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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
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June 8th, 2007, 16:56 Posted By: wraggster
Emuholic webmaster and good pal of mine guyfawkes posted this news about his ongoing PSP, DS, GP2X and More Coding Competition.
Quick post to say you have one month left until the deadline of July 7th 2007 at 23:59:59. Full details of the competition can be found on the new official site at http://gbax.gp2x.de/ which also contains all the entries and results for the previous years competitions.
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June 8th, 2007, 12:03 Posted By: DarthPaul
For those who signed for the demo,here is a picture that could make you really happy. ...or not?
We'll have to wait a little bit,but at least we have some news.
Screen Via Comments
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June 8th, 2007, 07:34 Posted By: wraggster
New from Vodkkaa
BOOT MANAGER v0.2 for 3.40 OE
WHAT IT DOES:
-Menu to lauch predefined hoembrew
-launch OE recovery
-Launch IE recovery
-Launch IE special recovery
-flash vsh.prx
-autoboot program
How to use:
-extract the flash0 folder to flash0 and ms0 to root of you memory stick. overwrite when necisary.
-In recovery menu make sure autoboot is enabled
-Place homebrew that you want to boot in PSP/SYSTEM/AUTOBOOT or PSP/SYSTEM/BOOT folders
-Shut down your PSP
-WLAN UP to enter BOOT MANAGER MENU
-DPAD to AUTOBOOT
FEATURES:
-lauch recovery of OE
-lauch revovery of IE
-lauch IE special recovery
-lauch predefined homebrew form MS
-WLAN UP on startup to enter boot Manager
-hold direction on dpad on startup to Autoboot
-flash vsh.prx for quick modding of vsh font color or positions
**NOTE**
PLACE AUTOBOOTs in:
PSP/SYSTEM/AUTOBOOT1
.....
PSP/SYSTEM/AUTOBOOT4
To autoboot hold a direction on the DPAD.
UP - AUTOBOOT1
RIGHT - AUTOBOOT2
DOWN - AUTOBOOT3
LEFT - AUTOBOOT4
enjoy
vodkkaa
Download and Give Feedback Via Comments
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June 8th, 2007, 04:03 Posted By: Wally
It seems that there are a lot of people who dont know about new Downgraders / Custom Firmware around the community.
Anyway, This is about refreshing your memory and letting you know about these little tools. So far anything below 3.03 can be downgraded and 3.40 can be used as a custom firmware (in conjuntion with 1.50)
So as far as we are concerned all Firmwares Above 2.00 and below 3.03 (TA-082 included) have been exploited and downgraded.
There is a separate downgrader for each firmware but this time we are only going to cover the 2.80 downgrader first because it seems a lot safer than the 2.71 also having TA082 patch built right into it.
1.52 - 2.80 Downgrading
1. Update to Firmware 2.80
2. Reformat PSP memory stick (Back everything up first on to your computer)
3. Use the 2.80 EasyDown provided by PSP-hacks and Team Reign
http://www.psp-hacks.com/file/1040.
4. Read instructions Carefully then downgrade, this has the TA-082 patcher built in. So regardless TA-082 does not matter.
NOTE: HEN may take time to kick in, do not give in, just keep trying
5. Update to 3.40OE
3.03 Downgrading
If your firmware is higher than 2.80 but lower than 3.03 AND you have GTA LCS upatched (check copyright, should be 2005 and your disk should have the 2.00 update on it) follow these steps
1. Update to 3.03
2. use this 3.03 downgrader -http://www.psp-hacks.com/file/1034
3. You must read instructions and supply the 1.50 update and rename it according to the manual.
4. Downgrade to 1.50 as per instructions
5. Update to 3.40OE
3.40OE can be found on www.dark-alex.org, Installation is easy. You just need to read the instructions
Good Luck
Wally
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June 7th, 2007, 23:51 Posted By: wraggster
New from SuccessHK
The Radica 74160 Phoenix Revolution contains unique interchangeable modules that enable gamers to completely alter the set up of the controller by repositioning the thumb sticks and action buttons according to their own personal preference. The inclusion of tension sticks also allows players to tighten or loosen the resistance of the sticks by twisting a dial located under each thumb rest, while the invert switch gives the option to invert the up-down movement of the right stick, without changing any in-game settings. Designed for use with the Sony Playstation 2, the Radica 74160 is perfect for any gamer!
Completely customizable
Adjustable thumbsticks (adjust stiffness of sticks)
Two vibration feedback motors
Eight action buttons offering eight-bit analog control
Supports analog and digital modes
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June 7th, 2007, 23:48 Posted By: wraggster
New from SuccessHK
This Gamester Race Pac puts you in the driver’s seat?literally!! With awesome features like spring loaded responsive steering, paddle shifting and realistic acceleration and brake pedal feel you’ll never go back to handheld controllers again! A solid aluminum frame, reclining padded seat and an expansion slot for Xbox live make this Gamester Race Pac one of the coolest gaming console accessory on the market.
Adjust steering sensitivity while driving
Integrated cruise control
Dual force vibration
Compatible with PlayStation2 and Xbox
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June 7th, 2007, 23:37 Posted By: wraggster
New from Divineo China
With the PLAYSTATION®3 memory card adaptor, game save information from PlayStation® and PlayStation®2 Memory Cards can now be transferred onto the PLAYSTATION®3 hard-disk drive. This allows players to access all of their old games without starting over, keep earned scores and items, and continue where they left off on their PlayStation® and PlayStation®2 games.
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June 7th, 2007, 23:35 Posted By: wraggster
New from Divineo China
The card reader is an adaptor which enables PS™/PS2™ memory card data transfer to PS3™ HDD.
Simply connect the memory card to PS3™ via the PSIII CardReader , user can then copy the card into the PS3™ HDD so as to build a virtual memory card in PS3™.
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June 7th, 2007, 22:58 Posted By: hockey2112
From engadget...
http://www.engadget.com/2007/06/07/d...irmware-fears/
Sony's already raised more than a few eyebrows in the Netherlands with its questionable methods of advertising the PSP, and it now looks like it could be drawing some ire as a result of changes to the console itself. According to MaxConsole, Sony has decided to recall all current PSPs from retailers in order to replace them with new, "unflashable" units, presumably in an attempt to clamp down on custom firmware. That bit of information comes from someone Max Console describes as a "reputable dutch distributor," who says that a number of large retail chains have already complied with the recall. From the sound of it, they don't appear to have gotten the updated consoles in return just yet though, leaving anyone shopping for a PSP out of luck for the time being.
edit from wraggster
Be wary, not everything maxconsole posts is true and sometimes just totally made up to get visitors, however time will tell.
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June 7th, 2007, 21:54 Posted By: wraggster
Mr Modchips the UK`s Premier source of repair parts for the PSP have today announced preorders for the PSP Devolution Modchip (that claims not to be a modchip )
First off heres some info about the PSP Devolution:
We had to release two different versions of the PSP-Devolution. That's a 3.3V version for ta79 - ta81 boards and and a 1.8V version for all ta-82+ boards. This problem couldn't have been solved by a simple jumper on the pcb because we need to set the output values before programming the ACTEL ICs.
Features:
- Flash your PSP using the internal USB Port
- no additional USB Port required
- latest ACTEL ProASIC 3 technology
- NO power consumption
- doesn't touch the battery power in any way, powered by USB for the time being used to flash the PSP
- preassembled hi-tech flex pcb for easiest possible connection to the psp mainboard
- works on all available PSP versions incl. the new TA-082 and TA-086
- custom BIOS with a lot of cool additional features (tba)
PSP-DEVOLUTION IS NOT A MODCHIP. IT IS A PRETTY SOPHISTICATED USB-JTAG PROGRAMMER FOR A LOT OF NAND FLASH ICs. FROM OUR POINT OF VIEW IT DOES NOT HARM ANY COPYRIGHT LAWS.
Preorder the PSP Devolution for £44.99 at Mr Modchips
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June 7th, 2007, 21:36 Posted By: wraggster
Shadow77340 has released a new version of his Destroydust game for the PSP, heres whats new:
hi all ,
i have updated destroydust , who is now on version 0.3
(sorry for my bad english i am a 13 years old french)
it's near the same game of attack of the mutants
FULL CHANGELOG :
v0.3 :
_ a best AI
_fixed a bug
_counts are longer
_can move with joystick in menu
_ homebrew under GPLv2 license
_ when an ennemy die it play a sound
_ shoot sound is deleted
_ music paused in pause menu
_there is a protection when push R , it reduce 50 % damage
_fixed a bug in SDL_FreeSurface
Download HERE
via shadow77340
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June 7th, 2007, 21:32 Posted By: wraggster
Fleyc8 has released a new version of his Lua Coded Palmlike OS with tons of features built in such as games, a calculator and more.
Download and Give Feedback Via Comments
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June 7th, 2007, 21:19 Posted By: wraggster
via gamesindustry
Sony Computer Entertainment is not planning to lay off staff from its Japanese arm despite recent job cuts in Europe and the US, according to a spokesperson.
As reported by the Associated Press, SCEI representative Sayoka Henmi confirmed that staff at Sony Computer Entertainment America have been made redundant - but declined to confirm how many. "The goal is to reform the organisation," she said.
Job cuts were also made at Sony Computer Entertainment Europe earlier this year, with SCEI spokesperson Satoshio Fukuoka then suggesting that the company's Japanese operations could also be subject to streamlining.
However, Henmi has now stated that Sony Computer Entertainment Japan has no plans to make any of its staff redundant.
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June 7th, 2007, 20:33 Posted By: Flava17
It's with regret I post this, but this is the official announcement from the Resistance forums.
Hi everyone,
I hate to be the bearer of bad news, but I have an statement from Greg Phillips regarding the Global Servers.
Also, to be clear, the Map Pack depends on the patch, the patch depends on global servers. Therefore we cannot release anything until we have the global servers in place.
Thanks,
JS
This feels like déj* vu… A really bad case of déj* vu
Last week, I had the pleasure of unveiling our planned release date of June 7th for the Resistance: Fall of Man map packs and content update. That was on May 31st, the last day of May and the date we (SCEA and Insomniac) had promised when we unveiled this waive of DL content.
On that June 7th release date, I have some unfortunate news to share. During our final testing of the global server, which removes regional play restrictions for those who want some international flair in the multiplayer experience, a few last minute issues have come up. Despite some extremely long hours by all those involved, the unfortunate fact remains that we cannot resolve these issues prior to our announced launch date. And, at the risk of sounding like a broken record, neither SCEA nor Insomniac wants to release something to our ever-growing community which will impede the experience.
Hence the déj* vu feeling mentioned above.
The one bit of good news is these issues are NOT related to the content update or map packs themselves, and both have cleared format QA groups worldwide. In other words, everything is ready to go from the game side; we just have some kinks to iron out to complete the integration of our global community. Rather than announce a new date at this time, I want to see these issues resolved first to prevent any more cases of déj* vu on this topic.
What I can promise are two things: first, this last delay won’t be too long. Second, once it is out and you have a chance to play the new maps or your buddies from across the world, you’ll be happy we took the time to get this right.
Right, back to work.
Thanks,
GP aka Greg Phillips,
Line Producer, SCEA
This means that the server patch, and content packs, will not be available on the promised date of 7th June. The R:FOM team have stressed that they are upset at the matter, and that the problem lies with Sony and their server issues.
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June 7th, 2007, 15:21 Posted By: JKKDARK
via Canada.com
A Metal Gear Solid 4 trailer that was re-released to fix some visual errors has unintentionally whipped the gaming community into a frenzy.
The trailer was released on Konami's new Metal Gear 20th Anniversary website, and has quite a few noticeable differences between the original trailer which was released at the Electronic Entertainment Expo in 2006.
The most striking of these differences is the removal of the Playstation 3 logo during the final credits, leading some gamers to believe that the game is no longer exclusive for the Playstation 3 platform.
The Metal Gear Solid 4 trailer shown at the Tokyo Games Show also had its Playstation logo removed, which may indicate a pattern of change since E3 last year.
Whether or not the game is moving platforms, Konami has been developing the game for the Playstation 3 from the ground up, so Sony fans shouldn't be too concerned. At least not yet.
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June 7th, 2007, 15:12 Posted By: JKKDARK
via Gameinfowire
Corks are flying across the continent as Eidos and Crystal Dynamics toast the release of Lara Croft Tomb Raider: Anniversary, which ships to North American retailers today.
Lara Croft Tomb Raider: Anniversary is a celebration of Lara's original adventure in an entirely new Crystal Dynamics game. In 1996 the original Tomb Raider video game launched and introduced the world to Lara Croft, one of the entertainment industry's most successful and prolific cross-over properties.
"The anniversary edition is a fan-inspired celebration bridging Lara Croft's groundbreaking past with a revived passion for new adventures and technical advancements," said Bill Gardner, president and CEO of Eidos Inc. "Lara Croft is at the doorway of a new decade, and we've made sure she's ready to face exciting new challenges in the world of entertainment."
Lara Croft Tomb Raider: Anniversary takes advantage of more than 10 years of technical advances to faithfully recreate the sense of isolation, suspense and surprise of the original title, but with greatly expanded environments, enhanced puzzles, updated weapons and the smooth, athletic character movements introduced in Lara Croft Tomb Raider: Legend in 2006.
Said Matt Gorman, director of marketing at Eidos Inc., "Tomb Raider: Anniversary is an exciting adventure for fans of the franchise and a great introduction to Lara Croft for a whole new generation of consumers."
The first Tomb Raider game sold more than seven million copies worldwide. Lara Croft went on to become a global entertainment icon, gracing more than 200 magazine covers, touring with U2 and topping $1 billion in brand equity. In total, the franchise has sold more than 30 million games, inspired two feature films and produced comic books, animated series and countless other licensed products.
Lara Croft Tomb Raider: Anniversary was developed by Crystal Dynamics, with versions available for the PlayStation 2 computer entertainment system and Windows PC under Windows Vista. Versions for the PSP (PlayStation Portable) system and the Wii console are forthcoming.
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June 7th, 2007, 05:44 Posted By: mavsman4457
Looks like there will be a Hello World coming out soon, legal or illegal. This is according to a source that has been referred to as "VERY NiCE but anonymous" and "VERY TRUSTED but anonymous." Let's hope these two statements are true and that we will finally see some big news for the PS3 homebrew scene. If it's true then it should only be a couple of hours or days until a Hello World is released.
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June 7th, 2007, 02:36 Posted By: gunntims0103
News via corybarlog
Here's what Cory had to say-
"now I am just going lament a little about how sad it is to see him, and several others move on from Sony to bigger and better things…like Spongebob Squarepants. Just kidding…I don’t think anyone is going on to work on Spongebob. But alas they are indeed leaving, and that fills my heart with sadness. I know that each of them are going on to work on something great, and I am happy for that. I just wish they weren’t breaking up the band. So to all of the extremely talented peeps who helped make God of War 1 and God of War 2 the best that it could be…you will be missed.
On a much more upbeat note, things are progressing forward quite nicely with the new project. We have finished the story and gameplay outline as well as the rough level design overview. That is a huge freaking relief to have that all worked out…though now is the time everyone will tell me we don’t have the time or the manpower to finish it. But that is how it usually is in the beginning…a long negotiation of figuring out what the game is an how it could possibly get done.
I also got to see some cool mechanics that have been in the prototype pipe for the last few weeks. Always good to see things that you can actually play with this early on.
The PSP game is moving along nicely as well. I am going to be playing through the latest build tomorrow to check out all the new stuff.
As for that CVG rumor…I would have to say that there isn’t much truth to any of that…that is really the first I have heard of that. If we do get started on a GOW for PS3 you can be sure I will be screaming about it from the mountain tops the first chance I am allowed. Until then…I am plugging away on my RPG opus ‘A Family Ties game’. It is going to be so freaking awesome…awesome to a level that will actually transcend awesome and become something entirely different… freakin LA LAWsome!
ok...I am tired from a wicked bout of insomnia last night so I am going to end this now."
Feedback via comment
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