|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
June 14th, 2007, 01:06 Posted By: Shrygue
via Eurogamer
Sony has used its new US blog to label rumour and speculation about a new PSP hardware revision and a possible PSP phone as, er, rumour and speculation.
"I just wanted to take the time to clear the air. We haven't announced anything about a new PSP, much less one that would have any phone capabilities," said John Koller, the PSP's senior marketing manager.
"As SCEA's resident PSP guru, I'm thrilled to hear that there's so much interest in the platform, but sorry folks, these reports floating around fall into the rumours/speculation category."
In case you missed it, PSP spotters had unearthed a Sony Ericsson patent that outlined a device that mixed mobile phone functions and videogame features.
Elsewhere, rumours continue to float around about a rejigged PSP that includes 8GB of onboard flash memory and a better screen, with an improved d-pad that's closer to the PS3's in terms of design.
None of which, obviously, has been confirmed. But then, despite the Sony blog's cooling comments, none of it's been denied either. Perhaps we'll learn more about Sony's handheld hardware ambition at E3 in mid-July.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 14th, 2007, 01:00 Posted By: Shrygue
via Eurogamer
Tony Blair has given his response to the complaints expressed by the Church over Resistance: Fall of Man, telling parliament that companies must take responsibility for the impact their products have.
During today's Prime Minister's Questions Tony Lloyd, MP for Manchester Central, began his question by observing, "When large organisations like Sony find their copyright has been breached, they're very quick to use the law."
He continued, "Would the Prime Minister agree with me then that when Sony used images of Manchester Cathedral as part a game which extols gun violence, this was not only in bad taste but also very, very insulting to not simply the Church of England, but people across the land who think it's inappropriate that big corporations behave in this way?"
Blair replied, "I agree with my honourable friend. I think it's important that any of the companies engaged in promoting these types of goods have some sense of responsibility and also some sensitivity to the feelings of others.
"I think this is an immensely difficult area, the relationship between what happens with these games and its impact on young people," the prime minister went on.
"I've no doubt this debate will go on for a significant period of time, but I do agree. I think it is important that people understand there is a wider social responsibility as well as an interior responsibility for profits."
News emerged at the weekend that the Church of England is demanding an apology from Sony for the depiction of Manchester Cathedral in Resistance.
Developer Insomniac has so far declined to comment, while SCEE has confirmed plans to contact Church authorities in a bid to resolve the issue.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 14th, 2007, 00:54 Posted By: Shrygue
via Computer and Video Games
Team Ninja's Yosuke Hayashi, producer and director for Ninja Gaiden Sigma, says that the developer chose to dedicate Sigma to PS3 to make it the best game it could be, and is confident that its achievements will silence PS3 critics.
"Multi-format videogames have boomed in recent years, but when you make a game for multiple formats you cannot focus on one machine's specific capabilities - you have to focus on a common ground for all formats," Hayashi said at a Sigma event today.
"It is Team Ninja's policy to push a console to its limit and set high standards. Team Ninja wanted to make Ninja Gaiden Sigma the best action game it could be, and push gaming standards to its upper limit. That is why we chose to make the game for PS3."
He later went on to say: "I have heard much criticism of the PS3, but I am confident that Ninja Gaiden Sigma will demonstrate how powerful the PS3 really is."
So why not make an original game from the ground up for PS3, instead of and Xbox remake? The clearly confident Hayabashi explains, "We still see Ninja Gaiden on Xbox as the number-one action game, and so we want as many people as possible to experience that game."
He went on to explain that Sigma uses self-shading techniques and other advanced graphical effects in full 1080p resolution and still manages to maintain a solid 60 frames per second which, he claims, no other game in the current generation has managed. "That includes games on Xbox 360," Hayashi adds.
You'll be able to tell us whether you agree or disagree with Hayashi-san when the demo launches in a couple of weeks time (exact date yet to be confirmed), before the full game's July launch.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 14th, 2007, 00:44 Posted By: Shrygue
via Computer and Video Games
Sony is readying an update for Tekken 5: Dark Resurrection on the PlayStation Network that will allow gamers to fight online, reports Famitsu.
The new online Versus Mode will also come with online rankings, so you can keep track of how bad-ass you are. And if you suck, you jump into the also new Practice mode to brush up on some skills.
Not stopping there, Survival mode will be added to the package, fleshing Tekken out into one meaty offering.
Although the release date is yet to be confirmed, Sony has settled on a 2800 Yen price tag (£11.60) - or 1000 Yen (£4.15) to those who have already downloaded the currently available version of Tekken 5: Dark Resurrection.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 14th, 2007, 00:42 Posted By: Shrygue
via Computer and Video Games
Lightgun arcade shooter, Time Crisis 4, is on the way to PS3, confirming earlier rumours stirred up by US retailers.
According to the latest issue of Japanese Famitsu magazine (via NeoGAF), the PS3 version will contain an AC mode that will be a 100 percent perfect port of the arcade game, which we assume means there'll be no changes to the gameplay or graphics.
It will also pack a Mission mode, although no further details on that have been revealed.
Famitsu also reports that a Guncon 3 (the third iteration of the lightgun used in Time Crisis) is in the works for PS3. We'll be interested to see how it resolves the issue of working with LCD televisions, with which traditional lightguns are completely incompatible.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 14th, 2007, 00:42 Posted By: JKKDARK
via PC World
Remember your old elementary school science lessons about potential and kinetic energy? Pull a rubber band taut and you give it potential energy; release it, and that energy becomes kinetic. Not to sound trite, but you might compare that rubber band to the relationship between silicon and software development. If the rubber band is, say, the Xbox 360's triple-core Xenon PowerPC-based processor or the Playstation 3's seven-core Cell CPU, either system manufacturer's software "devkit" becomes the hand stretching that rubber band to different degrees of tautness.
Recall the Sega Saturn, which had eleven processors plus dual CPUs. Sony's Playstation had just three (ah the irony). I remember reading something in (now defunct) Next Generation Magazine around the time the Saturn launched about how powerful the latter system was compared to the Playstation, but also how prohibitively difficult it was for developers to tap into that extra oomph. Sega further confused matters by shipping a devkit with the intelligibility of an underwater toaster. Sure, Sega's "rubber band" was much stronger and more extensible than the Playstation's, but the fingers doing the pulling might as well have been handcuffed thanks to Sega's byzantine development tools. Thus the Saturn failed, despite Sega's prior prominence in the 16-bit market with the Genesis.
Is the Playstation 3 the next Sega Saturn? Both systems were/are radical departures from prior platforms with experimentally complex multi-processor architectures. Compare the jump from Intel's Pentium 4 to its Core Duo and Core 2 Duo processors with corresponding chipset upticks, none of which come remotely close to jolting developers to the same extent as jumping from the PS2 to the PS3. (Though it's worth noting that the jump from single to dual-core processing has been a substantial challenge for developers looking to utilize Intel's second core effectively--parallel processing is a paradigm shift that requires significant retooling on any hardware platform.)
Developers were keen to berate the Saturn back in the mid-1990s, but they're staying mum about the PS3 today. GamePro managed to uncover a few semi-illuminating tidbits, reporting on a story in Dr. Dobb's software journal in which the authors claim "Software that exploits the Cell [processor's] potential requires a development effort significantly greater than traditional platforms." In an email to GamePro, Sony's product development group added further:
Since PS3's Cell processor allows more features -- better physics, more complex graphical processing, lighting or sound -- there is inevitably going to be more cost in supporting those extra features... It's not that PS3 is harder to write for, it's just that you can do more with it.
Of course what Sony calls "more you can do with it," most intelligent developers would equivocate with the same sort of learning curve that killed the Sega Saturn. No one's disputing it's more powerful at this point, but wrapping a Honda Civic around a V12 won't win you any races.
Imagine playing a sport like basketball with a certain ruleset, and say you've been playing for years. As a competitive athlete, you have to focus on mastering dribbling, passing, and shooting techniques which explicitly complement those rules. No running out of bounds, carrying without dribbling, etc. Now let's say the league decides to alter the rules dramatically, and I'm not just talking scoring or timing minutia, but--to make the analogy proportional--something radical, say having to dribble two or three basketballs at once. You might be able to do it (hey, plenty of reverse jugglers can!) but think of the practice and utter rethinking involved to do it effectively. Passing around three basketballs might increase your team's chances of landing a shot, but every tactical aspect of the game has to do a one-eighty.
The most damning element in the stack against the PS3, though, may be multi-platform games (mostly contributed by mega-publishers like EA and Ubisoft) which require costly re-engineering when porting to the PS3 architecture. Witness products like Marvel Ultimate Alliance and Spider-Man 3, which run smoothly on the 360 but often jerk conspicuously on the PS3, and occasionally in a way that actually interferes with the gameplay. Add the higher development costs (read: time) to port to the PS3, and you have a situation not altogether unlike the one Sega found itself in slightly more than a decade ago.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2007, 22:54 Posted By: wraggster
Andyauff has posted a new Lua Game release for the PSP:
Hey everyone-
Here is the alpha version of my new homebrew game, Making a Legend. You might remember a topic asking for a GFX creator for the game a few weeks ago, well, here is its first release.
What you can do so far:
-Select an enemy to attack on the grid by moving the selector and pressing X.
-Fight them by shooting bullets at them, decreasing their health from 100 by
an increment of 5 at a time.
-You are supposed to get 100 gold when you defeat them, but I am still working
that out (you'll get more than that )
-There is a shop where you can buy potions and megapotions, which currently have
no use. The shop system does work correctly, though, and your amount of gold is
saved automatically so even if you quit to the XMB, you will still have the same amount of
gold when you start the game back up.
-There are 6 enemies on the screen, but you can fight them each as many times as
you like- they don't go away even if you defeat them *yet*.
-No AI currently, as this is only an alpha version.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2007, 08:16 Posted By: Zombo
News via infinitycat
The PSP port of InfinityCat is available for distribution.
(It's not up at the InfinityCat Wiki Site)
In-game pic by gelon
Permission from Sofiyacat
I don't have the original archive, so I took it from my PSP and 7-zipped it.
http://www.mugenguild.net/~vincej/infinitycat/
You can also play online across ports with this as well. (Win32 <-> PSP)
PSP InfinityCat Mugen Upload/Download thread here
DIGG THIS
Download and give feedback via comment
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2007, 07:46 Posted By: wraggster
Following reports that hackers have cracked PlayStation 3's anti-piracy software, SCEA has declared that it will "aggressively pursue" anyone caught engaging in such activity with legal action.
"Unfortunately, hackers will try to exploit any hardware system software," SCEA spokesperson Dave Karraker told GamesIndustry.biz.
"The best we can do as a company is to make our security that much stronger and aggressively pursue legal action against anyone caught trying to use an exploit in an illegal manner."
As reported by CVG.com, hackers have cracked PS3 firmware versions 1.10 and 1.11 - thereby forcing the console to boot illegal copies of games.
Booting games and playing them are two different things, however; so far, hackers have not been able to get any of the copied games to run, nor have they been able to run homebrew software.
Every hardware launch brings with it a race for hackers to defeat the system's protections, whether for the technological challenge, to run copied software, or to allow for homebrew games.
Despite Sony's attempts to prevent its emergence, the PSP has a strong homebrew community - and hackers are doubtless hoping to establish a similar base for PS3.
If legal consequences are not a deterrent, there are other risks involved. Like Microsoft, which has banned some modded Xbox 360 consoles from Xbox LIVE, Sony could easily stop PS3 units from accessing the PlayStation network. Hackers also risk bricking their consoles.
"Naturally, any use of an exploit on the system software does void the warranty on the PS3 system... Which could be a costly mistake to see if you can run an old SEGA CD game on it," said Karraker.
via gibiz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2007, 01:30 Posted By: wraggster
Nano is back again with an updated release, heres the full info:
I know for themes you all may use PSP wardrobe, but I got bored of the theme limitations. So with the support of yongobongo(well really just a function) I made a theme flasher with UNLIMITED THEMES
It can backup files
flash custom files
flash unlimited themes (from -∞ to ∞)
checks firmware (3.40 needed) and battery
and has more to come (such as add more flashing, get own EBOOT, and preview themes)
Hope you like
this includes SG57's luaplayer so thanks
NEW UPDATE V1.1
2 BUG FIXES
NEW UPDATE V1.3
Cleaned up code
lets you flash partly custom theme(not yet done completely)
NEW UPDATE V1.4
FLASH FULL CUSTOM THEME
CLEANED UP CODE MORE
NEW UPDATE V1.4 TE
smae as 1.4 but with 30 themes
DL: http://rapidshare.com/files/36579158/luaplayer.rar.html
DL TE: http://rapidshare.com/files/36729687/luaplayer.rar.html
thank you OWFX
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2007, 00:57 Posted By: JKKDARK
via IGN
Today Namco Bandai announced Naruto: Ultimate Ninja 2 has shipped for the PlayStation 2. The sequel to last summer's Ultimate Ninja, Naruto: UN2 is a fighting game based on the Shonen Jump Naruto anime series.
"With more characters, environments, and unlockable features, Naruto: Ultimate Ninja 2 ups the ante by providing players more of the intense, action-packed battles they have come to expect from the Ultimate Ninja series," said Makoto Iwai, Executive VP and COO, Namco Bandai Games. "Playing as their favorite characters, fans can unleash devastating secret techniques onto their opponents as they relive the excitement of the series."
Naruto: UN2 sends players battling over 60 missions with more than 30 playable characters including fan favorites Kakashi, Sasuke, Kisame, Itachi, and Tsunade. Hidden characters, movies, and music are waiting to be unlocked as you progress through the game.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2007, 00:56 Posted By: JKKDARK
via IGN
Activision has revealed another eight songs for the upcoming expansion disc for Guitar Hero II on PlayStation 2, taking the total number of fret-finger classics announced so far to 21.
Guitar Hero Encore: Rocks the 80s is set to blast onto PS2 in July and features 30 retro rock tunes to mosh around your bedroom to. Activision has been drip feeding us information about the track listing since May and this latest update includes big hitters Wrath Child by Iron Maiden and No One Like You by the Scorpions.
Anyway, enough talk, let's get on with the rocking. Here are the new songs:
Hold On Loosely - .38 Special
No One Like You - Scorpions
Only a Lad - Oingo Boingo
Radar Love - White Lion
Ballroom Blitz - Krokus
The Warrior Scandal
What I Like About You - The Romantics
Wrath Child - Iron Maiden
They join the 13 tunes announced previously, which are:
I Wanna Rock - Twisted Sister
I Ran - Flock of Seagulls
Round and Round - Ratt
Metal Health - Quiet Riot
Holy Diver - Dio
Heat Of The Moment - Asia
18 and Life - Skid Row
Bathroom Wall - Faster Pussycat
Lonely is the Night - Billy Squier
Nothing But a Good Time - Poison
Play With Me - Extreme
Shaken - Eddie Money
Synchronicity II - The Police
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2007, 00:56 Posted By: wraggster
News from Capcom
Our customer service department is alerting us to a potential conflict between the latest PSP firmware, version 3.5, and Capcom Puzzle World (most notably Super Puzzle Fighter II Turbo) that may cause the title to crash.
This issue appears to be similar to the same issues that we experienced previously with PSP firmware versions 3.3 and earlier, which was fixed with firmware version 3.4.
We are aware of this issue, and are working with Sony on possible fixes as quickly as we can.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2007, 00:53 Posted By: wraggster
News/release from Luislizard:
XMB Theme Manager V0.2
Author: LuisLizard
---------------------
The theme i included with this release are designed to work only on 3.30/3.40 OE firmware, no more backwards support since it now flashes prx's specific to 3.30/3.40 OE. I held no responsability if this program bricks your psp (almost impossible in OE).
---------------------
Description:
This program is a full featured theme manager for the psp
that can manage unlimited themes and has the ability to
flash a full theme (with vshmain.prx, common_gui.prx, fonts,
etc) and is compatible to work with the new CXMB so you no
longer need to flash every time you change a theme.
Feature List:
-- Unlimited Themes
-- CXMB Compatibility NEW!!
-- Built-in CXMB installer NEW!!
-- Flashes original theme before flashing a new theme (So there are no remains of the las theme) NEW!!
-- VSHMAIN.PRX flashing (both with pspbtcnf.txt mod and without) NEW!!
-- COMMON_GUI.PRX flashing (so you can use custom sidebars, comes with 4 types) NEW!!
-- Create a theme function to store your current flashed theme.
-- Normal 480x272 Screenshot support
-- Automatic Original Theme Backup (If you have it the first time you run the manager)
-- A hidden easter egg (try to find it without looking at the source code, the first one to find it can contact me and maybe we can think of something )
Installation:
1-Copy the contents of the folder 'Memory Stick' to the root of your memory stick.
2-(Optional but recommended) Copy the contents of the folder 'flash0' to your flash0 if you want to install pspbtcnf.txt (Don't do it if you don't know what is this for, i will not answer any complaint because of this matter)
Instructions:
-- Most of the instructions are now displayed on-screen.
-- To add screenshots to the theme's, save the screenshot as screenshot.png in the theme's folder (You can convert the screenshot with a program like paint)
-- To install CXMB just go to the XMB Modifications and CXMB menu, and select install (it will setup everything for you and enable CXMB support, you just need to enable the CXMB plugin at recovery mode)
-- To add VSH.prx to a theme, copy it over the theme's folder as VSHMAIN.PRX (If you copy it a VSH.PRX the theme manager will not recognize it)
-- When asked for VSH.PRX flashing choose VSH.PRX if you installed the pspbtconf.txt file, i you don't chose to flash as VSHMAIN.prx, although it is recommended to install the pspbtconf.txt to keep the functionality of GAME150 folders.
Download Here
via luislizard
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2007, 21:50 Posted By: Shrygue
via PS3 Fanboy
Insomniac has once again impressed the world with the amount of imaginative detail in their games. Those who saw Ratchet and Clank: Tools of Destruction in action recently would agree. We've got some more details on the game you may find interesting, so please, read on.
A few new weapons have been revealed for the title. In addition to the Groovitron (shoots out a disco ball and forces all enemies to dance like crazy ... each enemy with a unique set of dance moves), there is something called the Gelinator. This gun shoots out large jell-o-esque cubes that you use for platforms, or stack them onto each other to reach higher areas. The beauty comes in their wobbly form, something that was just too darn pretty to pull off on the PS2. Finally, there's a Visicopter: a portable RC helicopter you control with the Sixaxis once launched. Use it to scout ahead or kamikaze the heck out of an unsuspecting enemy.
This installment is focusing on the story, instead of the weaponry (although they've got some brilliant stuff there anyway). Moving the characters forward and developing them will be a big part of this game, but more importantly, Insomniac wants skeptics to see that they're moving forward when developing for the PS3 (pretty smooth segue way, huh?). Skeptics thought that in the released trailer, the actual game couldn't have so much going on at once. After the presentation given for the game, however, many now believe that it's very possible.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2007, 21:48 Posted By: Shrygue
via PS3 Fanboy
The European PSN Store is a bit of a tragic tale, as we're sure you've noticed. According to Three Speech, however, that's about to change with two new games available to download before the end of the month. None of that Midway rehash rubbish, either. These are full, specially made for PSN, titles. Ok, I've kept you in suspense long enough, check out the list below.
- Calling All Cars - 22nd of June (£4.99)
- Super Stardust HD - 29th of June (£4.99)
Not too shabby, eh? While our US cousins have had Calling All Cars for a month now, Super Stardust HD should be a worldwide release. If you're as impatient for these games as we are then you might also like to know that this coming friday, the 15th, sees the release of the highly anticipated Motorstorm patch.
Looks like Sony are finally pulling their finger out with their PSN releases. Let's just hope it continues beyond the end of June.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2007, 21:33 Posted By: Shrygue
via PSP Fanboy
All Jackass haters may scoff at the notion that the Jackass game could even be mildly fun, but with new details emerging about Jackass: The Game, we're getting a little excited. The entire Jackass crew will represent themselves on the PSP, complete with authentic voicework and motion-captured animations. Of the 30 included stunts, the screenshots here show that a trolley race and Whack-a-Weeman are sure to make the list. Multiplayer appears to be faring quite well, with the inclusion of head-to-head, as well as downloadable episodes and user-created content. That's right, user-created content, as in the ability to record, edit and upload your most vicious snippets of carnage for the world to see. We dare say, this feature list may be enough to bump Jackass: The Game from our "rent" list to "buy." We shall see..
Screenshots here.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2007, 21:31 Posted By: Shrygue
via PSP Fanboy
This awkwardly-worded headline does a horrible job at conveying the incredible excitement that surged through me when reading Sega Nerd's interview with Zoe Mode. Paul Mottram, producer of Crush, revealed that there was an in-game level editor used by the developers, but it couldn't be finished in time:
"We have a terrific in-game level editor running on the PSP which our designers used to create all the levels in the game. Unfortunately, we didn't have the time to get this running on a commercial PSP or implement all the necessary user friendly features we would have needed if it was to be shipped with the game. As you could imagine designing Crush levels can be tricky at times."
Of course, the developers would have more time to work on such a mind-blowing feature in a potential sequel ... something Zoe Mode isn't denying. "It's something we'd all love to do since there are so many features we didn't get the opportunity to put into this version."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2007, 21:14 Posted By: Shrygue
via Joystiq
Sure, you could get excited about a new Grand Theft Auto IV trailer, "Looking For That Special Someone," being released later this month, but you won't see us smiling. It's nice to know and all, but we can't help but wonder ... where's the countdown? Do you remember the hours, days we all shared, as a nation, watching the seconds peel away? Where does Rockstar get the right to rob us all of that?
Worse still, how do we know exactly how long it is until the thing drops? See, for all our charm and wit, we here at Joystiq are genuinely terrible at math. Ask us how many "q"s are in our name and we'll stare at you blankly for a few seconds before sheepishly replying "...blue?". Ah well, maybe it will keep us math-challenged folks from making the internet explode whenever the trailer actually is released. Enjoy it, Einsteins.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2007, 21:06 Posted By: Shrygue
via Computer and Video Games
Publishers and developers can no-longer focus on a single format, according to Yoichi Wada, chief executive of Square Enix, who says that the technicalities of the new consoles hugely limit their appeal.
"In the old days, we could just focus on the PlayStation or the GameBoy, but the environment has changed completely," said Wada, who believes that developers need to focus on making games that also cater to "a new breed of gamers".
Discussing Square's shock decision to shift the previously PS2-focused Dragon Quest series over to DS with the latest instalment, Dragon Quest IX, Wada told Financial Times: "We chose the Nintendo DS because the widest array of people use it, including people who previously did not play games before."
The current generation of consoles are too complicated to reach this wider audience, Wada points out. "There are too many specs - and you also need a high-definition TV, a broadband connection and a deep knowledge of gaming - these consoles are mismatched to today's environment.
"In a year or two years they will fare better," he adds.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
next » |
|
|