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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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June 2nd, 2007, 15:53 Posted By: wraggster
Mathieulh posted this update on the status of the Custom Firmware News:
ok a little update on 3.50.
It will be a little more difficult to code a 3.50OE because SCE changed the prx format those are now elfs marked as 0 sections. This means that current tools cannot disassemble those and thus it will be harder to reverse, we need to get ourselves complying tools before going on. We will keep you updated of any progress.
By the way Alex is currently taking exams so he is busy, don't expect a 3.50OE within the next few days.
Nice to have an update on the situation, im sure we can all wait for the next release
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June 2nd, 2007, 15:46 Posted By: wraggster
Updated release from pspballer07 of his RPG for the PSP:
Ok, After a lot of trial and error and all that, I put in a battle system but right now its not the greatest. He doesn't fight back but its a good start on the battle system considering I did it from scratch(I did the whole game from scratch... Oh I did use the graphics.c so I didn't technically start from scratch)
If you didn't know, this an rpg game I am in the process of making.
The reason the graphics for the new character is crappy is cuz I drew it on paint. I wanted to create my own character. One as a sprite and one as a battle character.
Well here is whats new:
****Added battle system(even though it still needs more work)
****Smoothed the walking of the character so its not so choppy.(I took off some delay and took away amount of steps)
****various bugs fixed
****Added character 'Master' to fight.
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via pspballer07
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June 2nd, 2007, 15:40 Posted By: wraggster
New from Sparkypsp:
What?
-----
Its very simple...
When you are in class or somewhere and you don't want others to hear that you shoot a photo, you can select sound #5, its nothing...
Install
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1. Connect your PSP to your PC.
2. First shut down the PSP, when starting hold R-Trigger.
3. scroll to advanced -> toggle USB (Flash0)
4. navigate on your computer to removable disk (x.
5. navigate to x:\vsh\resources\
6. FIRST MAKE A BACKUP OF THE camera_plugin.rco
7. copy and overwrite the camera_plugin.rco
8. exit the recovery mode, and disconnect form your computer.
9. connect your cam (press traingle) and go to settings, here you select sound 5...
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June 2nd, 2007, 15:37 Posted By: wraggster
New from pimpware
I wanted to know more about gui-programming the PSP.. ;-)
So I created a simple but funny game. PHORV (Puzzle with HORizontal and Vertical lines). For the PSP!
Enjoy!.
Goal of the game
The goal of the game is to clear the field by selecting removing two equal-coloured tiles at a time. Once a field is cleared you advance to the next level. When all levels in a category are completed, you unlock a new category with more and harder levels.
Making a move
To make a move, you need to perform three actions.
First you need to select a column by selecting one of the buttons in the horizontal button row.
You also need to select a row by picking a spot in the vertical button row.
Finally, after you have selected horizontal and vertical column, you can submit your move.
If the move is valid the two selected tiles will be removed from the field, and you can make your next move. When all tiles are removed from the field, you have completed the level.
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June 2nd, 2007, 13:51 Posted By: Triv1um
Via IT Wire
Due to healthy stock levels, some industry pundits have claimed Sony will be reducing production of the PlayStation 3. Not so says Sony.
Rumours around the production levels dropping slightly and a possible market price drop for the Sony flagship have had industry Analysts busy all week.
Nick Sharples, Sony Director of corporate communications was on the front foot;
"I'm not aware of any cut in production. We have our forecast for the year for PS3 of ten million and that still stands. Of course, production is adjusted according to stock levels and requirements of different territories. The normal seasonal uplift towards the peak season will happen, but that's completely normal. "
"There's absolutely nothing that you can read from that. The idea of price certainly doesn't follow on to any adjustment in production. Analysts may wish to think so, but there's no basis of fact in any of it."
"We announce when changes in price will happen and we don't discuss them beforehand." (Source: MCVUK)
Indeed component costs of the PS3 - such as the blue diode used in creation of the Blu-ray disc drive laser - have had Analysts asking if a corresponding price drop at the market level would help the seemingly flagging game console.
But Sony have consistently maintained that no price drop is on the horizon, Sharples still confident that the PS3 will go on to sell tens of millions, putting it in the position to win the next-generation console war, for Sony, the third time in a row.
Recent reports from Japan give some basis to the Sharples claims as the PS3 gains a small increase in market share. The PS3 sold 9,627 units for the May 21 to May 27 week, up from 8,659 the previous week.
Still this keeps the PS3 in fifth position overall in the important Japanese game console market. Nintendo holds the top two positions (DS Lite: 127,461, Wii: 58,644), followed by the three Sony machines (PSP: 26,097, PS2: 11,311 and PS3: 9,627). Meanwhile the Microsoft Xbox 360 continues to struggle in the Japanese market selling 2,044 units for the same week.
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June 2nd, 2007, 03:07 Posted By: JKKDARK
More news about the 0.9.4 version of the PlayStation 2 emulator for Windows and Linux.
Real Time Clock (RTC) has been recently implimented by Refraction. PCSX2 now takes the current system time from your OS and inserts the value into PCSX2 upon launch, from that point onwards the emulated RTC counts independently from the OS.
So? you wonder, well apart from the BIOS now displaying the correct time and date - you would think this is a minor addition to PCSX2, nothing more than an addition to authenticity? Well you're in for a suprise!
It struck me when talking to Refraction over a cup of coffee, Metal Gear Solid 3 uses system time for various fun aspects of the game - Such as being able to kill The End from old age if you set the RTC 1 year ahead after saving during the battle.
Metal Gear Solid 3 had never done anything under PCSX2, so with the RTC addition to PCSX2 in mind, I popped the disc into my drive, and eureka it booted!! This however was only the beginning of an epic saga between Zerofrog and the Konami programmers!
Zerofrog has spent days wrestling with Knonami's ability to push the PS2 hardware to it's limits by making zeroGS KOSMOS push the limits of GPU's, Metal Gear Solid 3 certainly loves it's post processing! Not only has he managed to get the game looking ..well from absolute garbage to gorgeous, he's also managed to stop Snake from slipping through holes in the universe instantly.
The game still has issues, Snake still manages to find holes in the universe (falls through geometry), and he still likes to get stuck inside trees, rocks or just teleport off the edge of the world (the video demonstrates the latter beautifully!). The game also still suffers from visual issues, such as missing textures and the specular lighting overlay being drawn wrong, hopefully by the time the next incarnation of PCSX2 comes out, these issues will be mostly resolved.
So to celebrate this game going from nothing to ingame and the challenges it threw at us, we're releasing a video and 63 shots! Not all 63 are here though, General Emulation run by our betatester General Plot has 31 exclusive shots, so head there for the rest!
All this maybe great news (especially for MGS fans), but there is more, you may have noticed the nothing status games have been decressing steadily and the playable count is going up on our on site compatibility list, including some rather nice games...and there is a new plugin coming up...but you'll have to wait! Wink
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June 2nd, 2007, 01:47 Posted By: mavsman4457
A revolutionary new LCD screen is being experimented on by none other than Sony. I seem to recall Sony filing a patent for this a while ago but that could be my imagination.
Anyways here is the story: http://www.brighthand.com/default.asp?newsID=12799
And here is the incredible piece of technology that will be the future of handhelds, both for video games and cellphones. PSP2?
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June 1st, 2007, 23:55 Posted By: Triv1um
Via pspsps
HMV has said that the PS3 is meeting sales targets, according to a recent story over at gamesindustry.biz. HMV Head of Games Tim Ellis stated that "Sales remain in line with expectations, occasionally even exceeding them.”
"We're looking forward to further games releases, and when the time's right, a suitable price revision to take the console to its next level of sales.” Apparently all three next-gen consoles have been selling well, with Ellis stating that "From a retail and customer perspective it's great to have three games heavyweights relatively matched and vying for market domination. This creative tension is leading to fantastic innovative technology and brilliant games."
Even if sales of the PS3 are going OK in the UK, they've been less than stellar elsewhere. The PS3’s high price point is definitely off-putting to some. Sony may be planning to support the PS3 for a while, but high sales of the console now will help the PS3 to secure some more of those elusive exclusives.
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June 1st, 2007, 22:58 Posted By: atari800
This is the unofficial Map This!
Deniska, In7ane, MIB.42 (and maybe others) are the REAL brilliant wizards behind this. There is mind-boggling math in this to interpret coordinates, speed of map movements based on zoom factors, how to rotate a map and point up based on direction you are travelling...blah blah blah
There is no way I could ever come close to trying to develope any of that.
I just added some little features - I am not a C programmer - I got TONS of help from google and the code they provided.
But if you see any of them on the boards - tell them how cool of a program this is and thank them for there pain-staking efforts to create such a project.
Unofficial mapThis!!
It was brought to my attention that this UNOFFICIAL release of mapthis may cause difficulties in the development of the OFFICIAL version
If everybody starts releasing code, it will end-up with lots of independent releases and forks.
Deniska and the crew have been working for a while now and have a routine. Someone submits changes of the code to Deniska, with desciptions and marking of what changes have been done. Deniska checks it out and integrates it if possible or whatever he sees fit. It is his project. And a very cool project at that.
Releasing lots of small independent increments will lead to feature losses due to lack of integration.
So I am removing my versions to keep the REAL MAPTHIS from slowing down development-wise.
I was not asked to remove this - I think it is best for the project if I do.
These guys are great. I will make contributions to Mapthis in the proper way.
*maybe you will see some of my features in upcoming versions
Cheers
:thumbup:
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June 1st, 2007, 21:37 Posted By: gunntims0103
Here is a new trailer of the upcoming video game on the PSP, Naruto: Ultimate Ninja Heroes. As most of you know this soon to be released game is based on the Naruto series. It has a story mode along with several fighting modes. With quite a few mini games. Those American Naruto dub fans will especially be excited since this is the first Naruto game on PSP actually done in English. This is in fact a English translated version of Japan's Naruto Narultimate Ninja Portable on PSP.
Namco Bandai and CyberConnect2 are the game developers. This game is said to be released some time in August of this year.
Trailer
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June 1st, 2007, 20:35 Posted By: -Xandu-
New Sony-Ericsson patent may be the real PSP phone
But will it see the light of day?
by Fraser MacInnes
We have been speculating about the possibility of a PSP phone for a while now, mostly because we desperately want one. But given the announcement of Sony's new deal with BT to turn the original hardware into a telecommunications device, our hopes of ever seeing some sort of PSP branded Sony Ericsson had all but faded.
A recently-unearthed patent however seems to indicate that Sony-Ericsson has at the very least been thinking about releasing a more gaming centric phone.
It's unlikely that this device is directly compatible with PSP software, as even though it has clearly been designed with a focus on making mobile games easier to control, it certainly doesn't have the sort of set-up that would accommodate PSP games. Having said that, the rotating screen does bear a remarkable resemblance to the PSP's, and if the device ever does see the light of day it is conceivable that it will be branded with the PSP logo.
As we pointed out in our in-depth PSP phone article linked to above, Sony has converged its other brands with Sony Ericsson mobile handsets before – most notably with the Walkman branded mobiles, but also with the Cybershot branded camera phones and the Japanese-only Bravia branded mobile TV phone.
We're going out on a limb here, but we're thinking that a PSP branded mobile would likely command a development platform of its own. With Sony announcing just yesterday that it's setting up a first-party development initiative for mobile games, we smell a coincidence. Then again, perhaps that's just because we want it so badly. More on this story as soon as we have it.
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June 1st, 2007, 17:33 Posted By: JKKDARK
via My Broadband
A recent advertisement depicting a seriously hurt man fighting over a Playstation 3 gaming console was deemed too violent for public consumption.
The Musica Playstation 3 advertisement depicts a man with a black eye, scratches, stitches and stab wounds. The words: “STOCKS ARE LIMITED. THINGS COULD GET UGLY” appear at the top of the advertisement.
Philippa Judith Maartens complained to the Advertising Standards Authority of South Africa (ASA), saying that the advertisement is irresponsible and offensive as it encourages crime and violence.
New Clicks Holdings Limited, trading as Musica, said that they will not use this advertisement again in future.
This agreement was accepted by the Advertising Standards Authority of South Africa, with the agreement that it is withdrawn with immediate effect.
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June 1st, 2007, 16:02 Posted By: -Xandu-
Need for Speed Turns a Corner
EA announces Pro Street, the world's first street racing simulation. First media included.
by Jonathan Miller
May 31, 2007 - The new Need for Speed is here: Pro Street.
Don't get confused. This isn't like other EA Street titles with over-the-top arcade slam dunks and impossible maneuvers. This is Pro Street. In fact, EA did the exact opposite and created an entire new genre of racer: the street racing simulation. "The Fast and the Furious" meets Forza.
Well, don't tell that to producer Michael Mann. His team at EA Black Box, responsible for NFS: Most Wanted, wants to distance Pro Street as far away from "The Fast and the Furious" as possible. Pro Street isn't about a glowing, fluorescent purple underbelly to your car. Pro Street is 100 percent about performance and the culture of street racing.
And if you didn't know, street racing happens to be illegal. To accommodate, professional race tracks are opening their doors to street racers in unheard of numbers. Pro Street will feature real world locations like Sears Point Raceway (now Infineon Raceway) near Sonoma, Calif. While EA wouldn't go into detail on the other tracks, it did say that you can expect a number of "iconic locations" in Asia, Europe and the States.
Live from Infineon. What we didn't expect from EA was just how "real world" it was taking NFS. We watched a developer do a quick lap at Sears Point and this is unlike any NFS you've ever seen. It actually looks real. Sears Point was bordering on photorealism. More importantly, the sense of intense speed is gone -- this game plays more like Forza than previous NFS titles in which you dodged cops and knocked opponents off cliffs. We watched as he apexed turns and scratched our heads as he used these strange contraptions known as brakes.
The biggest question we had for EA was this: Why? Pro Street is a not really a sequel -- it's a distinct departure from the franchise's roots, a turn in a completely new direction. Quite simply, said EA, street racing fans have been demanding real-world believability. That all starts with the race weekend.
The race weekend will be a spectacle. It's then that the street racing community gathers, car enthusiasts that like to build and show off their high-performance racers. They do that in a number of ways, and EA has included a few in several events that comprise the race weekend in Pro Street: Drag, Drift, Grip, Circuit and Speed Challenge. The career goal is focused around working your way up the ladder in each event and eventually becoming "king of the street."
Read.
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June 1st, 2007, 13:09 Posted By: Triv1um
Via Next-Gen
Sony Computer Entertainment Europe has moved to reject speculation that a PS3 price may be in the works.
Sony's director of communications Nick Sharples told MCV that analysts’ recent conjecture concerning a PS3 price cut based on new manufacturing strategies was unfounded.
"There’s absolutely nothing you can read from that. The idea of price certainly doesn’t follow on to any adjustment in production. Analysts may wish to think so, but there’s no basis of fact in any of it,” he said.
“We announce when changes in price will happen and we don’t discuss them beforehand.”
A number of analysts have suggested that a reduction of PS3 component costs coupled with a need to boost sales will force Sony to drop the console’s price at some point this year, a move that industry figures such as Ubisoft CEO Yves Guillemot also feel is necessary if Sony is to boost its market share.
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June 1st, 2007, 06:42 Posted By: ICE
Just extract the file and put your topmenu_plugin.rco in the 303_to_340 folder. next run US_Upgrade.bat and your done.
i didnt make this i just found it somewhere. dont give me credit.
but do enjoy
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June 1st, 2007, 02:48 Posted By: wraggster
Less than a day after the Japanese update comes the USA update, heres the info of whats new in english:
Digg This
The PSP® system software version 3.50 update includes the following:
Network
You can now connect a PSP® system to a PS3™ system via the Internet using [Remote Play].
[Communication Settings] has been added as an option to the [Remote Play] menu.
[RSS Channel Guide] has been added as a feature under [RSS Channel].
Download Here
Remember that firmware 3.50 has already been decrypted earlier today, a new custom firmware shouldnt be too far away.
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June 1st, 2007, 01:52 Posted By: wraggster
Crazy C has posted a new binary/patch for the Dosbox - Dos Emulator for the PSP.
First heres the news from todays release:
This patch, when applied to dosbox 0.60 and linked with these library functions, arwin's p-sprint and SDL (with 8-bit surface patch), gets dosbox running on the psp.
I've also posted a new binary to really fix the bad video mode problem. The clever solutions didn't seem to work well and were fragile so I just copy the whole frame to a GU-acceptable buffer. There'll be a performance hit but it will only affect those few games which use unusual video modes. Also, support for 640x480x16bit mode was added although I doubt that any games which use it will run well.
Now this emulator isnt straight forward unlike most other emulators but please wait whilst our more experianced DCEmu members put the files together or at least tell you how to gather everything needed. Keep checking back and let us all know what games work. Remember only games from 10 years plus will work remotely good but hey Theme Park and the original Warcraft etc are that old so theres some fantastic games out there.
If any coders or mods upload a full package then please edit this newspost.
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