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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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April 12th, 2007, 02:47 Posted By: wraggster
News/release from reanimate:
I have been working all day on this and came up with this,
PSP Easy-C, its basicly PSP Studio Remade to Use C... there is a bit of a setup with all the files but it shouldnt be harder then using PSPDEV... readme included so dont worry everyone!!
Download Here
via reanimate
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April 12th, 2007, 02:43 Posted By: wraggster
News/release from Hopper:
Hey,
About time I got around to releasing this.
It's my attempt at a Zelda game for the PSP coded in Lua.
It's not too bad. Runs a bit slow in places.
Either take it or leave it, please don't b.it.ch about anything in this game(Code, Lua, IP etc.)
Read the readme!!- has all acknowledgments, sorry if I missed any.
Game Features
------------------------
*LINK!!!
*Tile based game engine
*Collision Detection
*Houses
*Scrolling Map (with dodgy dodgy collision)
*One Dungeon
*AI enemies (Path finding enemies that can see Link and will run after him but won't hurt him =])
*Multiplayer online game
*Modified version of Mericks map maker(used my own code to read from tile sheet, doesn't offer as many features, just drawing)
*Some stupid weird stuff i put in to amuse myself
-----------------------
Haven't tested out the IP address I use in the online game in a while. It uses youresam's server, he might have changed it since?? Anyone know?? I tested it on my own pc so I know the game will work.
And to be honest I really really couldn't be arsed ever working anymore on this project ever again. I might release an extra room i've made as it's not available in this download. THE DAVE ROOM!
So please don't expect much in the way of updates in the future and don't ask me for updates.
Thanks especially to Soulkiller and anyone who has helped me when i had problems.
Download and Give Feedback Via Comments
via hopper
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April 12th, 2007, 02:38 Posted By: wraggster
via pspfanboy
The debate about whether or not PSP appeals to girls continues. Shiny Shiny, a popular gadgets website targeted towards girls, has an interesting take on the DS versus PSP debacle. Kimberly, a blogger on the site, admits to having a DS bias. Like one CNET editor stated, the stylus controls were attractive: "I liked the idea of the stylus and touchscreen." However, the honeymoon was over quite quickly: "[The DS] offered familiar, but interesting challenges ... for about a month."
Why the sudden change of heart? Apparently, she got her hands on a PSP, and found using a more conventional control scheme with PSP made gaming much easier: "I found the PSP's games and controls to be much more intuitive than the Nintendo DS Lite." Kimberly had to constantly refer to the instruction manuals in DS games to understand the controls, while PSP offered a more familiar environment. Like we predicted, DS fans that actually give PSP a try will find that much of the bias against the system is unfounded.
"The PSP's ability to do more might account for its poor battery life compared to the DS Lite. In this episode of gadgetry smackdown, I concede the battle to my buddy/nemesis and will go get myself a PSP"
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April 12th, 2007, 02:27 Posted By: wraggster
With Stuntman: Ignition, THQ and Paradigm Entertainment aim to put gamers into the shoes of the world's most dangerous stunt driver. Featuring a number of movies with action sequences that put the car chase in The Rock to shame, nailing the game's chaotic scenes takes patience, practice and, most of all, lots of skill.
This week we spent some time performing take after take in the high-octane action flick Overdrive. The movie features two scenes, Kill Stone and Chaser, both of which have you driving at high speed through a tight and compact city while running from helicopters. While the previous film we shot played, Aftershock, featured plenty of open streets and only scattered bits of traffic to deal with, Overdrive is a much different experience. The streets are littered with cars, and almost every turn puts you face-to-face with oncoming traffic running down tight corridors. This one takes lots of practice in order to learn where cars and such are going to be around every corner, as small errors wind up have a big, negative impact on your score.
Full Article
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April 12th, 2007, 02:20 Posted By: wraggster
If you're thinking about buying Super Rub-a-Dub, go buy some Peeps while they're on clearance because when you get into the challenging stages of this title, you're going to want to choke the life out of anything resembling a rubber duck.
At first, Super Rub-a-Dub seems straightforward and simple enough. Your goal is to guide a large rubber ducky around a bathtub and break bubbles holding miniature rubber duckies. The big duck breaks the bubbles, the mini-ducks follow the big duck and you get the whole flock to the drain in the tub for evacuation. Get all the ducks on screen down the drain, and the level is over.
From there, the concept gets complicated.
Rubber ducky, you're the one.To begin with, you're not controlling the large ducky at any point -- you're controlling the tub of water the duck is in via the Sixaxis controller's tilt function. You tilt the control left, right, forward or backward and the tub and its contents shift in that direction. It's on your shoulders to tilt the tub in directions that will run the big duck into the little duckies, around corners, away from wind-up sharks and not over the edge of side-less tubs. Toss the controller up and the tub tosses the duck into the air and over obstacles while flipping the sharks onto their backs for a short time.
You can even tilt on the menus to select whatever feature you want.
There are 60 tubs spread across three difficulties -- fun, tricky and tough. As you play, you'll need to earn medals to advance from tub to tub. Earning a gold, silver or bronze depends on your final time, and that's comprised of multiple components. If you finish the level but have lost duckies -- maybe they fell off the edge of the tub or were eaten by a shark -- the number of ducks missing is added as seconds to the time it took you to clear the tub of ducks. Your best hope for clock salvation is to have a long trail of duckies go down the drain. As you run into multiple bubbles, the freed duckies line up behind the big duck. Get the line to the drain without a shark eating one of the babies or one of the little ones slipping off into oblivion, and your biggest group will be recorded by the game. At the score screen, your longest trail is divided in half and that number is subtracted from your final time. The system tracks your personal records, and if you truly are "quacktastic," logs your time and username on the online leaderboards.
Securing a decent spot on the leaderboards is easier said than done. As the levels get tougher, you'll need to launch the big duck over gaps between tubs, around sharks, through whirlpools and against strong currents. Even though some of the courses will leaving you screaming at the television and cursing the baby ducks that were stupid enough to follow the big duck over the edge of the tub, you'll be able to unlock each course within a few hours of gaming. It's getting gold medals, unlocking the different colored ducks and besting challengers online that will keep people playing this title.
The version floating around the IGN office seems to be all but complete with its bright bathroom visuals and bathtub-inspired sounds. All 60 levels are available for up to four players to duke it out in multiplayer mode -- pick a level, pass the controller and see who can finish the level the fastest -- but there's no online versus mode.
via ign
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April 12th, 2007, 02:12 Posted By: wraggster
News from PS2Dev:
Watch in awe of my lazy presentational ability, considering the videos from Assembly are not even out yet it is surprising Breakpoint can do it so quickly.
They can be grabbed from this FTP The slides are more or less the same as from assembly so you can just grab the old slide deck.
Oh and congratulations to TBL for their awesome PSP demo proving that the PSP is more than capable of doing a good demo (and finally I got a greet, sorta :P). Only a video is available at the moment but better than nothing
More Details Here
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April 12th, 2007, 00:11 Posted By: Shrygue
via PSP Fanboy
PSP games are ports: FALSE
PSP lacks good games: FALSE
PSP games have bad controls: FALSE
Fans are sick of the PSP misinformation that many DS fans are spreading on the Internet. Both Sony and Nintendo fanboys are responsible for immature, irrational thinking that's based on half-truths and lies. To combat this growing ignorance, PSP fans have taken the liberty to create an entire website devoted to debunking common PSP misconceptions. True to our namesake, we'd like to salute the people behind "thepsphasnogames," and hope they continue to fight the good fight. We know that once people have a chance to actually play the system, and learn more about its true capabilities, they too would be as enamored as we are.
Leave feedback via comments.
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April 11th, 2007, 23:57 Posted By: Shrygue
via IGN
Today Namco Bandai announced that the animated TV series Naruto will sneak onto the PSP for the first time this summer in Naruto: Ultimate Ninja Heroes. The title will be a team-based fighting game for up to six characters in single-player mode, or two players over wireless versus mode. The battle will rage over eight stages and there will be 20 playable characters to choose from.
Developed by CyberConnect2, Ultimate Ninja Heroes gives gamers the ability to create and customize their own ninja dream squads to battle opponents or trade profiles wirelessly. Characters can be put together in different combinations to unlock team-based skills.
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April 11th, 2007, 23:30 Posted By: wraggster
via joystiq
Straight from Sony: The 20GB PS3 will no longer be offered to retailers for sale in North America. The decision was made based on consumer and retail demand favoring "the 60GB model 10 to 1."
Dave Karraker of Sony America states, "At launch, we offered two separate models of PlayStation 3 to meet the diverse needs and interests of our PlayStation fan base. Initial retail demand in North America was upwards of ninety percent in favor of the 60GB SKU, so we manufactured and shipped-in accordingly. Due to the overwhelming demand for the 60GB model from both retailers and consumers, we have ceased offering the 20GB model here in North America. In addition to the larger internal hard drive, the 60GB PlayStation 3 features added storage media slots and built-in Wi-Fi not found in the 20GB system. Based on retailer and consumer feedback, we have decided to focus our current efforts on the more popular 60GB model."
This follows mounting evidence that the 20GB was on its way out the door at Best Buy and even the Sony Style store. And so we say goodbye to the PlayStation 3's 20GB model. Goodnight sweet Prince, we hardly knew ye.
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April 11th, 2007, 23:27 Posted By: wraggster
via kotaku
Pocket Gamer does a good job of picking apart the persistent rumor that Ericsson might be working on a Playstation Portable branded phone.
First they run down the rumor which seems to stem from an Ericsson exec saying they were working on something on the gaming front and a Spanish blog reporting that Ericsson plans to start using the PSP and PS3s Xross Media Bar.
When I spoke with the SCEA folks last week about the Playstation Portable I actually asked about the possibilities of a phone. The response: A no comment. But John Koller, senior marketing manager for the PSP. told me that they are always evaluating new technology and listening to what their consumers want. So kind of a mixed message there.
Instead of trying to come to a definitive answer, Pocket Gamer moves straight into a wishlist. If the PSPhone comes they want it to be a slider, include landscape gaming, shoulder buttons, 3D graphics and the ability to link with the PSP and PS3. Finally, they want the phone to have a built in camera.
I don't know. I'm sorta over all of these super multifunctional devices. They never seem to do anyone thing really well. Just look at the N-Gage, heck the Treo is often a pain in my ass
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April 11th, 2007, 22:43 Posted By: Shrygue
via PSP Fanboy
Sony recently dropped the price of PSP down to $170 in an effort to revitalize the ailing PSP market. Did it work? According to Kotaku, the plan has worked quite spectacularly: "In the the first two days following the PSP's price drop there was a 300 percent increase in the number of the portables sold."
Unfortunately, Kotaku hasn't provided a source for their information, and without specific numbers to work with, the authenticity of such a claim becomes a lot shakier. However, we'll play the optimist: with both system and games reaching mass market affordability, PSP is bound to bounce back in the handheld wars.
More surprisingly, it appears as though the UMD is not dead. Apparently, UMD movie sales were actually up 35 percent from 2005 to 2006. "That jump in sales enticed Target to bring the format back to their stores."
These are interesting developments for PSP, especially if true. The handheld wars are certainly getting far more interesting, now that Sony's recommitted to the fight.
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April 11th, 2007, 22:36 Posted By: Shrygue
via PS3 Fanboy
Ever since its debut, worldwide people have taken note of that awesome PlayStation 3 font -- the Spider-Man font. It turns out everybody was just jealous that their computer didn't have the font available. Well, someone who really loved the font has tossed it up for downloadsies on the internet. We would have typed this post up using it, but you know. Protocol, rules, whatever.
We don't really have much else to say about this except to go ahead and download the font, somehow connect a label maker to your computer and slap up PS3-fonts on all of your goodies.
Leave feedback via comments.
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April 11th, 2007, 22:26 Posted By: Shrygue
via PS3 Fanboy
With the PS3 SingStar on its way in June (for Europe), we've heard very little about what specific tracks would make their way onto the disc. Turns out it doesn't really matter since we can download nearly anything we want. Why? Here's a quote from Game Director Paulina Bozek:
"The SingStore is up and running here in the studio, and we've got hundreds of songs to download, at our fingertips. Finally we can browse through hundreds of songs and download exactly the tunes we want – it's fantastic to have the variety and choice. We're also starting to think about all the less known songs that we want to put up there. It's all digital now, so space is no longer at a premium. We no longer have to agonize over the perfect 30 songs on the disc and we're looking forward to having some fun with it. I recently had a request for the band The Pixies from a journalist and it would be great to know what everybody out there wants, so if you have any special requests, let us know in the comments to this blog."
So the game is done, but they're taking requests? Everyone, leave them a comment on their blog requesting your favorite song or artist. Since I love music beyond belief, I've got a few ideas myself. Go!
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April 11th, 2007, 20:19 Posted By: wraggster
Via Kotaku
Slapped with Japan's equivalent of ESRB's "Mature" rating, the Chuuka na Janshi Tenho Painyan: Remix is not a sex game. I repeat, THIS IS NOT A SEX GAME. Rather, it is intended for Japanese players over the age of 15. The game is a portable take on the PS2 incarnation, and the characters were created by famous character designer Kenichi Sonoda. The portable versions go on sale in late June, and like I said, this is not a sex game. Haven't played the original, and I imagine its fairly standard stuff for mah-jong games. Still, don't be surprised if you can use the touch pen in novel ways.
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April 11th, 2007, 20:09 Posted By: wraggster
Sony is currently in talks with a number of companies on the commercial use of the PlayStation 3.
Following the launch of the Folding@home initiative, where latent PS3 power is used to help calculate research for Stanford University, commercial businesses could soon make use of similar scheme, reports the Financial Times.
"We are discussing various options with companies and exploring commercial applications," said Sony's chief technology officer, Masa Chatani.
Idle PlayStation 3 units are able to connect remotely via the internet and run complex calculations. So far, over 82,000 PlayStation 3 users have signed up for the Folding@home initiative.
A network of 10,000 PS3's is capable of reproducing the power of 200,000 PCs, states the report.
"A start-up or a pharmaceutical company that lacks a super-computer could utilise this kind of infrastructure," detailed Chatani.
While the Folding@home service is for research purposes, any commercial possibilities would need to offer a reward or incentive for PS3 users to take part. The report suggests free products could be a possibility.
via gibiz
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April 11th, 2007, 19:57 Posted By: wraggster
New details for Grand Theft Auto IV have spilled their way onto the Internet, expanding on what we can expect when the game launches on Xbox 360 and PlayStation 3 this October.
The game will be as significantly different as GTA III was to the previous top-down crime capers, Rockstar founder Dan Houser told Game Informer, and will offer much wider choice and freedom to the player.
As we already know from the trailer, GTA IV will take place in Liberty City (New York) in 2007, and will revolve around an Eastern European fellow. This chap, the main character, is Niko Bellic - an immigrant in search of the "American Dream".
His cousin Roman persuaded him to make the move by boasting a life of luxury, but it eventually turns out he was using this as a cover to hide his own failures. He'll be your only contact until you can find your feet, and ultimately carve out your own destiny.
One of the biggest differences in the new game will be the way you interact with other people. In previous iterations you've been at the beck and call of others, picking up your phone to receive orders. But this time around you'll be able to dial out, calling people to arrange rendezvouses and correlate your own plans. There will still be an element of following someone else's game plan, but the freedom of choice is something Rockstar is proudly standing by.
In GTA IV, four of the five boroughs of New York have been recreated for you to explore, as well as parts of New Jersey. Broker is the equivalent of Brooklyn, Manhattan is now Algonquin, Queens becomes Dukes, the Bronx is Brohan, and New Jersey transforms into Alderney.
While that doesn't give the fourth game the largest geographical playing field in the series, the level of detail and freedom should apparently more than make up for it.
We've already seen the impressive lighting effects, sumptuous skyline, and next-gen sheen from the trailer. What is less evident is the vastly enhanced AI, where NPCs will walk and talk much more convincingly, going about their daily routines around you. And apparently the game will only look better as we get closer to launch.
As with other games you can expect voice acting and an impressive array of radio stations to choose from while you're joyriding in Liberty City. However, it's unlikely we'll see Hollywood actors in the lead roles in this game, as Rockstar is making an effort to choose less well-known talent, both for voices and for the track listing.
Multiplayer is also going to be included this time around, but it isn't going to be an MMORPG. It's going to be something separate to the single-player experience that will be fun, interesting, and progressive.
Technically the Xbox 360 and PS3 versions will look and feel the same, and loading screens should be non existent after your initial entry into the world.
However, Microsoft's console will offer that exclusive downloadable content its boasted about at every opportunity, though there's still speculation as to whether the Blu-ray disc will include more to begin with.
via eurogamer
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April 11th, 2007, 19:48 Posted By: wraggster
Sony is taking a wait and see approach before announcing any plans to release the 20GB PS3 in Europe.
It was revealed yesterday that the 20GB model was taken off the US consumer website Sony Style, leading many to believe (us included) that the smaller 20GB model's days are numbered in the US.
Speaking to CVG, Sony UK explained, "With regards to the 20GB model taken off Sony Style - it's only applicable to the US market as it was never released over here."
The chances of the 20GB PS3 being released on our shores are getting slimmer and slimmer. Don't expect to see the smaller hard drive model any time soon, unless there's suddenly massive demand for its release. But if you're going to shell out that amount of money for a console, you really should go the whole hog and fork out for the 60GB model. It'll save you money in the long run.
"We'll continue to monitor demand for the 20GB model, from a consumer and retailer perspective... which will be factored into any future Euro launch plans," Sony told us.
via cvg
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April 11th, 2007, 19:40 Posted By: wraggster
Toward the end of May Dave Mirra BMX Challenge is pedalling onto PSP, and it's a game that the Mirra man himself has claimed "is the closest thing to reality without the cost of the bumps and bruises". We recently caught up with John Brandwood from the title's developer Left Field Productions to find out more...
How are you tailoring Dave Mirra BMX Challenge on PSP to the platform?
John Brandwood: We're taking advantage of the PSP's incredible power to bring a full PS2-style experience to the handheld market.
However, the platform itself does pose its own challenges. For instance, the PSP's analog controller is a little harder to use precisely than the PS2 DualShock's analog controller. Because of this we've added some features to aid the player in controlling their bike and rider.
The biggest thing we did was include an auto-land feature. This allows the player to rotate the bike freely in the air with minimal risk of crashing because the bike rotation didn't complete on landing. If you look at past BMX games, the most frustrating part is not completing a rotation quick enough to land.
Is the PSP hardware actually allowing you to include anything unique to the version?
John Brandwood: Yes, the ad-hoc multiplayer modes can be quite addicting when playing with your friends. We have five ad-hoc modes ranging from Racing to Trick Attack to more unique modes that include Capture the Crown, Who's the Leader and Biggest Combo.
And what new features are being introduced in this game?
John Brandwood: We've added the concept of trick-based racing to the BMX arena. In this, we've taken a fun race mechanic and encouraged the player to perform BMX tricks to get off the regular pathway and find shortcuts to improve their position. Some of the best shortcuts are really hard to find, and reward the player that takes the time to really explore the levels.
We've also created two separate circuits within each race. This was the first time we've made levels that include two separate circuits. Players do a couple of laps around one circuit, and then the course splits into the second circuit. This makes our levels huge! As with all new features, this presented some challenges. I'm happy to report that all the challenges we encountered while doing the two circuits were overcome and the payoff is that we have some of the biggest levels for any racing game on the PSP.
What's Dave Mirra brought to the table with the PSP version?
John Brandwood: Dave Mirra is at the top of the action-sports world. From a branding standpoint he's more recognizable than many previous US Presidents. Dave is truly on a different level when compared to his competitors.
Did you look at DS for a handheld version of Dave Mirra BMX Challenge? If so, why did you opt for PSP?
John Brandwood: I'm afraid that we never seriously considered the DS as a target for this project. While we're huge Nintendo fans here at Left Field Productions, the DS just isn't a suitable platform for the kind of game that we wanted to make.
Finally, what would you say is Dave Mirra BMX Challenge on PSP's ultimate selling point?
John Brandwood: This is the first BMX game to come out in over 4 years. If you like to do crazy BMX tricks, then we've got them. If you like racing, then we've got that too. If you're the type that must find everything, then we have tons of gaps along with lots of unlockables.
Screens Here
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April 11th, 2007, 19:24 Posted By: wraggster
Official PlayStation Magazine UK will be the first and only magazine to offer cover-mounted playable Blu-ray demo discs for PS3, thanks to a partnership between Future and Sony.
Issue 7, which goes on sale on June 1, will be the first issue to come packed with a Blu-ray disc which will include playable demos of first- and third-party games.
Specific titles are yet to be confirmed, but the demos available in the online PlayStation Store should serve as a reliable guide.
OPSM promises to include multimedia and user-generated content in later discs that will "support the advanced capabilities of the PS3".
Sony UK's managing director, Ray Maguire said: "We are very excited to partner with Future to offer a playable Blu-ray disc to UK PlayStation 3 owners. The high capacity of Blu-ray media is the perfect method to distribute large volumes of unique existing, and user-generated content in HD, showcasing PS3's multimedia capabilities to the full."
Perfect if you're worried about cramming your 60GB PS3 hard drive full of demos.
via cvg
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April 11th, 2007, 18:54 Posted By: wraggster
A company called Foxconn (Hon Hai Precision Industry) is preparing its troops for "volume production" of PS3 consoles after the firm received certification from Sony for its production.
The Chinese Commercial Times quotes sources at Taiwan-based component makers as saying that Foxconn is expected to begin volume production of PS3 in the second half of this year in order to meet strong demand as Christmas approaches. Let the jokes about unsold units begin below.
via cvg
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