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April 17th, 2007, 17:26 Posted By: wraggster
New from Negi:
I was messing around with a hex editor and the 3.30 OE-A recovery prx and it works.
This lets you launch recovery from your GAME menu. I'm wondering if anyone has the technical know-how to have it run the PRX directly from the flash so it works with all future versions of DAX's firmware.
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April 17th, 2007, 17:22 Posted By: wraggster
New from daaa57150:
Hi,
Here's my 2nd lua library, in fact a mod of an existing library: animLib v4 by Grimfate126.
I changed a lot of things, and added also a lot, mainly image buffering so that animations share common image ressources.
For those who don't know animLib, this allows you to easily create animations based on multiple images or on spritesheets.
And for those who use animLib and wish to change for this mod, I'm sorry but you'll have to rewrite parts of your code because I changed a lot of things. But I think it's worth the -little- trouble.
As it's the first release and although I tested it intensively, there may be bugs or things missing or things you wouldn't expect to behave like it does... If it's the case report it there.
I'm developping a game with it and for the moment it does what I need in a great way.
I included a long readme with explanations for everything and an index.lua which will create a bunch of animations and show you how to do things.
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April 17th, 2007, 16:45 Posted By: BelmontSlayer

Poisonhzkj has updated his excellent XMB plugin for compatibility with 3.30 OE-A! You can view the complete features below.
Screenshot : Allows you to take a capture of the screen
CPU Speed : Allows you to change the speed of the CPU
System Information : View the battery life/temperature/CPU frequency
Power Off : Power off the PSP
Restart : Restart the PSP
OE Config : Change the custom firmware settings
Mount USBHost : Load UMD backups via a usb connection
Settings : Change the plugin's settings
-Password : Enter a password to protect your system at startup
-VSH Analog : Activate the support of the joystick in the XMB
-SCEP Buttons : Change the confirmation and hotkey buttons
-Save DIR : Change the directory where screenshots are saved
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April 17th, 2007, 16:22 Posted By: rmedtx
Guys,
I found this article By Tom Ivan:
The UK Official PlayStation Magazine is set to offer Blu-ray discs with issues of the publication from June onwards.
The discs will feature playable demos of Sony and third party titles, as well as a host of high definition multimedia content.
Ray Maguire, managing director of Sony Computer Entertainment UK said, "We are very excited to partner with Future to offer a playable Blu-ray disc to UK PlayStation 3 owners. The high capacity of Blu-ray media is the perfect method to distribute large volumes of unique existing, and user-generated content in HD, showcasing PS3's multimedia capabilities to the full.”
Publisher of Official PlayStation Magazine Matt Pierce added, "We are delighted that Offical PlayStation Magazine will deliver to its readers a monthly playable disc, and the world's first covermounted Blu-ray disc."
The Official PlayStation Magazine UK and Next-Gen are Future publications
Here is the original link:
http://www.next-gen.biz/index.php?op...=5186&Itemid=2
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April 17th, 2007, 11:26 Posted By: Chameleon
Archaemic posted this release:
Finally! Someone got around to programming a comic book reader for the PSP that reads cbzs and cbrs directly from the memory stick. It's a little slow, as would be expected from a program that resizes such large images on such a slow processor, but fortunately, you can overclock to 333MHz from the program itself. It's got all the good features, such as zooming, two different resample algorithms (one faster but harder to read, one slower but easier to read), rotation, and the like.
Source code is included. It is (mostly) GPL. This software is written by me, and Kip helped with the graphics and ideas.
If you encounter a bug, please send a full bug report to the email address listed in the readme or post it here. More details are inside the readme. This program is still in beta, so it might be buggy.
Put comics in MS_ROOT/comics. I hope you know how to install the program yourself. If not, read the readme. You'll need it.
The controls should be rather intuitive. If not, read the readme for more details on the controls.
Feel free to email me or post feature requests!
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April 17th, 2007, 11:10 Posted By: Chameleon
Romain's has released a new version of his app called Flash0++.
Heres whats new:
* Interface graphic ENTIRELY remade.
* More jerks (blinks, maybe? Babelfish is no help sometimes) in the menus
* The menu is now in images.
* New icon0 and pic1 by Eaigle
Flash0++ requires Custom Firmware 3.xx OE in order to run.
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via pspgen
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April 17th, 2007, 07:04 Posted By: F9zDark
[From:Gamepro]
What's going on with Sony's online plans? GamePro speaks with Susan Nourai, the senior director of the PlayStation Network, for a peak at what's to come for PSP and PS3 owners.
For starters, what is your role at SCEA?
SCEA created a new organization focused solely on our PlayStation Network business. The goal for this team is to create a center of excellence for online services and digital entertainment delivery. My role is to drive and oversee SCEA's network business strategy, operations, content strategy and marketing across all of our PSN services including the PS Store, playstation.com and PlayStation Home.
The PlayStation Network takes a somewhat different form than other gaming networks. How does this architecture reflect Sony's philosophies about online?
We look at PSN as an emergent entertainment network. Our goal is to take a consumer-centric approach in both user experience, and just as important, to provide the type of content that consumers expect from PlayStation. This is evident in the types of games we offer on the PlayStation Store, like Flow, and the upcoming Calling All Cars and Little Big Planet.
Read more here: http://www.gamepro.com/news.cfm?article_id=108929
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April 17th, 2007, 03:56 Posted By: F9zDark
HanSooloo has shared some interesting results from a preliminary HDD analysis…
1. The HDD is encrypted with a (most probably) Sony proprietary format.
2. If Linux is setup on the machine, the HDD will contain the relevant ext2 or ext3 partitions, but it will NOT be visible to a regular OS. This is because, the HDD does NOT have a standard partition table. If one uses WinHex to scan the HDD, then the program will find the ext2/ext3/swap partitions at their respective offsets.
3. A program has been written to scan blocks of 16bytes for where contiguous data is on the HDD. This program has identified major blocks of data on a freshly formatted 60GB HDD.
4. Of major interest is that right around the 380MB marker, we start seeing blocks of 64KB data, and this repeats itself EVERY 183.72MBs. Why does a system need 64KB worth of markers every so often, is a mystery at the moment.
5. Each HDD is "individualized" the moment it is formatted on a particular PS3 unit. An individualized HDD CANNOT be used in another PS3 unit due to (in theory) a unit based signature being written to each HDD.
6. A project is underway to "individualize" 2 same make and model (Seagate Momentus 60GB 2.5" SATA) HDDs and perform a byte level diff to spot differences in the disk layouts.
7. This diff will also be analyzed by the data block scanning program mentioned in Item-3 above.
I wonder… Will the long overdue ISO loader be able to play backed up images off the HDD? Hrm…
Poster's Notes:
It doesn't surprise me that Sony would have encrypted the PS3 partition of the hard-drive, making it somewhat tamper resistant. However this encryption does seem to have some implications with 3rd party developers.
For instance, there are so far, two game companies (that I know) developing titles for the PS3 that seem to believe that downloadable content may not be possible for it. While its strange to hear of that, considering other companies have released updates and content for games on PS3, its also something to be concerned with.
Does this belief that downloadable content for PS3 is not possible stem from the strange encryption encountered on the PS3 partition of the HDD? Is it due to the fact that these companies are unwilling to research and develop a content delivery method that would accommodate the PS3?
One of the companies I know to have said this is Bethesda, the makers of Oblivion. They have 3 platforms for which Oblivion is home to: PC, Xbox360 and PS3. The ease of installation of mods on PC is nothing short of spectacular; however, the official mods are not unified; one must download the mod for PC AND for the Xbox360 if they wish to have the same features in both copies of the game.
Having to also accommodate the PS3 may not be something that Bethesda is interested in, especially if they need to 'start from scratch' with every mod they want to make on the PS3.
What are your thoughts?
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April 17th, 2007, 03:56 Posted By: wraggster
article from 1up
I like Monster Hunter and am totally stoked for the upcoming Monster Hunter Freedom 2. While I'm not a huge fan of the right-analog stick being used to replicate the feeling of swinging a weapon (it doesn't really do that good a job of it), I love a game where you try and collect the coolest gear possible. It's why I loved Diablo II, and it's why I played the shit out of Phantasy Star Online and Final Fantasy XI.
I really love the crazy armor types in Monster Hunter, and the various strategy guides and armor books I've collected from my travels to Japan are often over 1,000 pages long. I have a memory card full of the uberest armor you can get in the first Monster Hunter for PS2, although I haven't gotten nearly as far in Monster Hunter Freedom for PSP, mostly because I don't know anyone else who plays, and it's hard to solo in that game.
Well, even though Monster Hunter Dos never came to the U.S. (I begged Capcom to), at least all of that game and a bag of chips is contained in Monster Hunter Freedom 2, which comes to the U.S. this September. For me, September can't come soon enough, because even though I set up an online account to play Monster Hunter Dos in Japan, the game is very text-heavy. With Freedom 2, I'll be able to enjoy that game, for the most part, although I'll have to recruit some friends to play with locally, since there's no online play, just wireless.
I like the controls a lot better on PSP too, since it dispenses with the analog nonsense and just puts the attacks on the buttons. I do wish the characters weren't as sluggish as they are. The game does a good job of making you feel super heavy, but heavy doesn't necessarily mean fun. Oh well, I'll still play the heck out of this game. Hell, I think I'll go fire up the first game now (on PSP).
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April 17th, 2007, 03:53 Posted By: wraggster
via pspfanboy
A brand-new SWAT is coming to PSP. And no, it's not a sequel to the Colin Farrell movie with the same name. Target Liberty is a brand-new PSP-exclusive extension of the popular PC tactical shooter. The series has been known for placing players in high-stakes situations, forcing players to take the least lethal approach possible. It appears Target Liberty will give portable players an isometric view of the action. Will it maintain the series' strategic approach, or will it be heavier on the action, a la Killzone: Liberation? Hopefully, we'll find out more in the coming weeks.
Screens Here
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April 17th, 2007, 03:49 Posted By: wraggster
News from PeterM:
One of the problems with open source software is that it fundamentally conflicts with the requirements of working as a licensed developer. Up until now this hasn’t been an issue, but my employer is in the process of obtaining development kits and tools from Sony.
After I receive confidential information from Sony, I am contractually bound to keep it confidential. Unfortunately for Quake, this means that for the legal safety of myself, my employer and anyone who may use or view the PSP Quake source code, I cannot contribute any more to the project.
I can’t say I never saw it coming, but I was hoping our NDA wasn’t so strict. I was really hoping for a clause which would allow me to work on Quake without problems, as long as I didn’t use any of Sony’s tools. Unfortunately this is not the case.
What’s next for PSP Quake?
The project will continue, of course! I’m not the only PSP Quake developer, and I am sure that Chris Swindle will continue to do a fine job on the project, just as he always has. I wish him, and any future contributors to the project, the very best of luck.
What’s next for me?
In the short term, I have some rapidly approaching exams to study for. After that I’ll be splitting my time between work and whatever takes my fancy.
I will of course keep on homebrewing, but instead of the PSP I would be looking at platforms which we’ve not signed any agreements regarding. This could mean Nintendo DS, GameCube (GameCube Quake anyone?), Wii or maybe even XNA.
I would really love to port Cave Story to the GameCube or any other platform whatsoever, but my attempts to get in touch with the author, Pixel, have not been successful. Unfortunately I can’t speak Japanese and he can’t speak English! I tried emailing a translator he knows, but didn’t get a reply. Such is the internet.
If you can speak Japanese and would like to help me out, or can help in another way, please get in touch.
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April 17th, 2007, 03:42 Posted By: wraggster
via ign
Your stranglehold on brain-training games is over, Nintendo DS. Midway is about to start getting PSP users' gray matter in tip-top shape with Hot Brain: Fire Up Your Mind, a title packing five categories of mind-bending brainteasers.
Midway brought Hot Brain -- set for a June release -- into the IGN offices last week and put my mind through the paces in exercises testing logic, memory, math, language and concentration. I ordered numbers from highest to lowest, picked out misspelled words and matched images.
It might sound easy, but the key to Hot Brain is getting as many correct answers as you can in a limited timeframe. See, Professor Warmer -- voiced by Idle Hands star and Christopher Guest-favorite Fred Willard -- is running an institute in the game that studies the result of critical thinking on brain temperature. He says that when you're crunching an equation or word problem, more blood's flowing to your noggin and your mush mound is getting warmer.
That's hot.Each timed exam calculates your brain temperature based on how many problems you solve in a specific time period and how many times you screw up. You can practice the 15 exams all you want -- earning "calories" that unlock the game's three difficulties -- and try for the day's best score in Test mode. The mode grabs one exam from each category, calculates your overall brain temperature, records your daily high and plots it on a colorful chart to track the rise and fall of your brain functions.
Even if you stick with one difficulty in the practice mode, the puzzles are going to get tougher. As you get better, you'll get deeper and deeper into the levels and the challenges will ask more and more of you -- even my beloved "Musical Memory."
A member of the memory category, Musical Memory harkens back to the glory days of Simon and features four images that are each assigned a PSP button and sound. At the onset of the puzzle, the game runs through a sequence -- a duck quacks, a bird chirps, the duck quacks again -- and you have to duplicate it. The game was great at first, but the better I got, the longer the sequences got. Where I was once ordering motorcycle engines and helicopter whirls with ease, I was left to whimper as I tried to figure out if the seventh sound in the Professor Warmer series was Fred Willard groaning or laughing.
Of course, at least Musical Memory ramps up to being tough. "Back-Seat Driver" just made feel like an idiot from the get go.
Uh, is it brawn?The final test in the Logic category -- which features non-threatening, guard-lowering challenges such as creating shapes -- Back-Seat Driver shows users a sequence of arrows and then has them look at a top-down, grid map of a city. The player has to apply the arrows to a taxi's route and decipher where the cab will stop. Even on easy, it kicked my ass, and I ended the exam with an "Icy" brain temperature of 32 degrees.
Whenever you think you've honed your skills to a point that won't make you look like a fool in front or your friends, you can gather a group and take on two ad-hoc multiplayer modes. "Brain Race" pits two to four players in a competition to see who can get his or her brain "On Fire" first, while "Think Tank" has two to four team members working toward getting their collective brain "On Fire."
Although it was still using placeholder graphics in a few spots, the build we saw of Hot Brain was all but completed last week, played well and even allowed you to skip the Fred Willard excerpts if you wanted. It isn't a sure thing yet, but if you've been waiting for a brain-stimulating title on your PSP, Hot Brain might have your number this summer.
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April 16th, 2007, 23:38 Posted By: DarthPaul
Hello guys, I've been working on this XMB Theme for hours but it's finally finished. This is my first theme for PSP so don't be silly...I hope you enjoy it as much I did doing it. 
The theme includes a customize wave,topmenuplugin[icons],battery and volume bars,and others things that can be used for the new firmware 3.30 OE-A by Dark_Alex. There's a Readme in the rar file.
I didn't make the icons. Evolve did,so credits go to him.http://forums.qj.net/f-psp-mods-medi...68/page12.html
Edited: I modified the background and now the date/time is 100% viewable when there's a double digit hour displayed.
- darthpaul -
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April 16th, 2007, 20:33 Posted By: quzar
Sony disapoint again, heres the news from the Sonystrikes again blog
YES ! It appears that Sony have done it again. In their zeal to make their DVD movies copyproof (yeah right) they have in fact made their latest releases unplayable on some DVD players, including my Sony DVP-CX995V DVD player. I recently rented “Stranger than Fiction” (2 copies) and “The Holiday” ( please no comments on my choice of movies) both by Sony Pictures. Both load up to the splash title screen and then load no further, then after about 60 secs the player turns itself off!
ALL my other DVD’s and new releases from other movie companies play perfectly
I called Sony Electronics help line and they said to call Sony Pictures 1-800-860-2878 which I did.
The following is a compression of our discussion:
Sony Tech: We know about this problem. Its our new copy protection that’s making these discs unplayable in some players including our own, we do not intend to change the copy protection. The only correction to this problem is a firmware update to your player. The electronics division know about this and should have given you this information.
Me: OK send me the firmware update.
Sony Tech: We do not have one as yet.
Me: OK (a bit frustrated) when will it be available?
Sony Tech: It could be 2 weeks it could be a month, we don’t know.
He then took my phone number and said ”they” would let me know when the firmware update is available, but declined to take my address saying that they would get that when the update was available.
I will say that I got a live person on both support lines within 30 secs.
Here are my questions to Sony:
After spending $350 on a Sony DVD player 3 months ago am I now supposed to avoid Sony Pictures products?
You are still advertising the Sony DVP-CX995V prominently on the Sony USA website but I notice there is no disclaimer that it may not play some new Sony Pictures DVD’s.
Would it not be a good idea to test changes you intend to make on your DVD’s at least on your own equipment so that if you find a problem you could have the firmware update available instead of not only inconveniencing, but alienating your own customers.
I believe this problem is happening on other manufacturers devices, are they working feverishly on firmware updates to accommodate you?
Well thats my rant (yeah I feel a bit better now)
Expect this to be happening a lot more with Blu-ray discs in the future as there are like 4 different version specifications for it.
Way to go Sony.
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April 16th, 2007, 20:19 Posted By: wraggster
New from Play ASIA

Be part of the international pro golfing action with ProStroke Golf… An immersive and faithful adaptation of the world’s most challenging sport. With a unique control system, competition from renowned golfing talent and commentary from the international voices of golf; ProStroke Golf challanges players to put themselves to the ultimate test and take on the best in the world. Step up to the tee and take on the pros in this year’s only real-life golf simulation. Craft your swing, compete and be a winner!.
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April 16th, 2007, 19:52 Posted By: Shrygue
via PSP Fanboy
Spidey fans, it's your week... we have Spider-Man coming out on UMD. And, if Spider-Man isn't for you, I'm betting you'll want to check out Pocket Pool, complete with 13 pool games and unlockable "adult" content.
PSP Game Releases
- Pocket Pool
- Valhalla Knights
PSP UMD Releases
As always, availability is subject to manufacturer delivery.
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April 16th, 2007, 19:32 Posted By: Shrygue
via Computer and Video Games
Analysts in Japan still predict Sony will give PS3 a price cut this year, even though the firm may be about to reveal encouraging profit forecasts.
"We think Sony will find it hard to get through the financial year (which began this month) without cutting the price of the console, and expect further game segment losses of over $1 billion during that period," said researchers from investment firm, Nomura, who's researchers still expect the PS3 losses to continue for the short term.
In the report Nomura estimates that Sony has sold only half of the six million PS3s it has manufactured to date. "In the six months the PS3s was on sale up to March 31 (though for only one month in Europe) it sold 3mn units. To boost that substantially in the fiscal year without lowering prices would in our view need major software hits.
"We do not see the necessary drawing power in the title pipeline at this point," said analyst Eiichi Katayama. "We expect Sony to take measures to increase market penetration of PS3 hardware, including extending the software line-up, and expect to review our medium-term estimates for the game segment if and when such measures come into view."
Clearly, it's all about the games then. "We think losses in the game segment are temporary and expect its earnings to improve," Nomura's analysts added. "That said, we think the extent of profit growth in the segment will hinge on how well the PlayStation3 sells at the expected price and the launch of titles for it."
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April 16th, 2007, 19:28 Posted By: Shrygue
via Computer and Video Games
The secret HD mode in God of War II has been dropped from the European release as the disc space was required for all the extra European languages.
It didn't take US gamers long to discover that God of War II on PS2 contained a very pleasant upscaling surprise. Fans soon discovered two puzzles on God of War that, once solved, lead to details on how to get God of War II running in 480p.
But just as we're getting excited over the upcoming UK release, word comes from Sony that this option won't be available in our version. A Sony Europe spokesperson told CVG this afternoon, "This option isn't available in the European release because there wasn't enough space on the disc to allow for it. Whereas the US version still had enough room to incorporate this feature it had to be removed for ours because we had to use the final disc space for localisation (all the extra European languages)."
It's a shame but couldn't be avoided, according to Sony. There is hope though if you have a PS3. GOW2 will work from launch on your PS3 and the next-gen console upscales the game to 576p, provided you use the HDMI cable.
Look out for the full God of War II review soon.
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April 16th, 2007, 19:18 Posted By: wraggster
press release:
Publisher Playlogic Entertainment, Inc. (OTCBB: PLGC) announces the acquisition of the survival horror game “Obscure II” from French development studio Hydravision. The sequel of the innovative Obscure© will be released in Q3 of this year on PC and PS2. The release for Wii is set for Q4.
Obscure II (PC, PS2, Wii) takes place two years after the gruesome events of the first game. The survivors have gone on to college and try to return to their normal lives. After the discovery of a beautiful but strange plant on school campus, events take a turn for the worse. Soon, the college students have to battle for survival once again.
Players of Obscure II can choose their character and one AI controlled sidekick. In total there are six playable characters, each with their own unique abilities. These can be switched at various points in the game. Due to the game’s unique co-op feature, friends can join at any time to team up and attempt surviving Obscure II together. There are many available weapons to keep the monsters that hunt you at bay. Light might be the players’ biggest ally because you never know what’s lurking in the shadows.
Stefan Layer, VP of Marketing & Sales of Playlogic International N.V: “I am extremely pleased that we added Obscure II to our line up. The first instalment was well received by both press and public. Hydravision has pushed the envelope with Obscure II and I am confident that the game will do even better then its
predecessor.”
Dominique Morel, CTO of Playlogic International N.V: “Obscure II displays refined talent in every aspect, from high attention to visual details and optimized control schemes; and a dense and intense in-game atmosphere. It’ is a thrilling and unique game with polished game features; an incredible experience.”
Denis Potentier, CEO of Hydravision: “We are happy to work together with Playlogic on Obscure II; they meet all of our expectations and I'm sure that their expertise will be very positive for the game. The two-person cooperative gameplay of Obscure II has been fully optimized. I think players will love this game."
Features:
Adventure and action in a teen horror movie scenario
6 charismatic characters with unique skills Unique co-op mode: second player can join in at any time Highly detailed and rich 3D environment Find clues and solve various riddles and mysteries Vast variety of weapons and horrifying monsters Stunning soundtrack performed by the Boston Symphonic
Orchestra and the Paris Opera Children’s Choir
Screens Via Comments
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April 16th, 2007, 19:04 Posted By: Shrygue
via Games Industry
A Sony Computer Entertainment spokesperson has confirmed that the company is "considering" producing a new version of PlayStation 3 with a larger hard drive.
The comments come just weeks after Sony filed an FCC application which referred to an 80GB PS3. Currently 20GB and 60GB models are available in Japan, with SCEA recently announcing that the 20GB version is to be discontinued in North America.
According to Bloomberg, spokesperson Satoshi Fukuoka said the decision is "in line with our strategy as we had planned to choose models based on consumer needs".
Bloomberg also reports that Sony is "considering introducing the model with a bigger hard disk", as stated by Fukuoka. He did not provide any further details.
An article published earlier by Reuters quoted a Nikkei Business report which says Sony Corp. will enjoy a five-fold increase in operating profits this year.
The spike will be due to increased sales of LCD TVs and better performance by Sony's games division, according to Nikkei. Last year the division lost an estimated YEN 200 billion (USD 1.67 billion).
Nikkei also claimed that Sony will boost PS3 shipments in 2007/08 to 10 million units - a rise of more than 65 per cent over the 6 million units the company aimed to ship by March 2007. However, speaking to Bloomberg, Sony later denied the report.
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