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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 25th, 2007, 23:21 Posted By: wraggster
New Custom firmware release from Becus25::
This firmware have the VSH/XMB of 3.00 and the kernel of 2.71.
With this firmware can't play PSX games because it have the kernel of 2.71 .
Because you can use the camera and more functions that contain the firmware 3.00.
Install it from 2.71 SE-C and not change the name of folder "GAME", install from kernel of 1.50 with 2.71 SE-C
As with any custom firmware read the readme and use with extreme caution
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June 25th, 2007, 23:15 Posted By: wraggster
New from Test30:
Good Day
Today update my plugin a v2 of extinguished fast in the XMB
This plugin is to off your PSP in fast form in the XMB and a game.
INSTRUCTION
copy the folder seplugins in the root of your MS
and activate in the recovery
Mode Suspend: Press L
Reboot your PSP: Press R (NEW)
Off your PSP: Press SELECT
work in FW 3.10/3.30/3.40 OE
NOTE PERSONNEL:
On using plugin in the games that is an optional option because
the plugin use single of 1 button and in the game can give some problems.
because in the FW 3.40 OE-A have more protection and I could not have had access
to everything the buttons to put it of many combinations.
My next version go fix some bug of my plugin(no is 100% probably)
greeting
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June 25th, 2007, 22:45 Posted By: mesosade
you may have all seen the recent news of the editor beeing released. well...i started to play around and so far i have come out with this...
19427
19428
Before you go nust about piracy i'm NOT releasing a hacked rom...this is a PPF patch that is applied to a mario 64 (U) extended rom. If you need to extend the rom here's the tool (made by the same guy who made the editor)
http://homepage.mac.com/qubedstudios...ender_1.1b.zip
here's the patcher, it's fairly straightforward to use don't let the iso selection confuse just choose fle type, any filetype, choose the extended rom then select the patch and done! Than enjoy my crappy work.
19414
Few things about the game:
i only did up to entering the castle there's nothing different there...
the idea is you arrive and the door is missing OMG! than well...you'll find it and than you'll find out what you need to do next and what comes next is going to be really hard with a keyboard...but i hope you enjoy it anyways...i'll call this 0.1 for now :thumbup: note there's always some glitches with a beta...as with this it sometimes has graphical errors and a dor you have to unlock goes a bit crazy when you do...
Enjoy!
Mesosade
P.S let me know if you got into the castle =]
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June 25th, 2007, 21:08 Posted By: wraggster
In the reorganisation of the forums last year the PSP Hacking & Development Forums were merged together but today ive had some time to resort the forums and ive opened up a new PSP Hacking and Exploit Forum for discussion of the latest exploits and hacks and investigation into new hacks.
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June 25th, 2007, 21:03 Posted By: Shrygue
via PS3 Fanboy
With the advent of WipEout Pulse approaching for the PSP, and an old trailer to get you pomped for trippy-fast action, buzz has been accumulating for the PS3 edition of WipEout. While it has been off the map for a long time, we've at least got some words from developers at SCEE that could carry over into the PS3 game. It's the hot topic for games to exploit online functionality and downloadable, user-created content. With that in mind, we have to wonder what is planned for the WipEout series once it makes its next-gen debut.
WipEout on the PS3 plans to exploit the PSN, naturally. The devs want it to be a place where you can "download and learn anything and everything about WipEout." In addition to that, they're allowing you to go online and come up with what you think a true WipEout ship should look like. Why does that matter? Well, " I think anything we do on the PS3 will incorporate this sort of functionality because its not always all about playing the game, it's about getting involved in the game." So, what this means to us is full customization of our very own WipEout ships for any of the games coming out. It's speculation, but who knows. We'd go for it.
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June 25th, 2007, 20:31 Posted By: Shrygue
via Computer and Video Games
Don't forget the next internet-stopping Grand Theft Auto IV trailer is due to land this Thursday.
So far all we know about the second video is the cryptic title, 'Looking For That Special Someone'. We reckon it has something to do with the new female lead featured on the front cover of Official PlayStation Magazine.
Provided our routers don't blow up in the chaos, you'll find the new trailer on CVG at 6pm on Thursday.
Expect all the usual frame-by-frame dissecting and over-the-top speculation the moment the trailer arrives - that's only three days away.
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June 25th, 2007, 20:24 Posted By: Shrygue
via Computer and Video Games
Sony Computer Entertainment has revealed plans to bring it's previously PSP exclusive Syphon Filter: Dark Mirror to PS2 this September.
The news adds more fuel to Sony's cries, asking developers to make more creative titles on PSP, and not just PS2 ports you can play on the train. Which Dark Mirror turned out to be, by the looks of it.
Dark Mirror has old hero Gabe Logan stealthing his way through terrorist-laden missions in the snow, and snagged pretty good reviews across the board.
The PS2 port is "enhanced" with improved controls and the obligatory graphical tweaks that the handheld version couldn't erm, handle.
The next PSP instalment Syphon Filter: Logan's Shadow, which sports underwater combat and blind fire gameplay (yes!), is due out this October.
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June 25th, 2007, 19:57 Posted By: Shrygue
via Games Industry
2K Games has confirmed to our sister site, Eurogamer.net, that the PlayStation 3 version of The Darkness has been delayed until July in Europe.
Retailers are reporting that the game will arrive on July 20 but 2K has simply stated that the current target is "July".
The Xbox 360 version of The Darkness is due out on June 29 as originally planned.
The game will be published by Take-Two and is being developed by Starbreeze, the studio who produced hit Xbox title The Chronicles of Riddick.
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June 25th, 2007, 18:13 Posted By: wraggster
Via CRN
Sony Computer Entertainment Europe (SCEE) has hit back at criticism that its PlayStation 3 (PS3) console is suffering from sliding sales and revealed it is harbouring treats for gamers up its corporate sleeve to conqure the all-important Christmas market.
Nintendo’s Wii console is currently riding the crest of a wave in terms of market share, leaving both Sony and Microsoft in its wake. But Jonathan Fargher, SCEE representative, said it was wrong to pit the Wii and PS3 against each other.
“The one thing we have always done with the PlayStation is stick to our business strategy,” he said. “We keep an eye on the competition, but it is unfair to put the Nintendo Wii and PS3 in the same category. The Wii is a sub-£200 console and does one thing pretty well. Compare that with a £400 piece of hardware that plays next-generation games, allows users to access photo files and has built-in Blu-Ray technology.
“Many people have said PS3 is not doing well, but in nine weeks we have sold more than one million machines in Europe, which is faster than the sell-through rate of the PS2. The PS1 and PS2 sold 115 million machines worldwide, so we are confident of the PS3’s performance in time,” he added.
“However, the problem has been a boom and bust scenario with the software, particularly in the summer months when many firms tend not to release big-name games.”
Fargher said Sony is looking to counterbalance the lack of games from third-party developers by making other titles available on its online PlayStation Store.
“It will be towards the end of the year when the big titles start to show what the PS3 can really do and hopefully make people feel more comfortable about the decision they made to invest in our hardware.”
Titles due to hit the shelves in the Christmas run-up include the latest instalment of favourites such as Grand Theft Auto, Metal Gear Solid, and Drakes: Uncharted Fortune, which is from the same creators as Crash Bandicoot, and Jak and Daxter, he added.
“If you look at the hardware, you do get a lot for your money: as well as playing Blu-Ray, the PS3 also upscales DVDs to High Definition (HD) format, and if a gamer is lucky enough to own a PlayStation Portable (PSP, pictured, below-left) they can access their PS3 remotely using the PSP and a Wi-Fi connection,” said Fargher.
At the PS3 launch backward-compatibility issues had blighted the console, but Fargher told CRN the problems had been ironed out.
“The backwards-compatibility issues have pretty much gone away,” he said. “There are now up to 2,500 playable titles including all the major ones that gamers want to play.”
Fargher said Sony has also released the PS3 Firmware update – v1.8 – which upscales both PS1 and PS2 games to HD and can be downloaded onto the PS3.
“People don’t want to throw their games library away and want to make sure that the investment they have made, in terms of software, is catered for. Firmware v1.8 allows this,” he said.
Add this to the console’s ability to support games outside the PAL format, which means gamers can buy titles from the US and Japan, and the PS3 gives value for money, he said.
On the hand-held side, Sony is certainly not neglecting its PSP console. Fargher hinted there could be a redesign of the console on the cards, and admitted there had been a lack of AAA titles available for the format.
“There are many high-profile titles in the pipeline and the PSP will continue to grow. We are working with a number of content partners for the PSP, so watch this space,” he said.
Hamish Thompson, a representative for the Dixons Stores Group, said the gaming market was very buoyant.
“We are confident about Sony. Launching the PS3 at the time of year that it did got it off to an impressive start and we are certain that the interest and demand will build as we get closer to the peak season of November, December and January.
“It is an interesting market as there is a lot of competition. All the [different vendor] products are appealing to a broader demographic and they all have another dimension to them, such as Blu-Ray and online connectivity. It certainly creates an exciting buzz, which is great news for retailers.”
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June 25th, 2007, 18:13 Posted By: wraggster
Via CRN
Sony Computer Entertainment Europe (SCEE) has hit back at criticism that its PlayStation 3 (PS3) console is suffering from sliding sales and revealed it is harbouring treats for gamers up its corporate sleeve to conqure the all-important Christmas market.
Nintendo’s Wii console is currently riding the crest of a wave in terms of market share, leaving both Sony and Microsoft in its wake. But Jonathan Fargher, SCEE representative, said it was wrong to pit the Wii and PS3 against each other.
“The one thing we have always done with the PlayStation is stick to our business strategy,” he said. “We keep an eye on the competition, but it is unfair to put the Nintendo Wii and PS3 in the same category. The Wii is a sub-£200 console and does one thing pretty well. Compare that with a £400 piece of hardware that plays next-generation games, allows users to access photo files and has built-in Blu-Ray technology.
“Many people have said PS3 is not doing well, but in nine weeks we have sold more than one million machines in Europe, which is faster than the sell-through rate of the PS2. The PS1 and PS2 sold 115 million machines worldwide, so we are confident of the PS3’s performance in time,” he added.
“However, the problem has been a boom and bust scenario with the software, particularly in the summer months when many firms tend not to release big-name games.”
Fargher said Sony is looking to counterbalance the lack of games from third-party developers by making other titles available on its online PlayStation Store.
“It will be towards the end of the year when the big titles start to show what the PS3 can really do and hopefully make people feel more comfortable about the decision they made to invest in our hardware.”
Titles due to hit the shelves in the Christmas run-up include the latest instalment of favourites such as Grand Theft Auto, Metal Gear Solid, and Drakes: Uncharted Fortune, which is from the same creators as Crash Bandicoot, and Jak and Daxter, he added.
“If you look at the hardware, you do get a lot for your money: as well as playing Blu-Ray, the PS3 also upscales DVDs to High Definition (HD) format, and if a gamer is lucky enough to own a PlayStation Portable (PSP, pictured, below-left) they can access their PS3 remotely using the PSP and a Wi-Fi connection,” said Fargher.
At the PS3 launch backward-compatibility issues had blighted the console, but Fargher told CRN the problems had been ironed out.
“The backwards-compatibility issues have pretty much gone away,” he said. “There are now up to 2,500 playable titles including all the major ones that gamers want to play.”
Fargher said Sony has also released the PS3 Firmware update – v1.8 – which upscales both PS1 and PS2 games to HD and can be downloaded onto the PS3.
“People don’t want to throw their games library away and want to make sure that the investment they have made, in terms of software, is catered for. Firmware v1.8 allows this,” he said.
Add this to the console’s ability to support games outside the PAL format, which means gamers can buy titles from the US and Japan, and the PS3 gives value for money, he said.
On the hand-held side, Sony is certainly not neglecting its PSP console. Fargher hinted there could be a redesign of the console on the cards, and admitted there had been a lack of AAA titles available for the format.
“There are many high-profile titles in the pipeline and the PSP will continue to grow. We are working with a number of content partners for the PSP, so watch this space,” he said.
Hamish Thompson, a representative for the Dixons Stores Group, said the gaming market was very buoyant.
“We are confident about Sony. Launching the PS3 at the time of year that it did got it off to an impressive start and we are certain that the interest and demand will build as we get closer to the peak season of November, December and January.
“It is an interesting market as there is a lot of competition. All the [different vendor] products are appealing to a broader demographic and they all have another dimension to them, such as Blu-Ray and online connectivity. It certainly creates an exciting buzz, which is great news for retailers.”
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June 25th, 2007, 17:23 Posted By: wraggster
New from Worldwide importers SuccessHK
Fire up your mind with Hot Brain, a game that engages the mind through a series of puzzles and challenges designed to raise the activity and temperature of your brain. Hot Brain presents challenging and fun mental activities that help ignite your mind in areas like logic, memory, math, language and concentration. Exclusive to the PSP system, the game allows you to test your skills in several single player modes or you can play with up to three people via ad-hoc connection. Fire up your mind with four main game modes including two multiplayer modes (Brain Race and Think Tank) and two single player modes (Test Mode and Practice). Whether you're an expert or a beginner, a robust tutorial mode makes the game accessible and enjoyable to people of all ages.
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June 25th, 2007, 17:19 Posted By: wraggster
New from Worldwide importers SuccessHK
An ambitious but novice dungeon maker arrives in a small town known to suffer periodic attacks from violent monsters. He buys a vast plot of land at the outskirts of the town to create a grand dungeon in hopes of luring in various enemy monsters which to hunt to collect gold and items. He envisions his complete dungeon to be one so appealing as to lure the legendary Wandering Demon. Defeating this menacing monster would free the townspeople from the fear he casts upon them, while winning acclaim as a true dungeon maker for the "Architect." The townspeople are initially skeptical about the Architect's ability to achieve his ultimate goal of building such a dungeon. Over the years, they've watched other such dungeon makers arrive with great plans but ultimately fail -- falling prey to the very monsters they've lured into their dungeons or haphazardly abandoning their creations. However, as the Architect's dungeon grows and improves, luring rarer and more powerful enemies, and he begins bringing back more valuable treasures, the townspeople begin offering support to his mission. Soon the whole town is involved in the dungeon making process; they give advice about the intricacies of dungeon making, sell crucial items, provide weapons and magic spells, treat the Architect when injured, and request various favors to be completed in the expanding dungeon in exchange for generous rewards.
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June 25th, 2007, 17:17 Posted By: wraggster
New from Play Asia
features
FOUR UNIQUE THEMES WITH 40 SCENES: Be entranced by brilliant, interactive evolutionary backgrounds from cells to dream-like landscapes.
SINGLE PLAYER: Level by addictive level, unlock fresh colors and luscious beats in either time and goal-oriented play or score-oriented play.
MULTIPLAYER: Take on single opponent or up to 8 other people
GAME SHARING: Send friends a demo of the game via the PSP® (PlayStation®Portable) system's wireless functionality.
ORIGINAL SOUNDTRACK: 40+ energetic tracks from pumping Drum & Bass to tripping Trance and grooving House
description
Escape to block-busting puzzles and pulsating beats in this exciting new puzzle game for your PSP® (PlayStation®Portable) system! Be entranced by brilliant, interactive evolutionary backgrounds from cells to dream-like landscapes in four unique themes over 40 levels. Level by addictive level, unlock fresh colors and luscious beats in either time and goal-oriented play or score-oriented play. Play solo or, in multiplayer mode, take on a single opponent or up to 8 other people, or team up and compete against another team. Send friends a demo of the game via the PSP system’s wireless functionality.
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June 25th, 2007, 17:14 Posted By: wraggster
New from Play Asia
features
Pages: 176
Walkthrough for all 60+ mission and for the new mode "Ultimate Road"
Learn to customize character skills with detailed tutorials and walkthroughs
Moves, combos, and secret techniques for all 32 playable characters
Tables detailing every unlockable
Unlock secret bonus characters
description
To be the ultimate ninja requires the ultimate strategy!
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June 25th, 2007, 17:12 Posted By: wraggster
New from Play Asia
features
Huge arsenal of weapons including handguns, powerful shotguns, tricked out guitars and much more
Combo system allows players to equip up to four different weapons that can be swapped at any time
Customize Dante's fighting style with short range, long range, evasive choices and more
Enhanced graphics with fully textured 3D backgrounds and real time rendering for in gamecut scenes and intro movie
Hidden weapons, items, characters, difficulty levels and more
Dolby Digital and Dolby Pro Logic II support
Special Edition feature: Now play as Dante's twin Vergil
Language: English/Japanese (selectable)
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June 25th, 2007, 17:01 Posted By: wraggster
New from Divineo USA
Easy to set-up, with a strong cooling power supplied by 4 fans, and no power supply / batteries needed, the Mega Power Cooling System will keep your Playstation 3 at safe operating temperature for as long as you can play!
Specifications & extra information
- Power wind
- Easy set-up
- Compact size
- Low noise
- No batteries needed
- Built-in 4 mega power fans
- Built-in working status indicator
- High quality and efficient product
- Lower the temperature of your console
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June 25th, 2007, 15:01 Posted By: Chameleon
Via NOObz
"It seems that the Illuminati exploit doesn't work properly if your PSP is set to non-English settings. At a guess, it's something to do with unicode when displaying the profile name.
Anyway, if you are having problems, especially with the European Lumines, then try switching your PSP to 'English' settings.
One other note - Lumines sales on Amazon.com have gone up over 14,000% since yesterday!"
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June 24th, 2007, 20:24 Posted By: Malksta
via McZonk's Blog
News for the un-informed
Quake 2 Handling
Today I have fixed a few bugs and added some features in Quake 2 like the surrounding box when the opponent has quad damage.
Click for screenshots
I also test multiplayer a lot. When only single player was working I never really played. I have noticed some bad movement problems. I have rewritten the analog nub code and allow to increase the turning speed by factor 4. I will test none linear analog input and speed accuration to get a better movement.
Click for Screenshots
Those three screen shots show the multiplayer menus. The first one is the multiplayer menu where you can select the wifi connection: none (for playing against bots), adhoc and the names of your saved connections. I will add the dialog to configure them in the future. The second and third one are the menus for creating and joining a server.
I will need a few expierenced testers so I can improve the movement and aiming. You should be able to handle Quake 2 console and be a good player. So if you do not know what is a strafe jump or /bind do not ask. The other ones join the chat and ask (do not post comments about getting a beta tester).
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Quake 2 Mapping
Before I can release the next version I need some multiplayer maps. Sure you can play base1, base2 and base3. But those maps are no good multiplayer maps. The gameplay on the psp is slower and you will usually play with 2 to 4 players, so huge maps with less connections are not what you want to play.
So it is time to make some maps. I want you for model some small Quake 2 multiplayer maps with textures from the demo. I will deliver those maps together with the next release.
Here is a small idea of a map I made this morning. The maps should be small but balanced.
---
Time to get some friends
If I look at the results of the poll, I have obviously done the false thing: single player is prefered. But let me explain my point of view. I played a giant multiplayer match with some old classmates two week days ago. This game was the trigger that makes me working on Quake 2 again. I want it on psp. Now it is done. Since the interest in single player is so huge, I will work on this next.
Quake 2 PSP Multiplayer
I ported the network stuff and add some code to select a wifi connection or open adhoc mode (untested at the moment). Now you can play Quake 2 against your mates on psp or pc. The console can act as server and client. So you can make psp vs psp games without a pc as server. Movement and aiming on the psp is pretty hard, so only a battle with consoles is fair. Before single player is finished, get some friends or at least some bots and play against them.
Stupidly I build some bad bugs into my graphics code, so I was forced to use the old one with clipping and sky problems at the moment. It is also a little bit slow.
The reason why I just release a video is that the setup for multiplayer is a little bit complicated at the moment. You need some help of the console and I want to put everything into menu first. When I release now I will get tons of problems and bug reports and I do not want to deal with that. I hope to have time enough the next week, before I really have to learn for exams.
Getting owned by my girl
I tested some combinations of psp/pc and server/client with different people and it works fine. Thanks to my very patient beta tester Reh. Now watch the video and look forward to a release.
Video is located on the blog
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