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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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June 24th, 2007, 10:14 Posted By: Art
Hi Guys,
I just dropped in to share news of a little project of mine
This is not a release, but rather a demo/news, or whatever, as I believe it
is a world first of a barcode scanner application for the PSP with YouTube videos to proove it
http://www.freewebs.com/defxev/PCS.htm
Direct YouTube links in case the embedded videos don't work:
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June 24th, 2007, 01:49 Posted By: Cloudhunter
Via noobz:
An exploit has been uncovered in Lumines - allowing unsigned code to be ran!
The All-Seeing Eye is watching you...
Following research in conjunction with Archaemic, Noobz are proud to present the first ever all-firmware exploit for the PSP. Based on Lumines, the "Illuminati" exploit is a user-mode exploit using a buffer overflow in the savedata file - similar to the GTA exploit.
That's right - if you've got a legal UMD copy of Lumines, then you can run homebrew on your PSP - whatever the firmware version. That includes v3.50! Right now, the only homebrew is the Hello World demo released below - but in future we intend to release a HEN and downgrader.
To make the exploit work:
* Check that you have an EU or US version of Lumines (ULES00043 or ULUS10002). Currently we don't have a version for the Japanese version, but we're working on it, as soon as we get hold of a Japanese UMD.
* Extract the contents of the 'MS_ROOT' folder from the ZIP file into the top-level of your memory stick. (HINT: If you wind up with an 'MS_ROOT' folder on the stick, you've done it wrong).
* Start the game, and as soon as it gets to the 'Press START' screen, press START. If you wait until the demo has started, the exploit may not work.
* The screen should go blank, and the exploit will start after a few moments. It doesn't do anything except look pretty at this stage - but feel free to enjoy the first homebrew on your v3.10 - v3.50 PSP Wink
Here's a picture of the exploit in action:
If you don't own a copy of Lumines, why not go and buy one? It's cheap these days, and it's a great game - get it before it gets patched!
You heard the man! All you people who can't downgrade, go and buy Lumines - NOW!!!
If you want noobz to get a share of the profits from the purchase of Lumines, Get it in the UK here - Amazon UK - Lumines; or in the US here Amazon - Lumines
UPDATE:
It seems that the Illuminati exploit doesn't work properly if your PSP is set to non-English settings. At a guess, it's something to do with unicode when displaying the profile name.
Anyway, if you are having problems, especially with the European Lumines, then try switching your PSP to 'English' settings.
One other note - Lumines sales on Amazon.com have gone up over 14,000% since yesterday!
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June 23rd, 2007, 22:56 Posted By: mesosade
Yet another swift update from the man vl-tone
info via vl-tone's blog
Bug-fix release for Toad's Tool 64, now at version 0.3b.
http://homepage.mac.com/qubedstudios/ToadsTool64.htm
•A bad bug in Windows that was triggered when right-clicking causing TT64 to crash or refresh the window was eliminated.
•Some imported textures weren't correctly saved to ROM (creating a dot in the corner). This should now be fixed.
•The "Rotate Camera" button should now be hilighted as it should, when a level is loaded.
•Manually entering decimal values in the parameter bar would cause the wrong number to be entered instead. Also fixed.
•On Windows TT64 should now stop using CPU cycles when it's window is deactivated or minimized.
•Fixed a bug where clicking on cancel when opening a ROM would generate a script error.
Some people seem to have problems opening a ROM even if it was extended, for example generating a script error while loading in TT64. I guess that there are some variations in the ROM versions, and that even if the ROM extender works on a ROM, it doesn't guarantee that it will be compatible with TT64. In future versions I'll implement a more thorough check to ensure people open/extend the right version.
Bad news: it seems that levels that I thought would be very reconfigurable, (Bowser courses, Lethal Lava Land) actually are limited by the fact that they rely on the main level collision data. If you move platforms in these levels, the collision data won't move with it. Dealing with this will require some pretty complicated collision data editor. I guess that this problem will encourage me to work on it sooner than expected. But don't expect miracles, it's not as simple as enabling movement of individual vertices in the collision data.
The Documentation is still not finished, but I made a few changes (mainly the styles and layout).
I'm gonna leave town for 6 days starting Monday, instead of Sunday. But, I'm also gonna be outta town later today, and be back by Sunday afternoon/evening, leaving me Sunday night to finish the documentation before I leave for my vacations. I'll also try to improve the download page and FAQ before I go.
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June 23rd, 2007, 22:04 Posted By: JKKDARK
via IGN
In a blow to 2D gaming, Starfish SD officially announced today that it has halted development on Kiki Kai Kai 2. This sequel to the series that came to America on the SNES as Pocky & Rocky was in development for the PS2. The company cited "general issues" as reason for the cancellation.
With its slick 2D visuals, we were all looking forward to this revival of the SNES classic. Hopefully the "cancellation" is just a temporary one.
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June 23rd, 2007, 22:01 Posted By: JKKDARK
via Shacknews
Aksys Games has announced a North American release for the latest entry in Arc System Works' Guilty Gear fighting series, Guilty Gear XX Accent Core. Based on the arcade version of the same name, Guilty Gear XX Accent Core will arrive on PlayStation 2 and Wii later this fall.
Featuring entirely redone voice work and character sprites over past iterations, Accent Core also adds two new characters--A.B.A and Order-Sol-- and three new gameplay mechanics--Force Break, Throw Escape, and Slash Back.
Exclusive to the Wii version are what today's announcement called "waggle controls," allowing players to activate fighting moves by performing gestures with the Wii Remote. The Wii version will also support traditional non-waggle controls through support for GameCube and Wii Classic controllers.
"Accent Core is definitely a game for the elite fighting game connoisseur, with its wickedly fast, technique oriented gameplay," explained Aksys Games producer Michael Manzanares. "Guilty Gear veterans will definitely enjoy finding out all the intricacies of their favorite characters and mastering all the new gameplay enhancements and systems."
Upon its release last month, the Japanese PlayStation 2 version of the game was reported to be extremely buggy. Developer Arc System Works issued an open apology for the issues. Shacknews has sent inquiries to Aksys Games regarding potential improvements for the North American releases.
Update: An Akysys Games representative has confirmed to Shacknews that the North American PS2 edition of Guilty Gear XX Accent Core will address the issues present in the Japanese version.
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June 23rd, 2007, 21:58 Posted By: JKKDARK
via CB
Looks like Harry Potter’s Hogwartz is going to get a little competition when it comes to magic schools and turning out master magicians. NIS America’s GrimGrimoire brings RTS/RPG gameplay to the PS2 with an innovative 2D atmosphere and an easy-to-learn playing scheme to help newbies learn the ropes.
There hasn’t been a lot of press covering this game, but it’s definitely one of the more original titles that is seeing shelf life this summer. I mean, seriously, what the heck was up with Shadowrun and Call of Jaurez? Geesh. Anyway, GrimGrimoire introduces gamers to 2D, strategic army battling with up to sixteen monsters in four different magic categories.
But in addition to the game’s unique playing mechanics, GrimGrimoire is built around beautifully drawn images. It’s amazing that graphics can still look fantastic, without the need of the Unreal Engine 3 or the CryEngine 2. Nevertheless, the nature of the beast says a $60 price tag on a pseudo life-like model file will guarantee platinum sales, with the exception of Bullet Witch. But that’s because that game sucked. Anyway – back to the real meat and potatoes – GrimGrimoire contains some of the following key features, and soon you'll be able to check the game out at your local for the suggested retail price of $39.95.
GrimGrimoire Key Features:
, • Grimoire Battle System Summon p to 16 monster types from 4 different magic categories. Each category is stronger and weaker from another, so summon monsters according to your adversary.
• Side Scrolling Battle Map Departing from the console n-friendly birds eye view of the
• RTS battle map GrimGrimoire adopts a simple yet unique side view map. The 2D view allows players to quickly acknowledge the situation and navigate to battle enemies.
• 50 challenging stages There are p to 50 challenging stages for players to enjoy. Each stage can be revisited through an intuitive bookshelf system that keeps all the stages vis ally in order for easy access.
• Stunning 2D Visuals Prepare to be st nned by the animated “artwork ” both in and o t of the battles of GrimGrimoire.
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June 23rd, 2007, 21:41 Posted By: wraggster
Xero a french coder has released the first version of his Halo 2D game for the PSP. Check out these screens:
DIGG THiS
This game has two modes one called Killer and also Survivor.
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via xero
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June 23rd, 2007, 18:35 Posted By: Shrygue
via PS3 Fanboy
What you are looking at right there is the official WarHawk boxart you will see on retail shelves in a few months. IGN got dibs on the glorious cover, but we're not bitter. We still get to see it, after all. In addition to unveiling the art, we've gathered up all the details we currently know about what will be specific for the retail version of the game. Don't ask about prices, though, because we aren't sure. We'd guess the retail version will stay at the relative price of other PS3 titles, with the downloadable version about two-thirds of that price ($59.99 vs. $39.99 in the US).
If you take the plunge and buy the retail version, you'll get a headset bundled in the package as well as a bunch of bonus stuff on the Blu-ray disc itself, like behind-the-scenes documentaries and other such things. What's good to notice on the boxart, in addition to knowing these details, is the mention of splitscreen play (under the Multiplayer Only tag). For too long have next-gen games touted online gaming as the crux of their entertainment value, but they forgot people have real friends too and they want to play. WarHawk will apparently address this and we're glad that's finally completely confirmed.
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June 23rd, 2007, 18:29 Posted By: Shrygue
via Joystiq
A fistful of new images have just been released from Time Crisis 4, Namco's arcade rail-shooter making its way to the PS3 later this year (hopefully). Time Crisis will be a faithful port of the arcade game with an added mission mode starring Captain William Rush as the main character. Namco's more accurate Guncon 3 will be used in the new Time Crisis game as well, and a few images of the upgraded light gun have also been released.
Screens in source link or here
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June 23rd, 2007, 14:53 Posted By: wraggster
News/release from Logikz
I'v seen some people around asking how to change there Drive Letter on there computer for there psp. This program is very simple and safe.
This program is made for Windows Xp. This is as simple as it gets. So instead of your psp saying "Removable Disk( J: )" it can say what ever letter you want like "Removable Disk( X: )"
To Run this Program
1.Unzip the Folder to your Desktop.
2.Open up the Folder and Run the Letter.bat
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via logikz
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June 23rd, 2007, 12:46 Posted By: -Xandu-
Sony PSP unbricker "Sony JigKick" finally has a face!
More info about the unbricker:
There was a PSP that Sony unbricked that was sent back to the owner with a memory stick inside.
The memory stick contained these items:
- Binary encrypted full NAND image.
- Required modules for system control for use by IPL of debug hardware.
- Logging module for debug log review (log is saved after full write).
- A file used for testing that the system plays well (usually a demo of a PSP game).
This memory stick supposedly unbricks any PSP.
But, you need a special battery in the PSP to load the files.
This battery is know as the "Sony JigKick".
It sends data through through the 3rd. battery pin that enables writing to the IPL from the memory stick.
Here are the battery specs:
- 1.1v-3.5v debug unit for connecting through the serial port in 3rd. battery pin.
- Transmission of data is UNENCRYPTED but uses a XOR algorithm for transmission (easily parsed and analyzed).
- Contains any number of IPLs (different ones for each motherboard revision (TA-XXX))
- IPL is loaded into the Kernel Memory. ME area seems most likely (IPL of the PSP is the same but missing 2 essential modules that the debug unit has).
- Contains ipl_mg_modules.bin and ipl_mg_nanddriver.bin
- IPL is encrypted in 3 stages. Easily decrypted to show stages, but not for decrypt each individual stage.
- Contains a 40x120 column TFT screen for display.
- Has a SERIAL port for PC connectivity.
- Seems to have a 32MB ROM IMAGE on Flash.
- 8MB of RAM.
- Nickel-Cadmium Battery Cell (possibly 76 hour battery life).
- AC/DC adapter port 15V.
- Contains 4 buttons (on/off, reset, connect/disconnect, menu).
- Arrow keys UP and DOWN for menu.
DIGG THIS NEWS
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June 23rd, 2007, 11:27 Posted By: mat_dizzy
Well, we've all been waiting for it, but it seems the highely anticipated psx line up has finally stopped being a dream and become reality, as what i could say are 2 of the top 20 psx games out, have finally hit the mass virtual store. The following games "Wipeout" and "Crash Bandicoot" have both been released as full games avalible to download directly to your psp or ps3. They we're released yesterday (22nd june) Crash bandicoot is priced at £3.49 and Wipeout at £3.49. Also the game "Jumping flash" has been released also. Many more should be coming out soon, and this is the beggining of something possibly very extremly cool!
Screen Via Comments
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June 23rd, 2007, 11:27 Posted By: mat_dizzy
Well, we've all been waiting for it, but it seems the highely anticipated psx line up has finally stopped being a dream and become reality, as what i could say are 2 of the top 20 psx games out, have finally hit the mass virtual store. The following games "Wipeout" and "Crash Bandicoot" have both been released as full games avalible to download directly to your psp or ps3. They we're released yesterday (22nd june) Crash bandicoot is priced at £3.49 and Wipeout at £3.49. Also the game "Jumping flash" has been released also. Many more should be coming out soon, and this is the beggining of something possibly very extremly cool!
Screen Via Comments
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June 23rd, 2007, 01:30 Posted By: kando
Hello all,
I am very proud to tell you all about this.
LAN.ST/LAN.SH, home of Dark_AleX's team and official releases, and one of the oldest psp dedicated servers, is going to be officially merging with the MALLOC.US network, which is the home of previous toc2rta channels/users, as well as having recently acquired Dash-Hacks - the home of #psp-hacks.
Historically, since #psp was formed on toc2rta, there has always been a slight tension between some of the toc2rta and LAN users/ops/opers. When toc2rta went down, Malloc.us took off, and grew due to its layed back channel chatting rules mixed with its strict op/oper policies. Tension started to die down when LAN ops started to come to Malloc, as they realized that the most active user base has gone there.
Of course, there was still some tension, but it was very far and few between.
Now, finally, both sides have agreed to set aside their differences and have compromised a little bit to merge 2 of the largest console-based irc networks into a place where all users can come and gather together for all walks of life, and all types of consoles, including psp, ps3, nintendo ds, iphone, and possibly even more in the near future.
Op/Oper abuse is not acceptable on the Malloc.us network, and will continue to be this way. Also, Malloc.us is a TROLL-FREE network, which means we do not accept people coming on to spam people, flame people, or to simply try to cause trouble or start a riot.
So now, we have irc.malloc.us which redirects to aion.malloc.us, unaligned.malloc.us, dashhacks.malloc.us, and in a few days, lan.malloc.us!
We hope this merge will be pleasurable not only for both sides, but for any new user who wishes to come and visit the active community in the console world.
Again, op/oper abuse, if it ever happened to you on either network, is a thing of the past. We look foward to a peaceful, fun, educational and informative environment, while retaining the diverse types of conversations that keep the user base alive and active.
Thanks to EvilSeph for not only starting the Malloc.US network, but also for his amazing patience in negotiating merges with Dash-Hacks and LAN.
Thanks also to Mathieulh for working with us as well to assure a peaceful transition.
Malloc will be home now to Dark_AleX releases, Team Noobz, GameWarp, PSP-Hacks, PS3-Hacks, IPhone-Hacks, and, as we like to call it, NightClub PSP.
simply download an irc client such as mIRC or X-Chat, or just go to http://malloc.us/ for a webchat client!
Thank you for your time, comments are appreciated.
-kando
Services Administrator of Malloc.US
Owner of #psp
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June 22nd, 2007, 22:57 Posted By: wraggster
via shacknews
Update: The availability of the PSP's full CPU speed only affects in-development titles, a SCE representative has told Shacknews. Previously released PSP games continue to operate at the speed they were originally programmed for, and do not see any sort of change in performance or battery life.
A Sony Computer Entertainment representative has confirmed to Shacknews that developers can now take full advantage of the PSP's CPU following the late May release of the system's version 3.50 firmware. Rumors of the unlocking were initially reported via an unnamed source.
Previously, developers were only able to run the CPU at 266MHz rather than its full potential clock speed of 333MHz, though most games ran at only 222MHz. High Impact Games' Ratchet & Clank: Size Matters, released in February, is said to run at 266MHz. Hackers long ago discovered methods to run the PSP's CPU at full speed, the benefits of which include a smoother framerate for certain games, at the cost of reduced battery life. There is no word yet if this update enables previous PSP releases to run at 333MHz, something hacked PSP firmware has enabled in the past.
It is widely believed that the PSP CPU was underclocked to increase the portable's battery life. Some speculate that the availability of the portable's full CPU speed affirms recent rumors of an upcoming redesign, which supposedly includes a brighter screen, a slimmer profile, and increased battery life. Such a system would be better equipped to deal with the greater power demands of the unthrottled CPU.
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June 22nd, 2007, 20:57 Posted By: fatcat04912
MilkyPlayer for PSP
Pailes the author of MilkyTracker has released his Mod Player for the PSP. It supports over 20 module formats and comes with a nice gui.
Download
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June 22nd, 2007, 20:41 Posted By: fatcat04912
Waywardson released the following:
Here is the read me
this is still the beta version of this and i will work to improve it... so far u can type some text in the top line only and save it in a text document..
the controlls are pretty simple::
up,left,right,down all move the selector over each letter.
x is to select whichever character u are currently on..
triangle opens the menu and square closes it..
you can make a space with the right trigger and backspace with the left one....
currently u can save the text u write into a .txt file ..
well hope u like it thanks :
Heres a screen shot:
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June 22nd, 2007, 18:56 Posted By: Shrygue
via Games Industry
Sony has promised PlayStation 3 owners that at least 145 titles are on the way to the US, which includes approximately 40 PSN titles and more than 105 boxed games.
The clarification follows Sony Computer Entertainment president Kaz Hirai's recent statement promising 380 titles within the fiscal year ending March 2008.
According to an SCEA spokesman, Hirai was citing international figures.
The number of first-party titles announced for fiscal 2007 stands at 15, including Heavenly Sword, Ratchet & Clank: Tools of Destruction, LAIR, Little Big Planet, Eye of Judgment, and Uncharted: Drake's Fortune.
Third-party titles currently scheduled for fiscal 2007 include Coded Arms: Assault, Metal Gear Solid 4, and Ninja Gaiden Sigma.
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June 22nd, 2007, 17:53 Posted By: wraggster
via acidmods
OK everyone, I've been hinting at this one for quite a while. As some of you may know, I was sent a couple of samples of the PSP-Devolution USB JTAG Programmer to review. This is just the first part of my review and I've had my NLE running for quite some time now so that I could bring you guys this video, so without further hesitation, here it is, the PSP-Devolution Installation...
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