games, and knowing how much fun games are I'd take the same path. I hope I can continue to create games for as long as I live".
But what about media outside of movies? Do you draw inspiration from books, comics and music? "Well, yes, everything", he says. "Novels, comics, it all effects me and inspires me. I only have 24 hours a day, so I listen to music while I work, I can read books when I get home and only after those, because they take so much time, do I watch movies. But they all inspire me".
And that was that. Charming fellow. And rad MGS4 shirt to boot.
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April 2nd, 2007, 21:57 Posted By: wraggster
News from Play Asia
Last week's DJ Max Portable 2 shipping dilemma has been sorted out over the weekend. The game has finally arrived this morning and all preorders are undergoing shipping preparation right now. If you have preordered this title and no unavailable items are holding up your order, then you should receive a shipping notification e-mail within a couple of hours.
As we have learnt from our supplier, our first shipment only contains first print "prism effect" cover editions (which were also bundled with both limited editions). More units (normal print editions) are expected to be in stock this Wednesday, available at US$ 49.90 only. Last but not least, we have also received a number of DJ Max Portable 2 Posters, selling at US$ 8.90 respectively.
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April 2nd, 2007, 21:54 Posted By: wraggster
New from Play Asia
features
The World of The Godfather: Experience a decade of the mafia in a living world New York City from 1945-55 with enhancements to racket truck heists, extortions, targeting, living world gameplay, and much more.
The Mean Streets of NYC are Even Meaner: The Godfather The Don's Edition on PlayStation 3 features more contract hits and 4 new rival family compounds to explore, control, and destroy.
Favors and Blackmail: "Someday, and that day may never come, I'll call upon you to do a service for me…." The way of favors is integral to the story line of The Godfather, perform all new ones for the Family or local businesses to gain greater reputation on the streets of NYC.
Give 'Em a Beat Down: Use your firearm as a smash-mouth melee weapon on the PS3. With the SIXAXIS controller, the Blackhand Control fighting power is in your hands; when you slam your controller, you slam your opponent.
Corleone Challenges: Race against the clock (and your rivals) to earn the highest score in challenges such as Road Rage, Killing Spree, and Safe Cracker.
Corleone Hit Squad: Advance up the criminal ladder in the Corleone Family and gain the ability to hire an entire Hit Squad for truly dangerous assignments. Seduce the "ladies" for a Femme Fatale to cover your back.
Explosive Death: Plant car bombs on stationary vehicles and watch the impressive explosions light up the sky.
Classic Film Moments: Take on film-based and original missions as you interact with classic characters and experience unforgettable moments from the film.
Put Yourself in The Godfather: Create your own mobster and get a piece of the action by putting yourself in a living, open-world New York City.
Choose Your Path: Earn respect and customize your character's abilities. Will you invest in the intimidation skills of the Enforcer or the negotiation skills of the Operator?
Persistent World: Interact freely with an assortment of characters. The characters remember your interactions-whether you were diplomatic, accommodating, or brutal-and will respond appropriately when you meet again.
Control New York: Your bid to take control of the Corleone Family and make New York City your own will be challenged by the other four families from the fiction: Tattaglia, Cuneo, Barzini, and Stracci.
description
A classic story about family, respect, and loyalty, Mario Puzo's The Godfather and the Paramount Pictures film based on that novel serve as the game's inspiration. The Godfather® The Don's Edition puts you at the center of the action in one of history's most revered cinematic masterpieces, allowing you to choose your path as you rise from lowly outsider to envied and feared Don in a living world 1945-1955 New York.
The Godfather The Don's Edition for PlayStation 3 offers countless choices for solving the family's problems with brutal violence, skillful diplomacy, or a cunning mix of both. Use your powers of loyalty and fear to earn respect through interactions with police, businessmen, racket bosses, other mobsters, and more. The decisions you make have lasting consequences, just as they do in the legendary mob underworld of The Godfather books and films.
The Godfather film featured many of Holly-wood's finest actors and several are contributing to the game's development. Actors lending their voices to add a dramatic and cinematic touch to the game include the late Marlon Brando as Don Vito Corleone, James Caan as Sonny Corleone, and Robert Duvall as consigliore Tom Hagen.
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April 2nd, 2007, 21:50 Posted By: wraggster
New from Play Asia
features
Trick Remixer: This all-new trick system gives you the ball and puts it in your hand. Take control of your player's rhythm mixing quick tricks with elaborate moves using two trick buttons.
Game Breaker: Unleash a whole new set of over-the-top tricks and electrifying dunks, or watch in disbelief as your rival steals away the opportunity.
Take Your Game to New Heights: All-new dunk controls keep you engaged from take-off to throw down.
Showcase your Master Skills: The best NBA players have hidden master skills that separate them from the rest.
Become a Homecourt Hero: Go from an unknown talent to a playground legend and put your homecourt on the map by dominating courts from coast-to-coast.
Every Legend has a Beginning: The NBA's best all came from somewhere and many built their skills and reputations in their hometown playgrounds - including NBA Stars Carmelo Anthony and Richard Hamilton.
Fresh Create-a-player: New Create Player system allows you to quickly create avatars by melding your favorite NBA stars into the ultimate baller
That Girl's Got Game: Six of your favorite WNBA stars are featured for the first time ever, including Diana Taurasi, Sue Bird and Sheryl Swoopes.
Take Your Game Online*: Represent your homecourt online with your created player against the nation's greatest ballers-anywhere, anytime.
description
NBA STREET returns with a brand new game engine only possible with the power of next generation console systems, allowing the franchise to once again raise the bar with innovative gameplay and cutting edge visuals. With a new animation engine and control system, we put the ball in your hand and allow you to show off your own style by creating hundreds of tricks on the fly. Soar through the air to execute gravity-defying dunks and double dunks or step off the back of your teammate for a jump-off dunk.
NBA STREET Homecourt merges legendary playgrounds with the hometown courts of your favorite NBA stars, featuring 360 degrees of view. Plus, the NBA's best players are all rendered in meticulous detail, making true athlete likeness a reality and putting you up close and personal with every move and moment. Set roots in your own homecourt as an anonymous baller with big dreams. Earn a name for yourself and garner respect as you progress along your hometown journey and become a legend.
Any way you shake it, NBA Street Homecourt allows you to play like you never dreamed you could, right from the first time you pick up the controller.
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April 2nd, 2007, 21:18 Posted By: wraggster
via slashdot
Ars Technica opines on Eidos' decision to hold off on PS3 games until 2008. Though they make a point of mentioning all of the great steps forward Sony and the PS3 have taken in the last month or so (LittleBigPlanet, Home, the EU launch), they feel this decision may have ramifications for the console.
"Though Eidos isn't the most prominent European developer--noteworthy releases for 2006 included the surprisingly decent Just Cause, Tomb Raider: Legend and Hitman: Blood Money--this may set a dangerous precedent for other developers. If Sony doesn't step up to become more proactive at keeping the flow of good games steady, the installed base may not continue to grow quickly enough and developers may begin to pull support, creating a lack of games. This vicious cycle is hard to escape, as Sony has previously learned with the PSP's port problem."
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April 2nd, 2007, 21:17 Posted By: wraggster
via eurogamer
Those of you patiently waiting for a patch to let you play PES6 against your friends using your shiny new PS3 will be twiddling your thumbs a while longer, as Sony told Eurogamer this morning that we'd probably not see a fix until the next firmware update.
It's one of a handful of PS2 titles that has noticeable issues when running on the new console, prompting Konami to previously release a statement claiming that online play was incompatible due to the loss of internal hardware dedicated to PS3 emulation.
This emotion engine chip, the processor used in the PS2, was removed for PAL PlayStation 3 units. However, Sony promised that it would continue to support last generation of games with software updates to the system.
The most recent update was v1.6, which went live on 23rd March and significantly increased the amount of PS2 titles playable on the new console.
You can find a full list of those that work on Sony's backwards compatibility site, boasting around 1,240 golden oldies.
There's currently no news on when we can expect the next firmware update for PS3.
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April 2nd, 2007, 21:09 Posted By: wraggster
At last weekend's GO3 Electronic Entertainment Expo in Perth, Australia, Metal Gear creator Hideo Kojima spoke to a keen audience about how he will push the series forward with MGS4 on PS3.
"I went back to the drawing board, back to scratch", he said, according to Gamespot, "and looked at what I did for Metal Gear 1 and 2, and for Metal Gear Solid 1, 2, and 3".
He goes on to explain: "Now I can't make Snake go into space to do his stealth mission, and we've exhausted the concept of the place, so now I thought why not create a situation rather than a place? And then I thought of a battlezone or warzone as the situation where Snake has to sneak in. So MGS4's game concept is playing hide and seek within a certain situation."
Kojima detailed his vision of game that places the player in a the middle of a war between two armies. "To make it very simple, in the past Metal Gears, Snake was going into enemy environments--so everyone apart from Snake was an enemy. This time it's a warzone, so you have country A or country B, so Snake could interfere with either of the countries."
Interestingly, he says that this "does not necessarily mean that everyone is an enemy to Snake", suggesting Snake will have to work with or even sneak past allies - which makes us think of the CIA level in the original Splinter Cell game. "This creates a new tension in playing this new hide and seek," he promises.
Kojima also hopes to give Sony's shiny super console a fair old work out in some interesting ways, "for not only what you can see, but also psychological effects, or psychological battles, where it can affect your gameplay."
MGS4 is bound to kick ass, so whatever "psychological" stuff Kojima is thinking up, we hope he can get it done and whacked onto a Blu-ray disc for us to feed our PS3 with pronto. Q4 2007 is the current ETA.
via cvg
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April 2nd, 2007, 20:45 Posted By: Shrygue
via Computer and Video Games
Despite a stellar reception from the press, not everyone was completely satisfied with the bandwidth-burning GTA IV trailer that hit the internet with a bang last week.
Three main trends among complainers crammed our comments section over the weekend, including outcries over the "untreatable" Russian main character, complaints of "yet again" returning to Liberty City and erm, apparently some people don't think the visuals look up to par.
"Talk about an anti climax! I was waiting hours for this watching the clock count down. I was expecting to see something fun that would make me need a 360 or PS3 but meh... It's Liberty/New York in a contemporary setting - how boring", said CVG user GiarcYekrub. "The only positive I can see is the bilboards look funny but that lasts how long?"
Believe it or not, others were more harsh in their criticism: "Oh my god, what a letdown", Burnsyboy2004 posted on Friday. "It's set in Liberty City again which is crap, and you're some dirty Russian gangster. Looks like they have run out of ideas boys and girls. Same old game again then but with better graphics."
But obviously not everyone was as disappointed over the GTA IV debut. Buffers32 defended the trailer: "I don't know what some of you were looking at but personally I just saw some the best graphics in a video game ever. Soft shadows, real-time lighting, volumetric lighting, massive draw distance, incredible detail, beautiful water...what more do you want?"
Whitepony888 echoed Buffers' comments: "Although I've seen better graphics on the Xbox 360, I honestly never anticipated GTAIV to look quite so beautiful. I haven't wanted to play a game this much since the series first moved into full 3D."
"I'm just glad that you don't have to be an american this time!" Piped in fellow CVG forumite Kapt15. We're with you on that.
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April 2nd, 2007, 20:19 Posted By: Shrygue
via PS3 Fanboy
In lieu of all the crazy implications that the PS3 isn't the coolest thing around, we're going to go ahead and say, "that, good sir, is at the very least a debatable subject to deliberate on... with dancing!" However, instead of inviting other people over for probably the most humiliating dance-off this side of the internet, we're just going to cast some news out there and hope a little fishy bites.
According to MeriStation, the PS3 has nearly sold out across all of Spain. They were allocated 110,000 units and have reportedly gone through 100,000 of them. Sony is planning to keep the supply up, granting Spain 20,000 units every week. In addition to this, the demand for the Blu-ray format has increased by 30% since the PS3's launch. Awesome, but not unexpected. It is awesome. I wish anything that I created would sell 100,000 copies. Eventually!
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April 2nd, 2007, 20:10 Posted By: Shrygue
via PS3 Fanboy
Upon the European launch, we wrote up an article about the "before" sales of the PlayStation 3 and let you guys guess where the numbers would land, given another week. Well, we had a very professional brain fart (in the form of multiple tests, group presentations, and an annoying large paper) and decided to let the "after" post come... today. What did we find? Good stuff.
At least, according to VGCharts, the PlayStation 3 has surpassed the 3 million mark. What's neat, too, according to the same chart, is that the PS3 has sold more in Europe in the course of two weekends than it has sold in Japan in four months! We've got more good PS3 sales news as the day progresses, but it almost seems like a slow news day right now. When do you guys think the PS3 will break 4 million, now that things will slow down?
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April 2nd, 2007, 19:09 Posted By: Shrygue
via Games Industry
The launch of the PlayStation 3 has seen Sony's first-party software invade the charts across Europe, with Resistance: Fall of Man taking the top position in Italy and Spain.
Although official chart positions are not yet available in Germany, Media Control GfK International has revealed that the three best-selling PS3 titles in the country are Resistance: Fall of Man, MotorStorm and F1 Championship Edition.
In the first week of release, 48,000 PlayStation 3 software units were sold in Germany. In comparison, the first week of Nintendo Wii software sales were 42,000, while Xbox 360 software shifted 33,000 units after one week on sale.
In Italy, MotorStorm was just ahead of F1 Championship Edition, at two and three respectively, while in Spain the positions were reversed.
Charts figures for the week ended March 25 show that Activision's Call of Duty 3, Ridge Racer 7 and Virtua Tennis 3 were also strong launch releases in the Spanish and Italian markets.
Square Enix's Final Fantasy XII continues to prove popular in Europe, while Disney's Spectrobes is also enjoying a strong run in the top ten.
The top ten best-selling games for Spain, Italy and Germany follow:
Spain, week ended March 25
1. Resistance: Fall of Man
2. F1 Championship Edition
3. MotorStorm
4. Dr. Kawashima's Brain Training
5. Virtua Tennis 3
6. Call of Duty 3
7. Spectrobes
8. Final Fantasy XII
9. Ridge Racer 7
10. Big Brain Academy
Italy, week ended March 25
1. Resistance: Fall of Man
2. MotorStorm
3. F1 Championship Edition
4. Ridge Racer 7
5. Final Fantasy XII
6. Virtua Tennis 3
7. Dragon Ball Z: Budokai Tenkaichi 2
8. Call of Duty 3
9. Genji: Days of the Blade
10. Grand Theft Auto: Vice City Stories
Germany, week ended March 18
1. The Sims 2: Seasons
2. Final Fantasy XII
3. Mario Slam Basketball
4. Battlefield 2142: Northern Strike
5. Dr. Kawashima's Brain Training
6. World of Warcraft: The Burning Crusade
7. Spectrobes
8. World of Warcraft
9. Test Drive Unlimited
10. Grand Theft Auto: Vice City Stories
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April 2nd, 2007, 19:00 Posted By: Shrygue
via Games Industry
Electronic Arts has officially announced new PS3 and Xbox 360 title Rock Band, revealing that several key music publishers have already agreed to supply tracks for the game.
News of the title emerged earlier this morning, when it was reported that Rock Band is being developed with Harmonix and MTV and will use four instrument-themed controllers.
Now Electronic Arts has released an official statement confirming that "unprecedented deals" with record labels have already been signed. As a result, the game is set to feature "master recordings from the biggest songs and artists of all time", spanning "all genres of rock".
Several major music publishers will offer access to their track catalogues, including EMI Music Publishing and Warner/Chappell. Along with EMI Music and Warner Music Group's Rhino Entertainment, labels which have agreed to supply songs include Hollywood Records and Sony BMG plus Universal Music Enterprises.
"Our vision for Rock Band is to completely change the way people interact with and enjoy the music they love," said MTV executive Jeff Yapp.
"By joining forces with EA and the music industry’s largest record labels and publishers, we are striving to create a groundbreaking new platform that allows people to connect with their favorite music and artists in ways they never have before."
Harmonix CEO Alex Rigopulos commented, "Harmonix was founded to create new ways for everyone to experience the pleasure and satisfaction that comes from playing music. Our work on Guitar Hero was an instrumental step toward that goal.
"But Rock Band is Harmonix’s most ambitious project to date, and it will take music gameplay to an entirely new level. MTV has given us the freedom and the resources to really swing for the fences and make the game we’ve always wanted to make."
Rock Band is due out on PS3 and Xbox 360 this Christmas.
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April 2nd, 2007, 18:54 Posted By: Shrygue
via Games Industry
Sony has denied that PS3 titles Lair and Heavenly Sword are due to arrive in May - despite a listing which says otherwise on the official PlayStation website.
Speaking to our sister site, Eurogamer.net, a spokesperson said, "Both those dates are wrong. We haven't got any release dates for those at the moment; they're just pencilled in for 2007."
Heavenly Sword is a third-person action game in development at Ninja Theory. It has been promoted as a flagship title for PlayStation 3 since it was unveiled at E3 2005.
Lair is being developed by Factor 5. It will see players taking to the skies on the back of a fire-breathing dragon, and is shaping up to be one of the most ambitious PS3 titles so far.
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April 2nd, 2007, 15:56 Posted By: alias986
Now in PSP format as well as PC format!!
LOAD Magazine issue 6 is now available…
Interviewing The Colour, Delta Spirit and Monarchy Music, the latest albums, including Mando Diao, The Sounds and Arcade Fire. Films too, 300, Alpha Dog and Sublime amongst those reviewed. Art?? Yeah...there's a photo special on live music. TV too...a feature on the amazing US show Heroes, which will reach BBC2 in June. That's it then? Nope, we've got games again, Excite Truck amongst those reviewed.
The PSP format takes PSP a step further. Using purely the PSP screen size is limiting, so our new issue is the width of the screen but much taller. Simply set the jpeg viewer on your PSP to zoom mode, then flip through the pages and scroll up and down with the analog stick. LOAD has grown up. Literally!
As always it's free and easy to download:
PC version: http://www.loadmagazine.co.uk/magazi...zineissue6.pdf
PSP version: http://www.loadmagazine.co.uk/magazi...eissue6psp.zip
Enjoy...
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