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April 14th, 2007, 19:14 Posted By: wraggster
via pspfanboy
Jeffrey Fleming from Game Set Watch had a chance to interview RPG fan favorite publisher NIS America (Disgaea). In the interview, he asks if NIS plans on just keeping Sony platforms as their target for game releases. Here's their response:
"For a long time, NIS America has been releasing titles for the PS2 and PSP, so some people might think we are solely dedicated to Sony, but that is not true. Our goal is to provide quality games and services to all game fans, and looking ahead, there are several platforms that can help us reach out to a broader audience and gamers can expect surprises from us. Of course, we will also continue to work closely with Sony, providing great games for PS2/PS3/PSP users as well."
So while they have no intentions to be a Sony exclusive publisher, they do plan to still support them. Here's hoping our favorite portable continues to get the NIS love.
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April 14th, 2007, 19:13 Posted By: wraggster
via pspfanboy
The gaming world has been raving about Rockstar's incredibly accurate portrayal of New York City in Grand Theft Auto IV. While PSP won't be getting served with a tiny version of Rockstar's next-gen crime game, fans may want to look towards Ubisoft's upcoming PSP-exclusive Driver 76 for some NYC run 'n gun play. It's been a long time since we last heard about the game, but with the release only a month away, Ubisoft has opened a new official website, filled with new screenshots. We're getting mixed feelings about the presentation: while it looks good up-close, it appears to have the draw distance of an N64 game. Ouch. We're hoping for the best, and for fans of the genre, this may be the only game we'll have to play until Rockstar inevitably adds another GTA game to our library.
More info
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April 14th, 2007, 19:04 Posted By: wraggster
After playing four maps and testing out all nine classes in Team Fortress 2, it seems this game should be another of this year's entertaining arena shooters. It comes as part of the Orange and Black Box packages, which both contain Half-Life 2: Episode 2 and the first-person puzzler Portal. Like any team shooter hoping for longevity in the online space, the game needs an emphasis on teamwork. Valve seems to be on the right track in this department, with many of the classes complementing each other in specific, effective ways. Instead of being able to select a game mode and map separately, Team Fortress 2 fuses them together, meaning when you pick a map, you're also picking a mode. 2Fort, the most prominent map from Team Fortress Classic (TFC), will feature capture the flag, whereas the remaining five will have variations of control point capture modes.
Valve is fully intent on supporting this game after release. Valve Engineer Robin Walker told us, "As with any Valve product, you're guaranteed stuff will come out. We have people here working on content already." The extra content should be maps and "gameplay stuff," according to Valve's Marketing Director Doug Lombardi. As for price, Valve says it will all be free. "We have no plans to do booster packs for ten dollars," says Lombardi. Walker went on to add, "We've never charged for any extra content...We want people to be glad to be a customer of Valve."
full article
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April 14th, 2007, 19:03 Posted By: wraggster
via ign
This winter, Capcom will bring the Games Workshop board game Talisman to the PlayStation Network, Xbox Live and PC platforms. Originally created in 1983 by the highly-successful table game company, Talisman (which is currently out of print) was a combination card and board game that had loose ties to the company's Warhammer Fantasy universe.
The videogame version of Talisman sounds like it will be a close digital representation of the classic game, utilizing a virtual board with 3D characters and environments. Up to four players can play online and off and take advantage of the game's 25 characters from the franchise. Voice chat options will allow players to talk while the game progresses, and downloadable game expansions, including character updates, adventure card updates, alternate endings and more, are expected to give legs to the title over time.
Other details on the game are scarce, other than the fact that it is in production at Big Rooster studios and will be available this winter.
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April 14th, 2007, 19:02 Posted By: wraggster
via ign
After an hour of gameplay, it was clear that I'm a crappy monster hunter. The dragon-like creature called a Rathian leveled me with its tail, I couldn't scale a snowy cliff and my arrows did little to stop the Teostra from running me over at Capcom's Spring Gamer's Day in downtown San Francisco.
Monster Hunter Freedom 2, the sequel to last year's PSP hit, gave the ravenous public three four-player quests to hack though last night with Viking-looking guys packing enormous blades, a bow-hunting femme fatale and more.
I joined three other terrible monster hunters on the "Mountain" quest.
Nice doggy. Maybe I got a Milk-Bone.The level opened at our team's camp in the middle of the wilderness. We loaded up on supplies such as healing potions and exploding barrels and set out into the snowy landscape to find a giant Blangonga -- some sick lovechild of a yeti and a baboon. Armed and confident, the group stomped across the quest's eight-part map, battled moose-looking creatures and ran through ice caverns as we moved closer and closer to the blip on our small map that signified our foe.
He was 15 feet tall if he was an inch, I tell you! Enormous tusks, fur the kind of white that makes you think of the nothingness of death, and dark, deep eyes that meant he'd seen hell and wanted to show us, too.
Many of my guild-mates knew what it was like to be roasted in the belly of a Blangonga that day, my friend. I gave it my best as I hacked and clawed at the beast's limbs, but he just laughed and charged at me. I awoke on a medical cart that dropped me back at our camp. I tried to make it back to the frontlines, but time expired.
We failed. The Blangonga lived.
Just like the original, Monster Hunter Freedom 2 is an RPG to itself. Your character won't level up. Instead, you'll get better gear and a better understanding of how to play as you tackle the more than 350 missions on the UMD and brawl with the more than 700 weapons and 1,400 pieces of armor. Still not impressed? Capcom said Monster Hunter Freedom 2 is twice as big as the original PSP game and will feature downloadable quests through infrastructure mode to keep you busy after the initial batches of missions are done.
Multiplayer quests -- like the handful I bombed last night -- will be ad hoc only. To initiate the quests, you'll enter the guild hall, meet up with your crew and their created characters and head off to battle one of 60 monsters in the game.
Sharpen your blade, Monster Hunter Freedom 2 is scheduled to hit PSPs in September.
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April 14th, 2007, 18:58 Posted By: wraggster
According to Parker Consulting, 360 is installed in over eight million homes globally – and Eidos chief financial officer Murphy told MCV that the publisher is looking for PS3 to reach or better that number by April next year, leaving the market ripe for Eidos' top-line franchises.
“We have absolutely no doubt that PS3 will be a very successful platform and we’re completely behind it,” said Murphy. “Ideally, we would like to have a market that is a worldwide installed base of eight to ten million PS3 units by the time we bring out our big products. But we’ll have to assess how that moves.”
“We will have some PS3 products over the coming months, but we’re holding back our major top line products until this time next year.”
The news comes after the Britsoft publisher released its financial interim results for the six months ended December 31st, 2006.
Parent company the SCi Group revealed that revenues stood at £74.5 million, up a healthy £24.4 million compared to the same period the previous year. Losses were reduced by £2 million year on year, totalling £17.9 million.
via mcvuk
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April 14th, 2007, 16:17 Posted By: wraggster
With shades of Namco, Capcom has gone on something of an IP land grab as of late, even going as far as to snatch what was once Namco's. Capcom has officially secured the exlusive rights to the MotoGP license for use with the PlayStation brand until the year 2012.
What this means is that while no one else can make a PlayStation or PSP title officially based on the popular motorcycle sport, the doors are still open for other platforms, as is the case with THQ's Moto GP series for Xbox 360. The secret is in the space.
Though no actual gameplay was shown, Capcom states that their first entry in the series, MotoGP '07 will be released this Fall for the PlayStation 2.
via joystiq
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April 14th, 2007, 16:13 Posted By: wraggster
via joystiq
With 13 years of competitive play under its belt and counting, Super Street Fighter II Turbo is widely considered to be 2-D fighting perfected. A high octane, extremely offense-minded fighter, how is it that Capcom plans to improve upon perfection? By bringing in the comic masterminds at UDON to redraw the entire game, pixel-for-pixel.
Super Street Fighter II Turbo HD Remix (wow again) for Xbox Live Arcade and PSN mirrors the same tactic Capcom utilized with their Hyper Fighting release - the goods you remember, only with online play. This time, however, Capcom is taking care of business in-house and utilizing the insight that 13 years of worldwide, top-tier competition has brought to the game.
While SSF2T HD is a pixel-for-pixel recreation of the game, they aren't ruling out making slight changes to the game. It will be lost on the average player, but when the faithful get a load of the slight but sexy frame tweaks, they'll freak out. And they will love it.
Capcom didn't have anything to show on the project, but they did say that the entirety of the game is being redrawn, from the character select, all the way through to backgrounds and endings. While it would be heaven in a download if they could also work in the original SSF2T, it is something they are currently considering. Capcom is aiming for a release this Fall.
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April 14th, 2007, 16:08 Posted By: wraggster
via insert credit
As soon as I saw that Jaleco was doing DS games, such as Puchi Puchi Virus, and an upcoming JaJaMaru kun game, I thought they must be planning a Suchie Pai game. If you don't know, it's one of the more enjoyable japanese mahjong titles, with special moves, story, and the whole works. It's also got stripping in it, but that's neither here nor there! The game, announced on the famitsu site, is Idol Janshi Suchie Pai III Remix. Suchie Pai III was previously PC-only, making this the first and only console port. There's an official site now, which also reveals a PSP version, for those who playing games on systems that are nice (to be fair, it'll look loads better on the PSP - if you can remember where you put it). Both versions will be released on july 26th, with the DS version at 4800 yen, and the PSP version at 100 yen more.
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April 14th, 2007, 16:01 Posted By: wraggster
To paraphrase Capcom, "I'll take the case!"
At a San Francisco press event last night, the Phoenix Wright: Ace Attorney publisher confirmed it had acquired the rights to another animated bastion of litigious justice. Capcom has entered into an agreement to make games based on Cartoon Network's Harvey Birdman: Attorney at Law, part of the same Adult Swim lineup that spawned Aqua Teen Hunger Force and Robot Chicken.
The game will be released on the PlayStation 2 and PlayStation Portable, and a Capcom executive told GameSpot at the event that it would have a courtroom setting reminiscent of Phoenix Wright. The game is being developed by High Voltage Software, which created the most recent Leisure Suit Larry game, as well as the Hunter: The Reckoning series.
The deal is part of Capcom's ongoing efforts to go after more TV and film licenses, and one of the first publicly acknowledged fruits of its increased presence in Los Angeles.
via gamespot
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April 14th, 2007, 16:00 Posted By: wraggster
In August, Capcom boasted that its Xbox Live Arcade title, Street Fighter II' Hyper Fighting, saw "a phenomenal record of downloads" upon its release, and quickly established itself as the fastest-selling game on the service up to that point. Given that its first foray into digital distribution of console games went so well, it's no surprise that the company has been working on a handful of downloadable follow-ups.
Capcom today announced its new "Digital Initiative," a program aimed to expand its catalog of downloadable games for the PC, PlayStation 3, and Xbox 360. Of the initial batch of four titles, two will be revamped versions of the publisher's arcade games, and the other two are new titles based on non-Capcom licenses. None have been priced yet.
Receiving a high-resolution face-lift will be the knuckle-bruising Super Street Fighter II and its gem-breaking counterpart, Super Puzzle Fighter II Turbo. Set for release this fall, Super Street Fighter II Turbo HD Remix will retain the arcade game's original code, but features graphics redrawn for 1080p resolution. The redrawn art will be created by Udon Comics, publishers of the current Street Fighter comic book. The game will be released on Xbox Live Arcade and the PS3's PlayStation Network, and will feature online multiplayer matches, in-game voice chatting, worldwide rankings, and more.
Before that remake arrives, gamers on the Xbox 360, PS3, and PC will be able to download its brain-teasing spin-off, Super Puzzle Fighter II Turbo HD Remix. Like its brawling cousin, the remade Puzzle Fighter will include redrawn graphics from Udon Entertainment and worldwide rankings. Unlike its brawling cousin, the puzzle game will feature new game modes that alter the way the game is played, the option to play a rebalanced version of the game. Players will also be able to choose from the game's original graphics and the new 1080p-friendly visuals. Both remakes are being handled by Backbone Entertainment.
Not to be confused with Harland Williams' RocketMan.With the needs of fighting and puzzle fans addressed, Capcom's other downloadable efforts offer the publisher's takes on the arcade shooter and board game genres. Developed by A.C.R.O.N.Y.M. Games, Rocketmen: Axis of Evil is based on the WizKids constructible strategy game. The game allows up to four players to join up online or offline with their own customized characters and blast their way through a number of levels depicted at resolutions up to 1080i. Rocketmen is set for release this fall.
The last of Capcom's just-announced batch of downloadable games in development is Talisman, based on the board game of the same name from Games Workshop. Set for release on the Xbox 360, PS3, and PC this winter, Talisman is playable online or offline by up to four players, takes place in a swords-and-sorcery setting, and is "based very closely" on the board game. Talisman will also feature downloadable expansion packs in the future with character updates, adventure card updates, and alternate endings.
Whatever the case, these games are not the end of Capcom's digital distribution efforts. The publisher has said it wants to be a "major player" in downloadable games, and will even move into creating new original intellectual properties from "some of the biggest names in game development."
via gamespot
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April 14th, 2007, 15:40 Posted By: wraggster
via cvg
The full game of Go! Sudoku has been added to the PlayStation Store for £4.99.
The PlayStation Store description reminds you that you first must have downloaded the Go! Sudoku Starter Pack (don't worry, it's free) before being able to get your brain on over 1000 new puzzles, ranging from "easy to fiendish".
In an attempt to spice up the logical puzzle game you also get "animated HD visuals" and an online ranking feature. Your parents will love it, think of it as a step towards getting them to play MotorStorm.
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April 14th, 2007, 11:34 Posted By: 808
via PS3 Fanboy
At Capcom Gamer's Day, Capcom revealed three new downloadable titles for the PlayStation Network. Super Street Fighter II Turbo HD Remix is a remake of a remake of a remake of a remake of the classic 16-bit fighting game. The entire game is being redrawn, from the character select, all the way through to backgrounds and endings, most likely to take advantage of your shiny HDTV.
Rocketmen: Axis of Evil is a intensely action-oriented approach on the constructible strategy game of the same name. Like Cash Guns Chaos, the game will have players blasting enemies in a colorful, cel-shaded world. For images of the game, check out the gallery at Joystiq.
Talisman is based off yet another strategy game, but unlike Rocketmen, it'll stay true to its original gameplay. This downloadable title will be a digital recreation of the game, and will be playable offline and on.
Finally, Puzzle Fighter II HD will also be making an appearance on the Network. This lovable puzzle game will also get a glorious high-definition makeover. See a video of the game, after the cut.
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April 14th, 2007, 06:11 Posted By: JKKDARK
More news about the PlayStation 2 emulator for Windows and Linux.
Whilst the Linux users out there get to enjoy PlayStation 2 emulation for the first time in awhile with PCSX2 0.9.3, I'm sure both Windows and Linux users wonder what lies in store with PCSX2 0.9.4.
First off, before I get to the seductive eye candy, a small but important note for our Brazilian users:
The VM (PCSX2 Virtual Memory Build) issues under Windows XP you have experienced with PCSX2 0.9.2 have been fixed in 0.9.4 thanks to some work by Refraction.
I dare say the term "Path 3" doesn't mean a great deal to most of the people visiting this site, however "Path 3" is part of GS/GIF (the interface for GS) and is often used in the handling of textures and enviroment effects.
Refraction has been doing a great deal of research / coding with regards to path 3. Many games now are no longer suffering from garbage textures, texture flicker and other miscellaneous issues.
Whilst these fixes have far reaching effects, from games no longer displaying "split-repeating IPU" (multiple copies of the same frame on screen), to subtle fixes like Final Fantasy 12 having fixed menu backgrounds, below is a selection of shots from games that have seen dramatic improvement!
* And1 Streetball
* Bloody Roar 4
* Bomberman Hardball
* Burnout 2 - Point of Impact
* Grand Theft Auto - San Andreas
* Lemmings
* Metal Slug 3D
* Need for Speed Carbon
* Need for Speed Most Wanted
* Street Racing Syndicate
* Swords of Destiny
* The Fast and The Furious - Tokyo Drift
* The Punisher
* Torino 2006
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April 14th, 2007, 05:00 Posted By: Mr. Shizzy
That's right, you read the title correctly. ZiNgA BuRgA has successfully got a custom top_menu (icons) up and running on 3.10 OE firmware.
For some time now the scene has been split between 3.03 & 3.10 OE firmwares, because a custom top_menu (which makes custom XMB icons possible) would cause a 3.10 OE PSP to brick.
With this breakthrough, the is really no reason not to update to 3.10 OE now.
ZiNgA has said that his new top_menu is exclusively for his forum members for now. And he asks that no other site host his files. But it is ok to link to his forums.And People are encouraged to join.
He said he would put together a public release soon.
Anyone interested in checking out ZiNgA BuRgA's forums "ENDLESS PARADIGM" can follow this link:
ENDLESS PARADIGM
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April 13th, 2007, 22:48 Posted By: Chameleon
-Maniac- has just released C/C++ Development Studio,
Here's the features
* Syntax Highlighting (better engine this time)
* Tabs and auto tab spacing
* Makefile Generation
* Make function
* Make Kxploit function
* Make Clean function
* Bracket highlighting (supports (), {}, [] and others when selected)
* Autosaving (saves your files automatically when you: close, change to another file, and other times)
* Automatic Callback Implementation
* Makefile PRX Version Generation
* Easy Interface
* Line Numberings (for lines occupied)
* Template for kernel app
* Template for prx app
* Couple Glitches 
* Much More!
Download and Give Feedback via Comments
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April 13th, 2007, 21:54 Posted By: wraggster
via kotaku
So don't use your PSP to upload photos you took of the boy you like in school by posing as a Yearbook student and start passing it around to all your friends, psycho. Unless, of course, you're being scripted to by Playstation so they can post an educational video on their site showing you how to work your PSP. Then by all means, be the punk-rock girl drummer who listens to mp3s while rawking out or the Ahab in his convertible with a two dollar bouquet of flowers reading RSS feeds while waiting for his date.
I wouldn't recommend sitting through the whole video. It's filled with the familiar scent of failed Hollywood screenwriter and bad casting, but it tastes like ass.
More \info
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April 13th, 2007, 21:01 Posted By: wraggster
We've just arrived back in the office from Rockstar towers and already it's managed to take pot-shots at us with its big media cannon. Manhunt 2-shaped pot-shots, to be exact.
The first plot details on the controversial PS2, PSP and Wii sequel emerged on the internet yesterday, telling a rather disturbing tale of main character Daniel Lamb and his mate Leo who are on the run from nasty scientists involved in a secret human-experimentation project.
Unfortunately we can't spill the beans until next week when Rockstar loosens the handcuffs, but as you can imagine there's plenty of horror, stealth and stupidly gory kills lined up for number two.
These shots should tide you over though.
Screens Here
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April 13th, 2007, 20:59 Posted By: wraggster
via cvg
The European release of Metal Slug Anthology for PS2 has been set for May.
Originally hitting the arcades on the NeoGeo MVS arcade system in 1996, the Metal Slug series has been unstoppable. The Anthology will contain Metal Slug, Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 4, Metal Slug 5 and even Metal Slug 6. If that isn't enough 2D side-scrolling shooting for you, then you need to see a doctor.
"The Metal Slug franchise is synonymous with frantic arcade action and over the top exciting gun play," said Peter Rollinson, product manager at Ignition Entertainment. "PlayStation 2 fans can also now experience the thrills that this popular franchise has to offer." Yeah, that and the sore hands it brings with it.
Key feature include "arcade perfect" conversions, two-player co-op, unlockable items and bonus galleries containing classic poster and character art.
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April 13th, 2007, 20:58 Posted By: wraggster
Sony has responded to God of War director David Jaffe's recent comments in a Game Trailers interview where he said that he would have "taken the Blu-ray out and sold it for less money."
Normally you'd expect his bosses to sit him down and give him a good talking to, after publicly going on record about changes he's make to Sony's PS3 strategy. But Sony seems to be OK with it, even though they think he's wrong.
Sony US PR man Dave Karakker told GamePro, "While we respect [Jaffe's] opinion, we feel strongly that the future of gaming lies in the ability to deliver more to the consumer -- more gameplay options, more lifelike graphics, more dynamic sound -- all in high definition. To do that, you need a storage vehicle such as the 50GB Blu-ray disc, because your standard 9GB DVD simply can't handle the demands of true next generation gaming."
Secretly though, we suspect Jaffe might be hanging from a pair of nipple clamps in a basement somewhere while being stripped of his God of War II bonuses.
via cvg
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