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April 8th, 2007, 05:20 Posted By: dark420bishop
VideoPSpy v2
Wow, I just made this for myself initially. I really had no idea how many people would be interested in this. I got alot of requests for this. This release handles all videos directories and does photos as well.
Summary
The purpose of this application is to enable you to keep private videos and/or pictures on your PSP as inconspicuously as possible. The problem with hiding your media directories is that it looks suspicious. Which is the same problem if you have a program that asks for a password. The solution is to create a harmless looking application which is in reality an application waiting for your password to unlock your videos and/or pictures.
Description
This is a very simple application which anyone could write. But since I couldn't find one quite like it, in my own fashion, I made one. The program will appear as a calculator application with the name "BASIC Calculator" in your XMB. The calculator program is functional, it's code is copied (with permission) from the calculator code included in Shine's Lua Player 0.20 with a few minor alterations. The only way to see your private media is to enter the correct code sequence into the calculator. The program swaps an alternate directory with the regular media directory, which can have the effect of replacing your regular media or just adding the hidden files to your regular media, depending on the organization of your memory card. Running the program again reverses the process, restoring your memory card to the state it was before.
Changes
Version 2 includes the option to run in various non-exclusive modes. (Note that version 1 ran in mode 1).
Mode 1 - swaps your videos from the \MP_ROOT\100MNV01 video directory
Mode 2 - swaps your videos from the \MP_ROOT\101ANV01 video directory
Mode 3 - swaps your videos from the \VIDEO directory
Mode 4 - swaps your photos
Install
1. Copy the program directories to your \PSP\GAME or \PSP\GAME150 folder, depending on your flavor of firmware and settings.
2. Mode 1 - Create a directory \MP_ROOT\100MNV02 and put the videos you wish to keep private in that folder.
Mode 2 - Create a directory \MP_ROOT\101ANV02 and put the videos you wish to keep private in that folder.
Mode 3 - Create a directory \VIDEO2 and put the videos you wish to keep private in that folder.
Mode 4 - Create a directory \PSP\PHOTO2 and put the pictures you wish to keep private in that folder.
3. Open the file \PSP\GAME\calculator\script.lua. The first two lines read
Constant1 = 4
Constant2 = 20
Change these values to the values you wish to use for your code. The first one is entered first, followed by the second. For example, the default setting requires you enter a 4, then 20.
4. The next three lines read
mode1 = true
mode2 = false
mode3 = false
mode4 = false
Set each mode you want to run to true and each mode you don't want to run to false.
Usage:
To unhide your private videos
1. Run the program
2. Enter the first code, for example "4"
3. Hit the "=" button
4. Enter the second code, for example "20"
5. Hit the "=" button a second time.
A message will flash on the screen "Cheat enabled" and the application will exit.
To hide your private videos
Run the program and enter the code sequence again.
Calculator usage
Enter Cross
Exit Triangle/Start
Thanks to
Shine & Nevyn for their Lua Player, Cool for his Lua Player mod, and wiki.ps2dev.org for having great reference material. Special thanks to Shine for letting me use his calculator code in this release. Any users who provided feedback and suggestions.
vv Download Here vv
* * * VideoPSpy v2 * * * - (Mirror 1)
^^ Download here ^^
Version 1 - (Mirror)
--dark420bishop
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April 8th, 2007, 00:59 Posted By: wraggster
New Naruto Theme release from mime:
Finally i'm done with my theme, also it wont be the last; expect a "Saint Seiya" Theme in the next weeks, Any person interested?
This is the "Ultimate Naruto Theme 1.0 / 2.0" Why two versions? because Im including TWO sets of icons ^^. Whats the difference?
Naruto Ultimate Theme 1.0 = Main icons / sub-icons are Headbands.
Naruto Ultimate Theme 2.0 = Main Icons/ Setting Icons = Headbands, Game / network Icons = Naruto Related Icons. you get the idea; for more details check my images.
Both themes include the following:
32 bits high-res XMB icons (all icons)
32 bits high-res "Konoha Leaf" Battery Icon
32 bits High-res Volume bar
32 bits high-res "Sharingan" Busy/Loading Circle
32 bits high-res Broken Data/ Loading Icon.
32 Bits high-res Savedata - Loading/broken data icons.
High Resolution background
Coldboot Text (seen on top picture)
Coldboot Wave
Coldboot Sound
Official Naruto Font (Works perfectly on Internet Browser)
Fully customized "XMB" sounds (Naruto Related) all 8 sounds.
Naruto Ultimate Theme 1.0:
Download: http://www.mediafire.com/?ecmzmiyyjkr
Naruto Ultimate Theme 2.0:
Download:
http://www.mediafire.com/?azzchz2zhjh
Credits:
Everything by "Mime"
Coldboot (first image) by "Brittany" My fiance.
I hope you enjoy them!
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April 8th, 2007, 00:51 Posted By: wraggster
via kotaku
The powers that be in the NYC political scene might not be happy with GTA IV's New York like setting, but that hasn't stopped Rockstar from touting their game on the streets of that illustrious city. And not just on the street, but on the entire side of a building!
Advertisements on the sides of buildings in New York are nothing new, one only need walk down almost any street to be bombarded with endless billboards. The irony of this particular one however, is inescapable. Let's see how long it stays up.
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April 8th, 2007, 00:34 Posted By: wraggster
XsavioR has updated his memory restoration and backup application
Heres whats new:
Now getting the latest Version of Ms MasteR is easier then ever with the new autoupdate feature.
2.05.bmp
Progress copy.bmp
Vercheck.bmp
The first time you install 2.05 the autoupdate version check will spoof your version so you can try the autoupdate feature. You will need to run the configure utility to generate the necessary drivers when an update is installed. It will run automatically when you start Ms MasteR the next time. Once you try the autoupdate utility successfully you will not be able to update again untill a new update is posted.
Source will be included next release. And will only be included for manualy dled files.
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April 8th, 2007, 00:29 Posted By: wraggster
Reanimate has released a new version of his app for the PSP formerly known as PSP game maker:
With a bit of help from ~Maniac~ i managed to make a rocking or swangin update to my PSP Studio Max!
there are sooo many fixes and add ins that i just cant list them all
one things for sure tho... the coding bit is 95% complete (the other 5% for extra add ins i may want to put in lol)
ive also removed the cmd prompt and had the error list print to a text box rather then a cmd screen
im working on visual programming now and will start on making themes and music for it
try this out and tell me what you think!
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via reanimate
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April 8th, 2007, 00:20 Posted By: wraggster
Mcdongle has released a new version of PSPWeather:
Just a small update to pspWeather. This update should fix the TinyXML issues some users had when running pspWeather on an OE firmware.
v2.0b (4/7/07)
---------------
Additions
- Added standard and metric units when using the pspWeather "keyboard"
Bug Fixes/Changes
- Fixed an issue where pspWeather did not run correctly unless it was
located in /PSP/GAME/
Please send in any suggestions you may have!
mcdongle
pspmcdongle@gmail.com
http://mcdongle.blogspot.com/
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April 8th, 2007, 00:02 Posted By: Chameleon
Jas0nuk has released a new prxdecrypter for 3.30 FW support. Heres what he posted:
"If anyone wants it, here is an updated PRX decrypter which supports 3.30 PRXes, whether they are signchecked or not, GZIPed, and even RLZed. Should be useful for OE modders when 3.30 OE is eventually released,"
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April 7th, 2007, 23:39 Posted By: BelmontSlayer
You heard that right. Straight from Dark_AleX himself, there will be no "big new innovation" with 3.30 OE. It seems somebody has been spreading rumors. Here's what DAX has to say...
Good thing I passed by here, because they have mentioned to me that it is said that 3.30 OE it will have a big new innovation, and now I just find out.
3.30 OE at first will not have any innovation except the fact of being 3.30. It will take time due to problems with the hardware. Right now the priority for the future is to radicaly change the core of OE, to eliminate the instability of the programming (that is especially evident in 3.10) and to gain some more space for the ram. But this probably will take several versions before it is finishing, due to the complexness of the process.
via Elotrolado
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April 7th, 2007, 20:44 Posted By: shadow77340
hi all ,
I have again update my pspsokoban who is the version 0.6.
I am a 13 french boy so sorry for my very bad english... LOL
History of my changelog :
0.6 :
_A new beautiful cursor is displayed in the editor mode
_Oslib has been replaced by the Sdlmixer in the sound handler
_Sounds can now be played in repeat/loop mode
_8 new characters ( bomberman , Kon of bleach, mini-bowser , sponge-bob, a new pokemon , picolo of DBZ ,shadow of sonic and shrek !)
_3 new levels
_The joypad is now usable on the map and in the editor window
_A new option "info save" has been added to display informations about saved datas
_New dialog box when returning to the main menu, or while saving during the game.
_New sprite for "teleportation"
_New messages when a level is completed
_Sounds are played during the game.
_Bug fix in PSP CPU clock frequency settings
_Bug fix with the donkeykong character (when entering in the statistics panel)
_Home button has been disabled, to quit the game use the SELECT key (or
_RTrigger to return to the main menu).
_Bug fix when you save while you play with you savedata.
_Pikachu can now tranform !
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
0.5 :
_a map edit
_A mode simulation to test your map
_Add 9 more level
_There is Donkey Kong Now
_The best score is now correctly saved
_We can displayed the best score in options
_There is more informations in the stats
_Savedata system when you press Start inside the game , and you can continue in the options.
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
0.4
_Speed up the game
_PSP Clock speed is set to 111mhz during the game, but set to 333Mhz in the menu (for faster loading)
_Add 9 more levels
_EBOOT is now smaller
_Presss CIRCLE to display game statictics (number moves, score, levels & characters)
_Press R to save the latest score in data/score/dernier_score.data.
Be aware, it doesn't save the best score, but only the last score.
_Home button works now properly
_Add a new menu (by Cloos)
_Speed up level loading
_Joypad is now fully supported
_In the option menu, the last score is displayed
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
0.3:
_Add 3 new characters where one of them is a random character (reid de tales of eternia and pacman ).
_Adventure mode (very short, and unfinished yet);
_3 more levels
_Rewrite all the game interface (thanks to albandu51) !!!!!
_Add sound in menu (using oslib)
_There are now characters in ocean, and all backgrounds have changed in all levels.
_Bug fix
_Add a menu to change settings
_Add a "Credit" menu in the settings
_Add transform with character from dragonball z
_Bug fix : PSP doesn't freeze anymore at the end of the game
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
0.2
_3 more levels
_4 more characters
_Add teleport feature
_Bug fix
_Loading screen between levels
_Change sprites for each levels
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_MAJ :
0.1 :
_first release !
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
one screen of the game (because it's to hard to make screens !) :
screens of new character :
Download : http://www.zshare.net/download/pspsokoban06-rar.html
Sources are in the pack
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April 7th, 2007, 18:48 Posted By: Shrygue
via PS3 Fanboy
A wise man once said to me: "If you cannot decide to go left or right, you must go right for a little while, turn around and go left for twice as long, then find a way to go both ways. Possibly through a series of right turns." Yeah, it was a gas station attendant and yeah, I was pretty lost. But I found the interstate eventually and all because I was indecisive in what direction I should go at the third light.
Why was that anecdote important? Because it seems WarHawk is going through the same ordeal. Blu-ray or PS-Store? A Sony representative recently answered some queries on the subject and said that WarHawk will be available via both mediums -- on Blu-ray and on the PlayStation Network. Will there be a difference between the two? Will one involve microtransactions while the other has everything bundled up from the get-go? We don't know. Which would you guys get? The full shabang or piece by piece, if that's the way the cookie shall crumble? Would an online-only title really merit the $60 price tag it may get in stores?
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April 7th, 2007, 17:33 Posted By: Buddy4point0
New from MikeMax:
Hello guys !
This is the first beta release of my car's 3D engine ... there's no goal actually ... just drive and go go go !
Sound doesn't render as well as I would like it due to missing sound engine steps (need some good and complete car engine's audio samples)...
I'm also looking for anyone with 3D modeling knowledges and experience (for modeling and texturing cars,buildings,objects ... etc ...) . Please PM me if you're the one i'm looking for !
Download the Car Demo here. (edit : link updated)
Simply unpacked the zip archive to your MSROOT (FW1.50) (will unpacked into /PSP/GAME automatically).
For 3.xxOE, next, move the Vertex Origin directories into /PSP/GAME150 (only if your OE kernel configured to 3.XX).
Commands :
- Cross : Accelerate
- Square : Breaks
- Digital Pad : LEFT/RIGHT to turn, DOWN for reverse.
- Analog Pad : Move camera
- Circle : Display wireframes
- SELECT : Switch beetween two camero modes : "Free" mode and "follows car" mode.
- L/R : Zoom
That's all !
MikeMax,
Vertex Origin Team.
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via mikemax
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April 7th, 2007, 16:16 Posted By: Shrygue
via PS3 Fanboy
We'll see some new PS3 games later this month and in May, but, unfortunately, there are no new games this week. As a consolation prize, we have a couple of snazzy new PS2 games to hold us over.
PS3 Game Releases
PS2 Game Releases
- Brave: The Search for Spirit Dancer (delayed from last week)
- Tokyo Xtreme Racer Drift 2
As always, availability is subject to manufacturer delivery.
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April 7th, 2007, 16:15 Posted By: Shrygue
via PS3 Fanboy
Not exactly. He wants to be more open and let people inside the workings of Sony... so, sorry. No camping yet. Anyway, a large review of Sony's and the PlayStation 3's performance was posted a few days ago. It's interesting, but most of the fresh meat comes from the last few paragraphs. Everything else is, admittedly, recap of what we as gamers have seen and experienced. Feel free to read it from the beginning. We'll work from the end.
Will Sony engage in negative advertising -- attacking the competition (like saying you have over 100 titles right before a new console launches)?
- Peter Dille: "Our position hasn't changed. You generally see the number 2 guy be negative. But when you're the market leader, with 110 million PS2s sold, you act differently. People will come onto PS3 in their own time; that's not something people talk about, but we have a large rabid fan base. We'll communicate with gamers in a way that doesn't talk down to them by speaking to gamers' expertise."
Have you noticed all the Sony-hatred out there in the past year?
- Peter Dille: "We're not blind to some of the tonal things out there. It's an ongoing education effort. We need to have people understand the value of the console with the technology that will drive the product for 10 years. We believe that we approach the product a little bit differently. We need to not be defensive about analysts or press reports, because they might not understand the business or where we're coming from."
You guys at Sony used to be pretty closed to the public. Tell us about your changing ways!
- Tha' Dille: "For 10 years, we engaged the outside world in a certain way. There are some new faces in the management team; I left and came back, but I've brought a new approach to PR. We want to be more open, we want to share more, let them inside the tent and challenge us, and that didn't always happen. We kind of made our own bed. It can't be done overnight, but we want to tell the story. I think we've tried to change. We weren't always open, so it reflects a shift."
Great! What do you guys think, will the PS3 successfully market a decent comeback over the next year, or will they remain in a negative light? Will anyone want to get inside the tent with them? We'd like to think Dille is onto something... so we'll stroke our beards and mutter incomprehensible babble as we wait and see.
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April 7th, 2007, 16:11 Posted By: Shrygue
via PS3 Fanboy
Well, if this isn't just a kick in the ol' keyboard! Seems that Sony's official store, SonyStyle, has taken down any listings of the 20GB PlayStation 3. That's correct, sir, all you see now is the 60GB model. Does this portend a worldwide shunning of the lower-end console, or is it simply being phased out in a different way? As in, available upon personal request, but no longer shipping en masse to stores alongside their 60GB brethren?
Obviously, we don't have an answer, but we do have a little comment. That "lower end" model might become akin to those Beanie Babies way back in the 90's -- as in, the 20GB will become the "rare model" and be more respected. Sure, the chances of that are very slim, but who knows -- perhaps the lack of chrome trim and card readers and wireless internet will somehow turn into a good thing. Make absolutely no sense? Good, then our point is made.
Leave feedback via comments.
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April 7th, 2007, 02:52 Posted By: wraggster
DrNeo has released the results of the NEO Spring Compo 2007!, this competition is the premier coders competition for the Nintendo DS and Sony PSP Homebrew Scenes and this year saw a massive 55 entries. This year also marked the first partnership and Poll Voting and Judging by the DCEmu Homebrew Network.
Digg This News
Heres the results:
PSP-App-Division
1 AFKIM3 By: danzel
2 Old School Library (OSLib) Sprites Lib By: phosphorous
3 ThemeFlasher By: ai3gtmc
4 PUNANI v1.0 By: hallo007
5 metronomPSP By: saulotmalo
6 COW TIPS By: Sektor
7 Sheep Machine By: miNi
PSP-Game-Division
1 Will Hexaxis XXI be ready By: darksoft
2 GoGo Goo - by BennyRebirth & Dalk By: bennyrebirth
3 Cspsp v1.2 By: nataku92
4 Pokemon Keeper By: N64Francois
5 Space Escape By: Grimfate126
6 Call of Duty 2 - PSP Edition v1.0 By: sg57
7 Bumper Car Mayhem By: Fuzzie 360
8 Pro Foosball V0.1 By: Madcupid
9 Legacy By: psp_jono
10 Zlink By: rattmuffen
NDS-App-Division
1 Beup Live 0.3d By: HtheB
2 Phidias By: Tassu
3 StyxDS v0.2 By: redbug
4 IRCDS 0.3d By: freemaan
5 DSPad By: ced
5 μLibrary By: Brunni
6 DSPhoto 1.0 By: Arialia
7 Pictoblog By: 0xtob
8 MapViewerDS By: mollusk
9 Binary Clock By: mastertop101
NDS-Game-Division
1 WolveSlayer By: Payk
2 Warcraft : Tower Defense By: Noda
3 08. VIRUS DS By: kukulcan
4 War of the Weeds By: mollusk
5 Duke3DS By: GPF
6 Blubb 3D By: qwrty
7 BANJO ADVANCE V2 : Kazooie Rescue By: omg
7 Touchdown! The Alien Attack By: Sweater Fish Deluxe
8 Earth Invaders 0 By: smealum
9 SensitiveDS By: spinal
10 NDS SPORTS By: Davgav
Not to brag but i choosed all 4 winning entrys, glad to see the others agreed with me.
Thanks to Neoflash for an excellent competition, for all of you winners and runners up check out Neoflash, congrats to all who have won prizes
DO NOT BE LATE CLAIMING
Digg This News
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April 7th, 2007, 02:46 Posted By: Chameleon
*This is a Super Mario War 1.7 only skin pack, consisting of 100 of the best in my opinion.
*None of these skins were made by me I just compiled them all in one convienient and easy to use download for the lazy people out there
Enjoy,
Chameleon
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April 7th, 2007, 02:37 Posted By: EvilDooinz
I have coded a small gui to select your connection and choose what pc to remote start, or to start them all.
you can add up to 25 PCs in the address list.
this application is a port of R. Edwards (wol.c) for unix.
thanks to
PSPSDK developers
R. Edwards (wol.c)
here you go.
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April 7th, 2007, 02:25 Posted By: wraggster
New release from Joel van:
Hey guys! Well, i'm back with another release of my guitar assisting application. Its only been one week, but i've had a little time to work on it, and now its version .5 BETA, this means more content and less bugs! Installations in the README so please READ IT! Now i've pretty much completed all my goals for the .5 series of this application, the next release will be a week or two off, unfortunately i couldn't implement the Guitar Pro player or the Metronome yet, but the extra scales and Flexible tuner will come in real handy.
Metronome is very close to completion and will be one of the headline features of .6 , Also USER implementation such as backing tracks and Tab reading will come in this version.
Changelog
--NEW EBOOT with NEW BACKGROUND & ICON (same music)
--NOW FRONT SCREEN, "press start to enter"
--NEW FLEXIBLE TUNER now lets you tune to STANDARD, DROP D, DOUBLE DROP D, FLAT (1/2 step)
and DROP C, the tuner has a menu system to navigate these variations
--SCALES SECTIONS NOW INCLUDES 7 MODES and 7 SCALES
--2 NEW CHORD CHARTS, AUGMENTED AND DIMINISHED
--DETAILED EFFECTS CATALOGUE THAT EXPLAINS HOW THE EFFECT WORKS AND PLAYS AN EXAMPLE
--NEW AUDIO COMPRESSION METHOD
--MINOR GUI CHANGES
--BUG FIXES
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via joelvan
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April 7th, 2007, 02:13 Posted By: wraggster
pj1115 has released a ton of projects for the PSP, heres the info:
Now that I've quit the scene, I decided to release the source code and latest builds of all my homebrew under GPL.
Includes:
- PSPG (PSPGuides) - Spent a really long time making them, but Google deleted them and I had to go through an unbelievable amount of trouble to get the files. HTML format. A little outdated (goes as far as 3.02, so Devhook, firmware and custom firmware history, downgraders, etc are out of date).
- HideMedia BETA II(FIX) - The fixed version of BETA II, which caused some reversable 'damage' to the MS's folders. Everything works fine now, or so it should. Includes full source. If you encountered this, use my fixer HERE.
- FirmwareAutoBooter - You may not have met this, but I it fashioned a while ago, borrowing some code here-and-there from the open-source SXT's BFM. It's a firmware loader, designed for 1.00 debug, with no GUI, so it's cool if you set it to autoboot in OE. You'll boot straight into the emulated XMB. Full source included.
- HTML Sound Hack + Flasher - My HTML sound hack's latest build, as well as the source code for the flasher. If you didn't see this, it allowed you to modify the PSP's default browser sounds (ie, for the menu). I don't think it works about firmware 3.03 since Sony re-organised the files. HTMLviewer.snd no longer exists.
- Outa-Space PSP - My flash0 space free-ing application. Full source included, as well as some tips for further development (in the main.c).
All is released under GPL, so please read legal.txt and GPL.txt, and read any readme files you may come across in the archive. Thanks,
pj1115.
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via pj1115
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April 7th, 2007, 02:08 Posted By: wraggster
via psxtreme
So a forum member of ours, by the name of Mista, has tipped us off with a few new titles that have appeared at his place of employment – Game Crazy. Now bear in mind that this isn't concrete information here, and that these could be placeholder names supplied to Game Crazy by Sony. But it may be a good indication of what's to come. And what's to come are two new Socom games, one for the PS3 (Socom Competition) and the other for the PSP (Socom Tactics). The names seem a little generic, at the moment, which leads me to believe it's either a placeholder or a shorthand entry.
Likewise, one other noteworthy PSP title popped up on the Game Crazy list: Devil May Cry. Can this mean that Capcom is finally ready to reveal the first DMC game for the PSP? Hopefully we'll hear more at E3.
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