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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 6th, 2014, 14:01 Posted By: wraggster
It didn’t take long for Yifan Lu’s investigations to become useful for other hardware hackers! Our community member katsu, guided by Yifan’s precise description of the Vita’s NAND pinouts, was able to hack his PS Vita in order to boot from a previous firmware, technically performing something very similar to a downgrade. Check the video below, it’s cool and full of “electronics porn”, like your favorite cyberpunk movie.
What katsu did was dump his firmware 2.12 (on the NAND), probably using Yifan Lu’s technique. He then copied that Firmware dump to an SD card. In the meantime, he upgraded the PS Vita to firmware 3.01. On the video, you see him inserting his SD card in a reader connected to the Vita. The Vita then reads the content of the SD card (the firmware 2.12 he dumped earlier) instead of its own 3.01 NAND.
What the hell does all of that mean? First of all, that Yifan Lu’s little experiment in the hardware world is proving successful, by providing inspiration and documentation for other talented hardware modders.
http://wololo.net/2014/01/21/ps-vita...a-possibility/
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February 6th, 2014, 14:00 Posted By: wraggster
After Yifan Lu’s great hardware reports about the PS Vita, its motherboard and its nand, our user Katsu found a way for dual booting the PS Vita, which can kind of be seen as a downgrade solution.
But that is not everything that he was able to do. Katsu is on fire and also looked at the Vita cartridges… see below for some more electronics joy!
PS Vita Cartridge dumps now Possible – Does this enable piracy?
Katsu seems to be able to dump a PS Vita cartridge – you know, those tiny physical modules that contain PS Vita games, a cartridge, like we know them from the Nintendo DS and 3DS – and is therefore able to retrieve the games in the format how they are at the cartridge itself, instead of as a .PKG, like you get them via PSN, or encrypted for the CMA backup, like you get them via the PS3 or PC backup method.
This does not imply that the files from the cartridge are decrypted, that would be a pretty big security flaw for Sony, but we might be able to do more with these files, than we could do with the files as a .PKG or in the backup format.
Keep in mind that this will require hardware modification, and that there is currently no software solution for this. Do not try it yourself, except if you are experienced in hardware modding!
But do those cartridge dumped files enable piracy at our beloved PS Vita? Well, currently there is no way to install PS Vita games without the help of a PC (backup), a PS3 (backup/PSN) or the PSN, so we can say that this does not enable piracy at a PS Vita, … yet.
There might be a possibility to use these cartridge dumps for piracy in the future, but before that happens, more knowledge of the PS Vitas file system would be needed, instead of just the current ePSPs file system. There also would need a way to fake these dumps as cartridges, since (digital/) PSN versions of games are account bound and need a valid license file.
Piracy is currently, thank god, not possible on the PS Vita, and we, at least I, hope that this will stay like that for a long time.
http://wololo.net/2014/01/23/dumping...ing-of-piracy/
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February 6th, 2014, 13:54 Posted By: wraggster
Recently The Z talked about a savestate plugin from Total-Noob coming soon. It has arrived people! I got it as soon as I found out about it I installed it. The things that I like the most about it are that you don’t have to go back to the XMB to load another game and that you can save an XMB state in case you end up messing it up somehow. You can install using (Open)CMA or by using the Plugins method here. If you use the second method you will have to do a “tn savestate wololo” internet search, click on the release link and scroll down to the download link.
Here is the post by Total-Noob. If you can I would recommend donating to him:
TN SaveState Plugin v1
by Total_Noob
Donation
All my works are voluntary and non-profit. But if you want to support me you can donate me a small amount of money. I’ll take it with great pleasure:
https://www.paypal.com/cgi-bin/webscr?c … id=8158859
Introduction
Imagine you’re playing a difficult level where you need so much time to go through, but you always fail at the end against the big boss.
This shouldn’t be annoying anymore, as with this plugin you can save and load states WHENEVER, WHEREVER you want. You can ehm call it…ehm kinda cheating,
but this plugin can also be used for other purposes! In example to make checkpoints in ‘Lego’ games: I totally like them, but it is kinda annoying that
you can only save your data after a LONG play time of a level.
The PSP/PS Vita is intended for short gaming sessions and this is possible! WITH THIS PLUGIN! Now you can fastly switch from game to game, WITH THIS PLUGIN!
It is definitely an ultimate addon to the Custom Emulator Firmware 6.60 TN-V. Also, it is compatible in XMB, PSP GAMES, PS1 GAMES, HOMEBREWS…
Instructions
Custom Emulator Firmware 6.60 TN-V has got a built-in plugin installer. This makes plugin installation as easily as never before:
* Copy ‘P_SVST.ZIP’ to the savedata folder where you usually put your ISOs, homebrews or plugins to. Transfer the savedata to the PS Vita using CMA.
* Boot up the exploit and keep the R trigger pressing while the screen turns from white to green. Now you should be in the recovery menu.
* Select ‘Plugins ->’, then ‘Plugins installer ->’ and install the archive ‘P_SVST.ZIP’.
SaveStates
IMPORTANT! The author will not be responsible of any kind of data loss.
To bring up the ‘TN SaveState Plugin’ menu, hold the START button for one second. You can choose your savestate by using the dialog pad:
* UP/DOWN: Move through slots, up to 10 slots.
* LEFT/RIGHT: Move through different games.
To save/load a state press R respectively L. Then it is important that you go to the livearea (by pressing the blue PlayStation button) and return back
to complete the procedure. This can take some seconds, as the savestate is a 31MB RAM dump compressed (expected compressed size: 3-20MB).
For FW’s below 2.10, the procedure takes some more seconds. After the completion, the (new) game will be resumed automatically.
The savestates are located at /PSP/SAVESTATE/.
Issues
If there are games which have problems or are not compatible with this plugin, please report them. Those bugs are already known and couldn’t be fixed yet:
* Savestates of XMB are not stable at the moment, so don’t use them. However loading states from XMB should work fine.
* Some savestates have got sound issues when they are loaded from XMB or from an other game, so better launch the game first and then load its savestate.
To developers
If you are interested in working on/improving/extending this plugin, feel free to contact me.
Credits
Thanks to Dark_AleX for ‘pspstates experiment’. This plugin is inspired of of. However the whole plugin itself was written by me alone.
Thanks to maxem for the libmenu.
Thanks to takka for utf8-sjis conversion.
Thanks to hackinformer for betatesting and all his great support.
Thanks to abdou005 for betatesting.
http://wololo.net/2014/01/30/release...in/#more-17797
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February 6th, 2014, 13:52 Posted By: wraggster
Ok guys, you might want to hurry up and grab the game as Mathew_Wi has decided to release the exploit now as the game seems to have been leaked. This is quite disappointing actually because this is the second leak for this kernel exploit.
So, the game is Fifa 11and it is available on the US and JP stores. Although Mathew hasn’t described where the leak happened, I’d like to send out a message to the leaker saying that he hasn’t helped anyone by leaking and instead he has not only ruined many of our plans (like my sleep ) but has also ruined it for all the people who were going through the ninja release the right way.
I’d like to point you and everyone else to the “Regarding ninja releases” thread just to remind you about how a ninja release works. Anyone who has ever wondered why we do ninja releases, it’s because leaks like this just ruin it for everyone.
On to the release, Mathew_Wi posted here on the forums about how annoyed he was with the leak and thus released his exploit.
Since some genius decided to leak the exploit, and wololo isn’t online right now, I am releasing this now. Sorry for breaking rules, but hey some dickhead leaked it and it will likely disappear. I’m doing this because I’d rather not punish the people who were waiting because of some ass hat.
http://wololo.net/2014/02/04/fifa-11...-another-leak/
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February 6th, 2014, 13:51 Posted By: wraggster
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February 6th, 2014, 01:22 Posted By: wraggster
Sony’s upcoming streaming games service PlayStation Now “is a joke” according to outspoken US analyst Michael Pachter.
The problem, he argues, is that publishers will be unwilling to licence their content for fear of adversely affecting their software’s ongoing sales.
"PlayStation Now is a joke," he told Game Informer, as reported by Videogamer. "There is no publisher that is going to license content that's less than two-years old because they would be concerned that they can't sell as many copies if they make it available for subscription or rental.
"This has no prayer of working. None."
The claim will surely depend on the terms being offered to partners by Sony – details of which Pachter may or may not have been briefed on.
http://www.mcvuk.com/news/read/analy...a-joke/0127691
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February 6th, 2014, 00:06 Posted By: wraggster
A free week-long beta for Ace Combat Infinity kicks off today on PS3. If you're looking to spread your wings, simply boot up your PS3 and grab the download now.
Ace Combat Infinity, a PS3 exclusive, is the first free-to-play entry in Project Aces' popular plane combat series. The game takes place on an alternate-reality Earth where the worlds' governments banded together and built large orbiting rail guns designed to save the planet from an incoming barrage of space rocks – the byproduct of the accidental destruction of a fictitious moon around Jupiter.
The beta, which ends on February 11, includes samples of two game modes: a single-player campaign and an online co-op game type pitting human players against NPC pilots. All of those who participate in the beta will be given a special in-game emblem that carries over to the full game, which is due for take-off some time this year.
http://www.joystiq.com/2014/02/04/ac...-starts-today/
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February 6th, 2014, 00:06 Posted By: wraggster
We've known for a while that developer CyberConnect2 was planning to bring its manga-based 2D fighter JoJo's Bizarre Adventure: All Star Battle to Western territories, and now we have a few more details on how exactly that's going to happen.
According to Crunchyroll, when JoJo's Bizarre Adventure: All Star Battle makes its English-language debut, the game will feature all of the updates released to date for its Japanese counterpart. Additionally, the Western iteration of the game will include an exclusive arcade mode that pits players against randomly-selected opponents. By defeating these foes your character can earn gold which is useful in purchasing upgrades and items for use in future battles.
Despite the added content, JoJo's Bizarre Adventure: All Star Battle will not see a wide-scale release outside of Japan. Instead, the PlayStation 3 game will appear as a download on the PlayStation Network, while limited quantities ofJoJo's Bizarre Adventure: All Star Battle will appear in physical, boxed form onAmazon and at publisher Bandai Namco's Club Namco online store. Both retailers have priced pre-orders of the physical game at $50.
While it's still unclear when JoJo's Bizarre Adventure: All Star Battle will appear, Crunchyroll claims that the fighter will be released in March. When asked, Bandai Namco representatives refused to confirm or deny this timeframe.
http://www.joystiq.com/2014/02/04/jo...mited-physica/
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February 6th, 2014, 00:03 Posted By: wraggster
Since there's something like 60 games on sale this month over at PSN Europe, we'll try our best to steer you towards the highlights. For starers, The Last of Ushas already been at this price, but the Joystiq Best of 2013 is worth a re-mention at £20/30 euros.
PS4 owners can choose to expand their libraries with Tiny Brains and Knack, the former down to £8.49/10 euros, the latter £35.59/40.19 euros. Meanwhile on PS3, the only just-out Gran Turismo 6 shifts gears to £30/40 euros, and the similarly young (sort of) Soulcalibur 2 HD Online is £8/10 euros.
Resident Evil lovers will be tempted by a bundle of the first three games for £8/10 euros, while Telltale fans may plump for a season pass for The Wolf Among Us - that gets you all five episodes for £10.39/13 euros. Finally, the Vita is on the discount dancefloor too, kicking its style with Tearaway from the team behind LittleBigPlanet. The papercraft platformer is down to just £13/17 euros.
If you're a PS Plus member, you'll get 10 percent off all of the deals above and most of the ones in the February sale. For the full list of reductions, head over to the PS Blog.
http://www.joystiq.com/2014/02/05/ps...mo-6-tearaway/
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February 6th, 2014, 00:02 Posted By: wraggster
Update: North America joins the Drakengard 3 party the day before Europe on May 20, with the game priced at $50. As revealed on the PlayStation Blog, Square Enix has an appropriately surreal tiered pre-order system in place, in which the earlier you order, the more extra stuff you get.
Square Enix also unveiled the action-RPG's collector's edition today. For $80, you'll get the game with its Japanese box art, a prequel novella, a game and soundtrack sampler, a two-sided collectible poster, and various bits of in-game content including prequel DLC starring One, the sister of the protagonist Zero. It'll be only available through the Square Enix online store, and just 5,000 units are being produced.
Original story:Drakengard 3, the first main entry in Square Enix's action-RPG series in eight years, is due in Europe and other PAL territories on May 21. According to the YouTube description on Square Enix UK's newly released trailer, the PS3 game will only be available as a PSN download in Europe, while North America is getting a retail release as well. There's no news yet on a release date for North America beyond a 2014 window.
Drakengard 3 is a prequel to the original game, and it has a mysterious connection to the Cavia-developed spin-off Nier. No surprises, then, that some members of the now disbanded Cavia team are on board at Access Games, the studio behind Drakengard 3.
http://www.joystiq.com/2014/02/05/dr...-release-date/
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February 6th, 2014, 00:01 Posted By: wraggster
Curve Studios' stealthy platformer Stealth Inc will receive a special Ultimate Edition version on PS4 in early March, the developer announced today. The bundle will include the base version of the game formerly known as Stealth Bastard as well as its two DLC add-ons, The Teleporter Chambers and The Lost Clones. The pieces of downloadable content add 40 levels to the game's already-existing 80.
Stealth Inc launched on PSN for Vita and PS3 in July 2013, following itsNovember 2012 launch on PC and April 2013 release on Mac and Linux. While it was Cross-Buy-enabled on PSN then, the developer noted today that the Ultimate Edition will not be free for current Stealth Inc owners to download. Still, it is "looking into ways we can offer a very significant discount to people who already own Stealth Inc," and will reveal as much in the coming weeks.
http://www.joystiq.com/2014/02/05/st...-ps4-in-march/
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February 6th, 2014, 00:01 Posted By: wraggster
Having proven itself as a downloadable addition to Assassin's Creed 4, the game's Freedom Cry DLC will see a standalone release - though only on Sony's consoles and PC. The standalone Freedom Cry will be released exclusively as a downloadable title on the PlayStation 3, PlayStation 4 and PC. The former two versions of the game are slated to appear on February 18 while the PC incarnation of Freedom Cry will debut on February 25. Each version will feature a $15 price tag and will not require that players already own Assassin's Creed 4.
Freedom Cry stars Adewale, a former slave turned pirate turned assassin, who finds himself shipwrecked on Haiti. As he gathers a ship and crew to return to the sea, Adewale assists the locals in their attempts to escape slavery. Beyond the novel (if short) storyline, Freedom Cry is typical Assassin's Creed fare, full of acrobatic parkour and spectacular instances of stabbing people in the skull.
http://www.joystiq.com/2014/02/05/as...alone-release/
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February 5th, 2014, 23:58 Posted By: wraggster
Saints Row 4 players can now wreak heretofore unimagined levels of surreal havoc in virtual Steelport with five new DLC packs. Starting today, players can download the free Reverse Cosplay Pack, which adds the Genki Space Pimp outfit and Freckle Bitch's attire to the in-game wardrobe. Also launching today is the College Daze DLC pack ($3), offering frat boy and sorority girl outfits and a unique barstool vehicle. Sporty players may prefer the Game On DLC ($3), which adds a collection of hockey and golf gear in addition to new weapons.
For $1, players can up their arsenals with The Polarizer, which won the GameStop Warped Weapon Challenge. The magnetized gun sucks in passers-by and turns them into deadly projectiles. Cash-strapped Steelport citizens may opt for today's final DLC offering, the Bling Bling Pack ($3), which equips players with money-themed superpowers and a literal Midas touch that turns enemies into gold.
http://www.joystiq.com/2014/02/05/sa...g-new-weapons/
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February 5th, 2014, 23:56 Posted By: wraggster
Seth Gordon, the man behind The King of Kong: A Fistful of Quarters, is the latest director in talks to helm the Uncharted movie. Deadline reported on Tuesday that production company Arad/Atlas Entertainment brought Gordon on to direct a new script from David Guggenheim.
Gordon has three non-documentary films to his credit, none of which are action films in the vein of Uncharted. Horrible Bosses was well-received enough to earn a sequel, but Four Christmases and last year's Identity Thiefsport Rotten Tomatoes ratings of 19 percent and 25 percent, respectively. Guggenheim's most recent credits include Safe House, the Ryan Reynolds and Denzel Washington flop, and Stolen, the Nicholas Cage-fueled Taken clone.
The Uncharted movie has had strong talent attached in the past. David O. Russell, the man behind Silver Linings Playbook and American Hustle, signed on to direct a version starring his regular collaborator Mark Wahlberg back in 2010, but abandoned the movie by 2011. In the years since, the film's hopped between multiple writers and directors. Neil Burger, director of Bradley Cooper thriller Limitless, took over then dropped out before scriptwriting duties shuffled to Marianne and Cormac Wibberley, the writing duo behind National Treasure.
Producer Avi Arad has plans for more than one video game adaptation: He is also working with Kojima Productions on a Metal Gear Solid movie.
http://www.joystiq.com/2014/02/05/un...r-seth-gordon/
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February 5th, 2014, 11:54 Posted By: wraggster
via http://www.aep-emu.de/
After the release of version 1.20 of PCSX2 yesterday, a new bugfix has been presented.
Quote:
In other news, some sneaky bugs crept in and got past our amazing 10-step testing ( Razz ).
This bugfix release fixes Psychonauts and others that rely on correct MFIFO
Sorry for this, we promise it was all refrac...eerrr some very bad luck! Very Happy
1.2.0 has been replaced by the 1.2.1 release so you can get it as usual in our Downloads section
It has been a year and a half since our first major release and as promised we decided PCSX2 has progressed enough for yet another stable release. Needless to say, we have been continuing our hard work since then to further improve the emulator, adding new features and fixing more bugs.
As I´m sure many of you have been following the SVN revisions and have noticed the changes we have made in this time and many of you even assisted in finding problems for us to fix, so a big thank you to all those who helped out!
One big change in this release is the integration of the wide screen patches made by the community for the community numbering nearly 1200 games patched to support proper 16:9 aspect ratio. A huge thanks to everyone who has contributed for this and keep up the great job
Here are a rundown of the biggest changes in this release:
Windows
Core:
- microVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and others
- Fixes to New GIF unit to solve regressions
- microVU bugs fixed (affecting Extreme-G Racing and others)
- CDVD fixes (Impossible Mission now boots)
- Path 3 arbitration and timing refinements
- MFIFO fixes for DDR games
- Huge DMAC bug fix solving most of the problematic videos. (Baldurs Gate 2, Katamari Damacy and more)
- Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly
- Many game fixes for COP2 problems inherent with emulation. (Ace Combat, Forbidden Siren and others)
- VIF Unpack optimizations
- VU Delays added to fix the graphics of Snowblind engine games (Champions of Norrath, Baldurs Gate 2)
- Various other game specific fixes in GameDB
- NVM file creation (if one doesn´t exist) now fills in iLink ident. (Age of Empires 2)
SPU2-X:
- Improved DMA system
- Fixes to reverb
- Improved time-stretcher recovery on extreme speed changes.
- Portaudio (providing WASAPI in Windows, ALSA/+OSS in Linux) now supported and the default output module. Latencies with this mode are lower than other modules
GSdx:
- Improved adapter selection for detecting of videocards
- CLUT (Color LookUp Table) fixes for games such as Disney Golf
- Texture Offset options added to help improve upscaling artifacts
- OpenGL mode added (Experimental currently)
- Various CRC hacks
- Hack for NVIDIA cards, solves problems with stretching on drivers above 320.18
- New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been integrated
DEV9ghzdrk:
- Improved support for online play and make the users MAC address unique.
Linux
Core:
- Support for external patch (pnach) files
OnePad changes:
- Bugfixes for multiple button presses
- Bugfixed memory leaks
ZZogl:
- Added support for MESA drivers
- Bump OpenGL requirement to 3.0 with floating texture
- Various OpenGL fixes
SPU2-X:
The PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds.
We hope you enjoy this release and have fun playing your games on it!
Here´s to the future of PCSX2!
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February 5th, 2014, 11:51 Posted By: wraggster
You are walking alone in the dark and barely quite see what's ahead thanks to a small flashlight, when suddenly you see a shadow approaching and you start to worry, if you run for your life because that shade closer and give you that is neither more nor less than Slenderman !. Slender PSP as we see is a remake of the indie PC game : Slender. Actually the game has a very good atmosphere, so if you're not afraid to try this game later .
http://psp.scenebeta.com/noticia/slender-psp
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February 5th, 2014, 11:50 Posted By: wraggster
There are certain games to save your progress you have to pass several missions without that sometimes have to beat certain bosses, but never been able to move forward and have to start the mission almost from the start. It's over! with this plugin for TN eCFW you can save the game at any time before the final boss battle and so if you lose you can continue where you recorded. simply great.
http://psp.scenebeta.com/noticia/tn-savestate-plugin
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