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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 20th, 2007, 19:48 Posted By: Shrygue
via Games Industry
Ubisoft CEO Yves Guillemot has said he believes Sony got the price of PlayStation 3 right at launch - but warned a cut will be necessary if the company wants to attract more consumers.
Speaking in an interview with GamesIndustry.biz Guillemot said, "Everybody has to remember that volumes are very dependent on price. I know the platform holders all know that, so now we have to wait for them to see when they want to achieve those numbers."
He went on to observe that PS3 enjoyed "a great launch", stating, "[Sony has] sold a machine that is actually expensive to build at the right price for consumers. It's just that if we want more consumers, we'll have to have a price that will make more people come in."
Last month, Guillemot hit the headlines for calling on Sony to drop the price of PS3 "quite significantly".
He explained to GI.biz, "I was just saying that in the last generation, we had machines that were at a lower price and they were selling more.
"It's just something to consider for all the manufacturers, that the price of the machine has a huge impact on the number of machines sold."
For more from Guillemot, including his thoughts on supporting the Wii, the decline of E3 and why it's a good time to be a third-party publisher, read the full interview.
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June 20th, 2007, 19:46 Posted By: Shrygue
via Games Industry
Sony technical officers Izumi Kawanishi and Kanehide believe there's room for 30 to 40 per cent more improvement in the PS3 as an audio-visual piece of kit via future firmware updates.
The pair also remained confident that this wouldn't have an adverse effect on fan noise, even hinting at the possibility of a fan-less model somewhere down the line - similar to the PS2.
"So far, we are not worried too much since we have plenty of processing power left even at peak usage," AV development boss Kanehide told AV Watch.
Platform development boss Kawanishi agreed: "Nothing yet comes close to the load that Folding@Home applies. And I can see the possibility of a fan-less PS3 in the future, just like there was for the PS2."
The most recent firmware update for PS3 was version 1.8, which added support for PS1 and PS2 games to be upscaled to full 1080p. DVD playback at the same resolution was also featured, but only with an HDMI-compatible television.
It also introduced remote-play, allowing users to control the PS3 with the PSP.
And according to Kawanishi, the technology to control games using a PSP is already available - it's just a case of if the developer wants to include it. He also mused that turning a PS3 on using a PSP remotely could be on the horizon.
But the pair concluded that the future of firmware updates would depend on what consumers wanted, as listening to the community is a key area for them.
"The scary thing about the PS3 is that we can continue to add updates as long as there is space on the HDD," concluded Kawanishi. "We won't stop though, since adding new functionality is a lot of fun. We really enjoy getting feedback from the customers, and finding things we really hadn't thought of."
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June 20th, 2007, 17:42 Posted By: wraggster
SuccessHK have today let me know of the arrival of a load of new Downgradeable European version PSPs at SuccessHK
The PSPs are retailing for $204 (£102)
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June 20th, 2007, 17:41 Posted By: burrito
I was at FYE and saw that they have a US$30 mail-in-rebate on the Core PSP.
You need to purchase the psp before July 4, 2007. The rebate needs to be postmarked before August 4, 2007.
This only works in stores, and not online.
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June 20th, 2007, 17:37 Posted By: wraggster
New from SuccessHK
Fantastic Four: Rise of the Silver Surfer features Marvel Entertainment's legendary super-powered foursome in its second big adventure. In the game and the film, Marvel’s first family of Super Heroes faces its greatest challenge yet as the enigmatic, intergalactic herald, the Silver Surfer, comes to Earth to prepare it for destruction. As the Silver Surfer races around the globe wreaking havoc, the team must unravel the mystery of the Silver Surfer and confront the surprising return of their mortal enemy, Dr. Doom, before all hope is lost! The game is based on both the popular comic book series, as well as the movie sequel, with exclusive plot elements that complement the film. It features all of the foursome’s over-the-top super powers, as well as a unique fusion attack system that allows players to combine forces with one, two or all teammates, in order to execute devastating team attacks against the opposition. In addition to fighting familiar enemies from the Fantastic Four universe, players can unlock alternative costumes, comic covers and more!
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June 20th, 2007, 17:36 Posted By: wraggster
New from SuccessHK
Crash Bandicoot Action Pack brings together three hit Crash Bandicoot games, for the wildest and funniest adventure around. All the fun of platform gaming and classic kart-racing come together in Crash Nitro Kart, Crash TwinSanity and Crash Tag Team Racing.
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June 20th, 2007, 17:28 Posted By: wraggster
New from Play Asia
Based on the 2007 live-action feature film, Transformers: The Game lets gamers control the outcome in the battle for Earth as they choose to protect it as Autobots or destroy it as Decepticons. Players experience the unstoppable power and massive scale of their favorite Robots in Disguise such as BumbleBee, Barricade and others. As the Transformers robot's war comes to Earth, gamers make the choice to join the Autobots in protecting our planet or to join the Decepticons in destroying it. With dual campaigns, the fate of the world is in players' hands.
Also available for worldwide delivery at SuccessHK
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June 20th, 2007, 05:56 Posted By: Basil Zero
Well, it seems like Squareenix showcased a private trailer of the dissidia game for PSP, however today they released it for the world to see though unknown to many until now.
The vid shows some gameplay elements such as HP used instead of a health bar in traditional fighting games.
Also it shows characters such as Garland(supposedly), a dark knight, Zidane, Kuja and of course Sephiroth.
Now fellow FFFreaks, drool over this video of the next big PSP game:thumbup: :
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June 20th, 2007, 05:48 Posted By: Basil Zero
Late last year, Gran Turismo designer Kazunori Yamauchi told fans that the next installment in his popular driving simulation series would reflect a change in the franchise's core principles and become "a fully realized online car life simulation."
While it might not be one of the "core principles" Yamauchi referred to last year, the designer did confirm one change in store for the next Gran Turismo in a recent Polyphony Digital profile by French motorsports program Turbo. For the first time in a Gran Turismo game, players will be able to select an inside-the-car viewpoint with the steering wheel and dashboard visible.
"To translate the real car into 3D, we use data and assets provided by the car manufacturers, but we also use a scanner that completely digitizes a car," Yamauchi told the show. "Here's a scoop: We're also modeling the dashboards because you can drive from the interior view in the upcoming Gran Turismo 5."
When asked about the Gran Turismo five in-car views and recent rumors of downloadable content for Gran Turismo HD for the PlayStation 3, a Sony representative told GameSpot, "We haven't made any recent announcements on the GT franchise."
http://www.gamespot.com/news/6172697...wstop;title;14
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June 20th, 2007, 02:15 Posted By: JKKDARK
via Business Wire
The time for monkey business has arrived, as D3Publisher of America, Inc. (D3PA) announced today that The Adventures of Darwin™ is shipping to retail stores across North America exclusively for the PlayStation®2 computer entertainment system from Sony at an SRP of $19.95. In The Adventures of Darwin, players take on the leadership role in a group of primitive, yet promising, primates. The game follows the evolution of group leader Darwin the monkey and his adorable companions as they grow from a small assembly of simple primates to a powerful, intelligent colony of human cavemen. This process is prompted as players learn about and interact with the vast prehistoric world around them. If gamers want to survive life in the hostile world, they must evolve!
“Just as Darwin does in the game, the PlayStation 2 market is evolving--it’s now ready to accommodate more games like The Adventures of Darwin that appeal to family-friendly audiences,” said Sam Guilloud, brand manager, D3PA. “With such a large and loyal install base of over 38 million in the US (Source NPD), this is the perfect time in the PlayStation 2’s life cycle to release such a unique title.”
The Adventures of Darwin utilizes innovative real-time strategy elements and a first-hand evolutionary gaming experience. Commanding up to 30 primates, gamers assign a variety of tasks to their primate companions and make real-time decisions to increase the chances for survival of the fittest. Tribe members become more intelligent as they evolve, improving survival skills and verbal communication as the level of civilization advances. The richly colored world is beautiful but dangerous, filled with lush jungles, volatile volcanoes, dark caverns and raging rapids. The group hunts wooly mammoths, saber-toothed tigers, ferocious dinosaurs and other foes for the safety and benefit of the village. Players can lead their tribe on adventures, teach them to hunt, collect raw materials to build with and use as tools and weapons, and encourage the use of increasingly civilized language. The weapons arsenal will advance as the village and its members progress. Players of The Adventures of Darwin will find out if they are capable of becoming a leader of evolution, or if they are doomed to a life of monkey business!
The Adventures of Darwin was developed by Vingt-et-un-Systems Corporation and is rated “E 10+” (“Everyone 10 and older”) by the ESRB.
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June 20th, 2007, 02:12 Posted By: JKKDARK
via Canada.com
Eidos is wrapping up all three Hitman games into one package in advance of the Hitman movie, set be be released this fall.
Included in the package will be Hitman: Blood Money, Hitman: Silent Assassin, and Hitman: Contracts along with a bonus preview disk with content from the upcoming Kane and Lynch game.
"Hitman Trilogy is a seriously intense dose of gaming," says David Bamberger, marketing manager at Eidos. "The three game set will show just how controversial and innovative the action and stealth gaming genre remains. Players new to the series are in for quite a shock."
In the Hitman games, players take the role of Agent 47, an assassin-for-hire who uses stealth to take out his targets.
The Hitman trilogy is set to launch on the Playstation 2 and PC platforms on June 20, at the bargain price of $29.95 USD.
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June 19th, 2007, 23:32 Posted By: wraggster
News/release from Cools:
Well finally the 2nd release of block dude! Major, Major thanks to the block dude creator, Brandon Sterner! This version includes many updates from the previous. And straight from the readme:
I tried to make this clone as close as I could get it to the calc one! It include the original 11 levels and the three extra from the flash remake. It also includes some custom made levels made by Access_Denied, Beefland, and Spirit Hawk.
_________
Changes
_________
Updated MP3Lib, now will filter mp3's better
Automatic Scrolling
Level Editor
Level Uploader
GFX Mods!
No More Oldpad/Pad thing
MANY BUGFIXES!
others aswell...
_________
Bugs
_________
When you beat the 14th level there is no Congrats, but trust me it's there in spirit!
If you go under a ledge the same height as where a block is whie carrying a block that the block falls behind you. (too lazy)
1 is intentional, as it is in the original. It is needed to beat a few levels!
Be sure to read the readme for controls and the level editor .txt on how to use the level editor
Oh... forgot in the readme (sorry) but also thanks to matriculated for making a gfx mod. There are 2 gfx mods, matriculated's and a tux one.
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via cools
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June 19th, 2007, 22:19 Posted By: wraggster
News/release from Vandal
Just want to share my 2nd homebrew game. This time it's a card game
DETAILS
Title:
Lucky9 Portable
Description:
Ported Lucky 9 card game to PSP. Patterned it the way played in my hometown, wherein all face cards are excluded from the deck. Added levels so as to make some kind of story mode (needs improvement though).
Game Rules:
1.The object of the game is to draw a hand that totals 9 or as closest to 9 as possible.
2.No hand receives more than 3 cards.
3.When player's hand & dealer's hand are equal,a Stand-Off is declared.
4.Tens cards are worth zero, aces are worth one, & all other cards are worth their face value.
5.If the value of a hand exceeds nine, the value is adjusted by subtracting 10 from the total.
To Do Notes:
Add sound
Skins for different gambling spots
Adhoc
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June 19th, 2007, 17:04 Posted By: wraggster
News/release from vashts121 :
Phaze is a portal that does it all. You can:
Play Flash games
Run useful applications
Download content onto your PSP
Chat on instant messengers
View other useful and time-killing sites
Chat with other Phaze users
This is just the first build. I am still in the process of finding a server to host eboots, PSP mods, backgrounds ect. so hang in there. Things that will be added are:
File browser/opener
Much more games, apps, content ect.
Interchangeable themes
*This is my first portal, I'm sorry if it doesn't live up to anyone's expectation of a perfect portal. I will make it better as I learn more.
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via vashts121
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June 19th, 2007, 16:58 Posted By: wraggster
News/release from Brethrens:
random_icons.prx version 2 by brethren
drag and drop the three folders into the root of your memory card then enable cxmb.prx and random_icons.prx in recovery
usage store your topmenu_plugin.rco's in ms0:/PSP/SYSTEM/RTOPMENU. There is no upper limit
Just name them like this topmenu1.rco,topmenu2.rco, you can have as many as you want.
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June 19th, 2007, 00:11 Posted By: Shrygue
via PS3 Fanboy
It's that time again. Time to look over the coming week's offerings and either laugh or cry. Or both. The releases for this week are as follows.
US Games
EU Games
Asian Games
Interesting stuff. The Japanese have had two potentially excellent games released in the last two weeks. While we know that Ninja Gaiden Sigma includes English text and voices, we're not yet certain about FolksSoul. We have our suspicions and will keep you informed as soon as we find out.
Don't forget, your PS3 just loves playing games from any country. Seriously. Loves it. So if there's something on the list you fancy, then don't be put off by its region. Release dates are in a constant flux, so be sure to call ahead before wasting a trip to the shops.
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June 18th, 2007, 23:28 Posted By: wraggster
News/release from Carlos Eduardo :
About 3 weeks ago, I got a Sony PSP, since only playing games isnt enought for me, I started fiddling around for so called "Homebrew" software for it.
The homebrew community for PSP is quite big and mostly around C coding but surprisingly I found that a guy named Jerome made Python-psp, awesome port of Python 2.4.3 and PSP graphic, sound and network API to Python modules.
Based on that and my bare knowledge of C, I decided to start working on a Stackless Python port for it.
I recently saw the great work from Richard Tew in porting Stackless to Nintendo DS and decided to give a try. Checked out the 2.4.3 PSP port from python-psp repository and merged the Stackless 2.4.4 tag into it.
The first thing to be done, was fixing up some conflicts mostly related to IO and threads. Next Richard pointed me out that the Stackless needs to save and restore stack pointers and this is done in assembly.
Based on trial and error, it took me a day to figure out and have a compiled interpreter.
To finish it all, I ran the stackless unittests and some Stackless applications from the Stackless Examples Project and found that its all working.
I hope other people could try it out and maybe find some bugs, probably I will make the source available and the diff patches too.
The next thing in my roadmap is porting Python and Stackless Python 2.5.1 to PSP, hope it wont be much trouble.
To install just create a folder in your /PSP/GAME150 folder and place the EBOOT.PBP there.
The python folder is the libraries and must be placed on your memory stick root.
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