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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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June 11th, 2007, 22:00 Posted By: brethren
This is the first time i've posted on these forums anyway, i've wrote a prx that works in conjunction with poisons cxmb.prx to show a new set of icons everytime the psp is started or a game is exited.
Its totally safe and dead easy to use. Included is everything you need (including icon sets) to run this prx on 3.40oe
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June 11th, 2007, 17:39 Posted By: Triv1um
Via Gaming Today
No, it's not going to end up on the PSP. Parappa the Rapper 3 is going to be a PS3 title.
And thank God, because that was a deal breaker for me–no PR3, no PS3 for Andrew.
I actually loved the original. For some reason, I was the only one of my friends to actually be able to beat the game, or at least get through a majority of the levels. It was so cheesy and delicious that you couldn't help but put it on your pizza and eat it with pepperoni.
Wait, no, I just haven't had dinner.
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June 11th, 2007, 17:36 Posted By: Triv1um
Via CVG
"...at the moment we don't see a requirement for launching this version in Europe. Certainly not in the foreseeable future", says SCEE CEO David Reeves
Sony Computer Entertainment Europe CEO and president David Reeves has come out and said there's no chance we'll see the 80Gb PS3 released in Europe any time soon.
"As for the 80Gb console, there are markets like Korea where there's very high broadband penetration and the people there are used to downloading content, so they require a certain size hard drive. But at the moment we don't see a requirement for launching this version in Europe. Certainly not in the foreseeable future", Reeves has explained
In an article appearing on MCV, he mentioned too that PS3 sales have just topped the 1 million mark in PAL territories, with the UK making up around 25 percent of those sales, and spoke about the fate of the 20Gb machine (remember that?) - "I can confirm that it's highly unlikely that the 20Gb version will be launch in PAL territories", he said.
Finally, he touched on the online service battle with Microsoft, explaining that Sony doesn't have its eyes "on the competition in any way".
"In terms of registered PlayStation Network users, we're at around the 460,000 mark, which we're very happy about. We have about about 100 pieces of content online in PAL territores. And we've achieved that in 10 weeks", Reeves informed.
"I don't feel competing with Xbox Live; we feel we're in a different stadium. And with the introduction of Home at Christmas, we're going in a completely different direction with something very entertaining."
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June 11th, 2007, 17:33 Posted By: Triv1um
***This in no way supports piracy, just reporting the news because this could lead to homebrew exploits! Dont talk about PS3 rips***
Via MCV UK
Hackers have successfully broken into older versions of Sony's PS3 firmware to boot copied games, though homebrew is a way off.
Just over six months after it first hit the shelves, hackers claim to have successfully circumnavigated the PS3’s anti-piracy software by exploiting firmware versions 1.10 and 1.11, CVG reports.
By doing so they have successfully booted up copied versions of PS3 games – although at the moment, hackers are yet to get the copied software to run. To date there has also been no success in getting the console to run homebrew software.
Despite Sony’s ongoing efforts to halt it, the PSP is home to a thriving homebrew community, and the publisher will no doubt be hoping that the PS3 does not go the same way.
However, the fact that networking and internet connections are so integral to the PS3 experience works in Sony’s favour, as any user who wishes to modify their machines faces the prospect of being cut off from Sony’s PlayStation Network.
Microsoft has implemented similar measures with its Xbox 360, blocking access to Xbox Live.
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Only discuss about this issue as a way to find a exploit for homebrew. Not about piracy.
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June 11th, 2007, 17:26 Posted By: Triv1um
Via Guardian - Gamers Blog
Cost, games, functionality - it's all too easy to criticise the PS3. But while the big titles are still lacking things are apparently getting better for the embattled console. Sony Europe boss David Reeves recently announced the one millionth PS3 sell-through in PAL territories - faster than both PSOne, and more relevantly, PS2. Not bad for nine and half weeks.
Predictably the biggest game successes have been Resistance Fall of Man and Motorstorm, while 460,000 PS3 owners have signed up to the PlayStation Network online service. Elsewhere Reeves confirmed that the 20Gb and 80 Gb consoles were unlikely to launch in Europe any time soon. Quietly impressive figures then, which confirm the endearing popularity of the PlayStation brand in Europe. And surprising too, especially when there is no real reason to buy a PS3 at the moment.
There's no doubt that some timely PS3 updates have improved the online experience - although it still doesn't compare to Xbox Live - and beefed up the the media elements. The latter, especially the PSP connectivity, is really beginning to fulfil potential. And you can't underestimate how important reliability and build quality are - two areas where PS3 trounces the 360. But unless you are really desperate to watch Blu-ray movies then it pays to wait. This time next year the PS3 should actually have some games worth shouting about - hopefully a PS3 "Gears of War" that really highlights the graphical potential of the console - plus the more intriguing draws like Home and LittleBigPlanet will have launched.
Whether that will be enough to tempt you away from the 360 version of multiformat games - with decent online play, achievements etc - remains to be seen, but the PS3 will be only get more attractive over the next 18 months. Currently 360 has the games and Wii has the momentum, but does PS3 have the future?
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June 11th, 2007, 17:09 Posted By: wraggster
Via MCV
SCEE CEO David Reeves has denied that a PSP phone is currently in development following a flurry of internet reports last week. The news comes following a story by Spong, which suggested that a patent had been registered for a new Sony Ericsson mobile phone which features a moveable screen that swivels 90-degrees into widecreen mode, and which features a button layout similar to that of the PSP.
However, speaking exclusively to MCV, David Reeves has dismissed the suggestion that a PSP phone is on the cards.I know the head of Sony Ericsson very well, he said. He has a Walkman phone and a Cybershot phone available, but I know nothing about a PSP phone. I haven t heard anything about it at all and I would know. They wouldn develop it without our knowledge.
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June 11th, 2007, 03:25 Posted By: wraggster
Crazy C has posted a new binary/patch for the Dosbox - Dos Emulator for the PSP.
First heres the news from todays release:
I've put up a new binary that will hopefully fix the enter mapping, the pic command problems and adds CHOICE. I'll put a patch up if the mapping works and when I fix the splitscreen vga problem
This patch, when applied to dosbox 0.60 and linked with these library functions, arwin's p-sprint and SDL (with 8-bit surface patch), gets dosbox running on the psp.
As usual this emulator isnt straight forward unlike most other emulators but please wait whilst our more experianced DCEmu members put the files together and release an eboot that everyone can use. For those who do get it working please post your Compatability findings on all games
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June 11th, 2007, 03:20 Posted By: wraggster
News/release from PSPJunkie:
As people begin to explore the new aspects of PSP programming, they stray toward the topic of the 'PRX'. Using a PRX as a OE plugin will allow you to run code over the PSPs XMB (Cross Media Bar). DSX simplifies the process of using bad ports of the infamous 'graphics.c' library to run over the XMB. This said 'port' uses VRAM manipulation to achieve what DSX does in hardware. The 'port' takes a pixel on the screen and changes the color value to see something on top of the XMB. DSX uses the power of the PSPs GU (Graphics Utility) to display content over the XMB.
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via pspjunkie
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June 11th, 2007, 00:35 Posted By: Flava17
PS3 owners have been demanding a decent signature/tag service for a while, and now one is available. At PS3Tags.com, you can register and create your brand new signature within minutes.
PS3 Tags allows you to create and customize your very own signatures and images, to represent your Playstation 3 profile. These images can be placed on your website, MySpace, blog or within your forum signatures.
Once you register, you will be able to create a tag which displays your PS3 model, and up to 5 games that you own or would like to own. Games are represented by small icons, and your gamer name and PS3 model will be display on your tag too.
The tags are also dynamic, so you can place them in your signatures on several forums, and update them all at once simply by logging in at PS3Tags.com.
The service has already proven popular, with almost 400 PS3 owners registering within 3 hours. You can register yourself an account and join the beta now, only at http://www.ps3tags.com.
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June 10th, 2007, 20:37 Posted By: wraggster
Via the babblr Site
babblr is the the successor to Windows Live PSP Messenger. babblr is an online multitasking messenger capable of logging into AIM, MSN and AIM messengers all on your PlayStation Portable!
What it Features
Just because it is a Messenger application doesn't mean it's just a Messenger application! babblr can also multitask, while you're babbling away you can read the news, purchase stuff, browse the web, check your email and play games all at the one place!
Hot-switchable Themes
Getting sick of the theme? Change it to one of the several slick themes including a Windows Live Messenger theme instantly on babblr!
Adding it to Your Portal
babblr may be added to any portal. It's also an ideal choice because of it's minute size. If you would like to add it your portal, please contact us!
Online or Offline?
You must be online to use most of babblr's features but you can download babblr and install it on your PlayStation Portal for even faster loading speeds!
In the .ZIP PAK you will find:
- babblr 2.0
- Documented instructions
Summing up, the features (2.0):
- All-in-one AIM, MSN, YIM messenger
- Gorgeous and easy to use GUI
- Hot switchable themes (WLPM theme included)
- Able to multitask
- Find stuff with built in Wiki and Google search boxes
- Open media with built in finder
- Browse the web with LiNK lite
- Handy web links
- Digg Access
- Games (10)
- Small compact size (2.05MBs)
New features/implemented ideas from 1.30:
- Multitasking
- Hot switchable themes
- Built in finder
- Wiki & Google search boxes
- LiNK lite
- CORE rebuilded
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June 10th, 2007, 19:48 Posted By: wraggster
Radad has updated his Menu Launcher app for the PS2, heres the release info:
New update: RadMenu 0.3
HDD and USB now working.
Putting radmenu.elf itself on the HDD is not supported as yet, but it does work on the USB drive.
I have done some limited testing on CDROM. I have launched a PS2 game successfully. I dont have a mod chip so I have been unable to test burned cds. I believe the internal CDROM driver only supports ISO format and Joliet.
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June 10th, 2007, 19:41 Posted By: wraggster
News/release from Poison:
genevois , alexel and me (Poison_xtreamlua alias Poison), xtreamlua's membre (as you know now ) have just released a game named Awaker (coded in C/C++) for the 2nd Xtreamlua&Gx-mod Contest.
About the game :
The aim is to reach the end of the level before the opponent, to do it, push the right button (to move the black square (player)) .
All along you way, some "static field" will be enabled by chance. If you are in the static fiel and you try to move, you'll must replay the level from the beginningt.
Some times a "bonus" scrolled down from the bottom screen, if you are able to catch it, your speed will improve.
Six levels are available, with two mode (normal mode and expert mode)
In expert mode the square do down in the descent and you can't stop it during the descent.
It's just a kind of preview, the final release have 9 level contrary to this preview which have 6 level.
Controls :
Right arrow : Move the player (black square).
Triangle : Take a snapshot.
Cross : Accept/succed a choix in menu screen.
Start : Go to next level (when a level is complete).
Credits and specials thanks :
genevois : graph
alexel : music
poison : code
Special thanks to guyver2 , who teach me everything about coding. And thanks to all xtreamlua staff to help.
Download Here (15MB)
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June 10th, 2007, 19:19 Posted By: JKKDARK
via PALGN
Atari have sent through several new screens of the recently announced Dragon Ball Z : Budokai Tenkaichi 3.
The game will apparently include an improved control system for the Wii as well as over 150 playable characters, 20 of whom haven’t previously been in any other Dragon Ball Z game. Levels have also been enhanced to feature new day and night environments. This will give players "additional ways to transform their characters", namely by harnessing the power of the moon.
Dragon Ball Z : Budokai Tenkaichi 3 is expected to release before Christmas across all PAL regions this year and will be available on the PlayStation 2 and Wii.
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June 10th, 2007, 19:19 Posted By: Triv1um
Via AURUM³ NEWTECH
New trailer of Kane & Lynch, a co-op action game depicting a violent and chaotic journey of two men - a flawed mercenary and a medicated psychopath – and their brutal attitude towards right and wrong. Now, they must partner up as a mess of cash makes for hell on Earth.
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June 10th, 2007, 19:09 Posted By: Triv1um
Via CB Games
One of the more popular games that managed to make a name for itself during the flood of street-racing, tuner simulators, was Juiced. Even though the game suffered from disappointing racing mechanics, it sold like crazy, nonetheless. So now Juiced 2 is on the horizon and there’s a new trailer that exhibits some fine gameplay.
Though some hardcore simulation fans might say that Juiced is second-rate in comparison to Forza, you at least have to give them props for making the game arcade-friendly. The only downside is that the game still shows limited damage effects and that’s kind of a bummer. Nevertheless, you can’t knock the fact that there’s tons of tuner options for the automobile inclined.
The trailer will show car aficionados a small sampling of what kind of car mods will be available, along with some decent racing action. One thing of particular note is the drifting challenge – the cars dynamically drift in a really cool way. For non-racing fans this probably won’t look like much, but fans of the original Juiced will definitely have something to look forward to when Juiced 2 is released for the Xbox 360 and PS3.
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Video trailer can be found on this page
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June 10th, 2007, 18:13 Posted By: blackrave
Moments ago, StrmnNrmn posted some really exciting news about Daedalus. Here's a direct quote:
This is just a quick update to let everyone know I've finally figured out why the dynarec wasn't working in Super Smash Bros. The problem has taken a lot longer to identify than I'd hoped - in part because it was a particularly tricky bug but also because I've not had as much time to work on Daedalus recently as I would have liked.
Anyway, I managed to spend a few hours this weekend isolating the problem, and after a little experimentation I've been able to come up with a temporary workaround. With the fix in place SSB is running at around 30-40fps in game on the PSP, which is very exciting.
Now that I've identified the problem my next job is to come up with a permanent, robust solution to help fix similar problems in other roms. I also want to add some improved checks in the debug build to help spot other situations where this problem arises.
For those that are interested I'll post an update shortly (within the next day or so) with some of the technical details.
-StrmnNrmn
Great news, good luck!
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June 10th, 2007, 12:34 Posted By: Triv1um
Via CB Games
Activision has done a smoking job of ensuring that gamers get a lot of inside looks and constant peeks at the upcoming Transformers game. Whether or not the game will live up to the same kind of expectations movie goers and gamers will have for both mediums is a whole other topic. But you can at least take some refuge in the fact that the game looks darn good.
The gameplay contains a mixture of beat-e’m-up elements and, of course, the ability to utilize various Transformers’ vehicular traits. So far everything looks really cool – the way the game is coming together both visually and conceptually – even the effects have transmuted from the big screen, to the interactive video screen with similar appeal. Here’s hoping none of that gets cut down into shreds due to brain disrupting gameplay features.
But given the current aim of the project, I doubt this game will turn out like the less-than-sub-par Pirates of the Caribbean, Spider-Man 3 or Shrek The Third. Then again, I’m sure someone said the same thing about Judge Dredd: Dredd vs. Death. Anyway, you can gather up more info at the Official Transformers The Game Website, and you can enjoy the trailer below.
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Game trailer can be found on this page
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June 10th, 2007, 12:23 Posted By: Triv1um
Via Gaming Today
I've been saying this for a while. Most people are acting like Nintendo has already won the battle, which is obviously not the case. These next-gen systems were built with long term plans in mind. Sure it's true that Sony has not met their expectations at this point, but there is plenty of time to play catch up. I really do not think it's like the old days where new systems come out every couple of years. The 360, Wii and PS3 will be viable gaming systems for at least another 5 years. We have to keep in mind that the PS2 is still a big seller. Perhaps when the PS2 sales start to fall off, people will be upgrading to the PS3. I also have a strong feeling that the PS3 has some sleeper hits coming out this fall from the lineup I have seen. This year is going to be all about Halo 3, but sadly there is more to gaming than Halo. Doubt the PS3 if you want to, but in a year I am certain things are going to change. I know I sound like a Sony fanboy this week, but I'm really not. I just have a strong belief that the PS3 will eventually be a huge success. Sony knows what they are doing in the long run.
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June 10th, 2007, 04:08 Posted By: JKKDARK
via IGN
Bad news for those hoping to take a virtual trip into Japan's yakuza-filled underground one more time on the PS2. Capcom announced today that it has halted development on Shinjuku no Ookami, aka Shinjuku Wolf.
The adventure game, which has drawn some comparisons to Sega's Yakuza due to its realistic setting on the streets of Tokyo's Shinjuku district and its promise of a high degree of freedom, was originally scheduled for a Spring Japanese release. However, in a statement issued today at its website, the company admitted that the quality of the game was not to its expectations, prompting the cancellation.
A release for the game outside of Japan was never announced.
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