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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 18th, 2007, 19:51 Posted By: wraggster
News/release from Xarro:
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June 18th, 2007, 19:43 Posted By: wraggster
News/release from the darkside986:
This is an updated and fixed version of Easy Accelerated Image Rendering Lib v. 0.1, which is an alternative to graphics.c/h, but unlike graphics.c/h, is much faster, and provides the ability to stretch and rotate images, but is also easy to use.
Unlike the previous version, this one is quite usable and provides new features, such as the ability to render an image to another image, printing text to an image, etc.
As usual, it is released under the FreeBSD license, which allows anyone to redistribute it with or without modification, in binary or source code form. So it can be used in closed-source (or open) homebrew applications.
Download HERE
via thedarkside986
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June 18th, 2007, 19:41 Posted By: wraggster
News/release from ManiacX:
Hello everyone!
I am proud to present version 2.0 of my CSP Development Studio!
Changelog
Compiler updated to latest release (Thanks Xpack and Mr305!)
100% Works with Windows Vista (Even compiling!)
Re-designed compiling mechanism (Now sets up the env. varriables, then executes make.exe = NO MORE BAT FILES!)
Ability to use cygwin instead of built in compiler
Added Snippet Explorer (Drag and drop)
Output now works properly on all operating systems (Including Vista)
Faster Intellisense Response
Deleted unnecessary code
Faster startup time
Added donation button
This is quite a small changelog, now that I look at it. All that took endless hours of hard work to acomplish.
If you support the CSP Project, please donate by clicking on the appropreate button in the IDE. Every little bit helps!
Unfortunatly, this needs to be installed as a fresh install. Please un-install your previous CSP Installation before trying out this one.
Download
Link: www.pspsc.com/csp/online_install
Notes: WORKS ON FIREFOX TOO!
Status: Ready to download!
Release Notes
I have not tested this new version installed in a path including spaces (there was an error with the previous compiler making that a must). It may or may not work.
To change the compiler options, either use the "Change Compiler Options" Dialog, or manually edit the files (path.bin, pspsdk.bin, pspdev.bin)
More release notes to come!
Download Via Link Above
via maniacx
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June 18th, 2007, 17:25 Posted By: wraggster
New from Play Asia
features
Battle as your favorite ninja: Play as one of over 30 playable characters from the hit TV show including Naruto, Sasuke, Kakashi, Rock Lee, Gaara, Kiba and many more.
Upgrade your character: Customize your favorite character to give you the edge in battle. Earn points toward upgrading the character's strength, defense, chakra, agility and even special abilities.
Live the TV adventure: Play through key plots in the anime from the Chunin Exam through the Tsunade story arc, including all of the major battles, while performing powerful ninjutsu moves as seen in the hit television series.
Powerful Secret Techniques: Unleash your chakra to perform multi-level super attacks capable of defeating even the most deadly of enemies.
Tons of combat variety: Battle in 16 unique stages using either close combat or a variety of ranged weapons. When you need an assist, call on support characters to help with super attacks or drop off power-ups.
Lots of game modes: Play Ultimate Road to follow the anime storyline and unlock an original plot, take on over 60 challenging missions or play through seven unique mini-games
...and much more! Tons of replay value with unlockable features such as playable characters, movies, music, cards, certificates, etc.
description
The ultimate ninja battle returns!
Battle the best in the land with intense, anime-style head-to-head ninja fighting with over 30 playable characters and 16 unique stages. Choose from more than 60 exciting missions, test your skills with challenging mini-games or play through the anime storyline - and even unlock an original story - in the all-new mode, Ultimate Road. Earn money and points to unlock tons of bonus content as you unleash your chakra and ascend the ranks on your way to becoming the greatest ninja of all!
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June 18th, 2007, 17:22 Posted By: wraggster
New from Play Asia
features
New Team, New Location – Two new Rainbow operatives enter the impending doom that is Las Vegas as their console brethren, Keller, Park and Walter, simultaneously work against the clock to save “Sin City.”
As Brian Armstrong, work as a field operative and assault expert, taking down tangos from the ground floor.
As Shawn Rivers, use your sniper and long-range shooting skills to pick off terrorists from above, one at a time.
Tag-Team Gameplay – In single-player mode, play as both a field operative and sniper as you battle to protect the innocent from carnage.
Observe - Plan - Assault – Use tactical planning to maneuver through Vegas environments while utilizing high-tech equipment like snake cams to strategically “tag” terrorists prior to entering a room.
Take Cover – When the action heats up switch to third-person view while taking cover, giving you time to examine the situation before making your move.
Tailored Control System – Shoot your way out of relentless gun battles utilizing a tailored control system built specifically for the PSP system.
Player Rewards – Build up your stats to unlock exclusive Rainbow Six Vegas content including concept art and the feverish Terrorist Hunt mode.
Terrorist Hunt Mode – Hone your skills in Terrorist Hunt mode, where your objective is simple – kill the terrorists. Enter specific points of single-player maps and down the spawning terrorists one at a time.
Multiplayer – Take the fight to five of your closest friends via wireless (ad hoc) or online play in Survival and Team Survival multiplayer modes, while exploring six classic Rainbow Six maps.
description
For the first time ever, Tom Clancy’s Rainbow Six® brings its frenetic counter terrorist gameplay to the PSP® (PlayStation®Portable) system. In a story paralleling the Xbox 360™ video game system from Microsoft and PlayStation®3 computer entertainment system versions of Tom Clancy’s Rainbow Six Vegas, Rainbow operatives are forced to defend one of the most recognizable cities in the world, as Las Vegas finds itself in the midst of chaos. The future of Las Vegas and global security is in your hands … can you save Vegas?
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June 18th, 2007, 17:21 Posted By: wraggster
New from Play Asia
PQ2: Practical Intelligence Quotient 2 helps players calculate their intelligence by using the new PQ scoring system. This system was created under the guidance of Professor Masuo Koyasu of Kyoto University in Japan. Through a series of games, you'll measure your brain power and test it against your friends, your country - even your gender! Use the PSP to take your score online & measure your brain power against others
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June 18th, 2007, 17:20 Posted By: wraggster
New from Play Asia
features
Roll, Bounce and Tilt the LocoRoco through a vibrantly animated world.
Fluidly Morph to the Environment: Stay round to roll, become slim to squeeze through narrow passages, and disassemble into smaller LocoRoco to collectively pass through small crevasses and paths.
Eat to increase the size and quantity of LocoRoco and to gain access to secret areas and hidden rewards.
Simple Intuitive Gameplay: Just press the L and R buttons to tilt the landscape or bump the LocoRoco onto higher platforms and up hillsides.
Over 40 Stages of lush living landscapes: Roll across grassy plains and slippery slopes. Bounce and balance on teetering platforms.
Six Different Types of LocoRoco, each with unique voices and actions.
Captivating, light-hearted original songs communicate the joyous world of the LocoRoco.
Extras features include the customizable LocoHouse, three mini-games, and exciting wireless features.
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June 18th, 2007, 17:05 Posted By: wraggster
News from Neoflash about their PSP and GBA/Nintendo DS Coding Competition:
NEO Summer coding contest 2007 for NDS(GBA) and PSP second announcement
*** close time: Aug.20th 2007 ***
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
For the NDS App, the main concept is for MK6 motion cart and NEO2/3 applications, it's mean you will have more chance to win with an Apps using the full hardware function.
The rules of NEO Summer coding contest 2007:
[1] All original entries will get +5 "original score " , but the second entry (same project from last compo but improved, and just enter one more time again ) will don't get any "original score" in this compo.
[2] The public poll will get less judge power , like just get half score than before.
[3] All last neo compo top 10 winners and neo compo partner site can give out their judgments (PM to Dr,neo), we will count them together, so it'll be more professional and more fair.
[4] The No.1 winner can't use their same project (even it's update a lot) to enter the next compo.
[5] You can enter the PSP/NDS/GBA's GAME contest and APP contest both, without any limit.
[6] You must put the splash screen of "NEO Summer coding contest 2007" to your production.
[7] If your production have enter other compo before, you can enter this NEO compo still.
[8] If your NDS project can support MK6 Motion function, then will get +5 "Motion Score".
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , and can choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , and can choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , and can choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
NEO Summer Coding contest 2007 close time : Aug.20th 2007
Winner prize send out time : Sept.20th 2007
More Info
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June 18th, 2007, 16:59 Posted By: wraggster
One of the PSP Scene (and DCEmus ) finest Zx-81 has released a PSP dev kit for linux users, heres the info:
Hi all,
Here is a tar ball of PSP Software Development Kit i've compiled on my Linux Fedora core 4 Destkop, and that i use for my hombrews :
pspdev.tar.bz2
Of course if you want the latest version you have to check it out from the subversion server : svn://svn.pspdev.org/psp/trunk
I Hope it can be usefull,
Zx.
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June 18th, 2007, 16:56 Posted By: wraggster
Uberjack has released a new version of his MSX Emulator for the PSP, heres whats new:
Virtual keyboard improvements. The virtual keyboard now requires an external file - 'msx.lyt' in the emulator directory—the file contains keyboard layout information
fMSX updated to version 3.3
Lots of minor bug fixes
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June 18th, 2007, 07:42 Posted By: wraggster
Becus25 is a spanish programmer, creator of Custom Firmware 1.62 IE. This alternative to Dark_Alex's Custom Firmware is in full evolution and we thus met Becus25 to ask him some questions.
MaGiXieN: Who is Becus25 ? Can you tell us about you ?
BECUS25: Becus25 is a normal person . He like the football and the computers. My nickname "Becus" comes from the name of my dog. When I was smaller creates an account of electronic mail with the name becus25. From my nickname comes there.
MaGiXieN: What decided you to program on PSP scene ?
Becus25: A new challenge. To program for a console with protections (although in firmware 1,50 there are no too many). Also it wanted to improve my way to program. I began to program in Visual BASIC; after that I decided to program in C.
Full Interview
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June 18th, 2007, 07:40 Posted By: wraggster
New release from Becus25 of his application that allows you to access the PSPs Flash Area.
Improvements :
NOTE : You can acces to the flashs on write mode
- You can acces to flash0
- If you press Start and there is connected the USB the PSP show a message and not exit of the application.
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June 18th, 2007, 04:45 Posted By: fatcat04912
via McZonks Blog http://emergencyexit.untergrund.net/
A lot of people asked, why Quake 2 runs on the old Playstation (33 mhz, 2 mb memory, 1 mb video memory) and I have problems with the PSP which offers 32 mb memory. Most crashes and hangs are memory problems. There are a lot of reasons and i will try to explain a few of them. But let me show some screenshots first.
All gamers who tried the game on both playforms will notice some major differences. The models are reduced in polygon count, texture size and animation steps. The maps are remodelled so the polygon count is reducest drastically, some areas are removed completly and there are loading time inside of the map. It would be a bad idea to remake the maps for the psp version too. A huge benefit over the Playstation version is, that the psp version can load any Quake 2 map without modify it.
Memory Usage
The question is, should Quake 2 PSP be more like the Playstation version or the windows version which uses around 50 to 100 mb memory. There are some reasons why my goal is the real version. But where is all the memory used? As already mentioned before the PSP offers 32 mb memory to use. The firmware uses around 9 of them. So you have around 23 mb for your application. After game initialization Quake 2 uses 5 mb, for code and data, for console and menu.
So what to do with the rest of 18 mb. The maps files are between zwo and three mb on the memory stick. But the bsp tree will be use around 4 to 8 mb in game and graphics engine and the map textures will also use around 2 to 4 mb. When the map is loaded you can run through an empty world. Weapons, ammo packs and items will use another 2 mb. The enemy models will take around 5 to 10 mb.
Quake Soldier
Let us take a look at the basic unit in Quake 2: the solidier. This easy enemy occures on nearly every map with different weapons and look. The Model is 456 kb, the textures are 345 kb and the sound files are 356 kb, what is 1.1 mb in total - Yes, there will be sound in the next release.
Another problem is that the PSP has no memory managment unit. When the Quake 2 beta crashed during loading the next level, it was usually a problem because of fragmented memory. So you have to take care that you do not split the memory in to much little pieces. I solved this by unloading the whole stuff when quit a map. Unfortunatly this will increase the loading time for the next level.
I have rewritten the sound engine complety. It is now, same as graphics and input, full custom psp code. It is unfinished but there will be audio output in one of the next version. Perhaps i can integrate a streaming music player too, but this a less imporant feature on my todo list. The challange in single player mode will be to reduce the memory usage to make all or at least the most maps working on the PSP. Multiplayer will not have the memory problems since only some player models has to be loaded. There is a bot library for Quake 2 which would be nice to include. I’m unsure if I should focus on single- or multiplayer first. I also would like to externalize the game engine into a .prx, so I can load mods. This is a nice time to test my new poll script. What feature would you prefer?
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June 18th, 2007, 01:30 Posted By: DPyro
The video retailer will not carry HD DVDs in 1,450 stores.
Washington, D.C. (June 17, 2007) -- Video rental giant Blockbuster will only rent HDTV DVDs in the Blu-ray format in 1,450 stores next month when it expands its high-def service. That's according to an exclusive report today from the Associated Press.
The retailer has tested both formats in approximately 250 stores for the last several months. But Blockbuster officials say 70 percent of the high-def rentals are Blu-ray. "The consumers are sending us a message. I can't ignore what I'm seeing," Matthew Smith, Blockbuster's senior vice president of merchandising, tells AP.
Blockbuster is expected to announce the decision to favor Blu-ray over HD DVD on Monday, AP reports. However, the retailer will continue to carry HD DVD titles in the original 250 test locations.
Read More via tvp
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June 17th, 2007, 21:29 Posted By: wraggster
via devsgen
Shadow77340 is back with a new version of Destroydust ! The code was totally reviewed and optimized.
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June 17th, 2007, 21:08 Posted By: wraggster
via devsgen
Here is the first, but not the last, release that DevSgen present you. It's Lua FoOt v0.1, developed by Valer and nono4012.
Goal of the game :
To score as lany goal as you can before the end of the chrono (Pong Like)
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June 17th, 2007, 21:03 Posted By: wraggster
News/release from Ketchup:
Tristyl, new Team XK's member, is proud to give you his first version of Speed Puzzle
Version : 0.1
Goal of the Game : It's a Taquin game. You have to move the Empty Case, to retrieve the original picture, as quick as you can.
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June 17th, 2007, 20:47 Posted By: wraggster
Another release that has been missing not only on PSP News here at DCEmu but at all english speaking PSP homebrew sites, heres the release from Solevis:
Hello has all! ^_^ For my first program out of C for PSP, I decided to carry out an adaptation of a Tête break-in named Ping. The goal being to turn over all the points laid out on a plate 10*10 points. The difficult part comes from made that when you click on a pawn, all the other pawns adjacent are turned over but it is the same for the Pawn in question.
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June 17th, 2007, 20:36 Posted By: wraggster
Another release from our affiliates over at Playeradvance and coder solilo1 that i missed too.
Heres the french to english translation:
Presentation: Amateur of failure, I did not find anything on the fabric which uses the PSP as clock. I thus pulled up my socks and learned OSLIB. It is “customisable”, you can change the bottom of screen as well as the figures. How to play: Start to start L or R to rock from one clock to another square for pause triangle to stop
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