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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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April 16th, 2007, 19:02 Posted By: Shrygue
via Games Industry
Finnish developer Housemarque is to debut a new PlayStation 3 title at the Nordic Game conference, which will take place in Malmö next month.
The game is being developed for Sony Computer Entertainment Europe and will be available exclusively as a download from the PlayStation Network.
Housemarque CEO Ilari Kuittenen will reveal more details during his Nordic Game presentation, which is titled 'Adaptation, Opportunities and Survival - Life of a Game Development Studio'.
"Housemarque is again blazing trails as a game developer in Finland. We are the first company to develop a Playstation 3 game and the first to work for Sony Computer Entertainment as a first party developer," commented Kuittinen.
Housemarque's previous titles include Stardust, Alien Incident and The Reap. Most recently the studio produced Transworld Snowboarding, which was published on Xbox in 2002.
Nordic Game will take place from May 15 - 16. For more details, visit the official event website.
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April 16th, 2007, 17:16 Posted By: wraggster
New release from Silverfox:
A fun 2-d, fighting game with just rock lee and gaara (for now) and utilizes two people to a single psp.
Changes:
1) loading screen
2) music doesn't play at the start (so the annoying error message is gone)
3) minor bug fixes (very minor)
To Do:
1) more characters
2) story mode (probably not going to be done for a while)
3) AI for computers for a one player battle (also not thought to be done too soon)
3) sprite sheets for characters (minimize file size)
4) more interaction between environment (clouds, platforms, etc)
5) more attacks to fill up button space (open to suggestions)
6) extra menu's for level selection, and music selection
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April 16th, 2007, 17:04 Posted By: wraggster
New from rookie42:
I love winterbells. So i made a portable version w00t. the original version can be found here: http://www.ferryhalim.com/orisinal/g3/bells.htm
Controls:
d-pad/analog: move left/right
cross: initial jump (he jumps automatically after that)
circle: replay animations (i'll explain this later)
start: save and quit
L: turbo (you must hold it)
You can use the d-pad or analog to control the guy, but i find the analog easier.
The best part of this game is actually losing. See, you get a rank based on your score and if it's bad score, it actually insults you (it's pretty funny) followed by the animation of the death of your stick man (don't worry he comes back), but if you get a good score, you get praised, and you can watch as the little stick man pwnz up some other guys. i made the animations myself, and i think they're pretty cool, so if you think one of them is cool as well, you can hit circle again to replay the one you just got. keep in mind that once you jump, you cannot replay it unless you get within the score range that plays that animation.
if you compare my version with the original, i think you'll find the two are quite similar. and my goal was to emulate it perfectly, i have accomplished that goal to the best of my ability, which is why i now release this to you guys.
the game isn't quite finished, i don't have animations for the higher ranking scores, but if anyone feels like making them, go ahead and i will give you credit as well as update this game. also, i can't imagine too many people will be getting those high scores and getting disappointed simply 'cause there's no animation.
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via rookie42
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April 16th, 2007, 16:57 Posted By: wraggster
Slicer4ever has released a new version of his WIP homebrew rts for the PSP:
readme for celestial cunning
coded by slicer4ever
models by slicer4ever
thanks to people at qj.net for helping figure out some bugs
thanks to person who ported the 3d tuts over at psp-programming.com
changelog:
v.02
-now units are built instead of instant building
-main menu
-map maker
-support for maybe 10 maps(see other notes)
-slight tweeks to ai
wanna help design models:
don't bother i work on my own time so i don't wanna burden any1 with the job
controls-
main menu-
X-choose selection
in game-
out of menu-
X-choose object
X-(with drone to mine)
X-(choose to attack target(not encoded until next update)
X-move object to position
O-unselect object
L-use quick commands(not encoded(next update))
R-(hold)enter menu
in menu-
X-enter the selected menu(actions,minimap,info )
/\-go back to choose a menu(actions,minimap,info )
M-minimap(only shows objects dots)--more encoded by next ver
A-actions
text says what the icons are(see below for more in depth of icons)
X-enter construction menu or use icon
construction menu-
text say what the icons are and there cost
X-build object
I-info
name - name of object and number
hull - basically health if this hits 0 or less and your unit dies
power - attack power
shields - shields over your ship(hull goes down after this hits 0 or less)
kills - number of kills ur unit has made(not encoded)
analog move cursor(red square starts under screen so push up to find it)
ummm...there might have been a couple of controls i have missed so just try it out
units:
command ship(builds drone)-can not build another(future updates u well)
drone(mines well attack if command is used)-cost: 50
constructor(constructs ships)-cost: 150
small fighter(fighter class ship)-cost: 100
equinox(stronger fighter class ship)-cost: 250
spacial anomalies:
not encoded(ver 3 or 4)
icons:
attack-well use long range sensors to search for units to attack
note: well slow down program for a split sec
patrol-yellow cursor choose two positions and unit well move between them
construct-icon name says it
mining-drones only well usually find closest mine and auto mine from it
link up(1st function)-if your unit is mining choose this to get all other non mining drones to mine
link up(2nd function)-if your unit is attacking choose this to get all other non attacking units(fighter class) to attack your unit
feature plans for link up: choose units not mining or attacking and have them find another unit and link up to them
also note if your unit is attacked it well auto link up to your other units not fightering for support
ai:
defends itself
it well attack once it has acumulated enough units(not tested as i could not wait that long)
defends other units of itself
other notes:
ai sucks and i mean sucks(but is improving)
attacks with "photon torpedoes"
attack search has been improved but long range attack search so slow down is not to much
some times it slows and crashes my psp(it has also seen much abuse over the last couple of years)
theres a bunch of bugs....i know so don't bother reporting them unless if it is a crash bug
which then report everything you did to me so i can try to fix it
can select as many maps as u want although i did not encode it so it scrolls down(next ver)
to make maps see map maker documentation
program exits after game and doesn't go back to main menu
to install:
for 1.5:
copy the 2 folders from the 1.5 folder to X:/psp/game/
where X is your psp drive
for 1.0:
copy the folder from the 1.0 folder to X:/psp/game/
NOTE: if you can't figure out how to install this then some1 should hit you with a stupid stick
etc:
hope you guys enjoy for now as i got still a lot of work and i've already put a lot into it=-)
also i don't think i left out anything so....just in case sorry
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via slicer4ever
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April 16th, 2007, 16:49 Posted By: wraggster
via psphyper
Cyber Front is preparing the second PSP game to base on Gainax’s popular anime and manga series Evangelion. Called Secret of Evangelion Portable, the game is a port of last year’s Japan only adventure game Secret of Evangelion for the PS2 with a couple of new elements added. There are new CG event scenes and a simple quiz mini-game that let players unlock Evangelion related artworks. Eva fans can look forward to June 28th for the Japanese release.
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April 16th, 2007, 16:48 Posted By: wraggster
KleptoOne posted an update to his homebrew game for the PSP:
Hello Everyone,
This is a super small fix, but its been nagging at me so I'm providing this for anyone that cares.
There was a bug reported indicating that the highscores list in both
mini-games were not displaying the correct initials. I have fixed the issue and have provided the updated .lua files. To update, overwrite the old files with these.
Download Here
I myself complain when super small releases occur, but after waiting a month for more bug reports to come in, and none coming, I decided to throw this small update out and be done with it.
(*Note* The full package available at my home site now has the fix incorporated)
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April 16th, 2007, 11:42 Posted By: Accordion
Good news for psp users who usually suffer with the high prices for memory stick duo cards in the UK.
head over to
http://www.picstop.co.uk/PSP-Memory
and have a look at their relatively low prices
most notably sandisk 4GB: £38.90
and sandisk 2GB £17.99
they are very reliable, usally delivered within two days, though unforunately you have to pay postage. a minimal cost when the average price for a 2GB on the highstreet is £50.
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April 16th, 2007, 07:40 Posted By: wraggster
New from pspballer07 is an update to his developers enviroment for the PSP
I added a cool new feature in my C++ IDE v1.6!
The screen designer!!
Here is the new Readme:
V1.6
This version has an awesome new feature: The Screen Designer!
The following features have been added in v1.5(Whoops its 1.6):
*Tab indents now work. (So you don't have to space all your indents)
*Added "Insert->Screen Designer"! Cool feature and make sure you read the help to learn to use it.
*Added "Tools->Copy Images from Screen Designer" so you can copy the images you used with screen designer to your PSP.
*Added more in help menu
*Added "Goto->Line" to make up for the lack of line numbering.
*New Template Added to be used with Screen Designer! "Graphics Template"
NOTE!!!
There is a glitche when adding text in the Screen Designer. Long sentences won't show all of it on the Screen Designer
but it will show all of it on the PSP!
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via pspballer07
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April 16th, 2007, 07:36 Posted By: wraggster
New release from waywardsonof his Tank Duelling game.
i have updated TANK ATTACK to v.3
it now features a capture the flag gameplay on the second map i made, and music in the main menu...
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via waywardson
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April 16th, 2007, 07:29 Posted By: wraggster
Darksoft have released a new version of their excellent 3D puzzle game for the PSP.
Heres whats new:
Added 2 levels (3 complete levels, each with unique music tracks and background image / color scheme)
Added Line Effects for when the dice goes down, light shoots left and right on the line the die is on.
Added very cool level transitions (you have to see it to believe it)
Modified mp3player.c to allow turning volume up and down on an mp3 as well as stream in and out new tracks. Between levels, the mp3 of the last level fades down, and the next level is streamed in as the volume goes back up
Full screen color effects are now running full speed
Game runs 60-100fps with mp3 playing and full screen color blending due to massive optimizations
Added Gravity, when you clear a combo with dice above it, they fall to the bottom smoothly.
Now when the random dice at the bottom appear the dice above it smoothly move up (opposite gravity) then the random die goes from transparent to opaque smoothly.
When the wipe line clears the dice they smoothly go from 100% scale down to 0%
Turbo button - hold CROSS to make the dice move quickly left and right - which means CROSS no longer changes the view
Removed rotating grid with buttons except zoom in and out.
Added AT3 to eboot xmb that matches the pc version title screen (about 20 seconds worth anyway)
Made a much better looking grid transparency. Bottom is still a little hard to see sometimes though.
Download Here
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April 16th, 2007, 02:33 Posted By: Buddy4point0
I have upgraded to 3.30 oe and many people are wondering if top menu plugins work.
The answer is yes.
I have converted the black 32 icon set and put it into a 3.30 oe top menu plugin.
There is a small glitch though.
If you have a umd (game or movie) in your psp when you scroll to the network icon your psp will freeze.
But if there is no umd the top menu will work fine.
if your a sole hombrew user then i recomend that you use this.
well here you guys go:thumbup:
also if you want to edit this to make your top menus you have to use RCOedit113b
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April 16th, 2007, 00:00 Posted By: TheNameless
RSS Streaming Tools is a powerfull Music & Video solution for your PSP. It's easy to install and works on ALL firmwares since 2.6. (Partly also since 2.0). You need only a PC with WLAN and your PSP.
Current Version:
0.1.1.0 Public Alpha
Download
Overview
Playslits: Hear MP3 Playlists or all kinds of streams on your PSP!
ShoutCast: Add ShoutCast Radio Stations directly to your PSP and hear it live!
YouTube: Download YouTube Videos to your PSP, directly from the YouTube Website!
Release Notes:
This is the first public release and you should be carefull with it! This first release shouldn't used over internet!
The YouTube Function in this Version is experimental, I know that there are bugs. Don't report them.
I don't planed to release a public alpha, but haven't not enough time to finish the program completely. But I think before you must wait until summer for the beta, I release a public alpha.
If you have allready installed a Version of RSS Streaming Tools uninstall it before installing this version.
What works in Alpha Version?:
ALL excepting...
- FileBrowser
- Create Playlists on PSP
- In PSPWirelessMusic: Import/Export, New Channel -> Wizard
- Online Content
Screenshots!
A easy noob installer, you don't need any knowledge about webserver, apache, server, ip or something other You must only reading.
Here is a little preview that demonstrate it:
http://youtube.com/watch?v=X46JYAIYAoI
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April 15th, 2007, 22:32 Posted By: blackrave
Via Dark_AleX
Dark_AleX has yet again released another great custom firmware for the PSP, and again supporting the latest official firmware from Sony, combined with homebrew! Read the readme for installation instructions.
Changelog:
- Updated from psp firmware 3.10 to 3.30
- Fixed a bug that could have caused inestability in 3.10 OE after recovering from sleep mode.
- Patched a protection that prevents the firmware to load higher firmware modules.
popsloader note: it won't work on 3.30 OE due to sony rearranging again the module list of pspbtcnf_pops.
(thanks sony for destroying my backwards compatibility again ¬¬ ).
I'll make a new version one of these days to support all current pops in 3.30 OE, 3.10 OE and
maybe 3.03 OE-C.
Download via attachment and comment!
NOTE: Some people seem to think that POPS doesn't work in this version. This is NOT the case. It's just the popsloader for loading 3.00-3.10 POPS that doesn't work. Dark_AleX is working on a new POPSloader.
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April 15th, 2007, 15:22 Posted By: froggie22
Was just looking at around the net at shops that have modchips and saw this. They are charging people $40 aus to downgrade a 2.0 psp to a 1.5
They are making money out of the devs hard work they put into it. They release it for free for everyone to use but this shop is making money out of it!
http://www.arach.net.au/~itechrocky/games/index.html
to see just click on the link and then on the psp icon on the left of the page.
Bit of a waste of a thread i know but just letting people know.
DIGG THIS NEWS AND SPREAD THE WORD OF THIS OUTRAGE
Know any other shops charging then post your comments
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April 15th, 2007, 14:56 Posted By: Avi
via ZiNgA BuRgA
After finally managing to insert a page resource (the one the 2.50 RCO lacked, causing crashes) I finally managed to make a customizable topmenu_plugin.rco file which worked on 3.10
To use this, please use my RCO Editor. If you have a customized topmenu for 3.0x, you can open it and select Extract All, open this 3.10 topmenu and select Replace Multiple. Please note that you should have RCO Editor v1.13b - earlier versions had a bug with replace multiple function.
Also, I found another issue with the RCO Editor. If you're getting "Subscript out of Range" errors when using the Replace Multiple function - please delete the tex_transparent.* files.
This RCO is based off my "clean" 3.0x topmenu. Note that if you wish to remove some shadow/glow images, you may replace them with the attached "blank.dat" file.
It's now publically released. Feel free to post this file on other sites - enjoy!
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April 15th, 2007, 05:51 Posted By: BelmontSlayer
MEGA UPDATE ITS OUT
Changelog:
- Updated from psp firmware 3.10 to 3.30
- Fixed a bug that could have caused inestability in 3.10 OE after recovering from sleep mode.
- Patched a protection that prevents the firmware to load higher firmware modules.
popsloader note: it won't work on 3.30 OE due to sony rearranging again the module list of pspbtcnf_pops.
(thanks sony for destroying my backwards compatibility again ¬¬ ).
I'll make a new version one of these days to support all current pops in 3.30 OE, 3.10 OE and
maybe 3.03 OE-C.
NOTE: Some people seem to think that POPS doesn't work in this version. This is NOT the case. It's just the popsloader for loading 3.00-3.10 POPS that doesn't work. Dark_AleX is working on a new POPSloader.
More Info Here --> http://dcemu.co.uk/vbulletin/showthread.php?t=59934
Dark_AleX has just let us know that custom firmware 3.30 OE is functional and the release date is planned for this evening around midnight. Note that Dark_AleX successfully completed this exploit without having his new PSP in hand. With the assistance of Mathieulh, they managed to fix the last bug in 3.30 OE, the firmware that everyone has waited with patience for several days. The release should arrive this evening about midnight if all is well, because all that remains is to make the automatic installer. Indeed, each OE requires a new specifically coded installer.
HELP GET THIS ON DIGG MAINPAGE, Need 10 More Diggs
via PSP-GEN
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April 15th, 2007, 01:51 Posted By: Malksta
I am saddened by this sudden turn of events..
Wandria, as of now is dis-continued =(
Zion has expirienced a life turning event and completley given up coding in search of his long lost brother [21 Years]
Wandria's source code will be released in a few days for some coders to muck with [or continue Wandria]
Meanwhile, heres Wandria's latest Alpha [Extremley In-complete]
[All comments removed, some people think this is bullshit]
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April 14th, 2007, 19:24 Posted By: wraggster
via pspfanboy
Could it be true? Could Final Fantasy VII: Crisis Core actually be coming out? After years of development, this hotly anticipated prequel is ready to strike Japan on August 2nd--at least, according to GameFront. Their source? Apparently, the most recent issue of Jump reveals the startlingly early release. However, as no scan was provided, we have our doubts.
If this release date holds true, EGM's Rumor Mill recent story about a year-long Crisis Core delay would be debunked. Certainly, with pre-orders already reaching overwhelming limits, an earlier release would be wise. We're keeping our fingers crossed. Until we find out more, join us in drooling at these new direct-feed screenshots at Ultimagame.com.
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April 14th, 2007, 19:20 Posted By: wraggster
New from Becus25:
Custom Firmware 1.62 Increasing Edition A Update2
NO MORE BRICKS!!
Detected errors, already corrected!
For change the aspect of the XMB put the files (topmenu_plugin.rco for example) in ms0: /ieflash. If you have brick you will be able to recover it with the way recovery. In order to be able to do it you must have downgrade or an official update of Sony in ms0: /psp/game/ierecovery. If you do not have it, calm because from the way recovery you can connect the PSP by Usb and transmit the data.
-- Installing custom firmware 1.62 increasing edition --
For install custom firmware, copy the PSP folder in the root of your memory stick. Then, execute the flasher and press X.
Later custom firmware will be installed.
________________________________
162
General functions:
- Hide corrupt icons .
- Skip Sony logo.
- You can start not xploited eboots.
- You can start modules.
- Contains two recovery menú. If it does not detect one it loads the other.
- You can change the speed of CPU from VSH/XMB . (press HOME+SELECT to change speed). *new
- In software system puts "version 1.62 IE A". *new
- Recovery and the XMF estan now fused . *new
- Added security and the flasher and you will not break the PSP *new and important
Recovery functions:
- You will be able to recover the PSP of semi-brick.
- Usb available.
- You can personalize XMB
- You can have three styles of icons of the XMB in the MS and change them from recovery (in this version, this setting is disabled, but in other versions will be enabled)
- You can activate/deactivate Autoboots (put the autoboot on \psp\game\boot\eboot.pbp ) from recovery without any kept configuration file. *new
- Recovery mode, this structured like a menu . *new
NOTE :
The implemented file other_plugin.prx not yet this
__________________________
Install it this under your own risk!
Thanks to Dark_AleX that created first custom firmware . Also, to Fryeco that was offered like betatester.
http://www.becus25.blogspot.com
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April 14th, 2007, 19:16 Posted By: wraggster
via pspworld
10TACLE Studios announced yesterday that they will be bringing back the classic gaming character Rockford, this time to the PSP in their new game Boulder Dash- Rocks! As the press release reads, 10TACLE STUDIOS and 10TACLE STUDIOS MOBILE along with First Star Software, Inc. are proud to present the first graphics of cult gaming figure Rockford of Boulder Dash fame. In Boulder Dash- Rocks!, the latest sequel to the 80s cult classic, our familiar well-loved hero appears with a whole new look. Both the logo and characters, as well as the in-game graphics, are designed to appeal to long-standing fans as well as target groups new to Boulder Dash, thus introducing a whole new Boulder Dash look.
The DS and PSP versions each offer at least one play mode custom-designed for, and unique to each platform. Boulder Dash-Rocks! is due for release on both platforms in the fourth quarter of 2007.
This challenging, arcade-puzzle game made its debut in the early 80s and continues to fascinate its enormous fan base decades later. Today the game is acknowledged as one of the classic cult games in computer gaming history. Now Boulder Dash will appear with a hot new look sure to take the Nintendo DS and the Sony PSP platforms by storm. The hit game’s main objective and game physics remains unchanged: the player has to collect a certain number of diamonds while avoiding falling objects, traps and besting enemies in order to open and discover the exit, before time runs out. Of course there are a number of helpful tools made available to players such as bombs or laser guns which can be loaded with different types of ammunition. These lasers provide the player with different temporary powers, such as the ability to freeze enemies, destroy boulders and even pull diamonds and other distant objects towards the player.
In addition to the classic single-player mode, presented in several different worlds, Boulder Dash- Rocks! offers a multi-player mode as well as three additional game modes for a total of five play modes for each version. There are two new game modes, never before available in the Boulder Dash series, one of which has been custom designed for each of the two different platforms.
Please follow the link below for hires artworks: www.10tacle.de/index.php
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