Posted By: mikebeaver
UPDATE We can now confirm that Daedalus R10 runs Super Mario 64 at full speed smooth with frameskip 1
Here it is at long last the eagerly awaited R10 version of StrmnNrmn's N64 emu.
Heres what the read me has to say:-
R10 - 02 April 2007
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[+] Added frameskip option.
[+] Added framerate limiting option.
[+] Added adjustable stick deadzone.
[+] Allow pause menu to be activated even when rom emulation has hung.
[!] Fix crash when no roms found, added explanatory message.
[!] Fix flickering when small number of roms found.
[^] Fix texture hash frequency check.
[^] Finally got code compiling with -O3 optimisation flag in GCC.
[^] Use VFPU for InvSqrt (thanks hlide!)
[^] Improved VFPU code for clipping and tnl (thanks Raphael!)
[^] Improved inlining of AddTri.
[^] Reduced time spent searching for overridden blend modes.
[~] Remove debug console in public release builds (smaller footprint and slight speedup.)
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