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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 6th, 2007, 22:33 Posted By: wraggster
The release of the Dos Emulator for the PSP the other day from CrazyC wasnt easy for most to use because you have to find the files yourself but luckily the members of DCEmu have rallied together and we have Binaries, Screenshots and even a list of games working in this release.
firstly heres some screens of the emulator in action:
Games working with the emulator include the likes of Warcraft 1, Prince of Persia 2 and Theme Park,.
DIGG THIS
Download the Premade Eboot which also is compatible with 3.40OE firmware Via Comments
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June 6th, 2007, 18:54 Posted By: wraggster
Interesting article from pocketgamer
There's plenty of speculation concerning PSP at the moment, so to get up to speed ahead of any announcements at the July E3 Media & Business Summit 2007, Pocket Gamer caught up with Zeno Colaço, vice president of publisher and developer relations at SCEE, during the company's recent DevStation developers conference.
Pocket Gamer: Everyone seems to have different opinions about PSP, so what's you view of the platform, especially compared to DS?
Zeno Colaço: Our performance on PSP has been good but people have tended to compare it to PSone and PlayStation 2, where the hardware was always out of stock. It's a different challenge. We were new to the handheld space. I think Nintendo can take a lot of credit for launching a different type of product for a slightly different consumer and it's done exceptionally well. I think some of the DS games have been fantastic. Where in hindsight we've been short is one or two killer apps that would have been able to drive PSP forward.
What do you think have been the reasons for this?
One of our biggest challenges was PlayStation 2 games could easily be ported to PSP because of the raw processing power of the PSP. We went to all our publishers and developers and said, 'You're not going to set the world alight if you effectively take your PlayStation 2 projects onto PSP'. In reality, that's happened on a lot of early games. Where we have seen successes were games developed specifically for PSP – the GTA games are a classic example.
So looking forward, the PSP business model remains very strong, especially for third-party developers and publishers because the 20:80 Sony model is that 80 per cent of business will come from the games of the thirdparty developers and publishers.
How do you expect to develop the PSP in future?
We now have a credible install base – seven million in Europe, 20 million worldwide – and it's time now to link PSP in with what it can do in conjunction with PlayStation 3 and the network space.
I think the downloadable element of PSP will be a key factor as we move into 2008; connectibility with PlayStation 3 is a key factor. We've soft pedalled this to date, because we had to concentrate on PlayStation 3, but the PlayStation Network isn't just about PS3 going forward.
What about any proposed changes to the hardware?
[Laughs] The technology behind PSP is still top-end and so that doesn't need to be addressed. It's all about showing the power off to its best.
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June 6th, 2007, 18:54 Posted By: wraggster
Interesting article from pocketgamer
There's plenty of speculation concerning PSP at the moment, so to get up to speed ahead of any announcements at the July E3 Media & Business Summit 2007, Pocket Gamer caught up with Zeno Colaço, vice president of publisher and developer relations at SCEE, during the company's recent DevStation developers conference.
Pocket Gamer: Everyone seems to have different opinions about PSP, so what's you view of the platform, especially compared to DS?
Zeno Colaço: Our performance on PSP has been good but people have tended to compare it to PSone and PlayStation 2, where the hardware was always out of stock. It's a different challenge. We were new to the handheld space. I think Nintendo can take a lot of credit for launching a different type of product for a slightly different consumer and it's done exceptionally well. I think some of the DS games have been fantastic. Where in hindsight we've been short is one or two killer apps that would have been able to drive PSP forward.
What do you think have been the reasons for this?
One of our biggest challenges was PlayStation 2 games could easily be ported to PSP because of the raw processing power of the PSP. We went to all our publishers and developers and said, 'You're not going to set the world alight if you effectively take your PlayStation 2 projects onto PSP'. In reality, that's happened on a lot of early games. Where we have seen successes were games developed specifically for PSP – the GTA games are a classic example.
So looking forward, the PSP business model remains very strong, especially for third-party developers and publishers because the 20:80 Sony model is that 80 per cent of business will come from the games of the thirdparty developers and publishers.
How do you expect to develop the PSP in future?
We now have a credible install base – seven million in Europe, 20 million worldwide – and it's time now to link PSP in with what it can do in conjunction with PlayStation 3 and the network space.
I think the downloadable element of PSP will be a key factor as we move into 2008; connectibility with PlayStation 3 is a key factor. We've soft pedalled this to date, because we had to concentrate on PlayStation 3, but the PlayStation Network isn't just about PS3 going forward.
What about any proposed changes to the hardware?
[Laughs] The technology behind PSP is still top-end and so that doesn't need to be addressed. It's all about showing the power off to its best.
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June 6th, 2007, 18:21 Posted By: wraggster
poisonhzkj has released the following in his words:
Here is a plugin for CFW, It cant be easier to customize your XMB with this plugin in your system, It makes no change to your system files in Flash0, It just redirect the resource file path to ms0: by Hooking some funtions and doing some memory patch.
so, you know, It's always safe, you never have to take the risk of bricking your PSP in customizing XMB.
It is a part of SCEP project ,so a XMB theme controller would be brought into SCX...this module would be the core of that.
CXMB 1.02 contains Calabi Spheres XMB Icons theme
How to Install:
Active it as the first plugin in vsh.txt.(or you can just flash it into flash0:/kn and add /kd/cxmb.prx after /kd/vshctrl.prx in flash0:/kn/pspbtcnf.txt)
How to Use:
Create a Folder ms0:/TM/ and put your resource files there like this
ms0:/TM/vsh/resource/ contains 1-all or none of these files
"visualizer_plugin.rco",
"gameboot.pmf",
"opening_plugin.rco",
"01-12.bmp",
"game_plugin.rco",
"impose_plugin.rco",
"photo_plugin.rco",
"msvideo_main_plugin.rco",
"system_plugin_bg.rco",
"system_plugin_fg.rco",
"system_plugin.rco",
"sysconf_plugin.rco",
"topmenu_plugin.rco"
ms0:/TM/font/ contains at least the first 6 or none of these 19 files
"ms0:/TM/font/ltn0.pgf",
"ms0:/TM/font/ltn4.pgf",
"ms0:/TM/font/ltn10.pgf",
"ms0:/TM/font/gb3s1518.bwfon",
"ms0:/TM/font/kr0.pgf",
"ms0:/TM/font/jpn0.pgf"
"ms0:/TM/font/ltn1.pgf",
"ms0:/TM/font/ltn2.pgf",
"ms0:/TM/font/ltn3.pgf",
"ms0:/TM/font/ltn5.pgf",
"ms0:/TM/font/ltn6.pgf",
...........
"ms0:/TM/font/ltn15.pgf"
and it works...
Attention:
if you just use it as a OE plugin,and you shut down your PSP in game mode then start it without your memory stick inserted.. you will get a BSOD. if you got BSOD.. you can shut down PSP and insert your memoryStick then reboot, or just press O to fix your registry. Anyway, if you flash it into flash0, there is no this kind of problem.
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June 6th, 2007, 17:56 Posted By: wraggster
News from Destructoid:
Sometimes we get these tips that come out of left field. We got one late last night from reader Riku, who talks about his dad's unusual acquisition for his high-end audio setup:
Hi!
My father's hobby is to search for "the perfect sound" making him a high-end audiophile. I was very surprised when I saw an old Playstation 1 (Version SCPH-1001/2) plugged into his super expensive audio rig. He told me, that that particular version of the console has RCA-inputs in the back which has a superb sound output. The console has become an underground sensation in the Hi-Fi scene. He told me to check out some articles at 6moons.com, an audiophile website.
So wait, the old beatup PS1 that I gave to my friend is a high-end audiophile machine? There's no way this can be true! Yet Riku was kind enough to provide us some links from 6moons that talk about the power of Sony's debut console. In one article:
During all this audio fun, my pal Pete Riggle stopped by with an audio underground digital favorite, the Sony PlayStation 1 (Model No. SCPH-1001). I had heard rumors of just how good this particular version of the PS1 is when used as a CD player and was curious to give it a listen. This kid's video game player really does have outstanding audio performance. I'm guessing you'd have to spend more than $6000 on a one-box CD player to equal let alone better it.
$6000? To eBay and beyond (the jump)!
[Thanks for the wonderful pic, Dyson!]
I'm impressed that Sony put together such high-end parts in the PlayStation 1 that it could produce such quality sound. Running a quick search on eBay for SCPH-1001 brings up consoles priced at $5-$35, way below the $6000 equivalent system. Another article provided to us says:
The Sony Playstation 1 SCPH-1001 is another giant killer that's a darling of the audio underground. If you're looking for audio sonic fireworks, the PS1 might not be your cup of tea but if you're looking for an outstandingly musical digital front end that can play music better than just about every multi-kilobuck digital source, look no further - way recommended.
Now, I want to ask all our audiophile readers out there (i.e. Dale North): what about the PlayStation 2 and PlayStation 3? Do these two later iterations of Sony's console keep up the good work and provide a great deal for audiophiles? Or instead, did Sony only provide mediocre parts for your sound system?
So the Mark 1 PS1`s are still good for something
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June 6th, 2007, 17:37 Posted By: wraggster
SuccessHK have added more reduced PSP Games to the ones reduced yesterday, all of the games are around the $14 (£7) price, heres the listing of games:
Pocket Racers US ver
Thrillville US version
Frantix US ver.
Field Commander US ver.
Ultimate Ghosts N' Goblin US ver.
Every Extend Extra US ver
WTF: Work Time Fun
Ys The Ark of Napishtim US ver.
The Hustle: Detroit Streets US ver.
Untold Legends: Brotherhood of the Blade
SPREAD THIS NEWS
SuccessHK ship worldwide for those in europe fed up of not being able to buy US version games.
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June 6th, 2007, 16:23 Posted By: JKKDARK
via Gaming Bits
Condemned 2: Bloodshot is the follow up to 2005's creepy FPS game with a mix of forensics, Condemned: Criminal Origins. Monolith Productions, the developer behind the game, and SEGA released additional character and environment artwork. See the artwork below.
"The original, Condemned, was a game which truly shocked and scared its players with its subtle details, gripping story and eerie tension throughout,” said Gary Knight, European Marketing Director, SEGA Europe. “Condemned 2: Bloodshot takes these three key elements to heightened new levels, providing a superb mature gaming experience that will constantly surprise its players and keep them gripped from start to finish.”
New to this release of Condemned is online multiplayer deathmatch. Condemned 2: Bloodshot will be released for the Xbox 360 and Playstation 3, which is currently estimated for a first quarter 2008 release.
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June 5th, 2007, 23:59 Posted By: Elven6
The reason Im posting this is because ask.com was the only search engine that would work with 100% compatibilty with the PSP web browser, that includes images, feeds, etc.
Internet search engine Ask.com has been chasing market leader Google Inc. for years without making much headway, but that hasn't deterred its engineers from trying to set the pace for innovation.
Source and full article: http://www.chron.com/disp/story.mpl/ap/fn/4861897.html
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June 5th, 2007, 22:25 Posted By: wraggster
New from Play Asia
features
Supports Japanese/English language option
description
Originally released in 1987 in Japan, FINAL FANTASY® was hailed by gamers and critics alike as one of the first RPGs to create a fantasy world that captured the imagination of players around the globe. Twenty years later, the illustrious FINAL FANTASY franchise comes full circle: remastered as two separate titles exclusively for the PSP® system, FINAL FANTASY and FINAL FANTASY II are timeless classics that created the blueprints for the future of RPGs. These all-new 20th Anniversary editions are treated with crisp, updated graphics, an unforgettable enhanced soundtrack and a vibrant widescreen presentation.
In FINAL FANTASY II, a malevolent emperor has called upon monsters from a demonic realm to take over the world, ending what seemed to be an eternal period of peace. From the destruction rise four young survivors who will take it upon themselves to stop the merciless ruler and avenge the death of their parents.
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June 5th, 2007, 20:35 Posted By: wraggster
Test30 has released a new version of his flasher app for the PSP:
Today I go my following update of the Flasher Xmb
is Flasher Xmb v0.5!!!
the new features are:
*the program can flashear PRX
*the program can make backup of the PRX
*fixed some Bug
*fixed the problem that the button UP did not work
*the language of the menu is English
INSTALLATION
now it has a new folder that is called PRX (there it is where one save the PRX to flashear)
in memory stick
in order to be able to flashear rco or font you must put it in its respective folders that are:
FONT, ICON
NOTE: the folder BAK I do not touch it is for the operation to suppress space in flash0
NOTE2: the archives that are going to you to erase the liberating one of flash0
are the sources Chinese and Japanese.
NOTE3: If a file happens error flasheando the single application happens a Semibrick to your PSP
but you use a FW 1,50 that is not is Custom FW is a Brick.
I recommend before flashear to make a Backup of the XMB
This application writes in flash0 and can obtain semibrick in your PSP
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June 5th, 2007, 20:25 Posted By: wraggster
News/release from Luislizard:
Hi, i decided to separate the two projects as many people where disabling the cycling function and some just wanted the theme manager, or don't knew how to install the complete theme cycler because of the configuration wich had to be made in the Recovery Mode, so im releasing it alone with a few improvements.
Features:
-- Unlimited Themes (Add as many themes your memory stick can hold)
-- Easy way to add themes
-- You can save your current theme
-- Creates backup of your working theme automatically
-- Displays the screenshot of the themes (if you supplied the manager with one)
-- Automatic flashing of the dummy font files, so no more semi-brick because of this (Fixed, it will only flash them if the ones in flash0 are bigger than 150kb, so it will not flash again if the file is different than the one i included)
Files it can flash: (Requests accepted)
--topmenu_plugin
--opening_plugin
--savedata_plugin
--gameboot
--system_plugin
--background (01-12.bmp)
--impose_plugin
--premo_plugin
--system_plugin_fg
--system_plugin_bg
--photo_plugin
--game_plugin
--sysconf_plugin
--ltn0
--visualizer_plugin
--update_plugin
--sysconf_plugin_about
--savedata_utility
--rss_suscriber
--netplay_plugin
--netconf_dialog
--music_main_plugin
--msvideo_main_plugin
Notes and Guides:
-- SUPER MEGA ULTRA IMPORTANT!!!! ONLY FLASH THEMES FOR YOUR FIRMWARE VERSION, I DON'T WANT TO HEAR MORE SEMI-BRICK BECAUSE OF THAT. (note the size of the title, i guess it's very important :P)
-- This installs like any other homebrew for those who couldn't get Theme Cycler to work.
-- The themes included with this download are designed and will only run in 3.30/3.40 OE , any other firmware will SEMI-BRICK. However, this theme manager will run in 3.03 OE if you supply it with themes for that firmware.
-- You need to know the basics of flashing before using any flashing progams. Also, learn how to use the recovery mode before flashing anything.
-- For any issue you have it's better to first ask here at the forums than sending me a mail, you will get a fastest response.
-- How to add themes:
1. First download the theme you like to use
2. Goto your memory stick and there should be a folder named "themes", open it and create a folder with you theme's name (If your theme is called Ultimate Black, the folder's name should be Ultimate Black)
3. Copy all the files included in the download to that folder (Just the files not the folders)
3a. If you want the screenshot to appear, get a screenshot from the theme, convert it to PNG (you can do this with Paint), then save it as screenshot.png in the theme's folder.
4. Fire up Theme Cycler and flash your theme.
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via luislizard
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June 5th, 2007, 07:41 Posted By: wraggster
Success HK have just announced the price drop of 3 great PSP games to a price of around $14 (7 Pounds for each game)
Heres the games:
Every Extend Extra US ver
Price:USD 14.32
Every Extend Extra is the world;s first "puzzle" shooter" - an addictive mix of timed arcade-style shooting and electrifying sights and sounds. Players must survive enemy attacks and achieve perfect timing to blast foes with explosive chain reactions. The bigger the reaction, the higher the score, the greater the glory.
Pocket Racers US ver
Price:USD 13.03
In Konami’s Pocket Racers, an evil Nemesis has crashed a party by summoning dark sorcery and turning all the guests into tiny cars ?and placing them in an ongoing race for their souls. In every corner and cranny of a giant house, players will find more than a dozen different race tracks with breathtaking jumps, drops, obstacles, twists and turns as they race to victory or meet certain doom.
Thrillville
Price:USD 14.32
Visit Thrillville for a nonstop party in a theme park you create. Thrillville lets you experience a fully interactive and customizable amusement park where you can play dozens of midway minigames, interact with your park guests, and even build and ride roller coasters and over 100 attractions. Out on the midway, you can jump on your rides for real gaming experiences, racing on go-kart tracks you put together and playing mini-golf on courses you designed and joining friends for dozens of four-player party games, from bumper cars to arcade shoot-'em-ups. You can also tour the park on foot, chatting and joking with all the guests to help them out and make sure they're enjoying themselves.
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June 5th, 2007, 07:29 Posted By: wraggster
via cvg
PSP sales are declining faster than Sony had anticipated which is being put down to the overwhelming success of the DS and the lack of a defining title on the console.
Sony expected to sell 12 million units financial year starting April 2006. These estimates have now been dropped to nine million.
Software is considered a big part of the problem with the handheld. "Clearly on the software side, any real killer title will galvanize the sales," re-assures Robert Wiesenthal, chief financial officer of Sony Corporation of America.
But he goes on to admit: "there have been a number of titles that have been terrific, but not the one title that defines the product."
Hiroshi Kamide, director of the research department at KBC Securities Japan, also cites software as the key problem for Sony. "If you look at the availability of software, there are a lot of games for the PSP but are not particularly successful ... You don't see any million-seller games for the PSP but you do hear about them for the Nintendo DS.
"The big problem is that while it's a wonderful-looking machine with a great display, the games are not so different from those you play at home on the PlayStation 2. Most of the software is knock-offs of PlayStation 2 titles and that won't do Sony any favours," he concludes.
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