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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 27th, 2007, 02:08 Posted By: On The Rise
StrmnNrmn has released a new version of his excellent Nintendo 64 emulator for the PSP
DIGG THIS NEWS
"Here is the list of changes:
* [!] Fixed issue preventing Goldeneye from being loaded.
* [!] Fixed dynarec for Goldeneye.
* [!] Fixed dynarec for Super Smash Bros.
* [!] Fix various texturing issues with 4bpp and small or non power-of-2 textures.
* [!] Fix TexRect instructions with negative s/t components.
* [!] Fixed the HUD in Mario 64 (broken in R11.)
* [!] Fixed lights in F3DEX2 microcodes.
* [+] Correctly implement instruction fetch exceptions, improving compatibility.
* [+] Improved floating point compatibility.
* [+] Correctly handle mask_s/mask_t tile values.
* [+] Implemented a few custom blend modes.
* [+] Screenshots just cover visible viewport.
If you've been following the updates on this blog over the past month the most obvious change is that Super Smash Bros. is now running well with dynarec enabled, and many graphical glitches have now been resolved. The compatibility fixes were specifically aimed at Super Smash Bros. but may well fix issues with other roms too. Overall SSB is looking and playing much better than it was in R11, but even at 30-40fps it's still not running at fullspeed yet. There are a few graphical issues that still need resolving, but all in all it's starting to feel very playable with frameskip set to 1 or 2.
Goldeneye is also running in R12. Although the intro sequence is running very quickly and with few noticable graphical issues, a lot more work is needed to it running at a playable framerate in-game. I think it's a good start though, and something to get excited about for the future
Otherwise R12 just has a fewm minor compatibility and graphical fixes - there are no optimisations for this build.
As always, leave your feedback on the comments pages. I read all your comments and I'll do my best to reply to any questions you raise. I'm particularly interested to hear if any roms which were broken in previous releases are now running in R12.
Enjoy!"
-StrmnNrmn
Check out our Daedalus Compatability List
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DIGG THIS NEWS
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June 27th, 2007, 00:53 Posted By: Malksta
via Emergency Exit
McZonk releases a new version of Quake 2 PSP as he will not have as much free time, be warned it is a buggy build, however.. Have fun
Here's what McZonk said in his blog.
Exams
I will be less or even not be available in the next days. My first exam is soon and I really should begin to learn. Well I already should have started, but it is the same every semester
I also want to start coding again after I passed my tests. I was coding for around two weeks now and got a pretty decent version. I am a little bit unhappy with the current version, because it is still very buggy, but I do not want to be away for a few weeks without releasing it. You can spam tons of bug reports, I only will answer when I have enough time. Thanks for all support and all nice comments I got over the time.
Click for download
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June 27th, 2007, 00:38 Posted By: evolve
The NOOBZ Team have released their Downgrader for firmware 3.50, heres the full newspost from Noobz:
We said it would be done - although some people even said we couldn't - and lo... let there be a downgrader! Noobz are proud to present a downgrader for any PSP - even the one in the picture on the left .
This downgrader is for v3.50 firmware, and includes a port of the Homebrew ENabler (HEN) for firmware 3.50. It will automatically detect all known PSP motherboard types, and do the appropriate steps to ensure a safe downgrade.
Before we get started, let's have the obligatory warnings:
Any downgrader carries some risk of permanently damaging your PSP. We've done everything we can to remove as much danger as possible, but if you choose to use this downgrader, you are accepting all of the risk involved. Nobody else will be held responsible for any damage to your PSP, howsoever caused.
Recent Sony official firmwares (3.30 onwards) have included checks that block upgrade from previously-downgraded PSPs with TA-082 or later motherboards. If you use this downgrader on such a PSP, you will lock yourself out of official firmware updates - although you will still be able to use new OE firmwares when they are released. We intend to release a tool to allow a return to official firmwares in the future.
This software is provided free of charge, so that you can use legitimate homebrew on your PSP. You are explicitly prohibited from selling it, or using it to pirate commercial games or applications. If you want to play a commercial game, do the decent thing and support the developers by buying it. If you don't, then YOU are contributing to the death of the PSP software industry.
To use this downgrader, you will need the following:
A PSP, upgraded to the official Sony v3.50 firmware. You should also set your language settings to "English".
A legal Lumines UMD, either the EU (ULES00043) or US (ULUS10002) version. The original, Platinum, or Greatest Hits versions are all fine. Support for the Japanese version will come soon.
Sufficient intelligence and english language skills to be able to carefully and throroughly read the instructions.
It would also help if you've previously run the Illuminati Hello World, so that you're familiar with how to run the Illuminati exploit.
For instructions on how to run the downgrader, see the Downgrader_HOWTO.txt file in the ZIP.
Future plans? Firstly, we intend to provide a solution for people who are stuck on firmware 3.10 or 3.11, unable to upgrade to 3.50 due to the new Sony checks. The exact format of that solution is still to be decided. We also intend to develop an eLoader for v3.50 HEN, so that those who do not want to downgrade will still be able to run some homebrew.
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BUY LUMINES EU Version
BUY Lumines US Version
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June 26th, 2007, 20:49 Posted By: evolve
One gamer reports that he managed to purchase a copy of Lumines for the PSP for the price of just $0.10 from Wal-Mart. The exploitable game was found in a bargain bin with a price tag of $11.83, but it scans through the till at just $0.10!
[via EvolveXMB]
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June 26th, 2007, 19:49 Posted By: burrito
via eXophase
Users over at the IGN Boards are reporting that retail chain Gamestop is currently offering a free Syphon Filter: Logan's Shadow demo UMD. Not all stores appear to be offering the demo at this time, so its best to give them a call before heading out.
Alternatively, you can request a copy of the demo from Sony at the official website. It's puzzling as to why Sony always limits new demos to UMD format, rather than offering a downloadable version. Ah well.
Free Syphon Filter: Logan's Shadow demo UMDs [IGN Boards via PSPFanboy]
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June 26th, 2007, 19:27 Posted By: wraggster
via playstation blog
What’s up PlayStation fans??? I know my earlier post was a bit thin…thin like one of the Olsen twins…so I thought I would come back and add some more of what you’re asking for. I love your passion and drive for God of War: Chains of Olympus info, so I’ll do my best to accommodate you with this follow-up. I’m going to share a little bit more about God of War and maybe talk about what’s next on my plate, or I might just announce the rumble feature for the PSP.
Ok, just kidding about the rumble feature for PSP, I made that up.
It’s pretty strange posting something in these new digs though, it’s more formal than my ghetto little blog. I feel like I need to sit up straight when I’m writing this. I’m not going to of course, I just feel like I should. So I guess I will just have the guilt to carry around with me all day. Fortunately I am too shallow to be bummed about that for too long.
All right, enough already, let’s chat a bit about the PSP. I hear that the official news about unlocking the PSP processor speed is out there. Many people are asking if God of War: Chains of Olympus is going to take advantage of this. The short answer is yes we are! Ready at Dawn has been doing some pretty amazing stuff with the PSP since the early days of the platform. Every time I see a new build I am more amazed with what we’re able to pull off with the PSP. I mean, 1080p on the PSP…who would have freaking thought??? Ok so that is wholly untrue, but it does look amazing. I feel confident in saying that we (and when I say we, I mean Ready at Dawn since they are doing the bulk of the work) are nailing the look and feel of God of War for the PSP. If everything goes according to plan then this will be a must-have game in your PSP library.
The combat for God of War: Chains of Olympus is also coming along really nicely. With each new build I get to see more and more of the game taking shape, which from my perspective is great. This game is really a first for me overseeing a game in this fashion. I don’t live with the game every day in the trenches like I did on the first two God of War games. So, all the daily stress that goes with directing this title gets placed squarely on Ru Weerasuriya’s shoulders. To be honest, I don’t like this position nearly as much as directing a game. I prefer being in the trenches and tackling all the problems. Thankfully the folks over at Ready at Dawn are doing a great job and over the next few weeks you will get to see the fruits of their labor. I would say ‘our’ labor, but including myself in that would be like the guy who stands on the side of the road during a marathon and hands out a glass of water and says “run faster”, and then says ‘we’ won the race.
I hope to have more info on the game sometime soon, keep your eyes open at E3. I’ll let you know when we’re finished. I think the first people getting one will be the people who participated in the Island of Rhodes website tease.
I will try and stop by as often as I can and give some more PSP updates for everybody, without giving away too much of course. I don’t want to ruin the surprise
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June 26th, 2007, 18:14 Posted By: Triv1um
Via Playstatic
Research is being conducted on the technology used in the Playstation 3 in an effort to develop new national security devices in the US.
The Pacific Northwest National Laboratory in Washington, USA, is using the processing power of Cell to help manage complex information, such as security videos and facial recognition technology. Apparently the PS3’s technology has approximately a quarter the computing power of the lab’s 8,000 square foot supercomputer.
Quoting lab researcher, Mark Goodwin;
“It [facial recognition and video surveillance] places a tremendous burden on the operator of those control environments that are look at all these video feeds coming in an not knowing how to process all of that information. This is an opportunity to bring machine based processing into the video analysis environment.”
The article doesn’t state exactly what “technology” is being made use of from the Playstation 3 but one might assume they refer to Cell, with its seven separate processing units. It may be an expensive toy for the average gamer, though cheaper than building another giant super-computer.
PS3 - not only Folding for cancer but Big Brother too.
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June 26th, 2007, 17:48 Posted By: wraggster
New from Divineo UK:
These high quality, snug fitting knitted socks keep your DSLite,DS or PSPwarm and cosy whilst protecting against everyday scratches
Note - This is a 3 pack of socks, you get 1 white, 1 pink and 1 black!
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June 26th, 2007, 17:44 Posted By: wraggster
New from Divineo China:
XCM Crystal Series face plate for PSP is a high quality see through faceplate for a new high-tech look of your console. Available in different shades, you can see your console at work underneath your fingers!
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June 26th, 2007, 17:36 Posted By: wraggster
New weekly special offer from Play Asia
The world in Rezel Cross is undergoing an awakening after a comet passes by. Beasts undergo rapid evolution and dormant abilities in humans start to manifest. Increased strength, faster reflexes and agility transform a small number of humans into super humans known as "rezel". While the world is in constant flux Isle, Lefia and three other heroes gifted with rezel powers begin their tale.
The game is split into 20 chapters and the heroes gain the powers of teleport, time pause, psycho kenesis, transformation and x-ray vision as they progress. In addition, the battles are in full 3D with an XMB like interface and the heroes get skill points to unlock new abilities and Rezel Arts as well as Hyper Rezels.
The game has character designs by Eiji Kandeda who also did character designs for Aquarion and a script written by the team who wrote Arc the Lad III & IV.
Sony's PSP™ RPG Rezel Cross is now available at discounted US$ 15.90 only.
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June 26th, 2007, 17:33 Posted By: wraggster
New from Play Asia
Super Robot Taisen OG: Original Generations is a tactical RPG game and a remake of the two Original Generation games for the Game Boy Advance™. The game is intended to celebrate the Super Robot Taisen series' 15th anniversary.
Original Generations has been developed by the team that produced Super Robot Taisen MX, and uses high-energy, dynamic action for the in-game battle sequences.
The game features a new combat system called the "Twin Battle System", which allows two adjacent units to combine into one squad, similar to Super Robot Taisen Alpha 2 and Alpha 3's squad system. The Twin Battle System allows both robots to attack simultaneously, and either focus their fire on a single target (with a damage penalty for one of the robots) or, when facing another squad, each target a different one of its members.
Squads can also support-attack with other squads, allowing up to four attacks in a single action. As in the PS2 Alpha games, a single unit can also use an ALL attack to strike both members of an enemy squad at once. The game also features "ALLW Attacks," similar to the "Double Attacks" in MX, which can strike both members of a target squad and a single unit (or squad) directly next to it.
Original Generations has the largest amount of pilot cut-ins in the franchise's history, along with individual, unique animations for certain pilots when using equipable weapons (i.e. Brooklyn Luckfield with the Shishio Blade).
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June 26th, 2007, 17:31 Posted By: wraggster
New from Play Asia
Based on the 2007 live-action feature film, Transformers: The Game lets gamers control the outcome in the battle for Earth as they choose to protect it as Autobots or destroy it as Decepticons. Players experience the unstoppable power and massive scale of their favorite Robots in Disguise such as BumbleBee, Barricade and others. As the Transformers robot's war comes to Earth, gamers make the choice to join the Autobots in protecting our planet or to join the Decepticons in destroying it. With dual campaigns, the fate of the world is in players' hands.
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June 26th, 2007, 17:15 Posted By: wraggster
Newly released today at Play Asia and Success HK (Worldwide Shipping)
In Harry Potter and the Order of the Phoenix, Harry returns for his fifth year of study at Hogwarts and discovers that much of the wizarding community is in denial about the teenager’s recent encounter with the evil Lord Voldemort, preferring to turn a blind eye to the news that Voldemort has returned. Fearing that Hogwarts’ venerable Headmaster, Albus Dumbledore, is lying about Voldemort’s return in order to undermine his power and take his job, the Minister for Magic, Cornelius Fudge, appoints a new Defense Against the Dark Arts teacher to keep watch over Dumbledore and the Hogwarts students. But Professor Dolores Umbridge’s Ministry-approved course of defensive magic leaves the young wizards woefully unprepared to defend themselves against the dark forces threatening them and the entire wizarding community, so at the prompting of his friends Hermione and Ron, Harry takes matters into his own hands. Meeting secretly with a small group of students who name themselves “Dumbledore’s Army,” Harry teaches them how to defend themselves against the Dark Arts, preparing the courageous young wizards for the extraordinary battle that lies ahead.
With the ability to play multiple characters, including Harry Potter, Dumbledore and Sirius Black, the videogame of Harry Potter and the Order of the Phoenix offers fans the opportunity to wield a wand, explore all around Hogwarts, and experience one of the most exciting and dangerous years in the life of the Boy Who Lived.
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June 26th, 2007, 17:04 Posted By: wraggster
Newly released today at Play Asia
In Harry Potter and the Order of the Phoenix, Harry returns for his fifth year of study at Hogwarts and discovers that much of the wizarding community is in denial about the teenager’s recent encounter with the evil Lord Voldemort, preferring to turn a blind eye to the news that Voldemort has returned. Fearing that Hogwarts’ venerable Headmaster, Albus Dumbledore, is lying about Voldemort’s return in order to undermine his power and take his job, the Minister for Magic, Cornelius Fudge, appoints a new Defense Against the Dark Arts teacher to keep watch over Dumbledore and the Hogwarts students. But Professor Dolores Umbridge’s Ministry-approved course of defensive magic leaves the young wizards woefully unprepared to defend themselves against the dark forces threatening them and the entire wizarding community, so at the prompting of his friends Hermione and Ron, Harry takes matters into his own hands. Meeting secretly with a small group of students who name themselves “Dumbledore’s Army,” Harry teaches them how to defend themselves against the Dark Arts, preparing the courageous young wizards for the extraordinary battle that lies ahead.
With the ability to play multiple characters, including Harry Potter, Dumbledore and Sirius Black, the videogame of Harry Potter and the Order of the Phoenix offers fans the opportunity to wield a wand, explore all around Hogwarts, and experience one of the most exciting and dangerous years in the life of the Boy Who Lived.
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June 26th, 2007, 07:31 Posted By: wraggster
News/release from silmarilion:
Hi, i'm releasing today my new app GameMusicGear_0.1.0. It is an evolution of my old app GameMusicEmu wich I released a long time ago.
It is a music app that lets you play some of your favorite music formats (MP3, MIDI, MOD, PSF, SPC, GYM, ...). At first it was created to be a videogame music only app, but I have added support for some popular music formats like mp3 and midi!!.
Also rockMax has made a really nice skin, with some classic pixel style , and has designed a new GUI too, wich has more functions and is more friendly than the last one.
And well i'm not too good with my english so please see the readme for a more detailed explanation!!
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via silmarilion:
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June 26th, 2007, 07:27 Posted By: wraggster
News/release from ufoz
I wanted to do an actual free homebrew Cave Story PSP port for quite a while now. What with the Variant deal being mostly unclear / cancelled / whatever, it's time I got off my ass and tried it.
Finally got Pixel's approval and the source code. It looks doable, but at ~50000 lines of code it's a little daunting.
This is the preview version that I sent to Pixel, so it's mostly guesswork and buggy and certainly feels different from the original. Playable up to the first boss fight. Dual-language English and Japanese Tested on 3.10, should work unmodified with most custom firmware.
Will try to do this in four stages:
1. get the windows version working with the alternate screen size (480x272)
2. port filesystem+graphics+input handling
3. port sound+music
4. add menus (key config) etc.
I expect this will take a while, so I guess I'll try my best.
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June 26th, 2007, 03:45 Posted By: evolve
A video clip of a supposed v3.50 downgrader is in action at a game shop in Shenzen and China who claim they can softmod PSPs with a firmware version of over v3.10. People are suspecting that this downgrade process is conducted with the Official unbricking battery from Sony.
Via EvolveXMB
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June 25th, 2007, 23:24 Posted By: wraggster
News/release from ManiacX:
Changelog
Added support for LUA files
Added Plugin support (for people making their own plugins!)
Fixed bug in setup of environment variables
Yes, it is a small changelog, but some huge changes there.
BUG ALERT: There is a known bug: you must close the start page and the makefile creator in order for the plugins to work. I am still trying to find a work-around.
Notes
Yes, support for lua files! Includes lua player and all!
Added plugin support - people can write and share plugins in a DLL format! Makeable in VB.NET, C# and C++ .NET!
Download
www.pspsc.com/csp/update21.zip
Install Information
Extract all files into your CSP install directory, overwriting all duplicates.
Creating Plugins
Creating plugins is actually quite simple. I have made a sample one for you to see how it works.
(VB.NET)
The sample plugin just converts all the text in the doccument to lower case.
You might have to re-reference the PluginManager.dll into the project. If you don't know how to do that, just google "vb.net reference dll" and you should get a valid result.
On a last note, please release all plugins you make so that other people can benefit from it too.
Download Above
via maniacx
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