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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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THE LATEST NEWS BELOW
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June 22nd, 2007, 16:37 Posted By: wraggster
New from mr305:
Let you use Left & Right Trigger to navigate in the XMB!
Instructions:
1) Copy to seplugins folder in MS root.
2) Add the line
Code:
ms0:/seplugins/Xmbcontroller.prx
This plugin is GUARANTEED to work on EVERY OE firmware even the upcoming ones. Any ideas for improvement or comments are welcome. I'm ready to update the plugin upon request.
Enjoy
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via mr305
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June 22nd, 2007, 10:40 Posted By: gelon
Uberjack has now released anew Colecovision emulator for the PSP, this is the first release but already impressive.
v2.2.1 (June 21, 2007):
* Initial release
NICE!! :thumbup:
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June 22nd, 2007, 04:49 Posted By: Basil Zero
Sony Computer Entertainment Inc. president and CEO Kaz Hirai will bring 380 games to the platform internationally by March 2008, reports the Japanese news service Nikkei. If accurate, the report marks a big ramp-up in development for the console, which currently sees a dozen or less new releases a month.
Hirai told Nikkei that Sony will release 200 new retail games and 180 download-only titles, although he did not name any titles or developers. According to the GameSpot database, around 150 retail and download titles are currently slated for release before the end Q2 2008 in the US, Europe, and Japan.
[UPDATE] When contacted by GameSpot, Sony Computer Entertainment America senior director of corporate communications Dave Karraker confirmed "105 Blu-ray disc games and about 40 PlayStation Network games and game packs" would arrive in North America by March 31, 2008. However, he added "I don't have visibility on third party games past Christmas and our fiscal runs to the end of March, so there are probably more."
Hirai also reportedly promised that Sony would work with third-party developers to help promote their PS3 efforts by "coordinating such marketing plans as advertisements, events, and in-store promotions."
SCEI's new boss officially started his role earlier this week on June 19, when former chief Ken Kutaragi stepped down to "pass the torch on to the next generation" and pursue his dreams "beyond PlayStation."
According to The Nikkei, Sony shipped 5.5 million PS3s worldwide in the fiscal year ending March 2007--slightly fewer than the six million the company had forecast. The company is expecting to ship 11 million units in this financial year started in April. Nintendo, on the other hand, shipped 5.84 million Wiis during the same period.
Sony CEO Howard Stringer said that he believed the next-gen machine was "making a comeback already," now that production issues had been solved, adding, "We believe PS3, going forward, will be vital to our future and will succeed." He also has publicly hinted that the company is reevaluating the price of the console, which currently costs $599 in the US and £425 (around $847) in the UK.
Hirai also discussed his plans for an Internet video-sharing service for the PS3, noting "We aim to achieve greater popularity than the PlayStation 2.
http://www.gamespot.com/news/6172868...ewstop;title;3
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June 22nd, 2007, 02:49 Posted By: JKKDARK
via Tech Shout
KOEI, the game company synonymous with strategy and action games announced a new game called Warriors Orochi for the Xbox 360 and PS2 consoles.
Warriors Orochi is a merge between two of KOEI’s blockbuster franchises- Dynasty Warriors and Samurai Warriors. Yes, this new game will feature around 77 playable characters from both franchises.
About the game:
Without warning, the evil Serpent King Orochi descended from the skies above. Using his unworldly powers to shatter time and space, Orochi kidnapped the strongest, wisest and most courageous warriors from Ancient China and Feudal Japan in a scheme to test his might against the heroes of these ages.
Most of the great armies of these two periods would succumb to the might of Orochi. Yet powerful warriors remain and are ready to continue the fight. Now, the greatest showdown in history is about to take place.
Warrior Orochi includes new modes such as “Team Battle System” and “Weapon Fusion”, taking tactical action games to a whole new level.
Also, players will be able to create their own three-person tag team. So, at any given time, when one warrior is engaged in battle, the other two could be taking time off to recuperate and restore their Life Meters and Musou Guages.
Warriors Orochi will also see the characters categorized according to their offensive abilities. The game also includes many new fighting techniques.
KOEI’s Warriors Orochi game for the Xbox 360 and PS2 game consoles is being developed by the company’s internal team OMEGA FORCE. This game is expected to ship to North American retailers on September 18, 2007.
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June 22nd, 2007, 02:41 Posted By: JKKDARK
via Gaming Today
Some people thought that when the PS3 was released, that the PS2 would eventually fade into obscurity. Obviously this is not the case. The PS2 actually outsells the PS3 and is keeping up there with the Xbox 360 and Nintendo Wii. It’s often overlooked, but I think the continued success of the PS2 is one of the big reasons that the next generation Sony console has yet to really catch on.
I actually got rid of my PS2 about a year ago and sold all my games for it. Of course, that turned out to be a big mistake because I really missed the system. I missed it so much; I picked up a PS2, memory card and 6 games yesterday. The system with the games combined was still cheaper than purchasing say a Nintendo Wii.
I truly believe that the PS2 will continue to be a viable option for at least another year or two. The original Xbox has already pretty much faded but I don’t see this happening with the PS2 especially considering the great library of games and cheap prices.
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June 22nd, 2007, 02:35 Posted By: JKKDARK
via eurogamer
SEGA Racing Studio's new vision of SEGA Rally should be arriving on Xbox Live Marketplace and PlayStation Network in demo form prior to release.
Racing Studio boss Guy Wilday also told Eurogamer that the team is currently targeting a September release for the game across PS3, Xbox 360, PC and PSP.
"We'll look to do potentially 360 and PS3 downloadable demos before release," Wilday said of the demo, although he admitted that content plans weren't locked down.
"We're looking at exactly how the demo's going to work and what we're going to do. The balancing act with demos is always obviously not to give too much away," he explained.
"We want people to get the experience of the game without giving the game away. So that's our challenge - we'll get some more bits of the game finished and then we'll make the final decision as to exactly what we're going to do."
During our visit to Racing Studio in sunny Solihull, near Birmingham, we also asked Wilday about the potential for PC and Xbox 360 cross-play. "I'm not sure that's going to make it in," he admitted. "We'll see. We're still finalising our PC specs to be honest with you. It's something we'd love to do, but we'll see."
Just for the hell of it, we also asked about PS3-PSP link potential. "It's something that's been discussed of course. Again, I'm not sure it's going to make it into this version," he said.
It wasn't all talk of demos, dates and cross-dressing though - we just like to ask those so we can splash news in your faces. The meat of the trip was to play SEGA Rally for the first time, and that we did. You can read our extensive first impressions of the game right now. We also have some sexy new PS3 and Xbox 360 screenshots.
And if you fancy shouting at each other about which is teh bestest consoel!11oneoneshift, you can read some of Wilday's comments on game development in an exclusive interview with our sister site GamesIndustry.biz.
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June 22nd, 2007, 02:28 Posted By: wraggster
News/release from radioactivex:
Welcome to my Pixel Dump
Since I've been dabbling with games for a couple of years now, I drew a lot of game pixel art, and since I never used most of it (or the stuff in which it was used was never finished) I'll be releasing it here in hope that some developer will find it useful for his next game or app.
If interest is high I'll release more of these "dumps" as I draw new stuff and dig up more stuff from my computer.
NOTE: All these graphics were made by me so consider them royalty free, and use them as you wish, (as long as you don't sell them ).
Download Here
via radioactivex
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June 22nd, 2007, 00:22 Posted By: wraggster
News/release from Fantasymaster & Bigboss :
hi guys! I'm here to release the first version of PyPlayer!
This homebrew is based on lua player concept, and allows users to run and try on psp their python script based on pspython by Fraca7 -not oslib-.
We have implemented a not totally working file browser (that filters only directories and .py script), and a secondary module that clears the namespace module after a script launch!
This module even delete all .pyc compiled files in the loaded script's directory (this cause slow speed in loading and deleting modules generated from the script).
Note that when you exit from a script you'll return immediately in pyPlayer main screen, and you'll be ready to launch another script without return to XMB
function:
-refresh directory
-dynamic import/clearing modules in namespace
-file browser (not totally working)
-screenshot mode (pressing triangle)
-help mode (pressing circle)
-dynamic reloading of all modules
-dynamic deleting of .pyc files
-.py loader
note:
-script intended to be loaded must'nt be called "script.py". those script will be ignored by loader (in order to prevent incompatibilities with script.py main instance of pspython by fraca7)
-the file browser is incomplete (can view only 49 items between files and dirs in cwd....other items are present but not displayed)
-in current version, some script may freeze when repeatedly loaded (this happens with triple triad psp v.0.1.1 by sakya)
TODO:
-we have to improve file browser
-we have to improve loader
-we have to add various psp common functions
-we have to enable USB connection
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via fantasymaster
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June 22nd, 2007, 00:11 Posted By: wraggster
News/release from Sakya:
Hi!
I'm here to release LightMP3 version 1.0.0 (it's my first C program).
It's a simple mp3 player whose goal is to preserve battery life.
I use to listen to music during work and I needed a light mp3 player.
Features:
-Browse all your ms
-Play a single file or a whole directory
-Can play mp3 up to 22mb (no streaming, sorry)
-Displays information on file (including ID3v1)
-Works with psp remote.
-Can play a 128kbit mp3 at 70mhz CPU and 54mhz BUS
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June 21st, 2007, 19:20 Posted By: wraggster
News/release from Weltall:
here it is a new version of cwcheat: 0.1.7 REV.D, which was primarly delayed because the changes to be made to the site were more important.
The most important things about this version is a rewrite of the umd reading functions (some of the first being executed when the prx is being loaded).
This resolved a problem which could affect people with slow umd drives or damaged umd which could lead to more time in bootup and so making cwcheat crash when trying to access them.
So this should make cwcheat more compatible with the 3.40OE firmware.
except this trough other optimizations and the switch to -Os it was possible to reduce the size of the prx making it more compatible with other plugins.
Finally some important things made on the site are the addition of a wiki based documentation (still being written), a bug tracker (mantis), a new server and a huge cleanup of the db which made it being used again in the release package of cwcheat.
Code:
CHANGELOG:
0.1.7 REV. D RELEASE
=====================
- 0000009: [ALL] fixed automaking of a code for found trough float search which used 3 in place to 2
- [ALL] various optimizations to reduce file size in order to increase compatability with other prx
- [ALL] switched from -O2 to -Os which reduced size of ~15kb and didn't seem to do a noticeable change in speed
- [GAME] rewritten the initialization code which reads the id from the disk. Now it waits for the disk to be mounted without using time hacks. This increased compatability with slow umd drives/damaged umds in 3.40 OE systems
- [DB DOWNLOADER] updated to reflect the new server
- [DB] The db was cleaned removing some bogus codes which had zeroes on them or blank spaces: so now the db included in cwcheat is being updated again with the one on the site in each release
- [SITE] the site was moved on a faster host, the download section was fixed and now it's working again
- [SITE] Added a wiki documentation which will be expanded in the future and user can add things to it (translations are also welcome)
- [SITE] Added a bug tracked based on mantis. If you find a bug or something wrong with cwcheat or the site please file a bug report there. But report things correctly saying all the steps to reproduce it else they will be discarded
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June 21st, 2007, 17:53 Posted By: wraggster
A new release of ScummVM for all consoles has been released, heres the full info:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Heres whats new about this release:
Finally, here it is! Our long awaited, best-ever new release, ScummVM 0.X.0 (or 0.10.0, for those roman numeral challenged amongst you), code named "Tic-tac-toe edition", has arrived today. Now available in stores, err, on download servers worldwide!
"What's new? What's in it? Can I open it up yet?" - Hah, I can already see you shifting impatiently on your seats. But before you run, let me shed some light on the details of this latest installment of the successful ScummVM series:
Several new engines and thus new games supported:
Sierra AGI engine: Space Quest I & II, King's Quest I-III and many more, including a vast number of fan-made games,
Cinematique evo 1 engine: Future Wars,
GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The Prophecy,
AGOS engine: Simon the Sorcerer's Puzzle Pack,
Parallaction engine: Nippon Safes Inc.,
Touche: The Adventures of the Fifth Musketeer engine.
DXA movies (higher quality than MPEG2) can be compressed better now and can be used for the Broken Sword cutscenes.
Added 'Mass Add' feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on "Add Game").
Many nice improvements to our ports.
And as usual a gazillion small fixes, tweaks and improvements.
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June 21st, 2007, 17:40 Posted By: wraggster
New exploit for the PS3 released by Placasoft
Hey guys,
here we have a tutorial for my newest PS3 exploit. What do you need? :
- PS3 with 1.7 - 1.81
- Warhawk beta PKG file ( http://zeus.dl.playstation.net/cdn/UP9000/NPUA80093_00/
EHv0qnj9BGMdKm5VCNGyCUPU7hMKMrKsctfEve7DWJS9o5gnxH hVVAf0OHhm2v47a
FAiFsT5Y7u7PsVmTAL6FV4OhyRp4MEGyO2E1.pkg?product=0 084&country=us)
-Apache Server ( http://www.apache.de/)
-Simple DNS Plus ( http://www.simpledns.com/)
1st. Installing Apache Server :
Install your Apache Server on Windows, after that go into your Apache Install folder, you will find a Folder called "htdocs". Go in there, and make some new Folder so it looks like this :
"\htdocs\medius-patch\warhawk-pubeta\warhawk\20070608_r012\"
If you finished that, go back to the "htdocs" folder and create more new Folder so it looks like this :
"\htdocs\download\ps3\eu\fah\"
2.Setting up Files
We now have to copy all files we need. Go to the "20070608_r012" folder and download following files into it :
-http://download-prod.online.scea.com/medius-patch/warhawk-pubeta/
warhawk/20070608_r012/NPUA80093.cfg
-http://download-prod.online.scea.com/medius-patch/warhawk-pubeta/
warhawk/20070608_r012/NPUA80093_113_PARAM.sfo
-http://download-prod.online.scea.com/medius-patch/warhawk-pubeta/
warhawk/20070608_r012/NPUA80093_113_release.self
Next step is to copy the warhawk.pkg in to the "fah" folder and rename it to : fah.pkg.
3. Getting the DNS Server work
Download and install the Simple DNS Plus. When you are finished start it, and make a right mouse click on the icon and go to "EDIT DNS RECORDS".
Now you have to press "Quick Domain Wizard" Enter following data :
Domain Name : deu01.ps3.download.playstation.net (which is the server where the ps3 gets FAH)
Web ServerIP/Mail server IP/FTP serverIP/IPaddress : The IP of your apache server!
Now go once again on "Quick Domain Wizard" and enter this :
Domain Name : download-prod.online.scea.com (which is the server where the ps3 gets the Warhawk Update)
Web ServerIP/Mail server IP/FTP serverIP/IPaddress : The IP of your apache server!
4. Setting up the PS3 and installing Warhawk
Got to your PS3, and edit the Networksettings to you IP (DNS - Server). Now we need to Install Warhawk, for this you have to delete FAH (if you have installed it) and download it again! This time it will install Warhawk Beta on your PS3. If its finished start Warhawk.
5.Change Files to Update
Go to the Warhawk update folder, and open "NPUA80093.cfg",
this is the file in which Warhawk takes a look if there is
anything new. The original one contains this :
1.13 NPUA80093_113_release.self warhawkapp.self 80191921.13 NPUA80093_113_PARAM.sfo PARAM.SFO 11281.00 data00p.psarc data00p.psarc 3043387Version Number / name of the File on the server/ name of the file on PS3 / size (bytes)The last row is not allowed to edit, because if you do, theUpdate will fail! But you can change the first 2 rows.E.g. if you want to swap the .png just put this into your .cfg :1.13 NPUA80093_113_PIC0.png PIC0.PNG 46761.13 NPUA80093_113_PIC1.png PIC1.PNG 30313161.00 data00p.psarc data00p.psarc 3043387Now press ONLINE in warhawk, if all works right, he willsee a new update and will download your files into the PS3HDD. It is important that you just have 3 lines in the .cfg!Also the files you want to replace in the ps3 have to exist!Now have fun with this little exploit and check back for morenews!cYaWaisted(aka placasoft)
Remember no warez discussion, we are only interested in exploit for homebrew.
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June 21st, 2007, 17:03 Posted By: wraggster
News/release from insert witty name:
pgeFont is part of Phoenix Game Engine.
-=Info=-
The library loads a TrueType font and generates a swizzled 4-bit paletted bitmap font texture for use when drawing text. It's very fast.
-=Samples=-
There are two samples included, one for raw GU and the other using the graphics library from Yeldarb's tutorials on psp-programming.com
If you're using the graphics library then you may need to reset the sceGuTex* states to what they are defaulted to in the initGraphics() functions, after using the pgeFont* functions.
It should be easy enough to add to any other library.
-=Dependencies=-
Freetype
-=Differences=-
The differences between this release and the actual Phoenix Game Engine pgeFont code are:
- No loading to VRAM
- No loading from memory
Possibly more on release of the engine.
-=Credits=-
Raphael: Converted my initial 8-bit textures to 4-bit and fixed a bug in the swizzle function.
-=License=-
This is released under the Creative Commons Attribution-Share Alike 3.0 License.
See LICENSE for more information.
-=Atttribution=-
With accordance to the license, the following must be adhered to:
If you use the code in any way, shape or form you must attribute it in the following way:
'Uses pgeFont by InsertWittyName - http://insomniac.0x89.org
If you alter the code in any way, shape or form you must also release the updated code under the same license.
See http://creativecommons.org/licenses/by-sa/3.0/ if you need more information.
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June 21st, 2007, 17:00 Posted By: wraggster
New game released for the PSP, heres the details:
The Solar system has been taken over by several alien races. Commander Holland leads a few brave men in their heroic efforts to reclaim the galaxy. Are you up to the task of breaking through their rock-solid defense?
Galactic Breakout is a PSP game that reminds of the timeless arcade classic, but it has more than that. It features various bricks with unique properties, and 13 bonusses to collect. Version 1.00 features 70 levels. GBO has everything that makes a game stand out: Cool gameplay, graphics, music and a storyline. And the best part: it's free!
Got stuck in that one level you can't beat, or do you just want to fast-forward to the final onslaught? Donate 3$/3€ or more and unlock wichever level you want. Please note: all currencies are accepted, but you have to specify the amount in Euro's. Currencies will be automatically converted.
Download the massive game (54mb) over at the official site
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June 21st, 2007, 09:34 Posted By: titch.ryan
from playstation store:
Forget espionage, this is war! Download now and sample the 6 player deathmatch mode from Metal Gear Solid: Portable Ops.
its only ad-hoc demo though!
works on custom firmware 3.40oe aswell just set game folder kernel to 3.40.
heres the link
MGS online demo
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June 21st, 2007, 08:15 Posted By: siulmagic
PSP firmware 3.50 carries, one important feature that's apparently been unlisted is that this latest fw release will finally allow commercial games to run at the PSP's full 333mhz CPU speed.
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June 20th, 2007, 23:10 Posted By: wraggster
the french site pspgen have posted some details on the work being done on the unreleased Custom Firmware 3.50OE
Heres the french to english translation:
Today of exclusiveness, we reveal you the beauty of the plumage which next the custom firmware will have: the 3.50 OE.
But where the custom firmware well 3.50 OE can hide?
The 3.50 Open Edition, that several wait the instability of the last custom firmware in list, is at present under development by the energetic duet: DarK_AleX and Mathieulh.
They programmed at present 5% of your next custom firmware. You will say to us that it is well little, but they began the programming yesterday, after the examinations of DarK_AleX. We can ensure you that the 3.50 OE will be supplemented as quickly as the precedents. Let us recall that all the elements are in place, thanks to the decoding of TEAM C+D, to create this new firmware OE
The innovations are very simple, the 3.50 OE will allocate quite simply the use of the kernel 3.50. New demonstrations now require this firmware, various plays will not delay before being provided with the kernel 3.50 obligatory. In light, no large innovation, if it is not the passage to the 3.50..
So the coding is at 5%, a long way to go eh :P
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June 20th, 2007, 20:23 Posted By: Shrygue
via PS3 Fanboy
Gamasutra is today reporting that Sony's San Diego studio has stopped developing full-blown PS2 and PS3 games. Instead the studio is concentrating on developing downloadable content for the PlayStation Store.
The thirty-person development team has split into three teams of ten, with each group working on a separate title. Hopefully with a setup like this we can see some good quality downloadable games coming out at a decent pace. Sony seem to be putting a lot more emphasis on first party support for their online service, as opposed to Microsoft's Xbox Live service which is almost exclusively third party. If Sony keep delivering cheap, quality, bite-sized gaming on the PSN with games like Calling All Cars and Blast Factor then it will do a good job placating us while we wait for the major titles to be released.
We are certainly looking forward to seeing what comes out of the San Diego studio in the future
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June 20th, 2007, 20:16 Posted By: Shrygue
via PSP Fanboy
A leaked retail release calendar accidentally revealed Sonic Rivals 2 a little too early. However, Sega has officially announced the title today. This PSP-exclusive sequel will feature a revamped rival "jostling" gameplay system for tighter head-to-head competition. (One of the problems of the first title was how limited conflicts were between the racers.) A brand new Battle mode allows two players to jump into six different multiplayer challenges. With Game Sharing, players will be able to partake in the challenges with just one UMD. Power-ups have been improved for the sequel, giving gamers a fairer chance at competing.
In addition, Miles "Tails" Prower and other new characters have been added to the playable roster. A new single-player Free play mode will allow characters to explore each level at their own pace. Just as before, each character in the game will also have their own unique signature moves.
Finally, card collection returns in Sonic Rivals 2: it now features more than 150 collectable cards, which will enable players to customize characters with new track suits, unlock PSP backgrounds, and unlock Cup Circuits. Sonic Rivals 2 is currently scheduled for a Fall release. Check out the first images of the game in our new gallery.
Screenshots
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