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January 25th, 2014, 23:44 Posted By: wraggster
NIS America continues its plucky support of Sony's Vita handheld with Demon Gaze, a Japanese roleplaying game that will bring its diabolical creatures and moon-eyed heroines to the West on April 22.
In Demon Gaze, players assume the role of Oz, an amnesiac in a mysterious realm full of dungeons and monsters. Helpfully, Oz is a "demon gazer," which allows him to capture defeated demons and later use their powers. Described as a "dungeon crawl," Demon Gaze is played from a classic, first-person perspective. Players move forward one square at a time and each step has a chance to prompt an enemy attack or other event. As you can see from the collection of screenshots below, these old-school game design concepts are mated with modern 2D, anime-styled graphics.
If you're interested in pre-ordering Demon Gaze you should pay a to visit NIS America's online store. There you'll find the game in its Limited Edition form, which includes Demon Gaze, an art book, a soundtrack CD and a fancy box to store all of this swag. All of that can be yours for $50.
http://www.joystiq.com/2014/01/24/vi...t-on-april-22/
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January 25th, 2014, 23:41 Posted By: wraggster
After a month of generating new lands for PS3 users to explore, Minecraft has sold one million copies on the PlayStation Network. Mojang's David Kaplanshared the news on Mojang's blog, proving that there are actually still people on this Earth that have yet to buy the build-what-you-want adventure game.
Kaplan noted that the Mojang team is grateful for the support and hopeful that fans are receptive of future updates. As a sales recap, 11 million units of the PC version were sold by last June, and the Xbox 360 version has creeped outanother 10 million players with the unsettling hiss of Creepers.Wii U sales are just a bit lower in comparison, as Minecraft creator Markus "Notch" Perssonnoted in December that there are "no current plans" to reach the console.
http://www.joystiq.com/2014/01/25/mi...-month-on-ps3/
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January 23rd, 2014, 23:30 Posted By: wraggster
February. The month of Valentine's Day. It conjures images of chocolate, flowers, Hallmark cards and, if you're a PlayStation Plus member living in Europe, a lot of pants-wetting terror. Sony has revealed the February freebies for Europe's PS Plus members, and if it's scares and depression you're looking for on V-Day - and really, who isn't - Sony has you covered.
PS3 owners have two paths toward depression: They can take to the skies and visit 1912's most famous flying city, Columbia, in BioShock Infinite, or hop aboard the monster-ridden metro in Metro: Last Light. Vita owners have a decidedly more light-hearted journey ahead, as they'll have both Dynasty Warriors Next and ModNation Racers: Road Trip available to play.
Lastly, PS4 owners will get their chance to explore Mount Massive Asylum as journalist and all-around unlucky fellow Miles Upshur in Outlast. It should be noted however that Outlast will not be available in Saudi Arabia, Qatar, Kuwait, UAE, India or Turkey, and the game is still awaiting classification by German and Australian ratings boards.
http://www.joystiq.com/2014/01/22/ps...ight-bioshock/
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January 23rd, 2014, 23:27 Posted By: wraggster
Killzone: Shadow Fall's most-requested feature is clan support and developer Guerrilla Games plans to add the functionality next month.
Version 1.09 of Killzone: Shadow Fall will drop in early February, adding clan support to the game and the official website. Clan names will display in-game and basic clan management options will be available through the website, allowing players to create clans, add and remove clan members, and promote clan members to officer status. Subsequent free updates will expand on clan functionality based on fan feedback.
Guerrilla Games will expand upon its PS4 launch game with free multiplayer maps and has already revealed the first two locales. A $20 season pass forKillzone: Shadow Fall is also available and guarantees a total of six DLC packs, the first of which Guerrilla promises to announce soon.
http://www.joystiq.com/2014/01/23/cl...ll-next-month/
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January 23rd, 2014, 23:10 Posted By: wraggster
EA is to face some competition in the golf space.
HB Studios has announced The Golf Club for PS4, Xbox One and PC. The developer says it hopes to “provide an accessible, high quality, social and customizable golf experience with minimal to zero loading times”, emphasising that “rapid access is behind every design decision made on this game”.
It’s due out in the spring although HB says that development will remain ongoing beyond that point. A closed beta is due in the next few weeks.
“The development team members are a committed bunch who love the game they are making,” the studio added. “They want to engage with the community and listen to what people like and don’t like about the game. You will find all of us on the forum at different times.”
http://www.mcvuk.com/news/read/next-...ounced/0127099
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January 23rd, 2014, 21:48 Posted By: wraggster
Tomb Raider Definitive Edition has been demonstrated running at 60fps on PS4, making it the latest PlayStation game that boasts double the frame-rate as the Xbox One edition.
A Square Enix spokesperson would not explicitly verify the disparity between the two versions, although recent developments have gradually verified the difference.
On Thursday, GamesRadar published a video interview with Tomb Raider executive producer Scot Amos, who pointed out certain parts of the game was "the PS4 version running at 60fps at 1080p".
Square Enix has maintained that both next-gen versions were expected to run at thirty frames per second, and that any achievement beyond this would be a pleasant surprise.
"Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal," the corporation told CVG.
"Anything beyond 30fps for this version is gravy. Both platforms offer the same outstanding Tomb Raider experience," the company added.
Currently there are a handful of games on the new consoles that demonstrably run at higher frame-rates and/or resolutions on PlayStation 4 than on Xbox One, including Call of Duty: Ghosts.
Many consumers consider frame rate and resolution important aspects of their next-generation games, while other believe its significance is overstated.
It is unclear whether the trend, that Xbox One games tend to be less visually impressive than PS4 games, will persists. As developers unlock the potential of both machines over time, the differences may become negligible from the end-user's perspective.
A Tomb Raider Definitive Edition PC version will not be released, Square Enix has confirmed. The console versions will ship on Friday January 31 across Europe, and on Tuesday 28 in North America.
http://www.computerandvideogames.com...f-ps4-version/
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January 23rd, 2014, 20:55 Posted By: wraggster
Middle-earth: Shadows of Mordor sounded a lot like Warner's excellent Batman Arkham games, and now it looks a lot like them in action, too.This first, substantial gameplay trailer shows our supernaturally infused ranger climbing around, spying on and very much hunting a gruesome array of 'orrible orcses, before seeing them off with deft, rhythmic murder.Many of the enemies are unique and sport distinct looks and personalities, because in Shadows of Mordor they can level up and find their own kind of fame within their own unwashed ranks. This has benefits to you, because letting them go in order to kill them later, when they're more powerful and more respected, gives better rewards. It also gives them a chance to spread word of your terrible powers, to sow fear amongst their ranks, or to boast of what they thought was your death. But you're an immortal spirit of vengeance, so there'll be no rest until your murdered family are avenged.Brutal, murky and gory - Shadows of Mordor and F.E.A.R. developer Monolith have our attention. The game's due on PC, PS4 and Xbox One, as well as on PS3 and Xbox 360, later this year.
http://www.eurogamer.net/articles/20...rdor-in-action
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January 23rd, 2014, 20:53 Posted By: wraggster
Square Enix has issued a response to reports that, unlike Tomb Raider's Xbox One version, the PlayStation 4 edition will run at 60fps - although the company's statement offers little new clarity on the issue.
"Both platforms offer the same outstanding Tomb Raider experience," a Square Enix spokesperson told Eurogamer."Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. Anything beyond 30fps for this version is gravy."The company line is almost word for word what Eurogamer was told by executive producer Scot Amos last week, which we'll reproduce again below for comparison's sake:"The original goal for us, looking at both next-gen consoles... our minimum target was always gameplay front-to-back being 1080p and frame-rate 30fps. That was our target, and I'm very happy to say we've achieved that target on both consoles and anything above that is just gravy."Square Enix did not address executive producer Scot Amos' claim last night that the PlayStation 4 version will run at 60fps - a generous helping of gravy beyond 30fps.Will both platforms "offer the same outstanding Tomb Raider experience"? Stay tuned for Digital Foundry's definitive verdict.ORIGINAL STORY: Tomb Raider executive producer Scot Amos pointed out the feature during a GamesRadar livestream last night (thanks, Videogamer)."Looking here, this is the PS4 version running at 60fps, again at 1080p," Amos explained. "That's awesome for that to be able to showcase because when you get your hands on it you can feel it."Eurogamer asked Amos last week whether the game ran at 1080p 30fps on both consoles. His reply suggested that both were unlocked, and so would process as many frames as they could with a 30fps minimum."The original goal for us, looking at both next-gen consoles... our minimum target was always gameplay front-to-back being 1080p and frame-rate 30fps," he said, as part of a wider chat which covered Tomb Raider's original sales expectations and upcoming sequel."That was our target, and I'm very happy to say we've achieved that target on both consoles and anything above that is just gravy."A third report puts more firm numbers on both - an average of 60fps on PS4 and 30fps on Xbox One, although the latter can climb to 45fps during some simpler sequences.
http://www.eurogamer.net/articles/20...-on-ps4-report
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January 23rd, 2014, 02:17 Posted By: wraggster
It's nice that 4K streaming is coming to match the onslaught of Ultra HD screens, but most media is still encoded with a "measly" 8 bits per color channel, rendering around 16 million colors. That might sound fine, but so-called deep color (10, 12 or 16 bits per color) can drastically improve images by eliminating nasty color banding -- and many new HD projectors, high-end TVs and monitors already support it. Now, a company called Folded Space wants to bring the media in line, too. It's developed algorithms to encode 12-bit Blu-ray discs with billions of colors, while keeping them backwards compatible with existing players -- and holding files to nearly the same size. For all that to happen, studios would need to adopt the encoding tech and manufacturers would also have to incorporate it into new Blu-ray players. Those are pretty big "ifs," but the company is offering the tech free to content creators to get the ball rolling -- meaning you might soon get full fidelity in shows that actually merit it.
http://www.engadget.com/2014/01/22/f...color-blu-ray/
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January 22nd, 2014, 23:32 Posted By: wraggster
The Elder Scrolls Online has been given a Mature rating by the Entertainment Software Ratings Board. Bethesda noted on the game's official Facebook pagethat while it does not agree with the ESRB's rating, intimating that it expected a "Teen" label, it is "unwilling to change the game's content to achieve a different rating."
As a result, fans can expect Bethesda to promptly begin age-gating its Elder Scrolls Online materials, such as the game's website and trailers, though it mentioned that "the game we have created is the one we want our fans to be able to play." The Elder Scrolls Online is due out April 4 for PC and Mac with next-gen console launches following in June.
http://www.joystiq.com/2014/01/22/th...ating-by-esrb/
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January 22nd, 2014, 21:51 Posted By: wraggster
After scouring through nearly four hundred t-shirt designs, Naughty Dog has selected the winners for its The Last of Us-inspired We Love Fine fan art contest. The fan-made and fan- and judge-voted contest slimmed down selections to five winners, each with a unique take on Naughty Dog's award-winning game.
The grand prize winner – a navy shirt featuring Ellie's silhouette – was selected by fans, the PlayStation Blog revealed today. The winning shirt was developed by graphic designer Brandon Meier, who walked away with $1160 in cash and a number of The Last of Us-based goodies as his award. Judges Troy Baker (voice of Joel), Ashley Johnson (voice of Ellie), Neil Druckmann (creative director) and Bruce Stranley (game director) selected runner-up winners and special prize category winners, culminating in a variety of designs that range from harrowing to adorable.
Shirts are available for men and women in a variety of sizes for $25.
http://www.joystiq.com/2014/01/21/th...signed-shirts/
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January 22nd, 2014, 21:50 Posted By: wraggster
Japanese publisher Idea Factory International announced that its card-battling RPG Monster Monpiece is due for a digital PlayStation Vita release this spring in North America and Europe.
Monster Monpiece equips players with a deck of cards that represent the physical embodiment of "Monster Girls," all of whom boast their own unique skills and abilities in battle. Players power up these characters during combat by stroking the PS Vita's screen and touching specific spots on each card in the game's "First Crush Rub" mode.
Monster Monpiece earned some notoriety for its sexually suggestive character art, and its upcoming stateside release carries a Mature ESRB rating. The game still required some content trimming before it was deemed suitable for a North American release, however. While Monster Monpiece's storyline will be unaltered for its overseas launch, Idea Factory notes that several Monster Girl images will be removed from localized versions "due to the strong sexual nature of the card images."
"We fully understand that there are needs and demands for the complete version of these games," the company explains. "Our intention and motivation is to offer Idea Factory titles in a form that is as close as possible to the Japanese versions. This was a tough decision, but we would greatly appreciate your understanding and support."
http://www.joystiq.com/2014/01/21/vi...u-this-spring/
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January 22nd, 2014, 21:48 Posted By: wraggster
The only good bug is a dead bug – and lots of bugs are going to die come February 18. D3Publisher has announced Earth Defense Force 2025 has gone gold and will launch next month on Xbox 360 and PS3.
D3 has also announced three supplemental DLC mission packs. The first, "Special Ops," will be available on launch day for $3 and features three additional missions. "Mutant Rampage," available on February 25 for $9, will add 20 new missions and "Beyond Despair," which drops on March 11 for $9, will incorporate an additional 20 missions.
In Earth Defense Force 2025, a sequel to Earth Defense Force 2017 from Japanese development studio Sandlot, humans are once again mired in conflict against the deadly space bug army. EDF 2025 takes place eight years after mankind successfully repelled the first invasion, just as the alien forces begin to emerge from a secret underground nest and attack humanity once again.
http://www.joystiq.com/2014/01/22/ea...nes-dlc-plans/
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January 22nd, 2014, 21:45 Posted By: wraggster
Japanese indie developer Creative Intelligence Arts has renewed the quest to crowdfund its JRPG Project Phoenix, following up on its million-dollar Kickstarter campaign with an additional funding push via PayPal. The studio has since reworked its reward tiers, announcing an array of additional bonuses to entice new backers.
Boasting an all-star development staff consisting of director Hiroaki Yura, artist Kiyoshi Arai, and Final Fantasy series composer Nobuo Uematsu, Project Phoenix seeks to unite traditional JRPG design with squad-based RTS gameplay. The final product is set for release in 2015 for Windows, Mac, Linux, PlayStation 4, and PS Vita.
Developer Creative Intelligence Arts hopes that additional funding will propel the project toward its remaining stretch goals, which include advanced skill trees, bonus side-stories, and multiplayer options. Project Phoenix has earned $1,086,659 from its Kickstarter and PayPal funding campaigns to date, and its highest stretch goals require additional contributions in excess of $3 million.
http://www.joystiq.com/2014/01/22/jr...ypal-campaign/
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January 22nd, 2014, 21:42 Posted By: wraggster
Headlining this week's PSN update is OlliOlli, the tricksy skateboarding sim from Roll7. The Vita game is the one new release proper - flip to our four-star review for the lowdown.
Staying on wheels, Grid 2 gets a DLC-stuffed Reloaded edition that bundles in two circuits and 25 cars. If you'd prefer something more on foot, PSOne slice-em-up Lucifer Ring is waiting in the wings; its arrival on PSN is the first time it's been released outside of Japan.
Outside of releases, Joystiq Top 10 of 2013 entry Brothers: A Tale of Two Sons is free now to Plus subscribers. The puzzle-platformer is joined in the Instant Game Collection by Worms: Battle Island on Vita. There are also demos ofLightning Returns and Toukiden: The Age of Demons to check out.
For the full list of this week's content, hop on over to the PlayStation Blog.
http://www.joystiq.com/2014/01/22/ps...a-tale-of-two/
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January 22nd, 2014, 21:41 Posted By: wraggster
Unsung Story publisher Playdek has reorganized its Kickstarter stretch goals in response to backer feedback, giving the game's PlayStation Vita and Nintendo 3DS ports higher priority over other previously-announced funding milestones.
If funding reaches $1 million, Playdek will begin production on a PlayStation Vita port, and will hire on Final Fantasy 12 composer Hitoshi Sakimoto to score the project. Playdek additionally announced that a PlayStation 4 version ofUnsung Story will be developed if funding reaches $1.25 million. A total of $1.5 million will ensure development of a Nintendo 3DS port.
Helmed by Final Fantasy Tactics and Vagrant Story director Yasumi Matsuno,Unsung Story will bring its unit-focused tactical strategy gameplay to Windows, Mac, Linux, iOS and Android platforms in 2015. Playdek is currently exploringthe possibility of cross-platform play. Unsung Story's Kickstarter currently sits at just under $400,000 earned toward its initial funding goal of $600,000, with 23 days left in the campaign.
http://www.joystiq.com/2014/01/22/ma...oals-adds-ps4/
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January 22nd, 2014, 21:40 Posted By: wraggster
GameStop wants you to know that PlayStation 4, the cumulative leader in the next-gen console war, is back in stock in US stores. The company sent out a PR blast this morning that it has been working with Sony to receive weekly shipments of the console.
"We have been working closely with Sony to replenish our inventory levels of the PS4 as quickly as possible to ensure the many customers still looking to purchase one are able to do so," said Senior Merchant Darron Nielsen of GameStop.
As always, it's best to call ahead about availability before heading to your local store.
http://www.joystiq.com/2014/01/22/ga...le-theyre-hot/
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January 22nd, 2014, 00:11 Posted By: wraggster
Starbreeze's inventive teamwork-based puzzle-platformer, Brothers: A Tale of Two Sons, heads up this week's PlayStation Plus lineup in North America, and will be available as a free download for members starting tomorrow.
Brothers stars a pair of siblings who must work together and solve environmental puzzles as they search for medicine for their sick father. The game boasts a unique control scheme that maps each brother to an analog stick, while the controller's shoulder buttons provide context-sensitive action. Think of it as Ico meets The Adventures of Cookie & Cream.
Brothers (also known as Bros: A Tale of Two Dudes) ranked in at #3 in Joystiq's editor-chosen list of 2013's best games. PlayStation Plus members also receive access to a selection of exclusive price drops starting tomorrow, including discounts for Sound Shapes, Rock Band Blitz, and Retro/Grade.
http://www.joystiq.com/2014/01/20/br...ting-tomorrow/
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January 22nd, 2014, 00:10 Posted By: wraggster
The long-discussed Vita port of Borderlands 2 may be due on March 18, at least according to a now deleted tweet by publisher 2K Games, which we've screen-capped above. It was posted by the @2KInternational account this morning and then deleted shortly after.
It's worth noting 2K International covers the publisher's activity outside of the US, so even if the tweet is accurate, it might not reflect the release date in the States. As PlayStation Lifestyle reported in December, it's a date that's popped up before, that time on a NewEgg listing - that said, NewEgg lists the game currently for April 15. We've reached out to 2K Games for comment.
Looking back, it feels like the Vita port was as much in the limelight as the action-RPG shooter itself, after Gearbox received countless questions about the handheld venture it seemed so keen on. Thankfully, 2K Games and Sony put an end to the seemingly endless discussion by announcing it at Sony's Gamescom conference, and unveiling Divekick studio Iron Galaxy as its developer.
Update: Via the @2KInternational account, 2K Games said the March 18 date is incorrect.
"We apologize for a tweet about a release date for Borderlands 2 on Vita which was posted in error. The release date mentioned is incorrect," reads the 2K tweet.
http://www.joystiq.com/2014/01/21/ru...ds-2-in-march/
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January 22nd, 2014, 00:08 Posted By: wraggster
Die Gute Fabrik's local-multiplayer PS3 minigame compilation Sportsfriends will sail past its previously announced January release date, as its developers report that the final product is still several weeks away from completion.
A backer-only Kickstarter update explains that the four included games are "basically done" and on-budget, but the team needs "some more weeks" to apply polish and fix lingering bugs. To keep PC backers happy, Die Gute Fabrik will release beta versions of Sportsfriends on Windows, Mac, and Linux immediately after the PlayStation 3 port hits the PlayStation Store. Previously, PC players who backed the campaign were promised a release several weeks after the PS3 version's launch.
Sportsfriends met its crowdfunding goal of $150,000 in December of 2012, offering backers downloadable versions of J.S. Joust, BaraBariBall, Super Pole Riders, and Hokra. A PlayStation 4 port is also in the works.
http://www.joystiq.com/2014/01/21/mu...elayed-on-ps3/
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