|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
April 18th, 2007, 19:19 Posted By: PSmonkey
DIGG THIS AWESOME NEWS
News is coming in from a few sources that the Japanese version of Final Fantasy I Anniversary Edition includes english text. So at the start of the game you will be allowed to select between Japanesa (two types) and English text. As well you will be able to change the language settings at any point during the game.
This is great news for people who do not wish to wait around for the USA release in two months.
The game is now available at Play-Asia.com
http://www.play-asia.com/SOap-23-83-...j-70-1v6w.html
Source: http://www.neo-geo.com/forums/showthread.php?t=163881
( See link for two screenshots taken from the import version )
Discuss this hot news via Comments and get Digging
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 18th, 2007, 03:26 Posted By: wraggster
via ign
If SEGA Rally is anything to go by, it seems the battle lines in the next-gen war - as far as arcade racers are concerned - are being drawn in the mud. Following in MotorStorm's messy wake on PS3, this latest entry in SEGA's long-running series - and the first title from the company's brand new SEGA Racing Studio - seems determined to steal Sony's mud mantle.
Sitting down with SEGA for a first early at this latest iteration of the SEGA Rally franchise, it's clear the team behind it - consisting of race development veterans from Criterion, Codemasters, Rockstar North and Rare - are passionate about the series. For a start, unlike SEGA Rally 2006, which never saw light of day in the west, this next-gen version dumps any simulation pretensions in favour of returning to the franchise's shamelessly arcade roots.
Of course, with the might of PS3, Xbox 360 and PC behind this new game, it's the slickest entry in the series yet, promising impressive visuals, state-of-the-art physics and handling, as well as the core close competitive racing elements SEGA Rally's known for. Even at this stage, it looks like the development team is set to hit its lofty goals. Certainly, there's plenty of graphical bluster on display, with a wide variety of locations - ranging from frozen artic wastelands to blistering safari tracks - and the usual next-gen touches like self-shadowing and a rather nifty, appropriately-reactive two-tone paint job on the cars in evidence.
Sadly, it's too early to state with any certainty how the final product will look. The frame-rate was erratic, although it's set for a significant amount of tweaking, while water and particle effects are currently undergoing a complete overhaul. What's more, the build we saw lacked any form of damage modelling, although SEGA did mention it wouldn't affect car performance when implemented, to maintain the game's arcade sensibility. Of course, there's still plenty of development time to go and, even now, the game looks promising.
Showing off one of the game's jungle-based tracks, roadsides were packed with lush, detailed foliage, SEGA's trademark set-piece elements - like the towering waterfall looming against a rich backdrop of distant mountains - and plenty of persistent, interactive environmental objects. For example, clip one of the track-side huts and the porch will crumble, sending wood and debris scattering across the road - a nasty surprise for anyone following your tail.
Of course though, it's the mud effects that SEGA's keen to trumpet at this stage. Unlike some other racers, SEGA Rally's mud is more than a flash visual effect. As your tyres carve up the track your actions have an actual effect on the road surface. Bumps and grooves remain in place for the entire race, making for significantly variable conditions as your car's suspension and wheels react accordingly. As loose top soil is dislodged on the first lap you benefit from increased grip. However, as water slowly seeps from the ground to fill gouges in the dirt, you'll need to constantly analyse the road ahead and adjust your approach accordingly.
While it's difficult to assess just how much of an impact all this will have on the final game without going hands-on, it certainly promises to add a considerable amount of depth to your usual arcade racer fare. What's more, with around three tracks per environment, plus a variety of modes including practice, championship and - of course - online multiplayer, SEGA Rally is certainly heading in the right direction.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 18th, 2007, 02:34 Posted By: wraggster
via games digest
Both Wii and PS3 have web browsers, but it's fair to say that internetweb surfing is very much a secondary feature for both. It's all about the games really, with a side-order of Blu-ray goodness in PS3's case. However, Web 2.0 will be a factor in both, for example Sony's upcoming Home virtual world, and Nintendo's connected News Channel and Forecast Channel.
Nevertheless, it's fair to assume that a decent chunk of Wii and PS3 owners will use the consoles for at least some regular web surfing too. So how do the respective browsers compare when faced with 15 of the most popular Web 2.0 sites? I tested them out on the likes of MySpace, YouTube, Flickr, Facebook and Last.fm to see how they performed.
Each site gets a mark out of 2. 0 points means it didn't work properly. 1 point means it worked partially, and 2 points means it worked well. Note, this is as much a test of how well the websites are designed as of the console browsers. Read on to find out which console scored higher.
1. eBay (www.ebay.com)
The world's top auctions website works like a dream on both Wii and PS3, allowing you to sign in, browse for items, and splash your life savings on as many crap porcelain guinea pig ornaments as you like. Neither console has any problems. Wii: 2 points. PS3: 2 points.
2. Amazon (www.amazon.co.uk)
I'm starting with easy ones here: Amazon is mainly text with a few pics, just like eBay. Neither Wii nor PS3 has any problems coping with the site. And before you scoff that console gamers don't read books, there's a huge selection of games and hardware available too. Wii: 2 points. PS3: 2 points.
3. MySpace (www.myspace.com)
How will the world's largest social networking site fare on the next-gen consoles? On the profile-editing and messaging side, it's absolutely fine. But a big part of MySpace is its band profiles, where you can listen to tunes. Wii can handle the embedded players, but PS3 can't. On both consoles, video is no-go. Wii: 2 points. PS3: 1 point.
4. Bebo (www.bebo.com)
Another social networking site with music and video content, and arguably one that The Cool Kids rate more than MySpace these days. Once again, you can do all the profile-editing and friend-adding you want on both consoles, but this time the embedded tunes work on both too. However, videos won't play on either. Wii: 2 points. PS3: 2 points.
5. Facebook (www.facebook.com)
This is purely about social networking, and the site is picking up a head of steam now non-students can sign up. With less of a focus on music and video, it's handled with ease on both consoles, with all the features surviving intact. Wii: 2 points. PS3: 2 points.
6. YouTube (www.youtube.com)
How will Google's super-popular video-sharing site fare on games consoles? Not half bad, actually. Both Wii and PS3 can search, browse and most importantly play the site's videos. Wii point blank refuses to let you upload your own videos though, while PS3 does, but only if they're in a format that it recognises. Wii: 2 points. PS3: 2 points.
7. Flickr (www.flickr.com)
What about photo-sharing? Wii is fine for browsing other people's photos, as well as your own photo stream. You can't upload new pics though, which is a pain. PS3 can also handle the browsing, but more importantly, it can upload photos too. The scoring is slightly different here, as I'd argue uploading is more important for using Flickr than it is for YouTube. Wii: 1 point. PS3: 2 points.
8. Vox (www.vox.com)
Six Apart's blogging cum social-networking service is slick and easy to use on PC, but what about on consoles? It works on Wii, but isn't totally comfortable to use, due to some weird on-screen formatting. It's not fun on PS3 either, being sluggish and not letting you upload photos with your posts. Wii: 1 points. PS3: 1 point.
9. Gmail (www.gmail.com)
On both consoles, Gmail has an irritating habit of filling the text-entry box with the entire email you're replying to, and making you scroll back through it to reply. Apparently you can turn this off within Gmail, but that's not ideal if you're also using it on a PC or Mac. Otherwise, though, it works well – and is fine if you're just checking emails. Wii: 1 point. PS3: 1 point.
10. Twitter (www.twitter.com)
The Hot New Thing in Web 2.0 circles, Twitter is about 'micro-blogging' – short 140-character summaries of what you're up to. The site itself is stripped-down and simple, so it works marvellously on both consoles. Plus, if you don't have a wireless keyboard hooked up, the shorter messages are less painful to tap in on the on-screen keyboards than full blog posts. Wii: 2 points. PS3: 2 points.
11. Bloglines (www.bloglines.com)
Web-based RSS aggregator, which is one of the best ways to monitor news feeds on a computer. On Wii, it works perfectly. On PS3, it doesn't work at all, not allowing you to open your feeds. Wii: 2 points. PS3: 0 points.
12. Digg (www.digg.com)
Excellent tech news community, although it's expanded to other subjects too. It works very well on the Wii, although for understandable reasons (no copy'n'paste) it's tricksy to submit your own stories for others to Digg. On PS3, it works, but the formatting is well and truly screwed up on-screen, making it a bit of a headache to view. Wii: 2 points. PS3: 1 point.
13. del.icio.us (www.del.icio.us)
Social bookmarking site, where you can save your favourite links, tag them, and view other people's. However, on both Wii and PS3, you're restricted to just the latter, although you can save other people's links as your own. Wii: 1 point. PS3: 1 point.
14. Google Maps (maps.google.co.uk)
Google's very own mapping service works like a dream on the Wii, letting you search for locations, then view maps or satellite overhead photos. However, it inexplicably doesn't work at all on PS3, with dodgy formatting and broken search facilities – which after all, is how you actually find places. Wii: 2 points. PS3: 0 points.
15. Last.fm (www.last.fm)
Finally, how does this innovative personalised streaming music service shape up on Nintendo and Sony's consoles? I didn't expect it to work, yet on Wii it works smoothly, pumping your personal radio streams out of your telly or attached speakers. On PS3, it does work, but the experience of using the site is less smooth, including some snags signing in. Wii: 2 points. PS3: 1 point.
CONCLUSION: Wii 26 - 20 PS3
Victory goes to Opera's Wii browser, hurt by the fact that two sites (Bloglines and Google Maps) didn't work at all on the PS3 browser. However, it's worth stressing that PS3's ability to upload photos and (possibly) video gives it an advantage if you're big on this user-generated content lark. Also, these findings could easily change as various sites get a redesign, either for the better (they're configured to autodetect a console and adapt accordingly) or for the worse (they use new plug-ins that aren't supported by the consoles).
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 18th, 2007, 02:20 Posted By: wraggster
New from Play Asia
description
Zendoku is a martial arts-themed, puzzle battling game based on the enormously popular logic game, Sudoku. Experience fun and intuitive puzzle-battle gameplay in numerous single and multiplayer game modes. Challenge and defend yourself against a range of engaging martial arts-themed characters to win battles and advance. With a carefully considered learning curve, entertaining storylines and addictive gameplay, players everywhere will soon master the art of Zendoku.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 18th, 2007, 02:16 Posted By: wraggster
New from Play Asia
In Persona 3, you play as a 17 year-old boy who's just transferred schools. Immediately after entering his dormitory, he comes under attack of a mysterious Shadow enemy. With his unique ability to switch Personas rather than just summoning a single creature, he ends up becoming leader of a special extracurricular force attempting.
Persona 3: Fes contains 30 hours of additional gameplay, set after the original ending with new cinematic sequences. The main storyline further includes some new events and a new "hard" difficulty setting. Also added have been 23 new Personas, a weapon synthesis system and a system for changing your characters' clothes.
Persona 3: Fes comes in two different edition: Independent Starting Version (US$ 69.90 and partially shipping today) as well as Append Edition (which requires the original Persona 3 release to be played).
Expected to be in stock this Friday is the Konamistyle Special Edition (presold), a US release has been announced to ship in July. Also make sure to check out the following soundtrack related releases: Persona 3 Original Soundtrack, Burn My Dread -Reincarnation: PERSONA 3- and Persona 3 FES Original Soundtrack.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 18th, 2007, 02:14 Posted By: wraggster
New from Play Asia
As part of SNK Playmore's Neo Geo Online Collection series, The King of Fighters Nests is a compilation of four King of Fighters titles on one disc:
The King of Fighters '99: Millennium Battle
The King of Fighters 2000
The King of Fighters 2001
The King of Fighters 2002
The game was originally announced for a release somewhen back in 2006, but has been pushed back several times. Finally, The King of Fighters Nests for PlayStation2™ is in stock today, available at US$ 49.90 only.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 18th, 2007, 01:50 Posted By: wraggster
via joystiq
In their most recent official podcast, ABC's LOST producers Damon Lindelof and Carlton Cuse confirmed that the upcoming game adaptation will be arriving on Xbox 360, PlayStation 3 and PC.
Typically, adaptations cater to as many consoles as possible so as to guarantee they hit the same market as those who watch the TV show. Is this an indication that the PlayStation 2's time is coming to an end, or is developer Ubisoft Montreal focusing more time and effort on delivering a title whose graphics are on par with our expectations for the newest generation of console?
Said Cuse approximately 25 minutes into the podcast, "[Developer Ubisoft Montreal] came down here the other day and did a demo on some of the stuff," while Lindelof remarked, "very impressive," in response to what they were shown. We don't want to imply that television producers know what makes great games, but as fans of the show, we are comforted that progress is being made on the title. No release date has been mentioned.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 18th, 2007, 01:43 Posted By: wraggster
via kotaku
Here's a nice thought for the PSP as we get to scheduling our summer camping vacations. Homestar Portable for the PSP is out now for the PSP and even though has no Homestar Runner on it as some tented, sleeping bagged entertainment, it still looks like a beautiful application for looking up at the stars:
"...It is for the Sony PSP, but it's not a game. It's a piece of software that helps you 'read' the nights sky. By utilising the PSPs GPS unit (I had no idea the PSP had one until now!) it can tell where you are and what constellations are above you..." Sure it's all in Japanese, but after singing 99 bottles of beers on the wall for four hours around a campfire, everything starts to kind of make sense.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 18th, 2007, 00:25 Posted By: burrito
via PSP Devolution Official Site
Sorry guys for taking longer than expected but there had some important improvements to be done in order to make the PSP-Devolution the top addon for your Playstation Portable system.
We are now using 4 layer technology for the PSP-Devolution which results in even smaller size. This way it fits just perfect into the PSP.
Here is a picture of an installed PSP-Devolution with our very sofosticated Flex-PCB. We made it an extra big resolution so you can see our cool solution of connecting the PSP-Devolution to the PSP's mainboard.
Large image
Sales to the resellers of the PSP-Devolution will start between April 16th and April 20th, 2007.
All resellers that have contacted us in the past will automatically receive an email from us on the above mentioned date. New inquiries are welcome, too.
We need to release two different versions of the PSP-Devolution. Thats's a 3.3V version for ta79 - ta81 boards and and a 1.8V version for all ta-82+ boards. This problem couldnt have been solved by a simple jumper on the pcb because we need to set the output values before programming the ACTEL ICs.
Features:
- Flash your PSP using the internal USB Port
- no additional USB Port required
- latest ACTEL ProASIC 3 technology
- NO power consumption
- doesn't touch the battery power in any way, powered by USB for the time being used to flash the PSP
- preassembled hi-tech flex pcb for easiest possible conection to the psp mainboard
- works on all available PSP versions incl. the new TA-082 and TA-086
- custom BIOS with a lot of cool additional features (tba)
PSP-DEVOLUTION IS NOT A MODCHIP. IT IS A PRETTY SOPHISTICATED USB-JTAG PROGRAMMER FOR A LOT OF NAND FLASH ICs. FROM OR POINT OF VIEW IT DOES NOT HARM ANY COPYRIGHT LAWS.
It looks much easier to install than the old modchip, works on all psps, and they said it should retail for around 55 euros.
I haven't seen it for sale yet, but it has been shipped to retailers.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 17th, 2007, 23:20 Posted By: wraggster
via gamespot
The Final Fantasy franchise will be two decades old this year, and to celebrate the occasion, publisher Square Enix earlier this year revealed that it is remastering Final Fantasy and Final Fantasy II for the PlayStation Portable. While this seemed like a momentous time for longtime FF fans all over the globe, the games were announced only for Japan.
Thankfully for FF fans in the Western Hemisphere, Square decided to open up the party a little and today announced that the two games will be coming to the US this summer. The new PSP version of Final Fantasy will ship to stores on June 26, and its sequel will follow the next month on July 24. Both games will retail for $29.99.
The anniversary editions will feature new character art, enhanced graphics, new dungeons, an "updated camera view," and a 16:9 aspect ratio. Final Fantasy for the PSP is rated E10+ for Everyone 10 and Older, and Final Fantasy II is rated T for Teen.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 17th, 2007, 22:47 Posted By: wraggster
via cvg
After the ruckus this morning over the axing of God of War II's secret HD mode for European versions, SCEE has fired over a full explanation to CVG on just why PAL gamers won't be checking out Kratos's bonce in HD glory next week.
SCEE's statement reads as follows:
"As has already been correctly reported, the truth is that the US version of [God of War II] already pushed the dual-layer disc to near-capacity, and the addition of audio for French, Italian, Spanish, German and Russian meant that the development team had to make a Herculean effort to ensure that everything would fit.
"However, even if the game only featured English it would still not have been possible. This is because everything in the game has been optimised for PAL (576i), including the movies. The God of War games are famed for the seamless transition between gameplay and cutscenes, and if we had kept the movies in NTSC resolution, there would have been a very noticeable, very jarring transition between the two display formats. The only compromise would have been to have featured the movies in both PAL and NTSC resolutions, but as evidenced by the struggles the development team had to even fit localised audio onto the disc, this was clearly not an option. It should also be explained that the excellent PAL optimisation meant that a 60Hz option was also not necessary.
"Ultimately, the decision fell to what would benefit the majority, and the number of European PS2 owners who own a component cable and the necessary equipment to display 480p output is extremely low compared to those who are playing on CRT sets, or indeed on HD sets via a composite/RGB SCART connection. It was a necessary measure that was taken with a great deal of consideration.
"The IslandOfRhodes site makes it explicitly clear that the mode is actually a slightly enhanced version of the standard 480p option that is available from the options menu (US version only), and was implemented at the very last minute due to the fact that it created additional bugs. By Tim's (Moss) own admission it was just intended as a bonus.
"Development of the PAL version ran extremely closely alongside the NTSC version, and to have asked the team to develop a similar bonus mode for the PAL version would have distracted from their efforts to get it into the best shape possible. In addition, it would have required additional QA testing that would have a resulted in substantial delays to the game's release.
"It should also be noted that when playing the game on a PS3 via a component of HDMI lead, it runs in true 576p and not just an upscaled version of 576i. The Enhanced Definition (ED) output is forced from the PS2 graphics chip which is why a lot of PS2 games - not just GoWII - will look a lot better. By contrast, if you boot up the US GoWII on an NTSC PS3 and switch Progressive Scan mode on, there will be no difference as the emulator is pushing the 480p mode regardless.
"What this basically means is that the PAL PS3 is giving the best PS2 visuals you will be able to get anywhere!"
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 17th, 2007, 22:26 Posted By: wraggster
Sony has stirred the embers of recent speculation that it's to release an 80Gb PS3.
Reported on Bloomberg.com, Sony Computer Entertainment spokesperson Satoshi Fukuoka revealed that introducing a PS3 with a larger hard drive is under consideration at the company.
No further details were given, and Sony Computer Entertainment Europe was unavailable for comment at the time of writing.
Fukuoka's revelation follows the news of Sony's confirming it is ceasing offering the 20Gb model in North America, this decision "in line with our strategy as we had planed to choose models based on consumer needs", Fukuoka explained.
Sony then will be weighing up whether a PS3 with a larger hard drive is a product consumers will embrace.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 17th, 2007, 22:21 Posted By: wraggster
The success of PlayStation 3 in Europe has rescued the console from "the perception wars" that hit sales in Japan, says Sony's boss, Sir Howard Stringer.
"I think [in] the first two days in the UK, £100m ($199m) revenue changed hands and that's probably the largest consumer electronics sale in history," he told the FT. Stringer said that PS3 had entered the Euro market with "more games and, perhaps we lived up to the expectations in Europe in a way that perhaps we didn't in Japan".
Analysts expect Sony to start making some money back on the console next March, "In the March quarter of 2008, Sony will start making money on the console," said Yuji Fujimori, analyst at Goldman Sachs. "In the longer term, I see the PS3's market share at 50 per cent within three years. In the shorter term, I see it at below 30 per cent."
We reported yesterday that Japanese analysts wanted to see a PS3 price cut sooner rather than later.
It's also strange to see such claims when there are reports doing the rounds that your European office is about to lay off 160 people.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 17th, 2007, 22:17 Posted By: wraggster
The European arm of Sony Computer Entertainment is preparing to lay off around 160 members of staff.
"The business targets that we face make this regrettably unavoidable," said president and CEO David Reeves in an internal email that Next-Gen reports has been leaked.
Apparently every SCEE employee will receive a letter on Wednesday informing him or her if they've been "provisionally selected at being at risk".
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 17th, 2007, 22:04 Posted By: wraggster
Susan Nourai, the senior director of the PlayStation Network, has been speaking about the future of the PSN and how the company plans to improve the experience over time.
"We look at PSN as an emergent entertainment network. Our goal is to take a consumer-centric approach in both user experience, and just as important, to provide the type of content that consumers expect from PlayStation. This is evident in the types of games we offer on the PlayStation Store, like Flow, and the upcoming Calling All Cars and Little Big Planet," she told GamePro.
"Currently, we post new content every Thursday. Our content offering is growing and we look forward to the fantastic slate of games and entertainment content coming down the pipe."
When asked about future changes or improvements, Nourai replied, "We've only scratched the surface and are working closely with the engineering team in Japan to improve the overall consumer experience. We stay in close touch with our consumers via communication outreach and research and have really appreciated the positive and constructive feedback. We plan to keep enhancing the things we're doing right, and will continue to evolve the service into something our PlayStation fans want. We've accomplished a lot in our four months with over 600,000 registered accounts and 3.7M downloads. It's a great start to a journey and a long-term relationship with our consumers and business partners.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 17th, 2007, 20:30 Posted By: blackrave
Via 2alien
SCEP-CheatMaster(SCM) is a PSP Coustom firmware plugin designed for Game/Pop mode, you can take screen-shot, set CPU speed, restart/power off PSP via the user interface. The main component of SCM is a powerful cheat system which support raw code.
Now, SCM is in it's beta phase, I will update it as soon as I get a bug report if I can, but I alway feel I get no time to do everything, so I am sorry if this buggy plugin mess up your PSP. I hope not only the good looking interface but also the funtion in it would be liked by you.
Changelog:
2007/04/17
make it run in 330OEA normally
2007/04/12
+add a control scheme remapping funtion in setting
-Fix some little bug.
2007/04/11
-Fix the bug that only codes in the first class effect
-Fix a bug data cant be lock in some game!
-Fix some little bug in view memory
Click here to read more about the program and how to install and use.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 17th, 2007, 20:21 Posted By: blackrave
Welltall has updated CWCheat for PSP to support FW 3.30 OE-A,
Heres whats new:
0.1.7 REV. A RELEASE
-added again devhook support
-now the waiting time for opening the menu is always respected
-corrected the description of the settings menu
-adresses were the ram dump is allocated aren't checked by the diff search
-added support for 3.30OE
-fixed the functions used by the remapsp macro function
-fixed a little glitch which let the user select upper options in the diff search function
after the search
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 17th, 2007, 17:34 Posted By: wraggster
press release:
Dissecta is very pleased to present Steve Fawkner and team from developer Infinite Interactive, who will discuss their new DS and PSP game, Puzzle Quest: Challenge of the Warlords, at Dissecta Tuesday 24th April.
Puzzle Quest: Challenge of the Warlords, which was released in North America in March, derives from a rich development heritage involving the Warlords series on PC, and exemplifies the new era of opportunities available with today's handheld consoles.
'Puzzle Quest: Creating Magic with Infinite Interactive' will be held Tuesday 24th April, 6:30pm to 8pm, with a Q&A, some exclusive signed copies of Puzzle Quest to give away, and followed by complimentary networking drinks courtesy the game makers.
Tickets and Venue:
Tickets: all tickets $5 (book via info@dissecta.com) and all ticket money received goes to the Alfred Hospital Foundation (The Alfred Foundation).
This event wouldn't be possible without the generous support of Infinite Interactive. The venue is the Australian Games Innovation Centre (the Academy of Interactive Entertainment's Presentation Room), Atari Building, Melbourne, opposite Albert Park. Link: www.dissecta.com.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 17th, 2007, 17:29 Posted By: wraggster
Winnydows has updated his Video converter for the PSP, heres all the info:
Easy use and high quality program for converting videos for PSP, iPOD and PC.
Import formats:
AVI DIVX ASF MPG MPE MPEG VOB TS M2P D2V MOV QT 3GP HDMOV RM RAM RMVB RPX SMI SMIL MKV OGM WMV DVR-MS PMP FLV.
Export formats:
PMP AVC, MP4 PSP 2.80, MP4 PSP 480, MP4 iPod, MP4 iPod 640, MP4 PS3, MP4, AVI, AVI DV PAL, AVI DV NTSC, MPG, MPEG-2 PAL, MPEG-2 NTSC, FLV.
4.112 changes:
Fixed MKV libs miss.
Enhanced quality of x264 encoding (no changes for iPod).
Fixed update path to CLI apps after format change.
MP4 PSP 3.10 A now compatible with PS3.
Updated pmp muxer.
x264 updated to 650.
Removed mplayer.
Mencoder updated to 22870.
DVD delay now apply in aspect player too.
In case of useless CustomMatrix moved to Advanced tab.
Updated format MP4 PSP 3.30.
Fixed resolutions list.
Updated Spanish and German translation.
Removed formats: MP4 PSP 2.80, MP4 PSP 3.10 A, MP4 PSP 3.10 B.
Removed ATOMChanger.
ffdshow updated to R1104.
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
next » |
|
|