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February 5th, 2014, 01:18 Posted By: wraggster
Ethan: Meteor Hunter is a tricky PS3 and PC platformer with time-stopping mechanics, and it was made by the self-described "bastards" at Seaven Studio. It was only in December the French team was lamenting some woeful sales numbers, so it's good to see it's persevering by bringing the game to Vita sometime "soon," in addition to Steam on February 7.
Seaven credits Reddit with getting the game past Greenlight, after users there backed it in the wake of the dispiriting sales. As for the Vita version, one change-up is that players can use Ethan's telekinetic powers to move objects in stasis using the front and rear touchscreens, a feature that Seaven's Olivier Penot said "just made sense."
No word on a release date for Vita, but Seaven is nonetheless ramping up the platformer's second coming with plenty of promos. PS3 users can try out a demo this week, with that version on sale at $7, or $5 for PS Plus users - the game will be Cross-Buy, so getting it on PS3 will unlock the Vita version when it arrives. Meanwhile, the Steam version will be 20 percent off at launch, coming in at $8.
http://www.joystiq.com/2014/02/04/ti...oming-to-vita/
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February 5th, 2014, 01:16 Posted By: wraggster
Major League Baseball's streaming app, MLB.TV, will arrive this spring, coming to PS4 and Xbox One in addition to the myriad of other platforms it calls home plate.
The professional baseball streaming service is now available for purchase at two price tiers: The standard MLB.TV subscription for $109.99 per year and the Premium subscription for $129.99 per year. Though no details on the next-gen console versions of the baseball app have been provided, MLB Advanced Media tells Joystiq the features found on the Xbox 360 (seen above) and PS3 versions are a "good indicator" of what's to come on Xbox One and PS4. The Xbox 360 version included a split-screen mode for baseball fans to watch two games at once.
The Premium tier grants viewers the ability to watch on connected devices like the aforementioned game consoles, so those looking to stream through their PS4 or Xbox One consoles will need to pony up the extra $20. Premium subscriptions also include access to the mobile app, MLB At Bat 14, viewable on iOS, Android, Kindle Fire and Windows Phone 8 devices. Subscriptions for the 2014 baseball season kicks in with spring training game broadcasts, which begin on February 26.
http://www.joystiq.com/2014/02/04/ml...e-this-spring/
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February 5th, 2014, 00:11 Posted By: wraggster
No, BioShock is not the best selling game to come from the 2K stable.
That honour falls to Borderlands 2, which as revealed by Take-Two in its financials last night has now sold over 8.5m copies meaning it has surpassed every title in the BioShock series and also beaten the NBA 2K games.
As of October 30th Borderlands 2 had seen 7.5m copies shipped to retail, with Take-Two at the time saying it was on track to become its best selling title ever.
It will also be ported to PlayStation Vita this year, although it turns out the March 2014 release date announced last month was actually an error.
http://www.mcvuk.com/news/read/borde...g-game/0127628
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February 4th, 2014, 23:59 Posted By: wraggster
The PlayStation 4 version of Assassin's Creed 4: Black Flaghas received a new patch fixing a number of single-player bugs.
The patch, which is 2.3GB in size, brings the game up to version 1.04 and introduces eight new fixes for various issues.
One of the major repairs is a bug that affected any player with 100 friends in their Friend List, making them unable to connect to others while playing.
The full list of fixes is as follows:
- Fixed rare crashes and freezes
- Changed fight balance to increase double attacks
- Fixed Abstergo challenges count to show 100% when completed
- Added tutorial video streaming support
- Added support for Resources Pack consumable
- Fixed news display not always showing correct news
- Fixed loyalty rewards skins not always being awarded
- Fixed connection with over 100 friends
The last major patch for Assassin's Creed IV was released at launch, increasing the game's native resolution from 900p to 1080p.
In CVG's Assassin's Creed IV review, we said, "Much like the first Assassin's Creed, Black Flag isn't perfect. But the treasure trove of memorable experiences on offer here put all but the very best open worlds to shame."
It was also recently reported that Ubisoft is said to be working on two new Assassin's Creed games for release in 2014.
http://www.computerandvideogames.com...version-patch/
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February 4th, 2014, 23:57 Posted By: wraggster
The next games in the NBA 2K and WWE 2K series will be released on Xbox One and PlayStation 4.
The news was confirmed during a Take-Two earnings call, which took place last night.
"During fiscal 2015, consumers can look forward to exciting next generation releases from our NBA 2K and WWE franchises as well as other unannounced titles that promise to raise the bar for excellence," said Take-Two president Karl Slatoff.
"Our WWE franchise has quickly proven to be a successful addition to our portfolio," added chairman and CEO Strauss Zelnick.
"Sales of WWE 2K14 have exceeded our expectations and the title is being supported with add-on content including a Season Pass featuring many of fan-favorite WWE superstars and legends.
"We believe there is a meaningful opportunity to grow this series by further leveraging 2K's marketing power and development expertise."
Zelnick also praised the release of Visual Concepts' NBA 2K14. "2K builds upon their legacy of delivering the highest graded and top selling basketball video game with their current next-gen releases of NBA 2K14," he said.
"The title has become the fastest selling release in history of our NBA 2K franchise with sell-in to date of more than 5 million units across console and PC."
WWE 2K14 was the first WWE game from Take-Two, after it acquired the rights to the license in February following the demise of THQ.
http://www.computerandvideogames.com...-for-next-gen/
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February 4th, 2014, 23:41 Posted By: wraggster
There's a new Ace Combat game, and it goes into open beta today.Like Namco Bandai's Tekken Revolution, Ace Combat Infinity is free to play and exclusive to PlayStation 3. Download the beta from the PlayStation Network.Ace Combat Infinity is set in the near future, which allows for things like giant flying super-carriers, and has a novel-sounding multiplayer mode. In it, two teams cooperate to attack a common enemy but also compete to inflict the most damageThe beta includes two missions that can be played in both online co-op and campaign, the latter of which follows a set story. Aircraft types available to the rank of Second Lieutenant can be obtained.During the beta test, which runs from today, 4th February to 11th February, all premium in-game items can be obtained free of charge.
http://www.eurogamer.net/articles/20...aunches-on-ps3
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February 4th, 2014, 23:38 Posted By: wraggster
Guess what! Stylish and exacting janitorial platformer Dustforce is getting released on PS3 and Vita this week - today in North America and tomorrow here in Europe - courtesy of Capcom and original indie developer Hitbox. It has cross-play support for cloud saving and cross-platform multiplayer, too.Here's Marsh Davies, in our original PC review of the game from two years ago, to explain why you should care:"As with fellow hardcore platformers N+ and Super Meat Boy, Dustforce can feel a little like punishment - and for those of us whose gaming powers are in decline, its unforgiving progression system and the highly visible scolding of the leaderboards seem like a heartless reminder of failure. It is not, then, a game for those with anger management issues. But even when convulsed with fury, it's hard not to admire the pat precision of the controls or deny the transcendent joy of a high-ranking run."Those with an addiction to high scores will love the many hours they spend smashing themselves repeatedly against the levels' pitiless design. And those who aren't up for the challenge? Dustforce will just take them to the cleaners".It's nails, then. All the better to show up to our Twitch stream of the PS3 version at 5pm GMT today to watch Ian humiliate himself, or cover himself in glory, as appropriate. Also broadcasting in the magic portal below.
http://www.eurogamer.net/articles/20...om-5pm-uk-time
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February 4th, 2014, 23:36 Posted By: wraggster
Poo-your-pants PlayStation 4 horror Outlast launches tomorrow and is free for Plus subscribers.Boo.
Players take on the role of an intrepid (if slightly naive) reporter who tries to investigate an abandoned insane asylum at night with just a battery-powered torch. What could go wrong?Of course, lots of things go wrong."Outlast is a survival horror game created by a team of 11 people with one common goal: to scare the *bleep* out of you," Red Barrels co-founder Philippe Morin wrote on the EU PlayStation blog."One of the most fun things about watching players make their way through Outlast has been watching the terrified looks on their faces, so we decided to step things up a notch."Newly added on PlayStation 4 is a difficulty level we call 'insane'. If you feel brave enough to pick this mode, you'll have very low health, very few batteries, no checkpoints, and no chance to save your game. It's do or die. Survive or start again."We reviewed Outlast's PC version last year and found it a little rough round the edges, but still well worth exploring."There's little chance to branch off the main path and explore - but that's for the best," Rich McCormick wrote in Eurogamer's Outlast review. "Stop and peer too long into Outlast's gloom and you'll see the zips on the monster costumes. Take it at at speed and you'll find a haunted house worth visiting."
http://www.eurogamer.net/articles/20...-plus-tomorrow
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February 4th, 2014, 23:34 Posted By: wraggster
The upcoming PS4-exclusive "yoga-action-platformer" Commander Cherry's Puzzled Journey has one of the strangest uses of a camera I've seen.We're still not sure the purpose of the creepy pterodactyl mask.
On the surface Commander Cherry's is a typical 2D platformer, but it has one unique twist: you form the platforms by making shapes with your body.That's right. Stretch your arms out for a bridge, kick off to the side to form a ramp, and crouch to form a box. Occasionally you'll be tasked with fitting your body into specific molds to trigger things in the environment.It sounds mental, and German indie developer Grandé Games has noted that there will be an "on-the-fly" co-op mode in which one person can man the controller while another can produce the shapes.Furthermore, you'll wield a lightsaber, which automatically makes everything better.The following trailer shows off the basic concept, though it's a very early prototype. The final game will be fleshed out a lot more with various aliens to meet, planets to explore, and problems to solve.
http://www.eurogamer.net/articles/20...ion-platformer
Commander Cherry's Puzzled Journey will be
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February 4th, 2014, 23:30 Posted By: wraggster
Metal Gear Solid: Ground Zeroes' campaign can be breezed through in less than two hours.That's what GameInformer is reporting anyway (via Kotaku). It's latest issue contains a hands-on look at Kojima Productions upcoming prologue for Metal Gear Solid 5: The Phantom Limb, where it stated, "Judged just by the core story mission, Ground Zeroes is short. We completed it in just less than two hours."It's worth noting that this didn't include side-quests or console-exclusive content like thebody snatchers-based Raiden mission on Microsoft consoles or the "Deja Vu" mission with pixelated PSOne Snake on Sony platforms.We've seen this sort of bite-sized prelude before with Dead Rising 2: Case Zero, but that only cost (£3.40 / €4.80 / $4.99), whereas Ground Zeroes is priced at £19.99 on PS3 and Xbox 360 while its PS4 and Xbox One brethren are £29.99. There will also be a retail release on PS3 and Xbox 360 for £29.99.Eurogamer has reached out to Konami to see if this playtime is aberrant and to get an estimate on how long it might take to do everything in Ground Zeroes. We'll update if we hear anything.Metal Gear Solid: Ground Zeroes is out in the UK on 20th March and in North America on 18th March.
http://www.eurogamer.net/articles/20...nder-two-hours
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February 3rd, 2014, 22:57 Posted By: wraggster
With outright cancellation highly unlikely, such a move would appear to suggest the firm will grace the open-world hacking game with a new title, although a simple administrative error also cannot be ruled out.
CVG has reached out to Ubisoft for comment.
In mid-October, a month before the game's planned release, Ubisoftdelayed all versions of Watch Dogs until spring 2014.
"Our ambition from the start with Watch Dogs has been to deliver something that embodies what we wanted to see in the next-generation of gaming," the company explained at the time. "From the beginning, we have adopted the attitude that we will not compromise on quality.
"As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune every detail so we can deliver a truly memorable and exceptional experience."
http://www.computerandvideogames.com...ogs-trademark/
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February 3rd, 2014, 20:59 Posted By: wraggster
It looks as if Sonic might have unpinned his colours from the Nintendo mast.
As confirmed last year, Sega had signed up to a three-game deal with Nintendo that included Sonic: Lost World, Mario & Sonic at the Winter Olympics and an as-of-yet unannounced title.
However, VG247 is carrying a still grabbed by Spindashrevealing Sonic’s 2014/15 roadmap. It mentions a “new 2015 title TBA” and lists Wii U, PS4 and Xbox One as the supported formats.
This could be an entirely different game, of course. But if that’s the case, why isn’t the Nintendo-exclusive title on the roadmap?
If true, the new is yet another big blow to Nintendo’s machine which has previously lost exclusivity deals on a number of titles such as Ubisoft’s Rayman Legends, Tecmo Koei’s Ninja Gaiden and Square Enix’s Deus Ex Human Revolution: Director’s Cut.
And while GameStop has subsequently come out and claimed that its removal of listings for the Wii U version of Watch Dogs was a technical error, Ubisoft has repeatedly declined to clarify the SKU’s future when asked by a number of publications.
http://www.mcvuk.com/news/read/has-s...atform/0127564
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February 3rd, 2014, 20:57 Posted By: wraggster
Don Bradman Cricket 14 will release at the end of March for Xbox 360 and PS3, developer Big Ant Studios has announced.
No specific date has been announced but the March releases is designed to coincide with the ICC World Twenty20 championship, which takes place in Bangladesh between 16th March and 6th April.
The PC version, the developer said, is being “reengineered” and will be released on Steam two months after the console versions.
http://www.mcvuk.com/news/read/don-b...e-date/0127567
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February 3rd, 2014, 20:14 Posted By: wraggster
European RPG fans looking forward to birthing an army of children will have to turn to digital means to do so - Conception 2: Children of the Seven Stars will reach Europe in Q2 of 2014 only on the Nintendo eShop and PlayStation Network, publisher Atlus announced in a press release this week.
Conception 2, the series' Western debut, will follow a young man capable of fighting demons that come from the Pandora Labyrinth. Vanquishing monsters will involve making "star children," and since teenagers can't reproduce by budding, players will need to befriend the heroines of Conception 2. It appears each star child's aptitude in battle will also be affected by their mother's weapon of choice.
Unfortunately, this means European fans won't be able to get in on the music CD included with the first run of Conception 2's physical copies. Still, digital-only is a better option than importing, as is the only choice for Rune Factory 4.
http://www.joystiq.com/2014/02/02/at...-only-release/
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February 3rd, 2014, 20:09 Posted By: wraggster
A new system software update for the PS4 will open the range of options for compatible headsets for the console, Sony announced. Firmware version 1.60 will add support for Sony's Pulse and Pulse Elite Edition wireless stereo headsets for PS3, which feature 7.1 virtual surround sound and voice chat. The update is expected to land "late tonight."
Sony also mentioned that its next PS4 and Vita-compatible headset, the Gold Wireless Headset, will arrive early this month for $99. The headset also includes 7.1 virtual surround sound in addition to "custom sound profiles" created by PlayStation developers. One of the developers to optimize a sound profile for the headset is Infamous: Second Son creators Sucker Punch. Sony will offer a Headset Companion App on PS4 for free, so players with either Pulse headset can access the sound profiles.
Sony's description of the Gold Wireless Headset notes that it uses a wireless adapter, which makes sense given the PS4's limited recognition of bluetoothdevices. It also includes a folding design and customizable face plates, which is pretty nifty.
http://www.joystiq.com/2014/02/03/ps...ound-pulse-he/
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February 2nd, 2014, 01:05 Posted By: wraggster
It seems that, like the game's undead protagonist, the idea of Dark Souls 2 DLC cannot die. Or at least, if it does, it will simply rise anew. Dark Souls 2 Producer Takeshi Miyazoe stated back in December that he and his team did not expect there to be DLC for Dark Souls 2, but that position seems to have beenreconsidered according to a recent interview with Official Xbox Magazine.
"Right now we are concentrating on completing what we've got, but I think there are next steps on how we can expand on Dark Souls 2," Miyazoe said. Whether or not such steps would be taken, Miyazoe noted, would depend on fan feedback. "I'm not really ready to say look forward to more information, but I think the potential is definitely there."
http://www.joystiq.com/2014/02/01/da...-fan-feedback/
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February 2nd, 2014, 01:05 Posted By: wraggster
If you've noticed a distinct lack of RC cars on your PS4, Beatshapers would like to fill that void for you with Ready to Run. Players will have 15 cars with arcade-like physics to choose from, none of which will require daily bulk purchases of AA batteries. See, it's already better than real life!
Ready to Run will have a "single city environment featuring endless tracks configurations for different race modes," which will include realtime and asynchronous multiplayer.The racer isn't accurately named just yet though -Ready to Run will be a PS4 exclusive on the PlayStation Network in Q2 of 2014.
http://www.joystiq.com/2014/02/01/be...o-run-for-ps4/
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February 1st, 2014, 01:05 Posted By: wraggster
Come February 25, Pac-Man Museum will make its PlayStation Network debut, with Xbox Live and Steam versions following on February 26. Buy the game early and you can add a gratis copy of Ms. Pac-Man to your new surfeit of pellet-chomping adventures.
As its name would suggest, Pac-Man Museum is a compilation drawn from the dozens of games starring everyone's favorite ravenous yellow pie chart. Included are copies of Pac-Man, Super Pac-Man, Pac-Land, Pac & Pal, Pac-Mania, Pac-Attack, Pac-Man Remix and Pac-Man Battle Royale - an especially addictive multiplayer take on the Pac-Man formula that's relatively rare outside of Japanese arcades. Those who purchase the game on Steam will also receive a copy of Namco Bandai's recent franchise redux Pac-Man: Championship Edition.
Regardless of which platform you prefer, those who purchase Pac-Man Museum between launch and March 31 will receive a free copy of Ms. Pac-Man, arguably the highlight of the franchise's arcade entries. After March 31, thisMs. Pac-Man DLC will feature a $5 price tag.
http://www.joystiq.com/2014/01/30/pa...an-dlc-in-tow/
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