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May 29th, 2007, 18:48 Posted By: Shrygue
via Eurogamer
New Zealand-based online retailer Gameplanet Store has uncovered the next game in the SingStar PS2 series, or so it appears.
It's due for release in New Zealand on 3rd August, they say, and will draw its inspiration from the 1990s. Included are hits from MC Hammer and Seal, along with that bloody Wet Wet Wet song and New Kids On The Block to name a few.
Unfortunately Sony was unavailable to comment on its validity or when we could expect it in Europe. However, the presence of screenshots, a packshot, and a tracklist on Gameplanet seem to point to authenticity.
The full list of tracks follows, but be prepared for some alterations if it makes its way to Europe.
- Never Ever - All Saints
- Barbie Girl - Aqua
- Love Shack - B-52's
- One Week - Barenaked Ladies
- Achy Breaky Heary - Billy Ray Cyrus
- Horses - Daryl Braithwaite
- Unbelievable - EMF
- Here Comes the Hot Stepper - Ini Kamoze
- Stay - Lisa Loeb
- You Can't Touch This - MC Hammer
- Bitch - Meredith Brooks
- Movin' On Up - M People
- Torn - Natalie Imbruglia
- Step By Step - New Kids On The Block
- Where The Wild Roses Grow - Nick Cave & Kylie Minogue
- Unskinny Bop - Poison
- Creep - Radiohead
- Everyone Hurts - R.E.M.
- Only To Be With You - Roachford
- I Want You - Savage Garden
- Kiss From A Rose - Seal
- Baby Got Back - Sir Mix-a-lot
- Wannabe - Spice Girls
- Two Princes - Spin Doctors
- Pump Up The Jam - Technotronic feat. Felly
- Lovefool - Cardigans
- Zombie - The Cranberries
- Friday I'm In Love - The Cure
- I Touch Myself - The Divinyls
- Love Is All Around - Wet Wet Wet
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May 29th, 2007, 18:38 Posted By: Triv1um
Via QJ
French site Play-3 Live reports that a Sony PlayStation 3 version of the popular MMORPG EverQuest II: Echoes of Faydwer is in the works. There's not a lot of details on that, but they did post these screens allegedly from the port.
It does seem a little bit doubtful to us if we judge the buzz on these images alone. The graphics seem to not be too far off from the PC version. We thought that if it was getting ported, it could look a little better. Still, it's possible that they didn't change the visuals for the sake of quelling lag issues.
EverQuest II: Echoes of Faydwer takes players on the journey of their lives into the island of Faydwer where the land is quiet but the spirits are restless. Using traditional MMORPG elements with quest-driven play that enhances your abilities, the game racks serious longevity and great fun for all ages.
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Some screenshots of the game can be found at this link
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May 29th, 2007, 18:31 Posted By: Triv1um
Via Worth Playing
The Chronicles of Riddick: Assault on Dark Athena presents a reinvention of 2004's Escape from Butcher Bay in HD, enhancements, as well as adding the Dark Athena chapter, an expansion of the original game with an exciting new story and new gameplay features.
With The Chronicles of Riddick: Assault on Dark Athena, players will not only be challenged to survive Butcher Bay, but will also engage in a new single-player experience and, for the first time in the Riddick universe, take action in intense multi-player combat. The game introduces the ominous Merc-ship Dark Athena, which sits silent like a marauding spider, awaiting helpless prey in the dark reaches of the galaxy. Players must face a large, bloodthirsty operation led by the dreaded Captain Revas and her slaves-turned-controllable combat drones, storm though death-defying events and fight fierce enemies in a battle of malice and gore.
First released in 2004, The Chronicles of Riddick game features an original storyline that provides insight into the mythology of Universal Pictures' films The Chronicles of Riddick and the cult classic Pitch Black, which first introduced Vin Diesel as enigmatic anti-hero Riddick. The game blends action and stealth elements, as players navigate Riddick through the harsh environments of dank tunnels, dimly lit corridors, and other hazardous areas filled with guards, savage inmates and deadly creatures that prowl the darkness.
Moving and attacking in darkness is particularly effective for Riddick as his haunting "eye shine" gives him the ability to see without ambient light. However, stealth won't serve every situation and players will be able to take the action up close and personal. As Riddick, players will be able to sneak up behind enemies and snap necks or fight face to face using fists, elbows and grapples. Additionally, players will be able to capture weapons such as shanks, shotguns, or assault rifles and use these to cut a swath of destruction through anyone who gets in their way.
The Chronicles of Riddick: Assault on Dark Athena is scheduled to ship later in 2007
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Click here to view the screens
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May 29th, 2007, 18:22 Posted By: Triv1um
Via Daily Tech
PS3 significantly helping European Blu-ray Disc cause
The Sony PlayStation 3 isn’t only a powerful piece of gaming hardware; it’s also one of the best Blu-ray Disc players currently on the market. PlayStation 3 owners are well of this fact, and may likely be using the console as a part-time HD movie player.
Following the North American release of the PS3 in November 2006, Blu-ray movie sales surged significantly – making up for ground lost to the more economical HD DVD standard. A similar trend is now occurring in Western Europe, where the PlayStation 3 launched on March 23.
According to data from the Blu-ray Disc Association, as cited by Pocket-lint, HD DVD comfortably outsold Blu-ray Disc up until the launch of the PS3. In the week immediately after the console’s European launch, Blu-ray discs accounted for almost 87% of all HD disc sales, and not since trailed HD DVD sales.
Recent weekly figures from Europe put Blu-ray sales three times greater than that of HD DVD, with the now-leading format accounting for 64 percent of the total volume in 2007. The quick turn of the tide, however, reflects how easily it is to sway favor in a still relatively small niche market.
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May 29th, 2007, 18:12 Posted By: Triv1um
Via CVG
Price cut later this year wouldn't be enough to "stimulate sales" of PS3 says Bank of America bloke
While everyone's crying been out for a PS3 price drop since the console launched in March, the Bank of America's Michael L. Savner has said he doesn't think it would be enough to stimulate sales of the console significantly.
"Despite growing anticipation that a $100 price cut for the PS3 is imminent this summer or early fall, we do not believe such a move would meaningfully improve stagnant PS3 sales and we are growing more concerned that a share shift away from Sony and Microsoft to Nintendo's Wii platform is incrementally negative of all third-party publishers," Savner said.
He continued by describing a $50 cut "as meaningless" and added that it's down to the games to put PS3 back in the spotlight. "Based on our analysis, we conclude that a $100 price cut for the PS3 (we have dismissed a potential $50 cut as meaningless) would still leave the 'all-in' cost for a PS3 console and basic accoutrements 20-25% higher than the comparable Xbox 360, and does not even reflect the possibility that Microsoft could also lower its hardware prices.
"Further, an important driver of Sony hardware last cycle was exclusive games, such as Grand Theft Auto. Unfortunately, Sony does not have a similar advantage this cycle. Halo 3, a highly anticipated game release this year is a Microsoft-published game only for the Xbox, and Grand Theft Auto IV, by Take-Two's Rockstar unit, is being released on both the Sony and Xbox platforms."
Savner believes that Sony has made a number of mistakes and consumers are more price sensitive than Sony anticipated. To make up more ground, Savner says Sony would actually need a $200 price cut, but doesn't see that happening.
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May 29th, 2007, 18:09 Posted By: Triv1um
Via Game Pro
You could view the current situation of the PS3 in one of two ways; either everything is going as planned and the geniuses at Sony are gifted with insane amounts of foresight, or things could be better. Being that Sony appears a little bit, shall we say, defensive about the whole ordeal, we suspect the latter. So assuming Sony still wants to appeal to the mass market, here are eight ways the company can turnaround the PS3 in the shortest amount of time. Behold our armchair quarterback skills!
1. Admit there is a slight problem. No one likes to admit they're wrong. And we're not saying all is lost for the PS3; far from it, in fact. But it hasn't been the best start especially considering that over the last two generations, the PS3 sold worse in the first six months than any other console, including the soft-selling GameCube. Rather than take offense or assume there is some mass conspiracy against them, Sony could turn the situation into a positive by asking and listening to the majority of gamers as to what it would take to earn their business. Sony doesn't need to save face at the moment. They need to sell systems.
2. Acknowledge the high price. I don't think I've encountered any logical person that isn't impressed with the PS3's technology. She really is a beaut. But the dancing around her high price has got to stop. Every time the system is mentioned, its price instantly becomes the elephant in the room. You want to get excited for the games, but your inner-economist just won't let you. Fact: Sony's console price doubled in just less than seven years since first releasing the PS2 for $300. I'm no expert, but that has to be one of the highest relative price increases in recent history. The short-term solution: acknowledge the high price rather than making excuses for it.
3. Drop the PS3's price, like NOW! The NPD aptly summed up the PS3's dismal sales last month: "While there has been good content available for the [PS3], there hasn't yet been the 'killer' title that tends to drive hardware sales acquisition among the broader audience. As the content ramps up, we're confident the hardware sales will too." Agree to disagree. There have been some solid games hitting the PS3 already (Resistance and MotorStorm, anyone?). The real issue is that it's difficult for most gamers to justify the $660 asking price (console + one game), not that they're waiting for games. It's doubtful that most gamers would even be willing to pay that much for the next Mario or Halo game. Hence, Sony seems to have underestimated gamers' sensitivity to high prices. "What should they do?" you ask. Drop the price by $100 right now then by another $100 six months from now. This tactic may be unheard of, and Sony will incur even more losses on hardware. But they're in it for the long haul, right?
4. Hire ninja lawyers to write more exclusive game deals. It has been said that Sony has the best relationship with third-party publishers and developers. But those relationships appear to be waning while Microsoft wines and dines developers away and early Wii success shifts the focus to a new, cheaper way of making games. Granted, the third-party exclusive may have lost its luster since the last-generation, but it still helps move hardware. Sony should bend over backwards to keep and woo publishers in their favor.
5. Promote the thing as a game console, not a supercomputer. Again, the PS3 is capable of doing just about everything besides filing your taxes. Everyone likes extras, but Sony needs to market the PS3 as its name implies: a play station to "play" video games first. Movies, music and other content should come secondary. If the systems ends up being used as a computer like the PS2 was used as a DVD player, all the better for Sony. But last time I checked, the PS3 was selling in the video game department at retail, so let's keep it that way. Either market the machine as a video game console or rebrand it as the Sony ComputerStation and sell it at CompUSA.
6. Make the system easier to develop for. To ensure that more games grace the console, Sony needs to help developers use the Cell processor, something it currently don't appear to be doing to its full potential. The common belief is that the Cell is difficult to develop on, thus its benefits are still untapped. If the PS3 processor is in fact twice as fast as the 360 and googles faster than Wii, Sony would be wise to bank on what its competitors are incapable of doing. To offset developer learning curves, how about waiving a set number of licensing fees to publishers? That's sure to get people excited to develop for the PS3.
7. More games, please! Assuming Sony gets the price to a more tolerable point, games are sure to open the flood gates further still. Though disputable, I'd argue Nintendo and Sony are tied for first when it comes to stellar first-party games (sorry Microsoft). Sony should start announcing and showing games like never before. Just show me Shadow of Colossus 2 or something of similar importance, and I'll be doing Chris Farley cartwheels. For real.
Sony has upped the PS3's chances already by keeping their feet out of their mouths, announcing the well-received Home, LittleBigPlanet and @Home folding projects, and showing off countless titles at their recent Gamers Day event. Even then, some dispute our hasty remedy. "I don't think Sony needs or wants a quick fix," industry analyst Michael Pachter tells us. "They're not worried about being outsold by the competition at the moment. They're in it to maximize profits over a 10 year period."
Yes, the 10 year PS3 lifecycle aspiration. But you can't last 10 years without first lasting five. Baby steps, people.
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May 29th, 2007, 13:52 Posted By: Triv1um
Via Worth Playing
Combining its adventure roots with an epic storyline and immersive gameplay, Ratchet & Clank Future: Tools of Destruction draws players into a vast, new galaxy more vibrant, diverse and interactive than ever before. With bustling cities, gigantic enemies and giant boss battles, Ratchet & Clank Future: Tools of Destruction delivers a sophisticated, yet humorous adventure.
After saving countless planets from dreadful doom and earning intergalactic mega-celebrity status in the process, Ratchet and Clank have taken some well-deserved R&R -- again. Yet, Ratchet remains restless. An orphan of the universe, he has never known anything of his past, his family, or his Lombax origins. And no one, not even Clank, can fill that void.
Unfortunately for Ratchet, someone else is equally interested in Ratchet’s origins: Emperor Percival Tachyon. In his thirst for revenge, the vile tyrant of an ancient race of foul insect-like monsters called Cragmites has festered an age-old grudge and is bent on wiping the last-known Lombax off the universe. As Tachyon’s forces ambush Ratchet and Clank in their home galaxy, our heroes realize they need to escape quickly to prevent its destruction. In a move of desperate irony, Ratchet and Clank steal Tachyon’s imperial warship and embark upon an adventure bigger than any they’ve experienced- one that will not only unravel the mystery of the Lombaxes, but also test the very limits of their friendship.
Features :
* Insomniac Games has overhauled its proprietary PS3 engine technology to create the most visceral Ratchet & Clank universe yet, overflowing with exotic creatures and flying vehicles.
* Experience many more objects on screen and in more intricate detail than what was possible on PlayStation®2 Ratchet & Clank games.
* The PS3 system’s superior power enables Ratchet & Clank Future:
* Tools of Destruction to bring vivid worlds to life with increased draw distances, enhanced lighting and shadowing, and more fluid and exaggerated animations.
* Discover an all-new galaxy spanning vast worlds such as a majestic cloud city and a space-age amusement park.
* Encounter an entirely new cast of expressive characters (and some old favorites) as well as the introduction of a variety of new alien races and life forms.
* Experience a more emotive Ratchet with nearly as many animation joints in his face (90) as PS2 Ratchet had in his entire body (112). This joint density applies to many of the characters featured in Ratchet & Clank Future: Tools of Destruction, enabling more detailed, personable and expressive characters.
* Clank returns as a playable character, and Ratchet will have new enhanced abilities.
* Fire a fully stocked arsenal of all-new weapons such as the Plasma Beasts and Tornado Launcher, which uses the SIXAXIS™ controller to direct tornadoes that suck up enemies and whip them around with debris.
* Use the SIXAXIS controller to maneuver, destroy enemies and solve puzzles.
* Upgrade and customize weapons with a new system that provides greater power and flexibility. Players also will have the ability to upgrade Ratchet’s armor.
* Utilize Ratchet’s new supply of consumable “on-demand” combat devices, such as the Groovitron, which causes enemies to dance uncontrollably to ‘70s disco hits.
* Gadgets gameplay returns as Ratchet and Clank will have more gadgets at their disposal to help them bounce, fly, evade and defy gravity.
* Pilot Ratchet’s ship through asteroid fields while trying to destroy enemy fleets in a complete redesign of classic Ratchet & Clank space combat gameplay.
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Screens can be view here.
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May 29th, 2007, 13:50 Posted By: Triv1um
Via
Tectinic
Want to do more with your Playstation 3? HELIOS Software and Terra Soft Solutions have made available for free download a modified version of the Yellow Dog Linux (YDL) distribution.
Using the YDL distro, it is possible to add server functionality to the PS3. The stripped down distro provides a lightweight, low overhead server environment on the powerful gaming machine, offering what HELIOS describes as "an exciting test-drive platform for its file, print, PDF and image server software".
Installing in only 6 minutes, the distro includes DHCP network settings, support for Java 1.5 and an AppleTalk enhanced kernel. The server's operating system has also been optimised, with HELIOS boasting that it frees up 40% more memory.
"Our Linux distribution for PS3 is another milestone in our support for the Open Source Community", explained Helmut Tschemernjak, chief executive and president of HELIOS Software.
"I am pleased HELIOS chose to bring its enterprise client server solutions to the PS3 running Yellow Dog Linux," reported Kai Staats, chief executive of Terra Soft Solutions, the developer of Yellow Dog Linux. "With HELIOS' modified Yellow Dog Linux distribution it is simple to use the PS3 as an efficient light duty server."
Packed with gaming power, the PS3 uses a 64-bit Cell processor which runs at 3.2 GHz, is PowerPC compatible with 256 MB of main memory, and has performance comparable to a G5 single CPU. The PS3 comes with the NVIDIA RSX Graphics Processing Unit, has a 60 GB 2.5" swappable serial ATA disk and offers WLAN and Gigabit Ethernet for network connectivity.
For a detailed installation guide, go here.
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May 29th, 2007, 13:46 Posted By: Triv1um
Via Spong
US games mag EGM has just published ‘a rumour’ that Konami is readying Silent Hill 5 - the follow up to 2004's Silent Hill 4: The Room (pictured), for a late 2007 release.
Silent Hill 5, according to the mag, could well launch later this year on PS3 and Xbox 360. The organ also claims that the game is being developed in the US rather than Japan.
Konami’s UK PR responded to the rumour this morning with a to-be-expected, “We don’t comment on rumours,” response.
Of course, we expect to find out more confirmed news on Silent Hill 5 in the coming weeks and we should be bringing you all the detailed news and hopefully a decent first look at the game from E3 in mid-July.
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May 29th, 2007, 11:26 Posted By: wraggster
Via PSPgen
french to english translation (google)
Jojodu0010 leave his first homebrew which is entitled Ico Aplicator with graphics rather succeeded on behalf of Marc6310.
Description: Ico Aplicator is a homebrew which enables you to change the icon of the removable disk which is your PSP when you connect it to your computer. Before: Afterwards! : This homebrew has 60 built-in icons:
Installation:
- Download the version adapted to your firmware
- Connect your PSP to your computer
- Pass your PSP in “mode USB” thanks to the option “Connection USB”
- Click with the right button on the file which you downloaded
- Choose to extract the files…
- Choose like destination the letter assigned to your PSP in the Working station
- Support on OK and it is all. How does that function?
- Start the homebrew
- Move the mouse on the icon desired
- Press on X - Leave by pressing the key Start, Passez your PSP in Mode USB to admire the result.
Download and Give Feedback Via Comments
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May 29th, 2007, 11:12 Posted By: wraggster
New from Divineo USA
A smart charger stand for your Six-Axis than can be combined with another one to create a slick looking double charger stand. Simple to use, it is very efficient and will keep a stylish environment for your PS3.
- Easy to use and set up
- High quality product
- Charger complex function
- Controller stand function
- Controller charge function
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May 29th, 2007, 10:34 Posted By: wraggster
New from Play Asia
SNK Playmore, in celebration of the 10th Anniversary of their classic arcade franchise Metal Slug, releases the greatest array of Metal Slug titles ever assembled for the PlayStation®2 including Metal Slug, Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 4, and Metal Slug 5. The METAL SLUG COLLECTION is a "perfect translation" of the arcade classics and features support for intense two-player action.
SNK Playmore's Metal Slug Complete for PlayStation2™ is shipping today as Japanese release version at US$ 49.90 only. The game has been released earlier for a number of other platforms as well.
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May 29th, 2007, 10:26 Posted By: wraggster
New from Play Asia
Live and die by the sword! Pirates of the Caribbean: At World’s End is inspired by the events, environments and characters surrounding the second and third installments of the Pirates of the Caribbean franchise. Players must demonstrate their cunning, swashbuckling creativity and swordsmanship as they encounter all manner of crazed pirates and cursed creatures in treacherous, exotic locations. Play as the eccentric Captain Jack Sparrow, Will Turner and Elizabeth Swann to prevent Jack’s dark past from catching up with him. Enjoy sword-assisted acrobatics, adaptive combat and classical dueling in unique gameplay. Experience the Pirates of the Caribbean world in never-before-seen detail, going beyond the films’ events and storylines to introduce new locations, an extended story, legendary pirates and a unique ending.
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May 28th, 2007, 22:51 Posted By: Triv1um
Via Worth playing
DIRT: Colin McRae Off-Road is set to be the most diverse and exhilarating off-road racing experience ever with sensational gravel, mud and dirt events the world over.
Events will include the series' intense point-to-point races and then take players further off-road than ever before.
Race in challenging heavyweight 850bhp cars, drifting on the loose gravel and high-speed blind corners of Hill Climb events along perilous cliff edges. All 12.4 miles of the world famous Pikes Peak International is included, with over 150 precarious turns to negotiate through the Rocky Mountains of Colorado.
How about engaging in multiple car races with Dakar-style trucks and super-powered 4x4s on the toughest desert terrain in Rally Raid competitions? Then there are Rally Cross events, switching between dirt and road racing, where the competition is always tight, fast and collisions with your opponents are inevitable.
With more off-road racing styles to be revealed, DIRT: Colin McRae Off-Road will also offer a dedicated mode for European, International and Global rally championships featuring official 2WD, 4WD, Classic and RWD rally cars.
DIRT: Colin McRae Off-Road will deliver the wheel-screaming exhilaration of off-road racing with the next generation of the series' sublime car handling and physics system and a devastating new damage engine that ensures players experience every bump in the track, every loose rock, every inch of shifting dirt through the reactive environments.
With an incredible range of off-road vehicles, thrill-packed tracks, modes that make the most of online multiplayer, and more varied events than any other single-championship rally game, Colin McRae is being reborn as a bigger, faster, wilder racing experience.
Codemasters revealed that DIRT will now add races from the U.S.-based C.O.R.R. (Championship Off-Road Racing) series to its already heady mix of Rally, Hill Climb, Rally Raid, Rally Cross and Crossover events. DIRT is planned to launch this June for the Xbox and the PC, with the PS3 edition following shortly thereafter.
Already set to deliver an exhilarating thrill ride through a massive variety of off-road racing experiences, DIRT's new C.O.R.R. events see up to 10 drivers going head-to-head in fierce off-road circuit races. The combination powerful vehicles, including Super Buggies and Pro 4 Trucks, along with tracks packed full of tabletop jumps, drop-offs and moguls will make for an intoxicating mix of racing action and will test players' driving skills to the limit.
In addition, gamers will be able to relive those intense and often breathtaking moments behind the wheel with stunning replays. DIRT's replay system includes dynamic cameras that follow, capture and focus on the most exciting moments during each race, and for the first time in the series players are given full control over the replays action.
Get ready for total mud splattering, gravel churning, handbrake turning, off-road racing in DIRT: Colin McRae Off-Road, coming June 2007 for PS3, Xbox360 and PC.
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Click here for the Screenshots
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May 28th, 2007, 22:01 Posted By: Triv1um
Via PS3 Center
News is coming out stating that Sony may be adding rumble to the PlayStation 3 SIXAXIS controller as early as this fall.
The news is that the controller could be getting it and very soon. Third-party companies are already apparently working on controllers which feature rumble and Sony themselves may be updating the 1st-party SIXAXIS to include the traditional feature as well.
The news began as a rumor in PSM magazine when they stated that Sony may announce support of the rumble feature at E3 this year. The rumor has turned into a bit more truth as new reports are coming out which back up the statement saying that the SIXAXIS will feature rumble as early as this November.
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May 28th, 2007, 22:00 Posted By: Triv1um
Via PS3 Center
A petition has started to try and get UbiSoft to make the highly-anticipated first-person-shooter an exclusive to the PlayStation 3.
The game Haze was featured in a news story we did here about a week ago at PCN talking about how great the game was looking and how much the developer loved the power of the PlayStation 3 stating that it was the most powerful console available right now.
The petition is trying to get Free Radical, the developer, as well as UbiSoft to make the game a PS3 exclusive.
The reasoning given is that the Blu-ray technology with the 50GB storage space will allow for much more data and improved visuals over a multi-console release. Also the PS3’s processing power was pointed to as a reason to make it an exclusive as well. The contraints of the Xbox 360, the petition argues, will cause the game to be less than what it could be in the end.
If you want to check out the petition for yourself go to the link below...
http://www.petitiononline.com/Haze4PS3/petition.html
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May 28th, 2007, 20:16 Posted By: Triv1um
Via PSU
It's been called the ace up Sony's sleeve. The secret weapon behind closed doors. Others simply know it as Home.
It's very real, and it's here now in beta form. We've had plenty of time to sit down and try it out, so here are our in-depth hands-on impressions of the Home Beta.
When Home first booted up, after logging into our appropriate server, we were given the option to create our character. First came the simple choices - male or female, skin color, and so on. Next came shaping our character's nose, eyes, ears, mouth, chin, and everything possible in-between. Then the accessories came, and we spent even more time choosing between major and minor items. The character creation rivals some of the most in-depth systems in any game (the Elder Scrolls IV: Oblivion comes to mind). Also, you can change your character at any point should you grow bored of your look (or even gender!). All in all, everyone will be able to have a unique appearance should they so wish, with dozens of very adjustable options (with zero lag, unlike one certain EA boxing game) creating limitless opportunities.
Then we decided to take a look around. We were standing in a very bare, very boring apartment, so we played with the interior decorator. We added an interesting wallpaper, threw in some chairs, a coffee table with a centerpiece, a couple of couches and tada! A cool (if not somewhat small) Home Space. The options here were less impressive than the character creation, but still in-depth enough to create a unique home. The ability to upload pictures from your hard drive and display them on the wall of your home isn't yet available, but should be implemented by the official launch of Home. Not available yet are any purchasable items or spaces, so we couldn't try out any of the bigger apartments and hook up some virtual 70" Bravias, but oh well.
The graphics are top-notch. As you may have seen from recent screenshots, characters look quite realistic, as do their environments. Camera control is simple and effective, while animations although not incredibly diverse do pull off their proper roll. Physics are accurate as well from dropping a chair from ten feet to hitting a pool ball.
Walking out of the apartment leads you to the Central Lounge (or for those too lazy to (virtual) walk, you can teleport with your Virtual PSP). This area has a very outdoorsy feel (despite it actually being indoors). Streaming HD trailers displayed GT:HD along with a few other titles in all their hi-def glory. This is clearly the place made just to mingle with other users. L1 accesses pre-written phrases such as "How do I get to ______", while R1 allows users to make a fool of themselves by dancing and using various other less embarrassing emotes. Square allows you to use a virtual keyboard and makes proper use of predictive text, while holding triangle opens your mic. An interesting thing about this is that your voice isn't directed at a single person, but is emanated throughout a radius around your avatar.
Next we headed over to the Home Theatre. We were immediately greeted by a streaming trailer of Spider-Man 3 and movie ads just as they would appear in a real movie theater. After walking upstairs one finds ten different theatres (each for a different video) consisting of movie trailers (Resident Evil, Surfs Up, Casino Royale), game trailers (MotorStorm, NBA '07, GT:HD, God of War II and more) and random videos (Sony football event). It's a pretty straightforward place that's fun to check out, but at the moment it's lacking content-wise (though that should change before Home's release).
Finally we come to the GameSpace. As of now, there are 3 different types of games to try out. Bowling is our particular favorite - it uses a tried and successful formula that still remains fun today. First position your ball at the top of the lane, then quickly push X at the spin level and direction you want, finally again pushing X at the top of a power meter for maximum speed. It's quite satisfying to get a strike then to give a demeaning emote to the opposing player. Pool comes in a close second for the fun factor. It's pretty simple - just aim and adjust the power.
Finally, there are various different arcade cabinets. The different games include a simple top down racer; a puzzle game in which pieces drop down and the goal is to get 3 colors in a row; a helicopter game in which you rescue stranded men; and "Rubber Bob", the action-packed puzzler that's all about color swapping. Nothing here will hold your attention for long, but they can be quite fun in short bursts. Proper recognition must be given to Home's developers, as they managed to create a seamless experience in which there are no load times between walking around and playing games within GameSpace.
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Screenshots can be found here
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