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April 10th, 2007, 13:59 Posted By: wraggster
News/release from Rom1:
heres the translation
As the fashion is with the customisation of the PSP, it is rather useful to do a little place in its flash0. Here version 0.4 of this utility which makes it possible to do housework and to release between 1 and 2.5Mo. Click on continuation. This program removes memory flash0 some files more or less useful. Rom1 specifies that that causes some bugs minor in the XMB. This program functions only on one Custom Firmware 3.xxOE. Installation: The versions proposed on PSPGen were compressed in order to have only to decompress them on Memory Stick of your PSP. It is to better have WinRAR installed. Download the file Connect your PSP to your computer Pass your PSP in “mode USB” thanks to the option “Connection USB” Click with the right button on the file which you downloaded Choose to extract the files… Choose like destination the letter assigned to your PSP in the Working station. Support on OK and it is all. How I launch this homebrew? Small PLAY > Memory Stick>Flash0++ Or must I pose my fingers so that that goes? Once launched, you have three choices: To remove jpn0.pgf + gb3s11518.bwfon (2.5Mo) To remove jpn0.pgf (1Mo) To restore all the files
Download and Give Feedback Via Comments - Remember any program that touches the flash area could brick your PSP.
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April 10th, 2007, 13:53 Posted By: wraggster
ahrimanes posted this news/release:
if you know 3dmax, or ascii 3d files (ASE) you you must try this tool i just made, its a tool to port 3dmax models to lua trought ASE format. all you have to do is to expot your max to ase then use my tool and you will have the triangle array to use in gu.
Download Ahrimanes ASE2LUA v0.1
it includes:
some ase models
1 max model to test 3dmx to ase then lua
ase2lua v0.1 by ahrimanes (me)
tutorial folder
and eboot folder(this is a test of the ship.max) basically luaplayer testhing ase2lua output.
well still left to port the u,v for maping, by now no textures suported, but you can start testing complexmodels on you programs. hope you like... stay tuned to futher releases.....
pleaaaseee leave your comentesss.
edit: haaaa almost forgot, this runs under windows and you must have installed ms excel.
// new release
hi thereee i was working hard to make this,, the new release of my ase tolua v0.2 now suporting uv maping coordinates. and some error fixed still left to fix som errors on the model but its almost done... ase2luav0.2 hope you like it... the file include a space ship model textured on 3dmax, and the same in ase, includes the ase2lua v1.0 too...
the error i have, is somthing whit the polys draws.. some of them seems to bee always on top when they must be in botthom. "this tooll was made in visual basic 6.0 no thing to do whit lua, it just convert the 3d model to the lua format so you can use the array in your lua code."... by the way till now just 1 madel is suported, i mean no multiple models in asingle scene can be transformed, this is easy to fix and i think i will do it for the next release, what i must really fix is that error i menthioned back there.. this is just a intent to do somthing for the comunity to help developers to work whit lua,,,, else is soo har to draw a complex model vertex by vertex, and face by face no offences to friend tactical penguin his tool is powerfull. but cince i know most of people model in advanced 3d porgrams.. like 3dmax or modo, or others,... the point is if your 3d program can make ascii *.ASE. this tool will convert it to lua array.... well thanks.
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via ahrimanes
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April 10th, 2007, 13:47 Posted By: wraggster
CrazyC has released a new version of Dosbox for the PSP, heres the release details:
New patch and binary. Fixed the audio somewhat and switched to the scummvm ym3182 emulator. Also, made the x87 use single floats instead of double, this will probably cause problems with some apps, but should be a lot faster with programs that use the fpu frequently. The 16 color vga modes now use 4bpp textures, not much of a speed improvement here though because converting the data from planer to packed is cpu intensive; if any has any ideas how to speed this up, right now it uses a lookup table , I'd like to hear them.
Now heres where it gets complicated you need dosbox 0.60 files and somehow join it all together.
yep so compilcated isnt the word
If any Dosbox experts can assemble this into an image of sorts then please feel free. It would be awesome to see how much better this version is over releases from the last year.
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April 10th, 2007, 13:35 Posted By: wraggster
Our very own PeterM has posted on his blog that he is continueing his port of Quake to the PSP, he mentions a ton of stuff but heres a post that will interest many:
It’s been a heck of a long time since Chris Swindle and I did a Quake release, but hopefully there are still some people out there enjoying it.
I managed to find a few hours this week to work on hardware rendering for Quake. It’s a long time overdue!
When deciding how to go about writing the hardware rendering layer, two potential approaches immediately sprang to mind:
Hack the software renderer, adding hardware replacements until it’s done (or fast enough).
Rip the OpenGL calls out from GLQuake and replace them with PSP GU calls.
In a perfect world, both paths would arrive at the same destination. Both approaches would work pretty well, but after some deliberation I decided on the second approach. GLQuake has covered much of the groundwork already, so I should probably capitalise on that.
A worthwhile diversion
The initial worry was that I would hack away at the GLQuake code, commenting out OpenGL calls and/or replacing functions with stub (no-op) versions, compile my code, run it, then immediately hit a null pointer exception and crash. And of course, that’s almost exactly what happened. The game started, got part of the way into initialisation, and the PSP powered off. (This is what happens if you don’t handle a hardware exception.)
Now, debugging on the PSP is a bastard. Especially if, like me, you’re not a Linux type of guy and wouldn’t touch GDB with a 10 foot barge pole. Maybe official developers get a great debugger, I have no idea. I’m using the homebrew SDK here.
I then had an epiphany. Visual Studio’s debugger kicks ass. A running screaming arms-waving leg swinging punt right up the sphincter. Getting this crash to happen in Windows would make it a damn sight easier to fix, so I set about making it so.
Inspired by some “work” work I’ve been doing recently, I whipped up some minimal stub versions of the PSP SDK headers I was using, and created a Win32 build of the project. Obviously the functions, like most, do nothing visible to the calling code. They do however allow the calling code to compile, link and run.
With no actual graphical output, but with the Quake engine and most of my port code humming away in the background, I built and ran the Win32 version. And like all good bugs, this one appeared promptly, making the whole Win32 build effort worthwhile. Incidentally, it was one of the worst kind of bugs - the subtle typo that many a coder has spent dreary late nights hunting for. After deleting a single misplaced “!” character, the bug was no more.
So back to the task at hand
After the game successfully ran on Windows and PSP, with a whole lot of GLQuake running but without any PSP rendering going on, I went back to what I was supposed to be doing. I added some GU initialisation and buffer swapping code, just to get something up and running.
I slowly adding drawing code, until I had enough to draw flat shaded polygons with “random” (so that’s what a pointer looks like when reinterpret_casted to ABGR) colours. I also went about replacing the OpenGL matrix operations with GU and GUM equivalents. And it worked! What a stroke of luck, but damn was it pug fugly:
And that was the end of another development day. Thanks for reading, there’ll be more in my next post.
More at his blog here
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April 10th, 2007, 12:22 Posted By: wraggster
New from Play Asia
features
Court Games: 10 all-new mini games!
Easy to play, difficult to master: Anyone can pick up Virtua Tennis 3 for instant enjoyment, but honing your skills will be a challenge.
Fast, fun and thoroughly addictive: Mini-games and online modes keep gameplay fresh and challenging.
New World Tour mode: Create your own superstar and enjoy a host of new mini-games, tournaments and challenges.
Tennis Stars: Features 20 of the world's biggest tennis stars playing on a variety of stadium and surfaces from across the world.
A true High Definition experience: The most accurate and rich tennis experience to date!
description
The fun, addicting, award-winning series continues with Virtua Tennis 3, built specifically for next-gen consoles. With ultra-realistic graphics and precise player control, gamers will hit the court and play as or against today's tennis elite including Federer, Sharapova, Roddick, Nadal, and Williams. A new multiplayer mode allows up to four friends to battle it out on 23 courts around the world. As they serve up their best in a mix of exhibitions, tournaments and competitions, players will rise through the ranks and battle for the top spot!
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April 10th, 2007, 12:20 Posted By: wraggster
New from Play Asia
features
Outsmart your friends in frenetic multiplayer races
Fend off your foes in pulse-quickening new chariot races
Play as two distinct characters, each with different combat styles
Craft your killing style with stealthy Speed Kills and creative Free-Form Fighting
description
Your homeland is besieged. Your people are enslaved. Enemies lurk around every corner. And you must face one terrifying question: As you fight to save your kingdom, who will save you from yourself?
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April 10th, 2007, 12:17 Posted By: wraggster
New from Play Asia
description
Whether you’ve got perfect pitch or your singing skills are reserved for the shower only, everyone enjoys a song. But now there’s no excuse for keeping that voice to yourself; step up to the mic, and into the spotlight!
SingStar™ Rocks! is a new type of interactive gaming experience suitable for a wide gaming audience… using singing as the main game mechanic! Players select their favorite songs and sing along to the original recordings whilst watching the original video on screen.
SingStar Rocks! is the perfect party game, and is so easy anyone can join in. All you have to do is pick a song and sing it as best as you can into one of the two specifically designed microphones; the SingStar technology will judge how good you are!
Game modes include competitive, multiplayer fun and single gameplay options: so take on your friends in a sing-off, or simply dive straight in and belt out your favorite hits – it doesn’t matter how well you sing; when you take that microphone YOU are the star and that’s all that counts.
And SingStar is also compatible with the EyeToy® USB Camera (for PlayStation®2) – you can sing and watch yourself on TV at the same time!
So let’s get cracking – round up your friends, plug in those mics and be the star you really are!
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April 10th, 2007, 12:15 Posted By: wraggster
New from Play Asia
features
30 chart-topping songs and videos from today’s top artists.
Available as a Standalone SKU or bundled with two custom, high-quality microphones and the SingStar USB converter.
Multiple gameplay modes, including Solo, Freestyle, Pass the Mic, Battle and Duet, create a highly interactive social experience.
SingStar technology recognizes pitch, tone and rhythm to accurately score performances.
Record your favorite performances onto Memory Card for future playback. Customize and enhance playback with numerous audio effects.
Includes EyeToy® USB camera compatibility: players can see themselves singing in place of the artist’s video.
Expandable Song Library: Disc Swap feature keeps the party rocking as different SingStar discs can be quickly changed.
description
Be a Pop Superstar with SingStar™ Pop
Featuring a chart-topping line-up of today’s best artists, songs and videos, SingStar™ Pop is the second release in the PlayStation®2’s newest interactive singing franchise.
With custom microphones in hand, singers perform along to 30 songs and videos from “Top 40” artists such as Rihanna, All American Rejects, Cyndi Lauper, Gorillaz, Snow Patrol, U2 and more, turning your living room into the pop concert of the year
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April 10th, 2007, 12:13 Posted By: wraggster
New from Play Asia
SNK Playmore, in celebration of the 10th Anniversary of their classic arcade franchise Metal Slug, releases the greatest array of Metal Slug titles ever assembled for the PlayStation®2 including Metal Slug, Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 4, and Metal Slug 5. The METAL SLUG COLLECTION is a "perfect translation" of the arcade classics and features support for intense two-player action.
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April 10th, 2007, 12:12 Posted By: wraggster
New from Play Asia
description
Brave is the sole escapee of an attack by the vicious Wendigo spirit. His tribe enslaved, their only hope is that Brave can find Spirit Dancer, the greatest shaman to ever live. Only Spirit Dancer has the power to defeat the Wendigo and release them. So starts Brave's epic journey...
Brave takes you on a journey through beautifully rich and interactive scenery. Hunt wolves in the depths of the forest, face stampedes of buffalo and canoe down crashing rapids in the search for Sprit Dancer. Master a range of talents from combat with a tomahawk and bow, to animal tracking and mimicry. Your hunting skills are surpassed only by initiation into the ways of the shaman. Overcome bizarre creatures and terrifying foes, learning to work alongside and possess animal spirits as you progress. Take on the shape of the smallest rabbit to escape down burrows or the form of a mighty bear spirit to battle your foes.
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April 10th, 2007, 12:00 Posted By: wraggster
New from Play Asia
Experience one of the first true next-gen RPG adventures.
Embark on an epic RPG adventure and escape to a fantasy world filled with beautiful cinematic quality graphics, unique characters and bizarre creatures. Take the role of Atsuma, Enchanter in-training and transform from a naïve student to the most powerful savior in a war 1,000 years in the making. Immerse yourself in a deep storyline as you face increasingly difficult challenges and learn to master Atsuma's special fighting and magical abilities.
Developed by From Software and published by Ubisoft outside of Asia, we have today received the US version of the PlayStation3™ RPG hit Enchanted Arms. As all PS3™ games, this title is region free and now available at US$ 64.90 only.
Game features:
Use the motion-sensitive controller to harness weapons, recover your EX power meter, unlock more powerful attacks and solve puzzles.
Easy-to-navigate interface, the ability to move characters in-battle and distance-dependent attacks combine to create fast-paced, hands-on gameplay.
Find and unlock 130 controllable creatures to use in battle as part of your team. Customize your party and learn to harness their unique abilities. Includes 30 all new creatures exclusive to the PLAYSTATION 3 system.
Choose to play the game with either Japanese or English dialogue.
Delve deeper as you meet new characters and explore over 75 environments with multiple objectives and branching missions.
Including ten minutes of all-new exclusive video.
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April 10th, 2007, 11:45 Posted By: wraggster
via kotaku
Man, when the first images of MotorStorm appeared, I was so excited! Then the next year, the footage didn't look as a amazing. It looked okay. Still, my interested remained. And when the game finally arrived in Japan, where I live, it lacked online. Poof! My interest was gone. Says the game's lead designer Nigel Kershaw:
Well, the European and American versions have online. The Japanese version does not, they weren't as bothered about online. We also tweaked a lot of things under the hood. Nothing you'd probably notice — we played around with some of the numbers and some of the graphics — but the main thing we did was add online play. Sure, I can't speak for Japanese people, but I know that no online convinced of one thing: Not buying MotorStorm. Bet I wasn't alone, either.
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April 10th, 2007, 11:39 Posted By: wraggster
When a group of Take-Two investors last month announced its plans to install its own board of directors at the publisher's annual shareholders meeting, two executives were singled out by name. The group wanted to oust CEO Paul Eibeler, and it wanted to review the continued employment of CFO Karl Winters.
The investor group had its way at the shareholder's meeting, and Eibeler's departure from the company was announced that same day. Now Winters' departure has been confirmed, as Take-Two today announced his resignation, effective immediately. Winters will be replaced on an interim basis by the company's current senior vice president of finance, Lainie Goldstein. As it did with Eibeler, Take-Two said it is working with Winters "to ensure an orderly and effective transition."
via gamespot
Lets see if this affects GTA
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April 10th, 2007, 11:33 Posted By: wraggster
via eurogamer
Sony's Phil Harrison has denied that PlayStation Home and Second Life are basically the same thing, claiming it's "way oversimplifying" to make the suggestion.
"In Home, you get a character and a 3D world, and that's where the similarity ends," he told semi-official Sony blog ThreeSpeech. "Second Life does some brilliant things but with Home, we're providing a service. Therefore, the tone of voice is what will differentiate it - Home is about entertainment, it has a game focus, and it's about sharing with a like-minded community."
Observers have been drawing the comparison ever since Harrison unveiled Home - an online universe where PS3 users can set up a home and interact with friends and services - at the Game Developers Conference last month.
"We don't give users the level of influence over the environment, behaviour and object definitions that Second Life does - it's as secure as any other PS3 game," Harrison continued. "With some of the operating system protocols that are built into the Cell chip, it's about as secure as you can be on a consumer device."
That's not to say you won't be able to customise your surroundings though, as Harrison explained: "We were discussing how, if you had a great view from the back of your apartment - the perfect sunset across a lake, say - you could get all your friends around, and buy a premium item - a perfect V of ducks flying in front of the sun. So while your view would be the same as your friends', you could customise it in some unique and charming ways."
PlayStation Home will launch in October.
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April 10th, 2007, 11:28 Posted By: wraggster
Sony's hypnotic PS3 duck game Super Rub A Dub - based on the famous tech demo demonstrated by studio boss Phil Harrison - is now Live on the European PlayStation store.
For the moment you can pick up the SixAxis-happy title for an introductory price (or is that introDUCKtory price?!) of £3.49 before it's bumped up on May 23.
In case you've missed it so far, Rub A Dub is a bit like Wetrix meets Super Moneky Ball (with ducks), where you're tasked with guiding a big plastic bird around a pool of water collecting mini-ducks and avoiding nasty sharks. It's duck-orific. Or something.
If you're still a bit hesitant to jump right in to the duck-y action there's a one-level demo available for you to try out..
via cvg
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April 10th, 2007, 04:39 Posted By: mavsman4457
NoxOm seems to have found a little bug in the PS3's system. Let's hope one of these little easter eggs will amount to something sometime soon. Here's what he said:
Otheros.bld v0.1
I found a TILT on a PS3 with this OS, I made a mix with a SAK v1.0 an .BIN image. The PS3 it just start over and over with an ORANGE light and I think this one of the ways to get on the DEV MODE of PS3
People from a website to remain nameless have confirmed it working on 1.32, 1.51, and 1.6. I think I am going to try it out sometime tomorrow. Please report your findings if you give it a shot.
as with any "exploit" extreme caution must be used
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April 10th, 2007, 01:12 Posted By: wraggster
DrNeo Posted this news:
Modify your NEO converter/PAD support up to 32GB!
now we release the DIY guide for how to modify your 2in1/4in1 PSP converter and 8in1 PSP Pad to support over 4GB memory card on the new BIOS PSP.
Pay attention:
1. This way is base on the new BIOS PSP which have support over 4GB only,not for the OLD BIOS PSP.
2. We don't guarantee any damage when you open the NEO converter case,please take care it.
DIGG THIS NEWS
Heres the screens:
Interesting Mod for the PSP.
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April 9th, 2007, 23:13 Posted By: wraggster
via gizmodo
IBM and the Mayo Clinic have announced that they will be using the Cell Broadband Engine, the same processor that can help cure Alzheimer's and blast away the Germans in Call of Duty to now speed up object recognition and increase image precision with medical imaging software. The results of this implementation will be presented later this week at the International Symposium on Biomedical Imaging (sounds like a party-fest) in Washington, D.C.
For an example of what this means: Previously it took the old processor configuration 25,200 seconds to complete a object recognition task of 98 images and on the Cell processor it only took 516 seconds to complete the same recognition task. Efficiency is key with this upgrade. Faster recognition by all kinds of imaging machines (CT scanners, MRI machines, etc) means saved lives. Easy as that.
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