|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
January 21st, 2014, 00:23 Posted By: wraggster
PlayStation Vita owners can earn some cash back by keeping up with the platform's latest releases over the next month as part of Sony's newly announced PS Vita PLAY campaign.
The offer gives $3 in PlayStation Store credit to players who purchase two featured games between January 21 and February 17. Buy three featured games and you'll get $6 back. Collect the whole set of four and Sony will send you a $10 rebate. PlayStation Plus members get an additional 20 percent discount during each respective game's launch week.
The promotion launches with tomorrow's release of the skateboard platformerOlliOlli, then continues next Tuesday with Namco Bandai's Dragon Ball Z: Battle of Z. Players can further boost their rebates by purchasing the custodial side-scroller, Dustforce, on February 4 and the Tempest-like arcade shooter, TxK, on February 11.
http://www.joystiq.com/2014/01/20/so...tion-tomorrow/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2014, 21:34 Posted By: wraggster
PlayStation 4 early adopters are experiencing a widespread data corruption error resulting in lost progress and unplayable games, according to frequent reports in a 34-page PlayStation Forum thread.
Joystiq reader "Jim" wrote in to report the loss of 30 hours' worth of progress as a result of a glitch that the PS4 console identifies as "Error CE-34878-0." The bug isn't isolated to a specific game, as PlayStation community members report lost progress across several titles in the PlayStation 4's library, including NBA 2K14, Call of Duty: Ghosts, Battlefield 4, and Assassin's Creed 4: Black Flag. In rare cases, "CE-34878-0" prevents users from starting any PlayStation 4 application, rendering the console unusable.
PlayStation forum members suggest a variety of solutions to the issue, ranging from save file deletion to a full console replacement. We've reached out to Sony for comment and await a response.
http://www.joystiq.com/2014/01/20/re...er-save-files/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2014, 20:44 Posted By: wraggster
Don’t Starve has proved to be another hit for Klei after Mark Of The Ninja. You can read reviews of each through the links.
Don’t Starve: Console Edition’s appearance on PS Plus this month pushed the game far beyond the one million players mark, developer Klei has told us. The studio hopes that the game’s appearance on PS4 as a free download will encourage greater sales of the forthcoming DLC, Reign Of Giants, and it will also explore the possibility of bringing the game to additional platforms once work on the add-on is finished.“Well before the end of 2013 we had over one million Don’t Starve players,” Klei’s Corey Rollins told us. “With PlayStation Plus, beyond promotion of being a featured game, a lot of people who maybe wouldn’t have tried our game did [try it] and really enjoyed it. Some of those people went on to check out the PC version as well, and would maybe be interested in the upcoming DLC.”The PS Plus release has proved to be a smart move for a studio which was once saved from starvation itself when it released Mark Of The Ninja; after the release of Don’t Starve on PC and with an additional boost in interest from the PlayStation version, Klei can look to the future with greater confidence than ever before, Rollins tells us.
http://www.edge-online.com/news/dont...-new-projects/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2014, 18:24 Posted By: wraggster
Resogun studio Housemarque is developing DLC for its PS4exclusive arcade shooter.
The studio confirmed plans to release Resogun DLC in a post on itsFacebook page, which was made in response to a question from a fan regarding a potential Vita version of the game.
"At the moment we are working on Resogun DLC and another PS4 project," Housemarque said.
It did not provide any further details on what the DLC will entail, or a timeframe for when it plans to provide more information.
In our Resogun review, we said the game was "one of the most exciting, lavishly produced twin-stick shooters" in history.
We added: "It has never felt quite this sublime to blow up enemies with spaceship fire. Next-gen lighting and particle effects ensure that discharging your fully charged Overdrive blast makes you feel like the smiting hand of Thor himself. Even your normal guns ramp up in excitement briskly as you amass upgrades."
In May 2013, Housemarque confirmed it was working on a second PS4 game alongside Resogun. Previous teases have suggested the mystery game may be a Dead Nation sequel.
http://www.computerandvideogames.com...n-development/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2014, 01:16 Posted By: wraggster
Typically, motion controllers aren't very good at adapting to different gameplay situations -- not unless you're willing to slap on a cheap plastic shell, anyway. Sony may improve that state of affairs in the future, though, as it recently filed for a patent on a modular PlayStation Move controller. The concept lets gamers attach parts to the Move that change not just how it feels, but how it behaves in-game. A set of "limbs" would turn it into a humanoid, for example, while a rotating part could switch between a gun and a sword. It's an intriguing idea, although we wouldn't count on seeing it any time soon. A modular system would likely raise the price of a future Move controller, and Sony has lately focused more on the DualShock 4's Move-like features than dedicated peripherals.
http://www.engadget.com/2014/01/17/s...s-move-patent/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2014, 01:14 Posted By: wraggster
If you were wondering exactly when and where you'd be able to watch the Gran Turismo documentary, we have the answer. On January 22nd, Kaz: Pushing the Virtual Divide will make its way into your home via Hulu streaming. PlayStation is hosting a round-table discussion with the filmmakers and Kazunori Yamauchi himself via its Twitch.tv channel that day, too. Need an incentive to tune in? Well, during the broadcast, you'll have a chance at winning $1,000,000 -- in Gran Turismo 6 bucks, of course. Now if you'll excuse us, we need some time to ponder why Sony didn't debut the film on its own streaming video service.
http://www.engadget.com/2014/01/17/g...umentary-hulu/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2014, 00:38 Posted By: wraggster
Sony will not be offering the option to switch off the DualShock 4’s rear LED in a future update.
Sony's president of worldwide studios Shuhei Yoshida simply replied “no” when asked about the possibility on Twitter, adding that “the LEDs do not use much battery”.
Some users have complained not only that the large LED on the back of the pad reduces the device’s already short battery life, but also that it can be a distraction in dark rooms, particularly when it reflects off the TV screen.
It is thought that the LED was introduced when Sony still planned on making the use of the PlayStation Camera compulsory – plans that are understood to have been scrapped in an effort to undercut the Xbox One RRP and capitalise on the anti-Kinect backlash.
It should be noted that the LED does have some practical uses – it allows PS4 to sign players in automatically and associate the correct layer with the correct gamertag. It is also used in some games, such as in Killzone: Shadow Fall where it changes to correspond to a player’s health.
http://www.mcvuk.com/news/read/no-le...hock-4/0126874
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2014, 00:27 Posted By: wraggster
Britain’s broadband is more than capable of offering on-demand gaming, MCV has been told.
UK regulator Ofcom and games streaming specialist OnLive believe the roll out of fibre optic broadband has opened up streaming to more gamers than ever.
It follows the announcement of PlayStation Now at CES last week. Sony’s new streaming service lets gamers play PS3 titles on PS4, Vita, TVs, tablets and other ‘connected devices’. Sony says it requires a broadband speed of 5mb for a ‘good experience’.
However, Netflix says the UK’s average broadband speed is just 2.48Mbps, but Ofcom rejects that claim.
“In May 2013, the UK average peak-time download speed was 14.2Mbps,” an Ofcom spokesperson told MCV.
“Our panel is selected so it is representative of the UK population as a whole and our test results are weighted to make them fully representative.”
PC streaming firm OnLive acknowledges not everyone can manage streaming, but says acceptance is growing and the number of consumers with good broadband speeds is rising all the time.
“Back when Onlive was first announced, there was scepticism around whether game streaming could even work,” said OnLive’s general manager Bruce Grove.
“We will always be dependent on network infrastructure and broadband speeds being able to support the platform.”
“Not everyone has the infrastructure, but clearly many people now do. Over the last few years we’ve seen increased fibre deployments and people now routinely have 20Mbps, many can get 100Mbps
or greater.
“Sony has clearly seen the importance of game streaming as one of the ways players will want to access gaming libraries, and that in itself is an important validation of this sector.”
http://www.mcvuk.com/news/read/uk-is...eaming/0126882
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2014, 00:22 Posted By: wraggster
An army of purpose built PS3 consoles is being amassed for the launch of PlayStation Now, it is being claimed.
Eurogamer reports that the new machines consist of eight custom built consoles housed in a single server unit.
The company had apparently originally planned to use standard PS3 retail units, but that such moves were abandoned due to the power consumption levels and the fact that these new custom units – which house the equivalent of eight PS3s on a single motherboard – offer better streaming performance.
While some PS3 components such as the infamous Cell chip have to remain unchanged to ensure compatibility with existing PS3 titles, other changes such as a revised network and controller interfaces are expected to have been introduced.
A custom PS3 OS will also likely be used and HDMI will quite possibly be ditched in favour of a hardware video encoder.
The site also claims that “the Gaikai team have the advantage of complete access to the PS3 design and the engineers that created it” and speculates that further, unknown measures to reduce latency will also be in development.
It estimates a public rollout in the US in Q3 2014 with an Asian launch to follow in Q4. Europe will have to wait until Q1 2015.
http://www.mcvuk.com/news/read/sony-...report/0126883
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 20th, 2014, 00:19 Posted By: wraggster
Two new cross-publisher bundles have been announced for the US.
2K Games and Bethesda are to release a single SKU containing The Elder Scrolls V: Skyrim and BioShock: Infinite on Xbox 360 and PS3. Also on the way in a single release are Dishonored and Borderlands 2.
Both SKUs will cost $29.99 and are due out on February 11th. So far they are only confirmed for North America.
When asked about the possibility of a release on PC, theBethesda Blog suggested that the questioner contacted BioShock and Borderlands publisher 2K Games.
http://www.mcvuk.com/news/read/bethe...undles/0126905
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 19th, 2014, 21:46 Posted By: wraggster
Tecmo Koei plans to resurrect its long-dormant Deception series with the upcoming Deception 4: Blood Ties, due to hit the PlayStation 3 and PS Vita in March.
Released for the PSOne in 1996, Tecmo's Deception was a first-person action-RPG in which players forged a pact with Satan and tormented hapless do-gooders by constructing a trap-filled castle. It was rad. A sequel, Kagero: Deception 2, debuted in 1998, and the series' most recent entry, Trapt, hit the PlayStation 2 in 2005.
Deception 4 follows in the steps of its predecessors, featuring gameplay that revolves around setting up deadly traps and springing them on pursuers. Trap types range from sadistic (spiked walls, iron maidens) to goofy (falling bathtubs, banana peels) and players can upload replay videos of particularly nasty (or darkly hilarious) trap combos online to share with friends.
Deception 4 will launch in North America on March 25. A European release will follow on March 28.
http://www.joystiq.com/2014/01/17/de...yers-in-march/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 19th, 2014, 21:41 Posted By: wraggster
The first batch of promised free multiplayer maps, based on locations seen in the single-player campaign for Killzone: Shadow Fall, is on the way. The Cruiser, a map designed for more intimate close-quarters combat, is set within a decommissioned ISA cruiser ship (see: big boat) and is largely comprised of cramped corridors. The other map, The Hangar, places players within a wide-open Helghan mining spire, which serves as particularly good sniping grounds.
These maps unfortunately still haven't been dated for release. On top of the free maps, developer Guerrilla Games is also working on Killzone: Shadow Fall's first expansion pack, about which the studio promises to share more info in the near future. This first expansion pack will be available as part of the game'sSeason Pass content.
Killzone: Shadow Fall, a PS4 launch title, resides on the border between good and great, our review said. The game's multiplayer side is punctuated by a make-your-own game type editor, with which both of these proposed maps are fully compatible.
http://www.joystiq.com/2014/01/17/ki...yer-maps-reve/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 19th, 2014, 21:33 Posted By: wraggster
Are you ready to vanquish beasts plaguing the world by producing an army of children? ... Oh, you are? Well then! Atlus has shared a glimpse of the seven heroines you'll be building relationships with in Conception 2: Children of the Stars for the 3DS and Vita, complete with a second gallery of near-NSFW transformation gifs as they change outfits for battle.
Prepping for battle involves producing Star Children, which means players will need to befriend Conception 2's seven heroines: Chloe, Ellie, Feene, Fuuko, Narika, Serina and Torri. Besides their personalities, the associated press release notes battle-oriented attributes for each character - Fuuko uses Dual Pistols for example, while Ellie uses a Summoning Gun to dole out magical attacks - but it's unclear how those abilities will play into battles since you'll be fighting with Star Children.
First-run copies of Conception 2 will also include a 10-track CD composed byMasato Kouda (Devil May Cry, Monster Hunter series). You'll be able to start expanding your family for the sake of the world sometime this spring.
http://www.joystiq.com/2014/01/18/at...ector-soundtr/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2014, 00:25 Posted By: wraggster
HBO and Sony have teamed up to offer the HBO GO app on PlayStation devices.
As reported on the PS Blog, HBO CEO Richard Plepler announced the partnership at the inaugural Buzzfeed Brews event in New York City. The deal will see HBO GO launch "soon" on PS3, with a PS4 version to follow.
Sony Computer Entertainment America senior VP of business development Phil Rosenberg said: "With the HBO GO app on your PlayStation system and an HBO subscription via your cable or satellite provider, you'll have unlimited, on-demand access to your favorite HBO shows, like Game of Thrones, Boardwalk Empire and True Detective.
"HBO GO offers every episode of every season of the network's best shows. You can also enjoy hit movies, sports, documentaries, and comedy specials, as well as special behind-the-scenes extras."
In addition to Sony's Music Unlimited and Video Unlimited services, PS4 launched in the US in November 2013 with a range of third party entertainment apps including Amazon Instant Video, Hulu Plus and Netflix.
The HBO Go app hit Xbox 360 in March 2012, although it's not currently available on Xbox One.
http://www.computerandvideogames.com...ps4-in-the-us/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2014, 00:09 Posted By: wraggster
Sony has developed brand new PS3 hardware to power its PlayStation Now streaming service, revealed earlier this month at CES in Las Vegas. Sources who have been briefed on the project suggest that the new PlayStation 3 consists of eight custom console units built into a single rack server. It's the new PlayStation hardware that everyone will have access to, but few will actually see.Initially, Digital Foundry has learned that Sony experimented by placing standard retail units into datacentres, but plans to use this for the actual PlayStation Now service were shelved for a number of reasons. For starters there's the sheer space requirement, along with power efficiency issues, as even the most recent PS3 hardware can still draw up to 80W from the mains. Sony's engineers were able to mitigate both issues by shrinking the equivalent of eight PS3s onto a single motherboard, housed in a slimline server cabinet.The second reason for the all-new PlayStation 3 server design is that it allows Sony to make hardware changes to the PS3 configuration that claw back a few vital milliseconds here and there to lower end-to-end latency.To understand this, we start by looking back at the PC-driven OnLive and Gaikai services, which are very similar. The idea with those services is that games run at 60Hz (or even higher) on PC hardware, lowering end-to-end latency by something in the region of 50ms compared to the console 30fps standard. Second-gen cloud hardware like GeForce Grid actually improves on that significantly by tying the video encoder directly into the graphics hardware.These latency-saving measures are then offset against the cloud streaming workflow - video encode, transmission over the internet, and client-side decode. In a very best-case scenario with OnLive and Gaikai, we can see input lag that is very, very close to a 30Hz console experience. Indeed, in our original Gaikai testing, we were able to play Bulletstorm with an end-to-end latency that occasionally hit 133ms - the same as the Xbox 360 version. It was an exceptional result (one captured for posterity if you're interested), but as a proof-of-concept it was extremely effective - and achieved on a standard ADSL connection.Unfortunately, this specific avenue of latency-saving is almost certainly not open to PlayStation Now. In order to retain compatibility with the existing library of games, the code-facing hardware within PlayStation 3 cannot be changed significantly: Cell and RSX - the CPU and GPU of the veteran console - can't be radically changed without introducing incompatibilities with the existing library of software. This presents a problem: the majority of PS3 titles run at 30 frames per second with input latency in the region of 100-150ms. Add on the cloud overhead and you're looking at a rather unsavoury, laggy experience. "The majority of PS3 titles run at 30 frames per second with input latency in the region of 100-150ms. The cloud overhead on top would provide an unsavoury experience, necessitating a new hardware solution."
Sony's Andrew House reveals the new PlayStation Now streaming service earlier this month at CES. The system goes into a closed public beta at the end of this month.
Gaikai was primarily a software team, but once it was bought up by Sony it was suddenly faced with a problem that could only be tackled by bespoke hardware. In creating new PS3 servers for the PlayStation Now, the team worked closely with their new colleagues in engineering, creating a new PS3 adapted to the cloud streaming challenge. The "secret sauce" of the new design remains just that - in its briefings to publishers participating in the current closed beta testing, Sony has only revealed rough details of the servers - but we can make some educated guesses on how the existing PS3 design could be tightened up for improved cloud gameplay.First of all, while we expect the basic designs of Cell and RSX to remain untouched, non-critical areas of the hardware can be upgraded. The network interface could be improved with a lower-latency interface, while the controller inputs could be swapped out with faster, hard-wired alternatives to the current wireless Bluetooth option used by the DualShock 3. Potentially, the polling rate of the controller inputs themselves could be increased significantly via a custom version of the PlayStation 3 operating system.A more significant latency saving could be achieved by bypassing the PS3's HDMI output altogether. Scan-out - the process of displaying the current framebuffer on-screen - takes 16.67ms. A PlayStation 3 cloud server could see the frame dispatched to a hardware h.264 video encoder as opposed to the existing console's HDMI output.By our estimates, the design tweaks we've suggested could (generously) only claw back around 30ms. That would fall some way short of the potential performance of cutting-edge systems like GeForce Grid, but there may well be further nips and tucks added to the design that could cumulatively produce a more significant saving on overall lag. The Gaikai team have the advantage of complete access to the PS3 design and the engineers that created it, so it may well be that there other latency-saving elements we simply can't anticipate. Only direct comparisons of end-to-end latency testing on PS3 and PlayStation Now can reveal how successful the team has been."The leaked roadmap gives some sense of the ambition Sony has here - PlayStation Now isn't just reserved for Sony TVs and consoles. Partners are also invited to add the service to their devices."
Sony is taking its time with PlayStation Now, with a phased roll-out of the service that will take over a year to complete - as this timeline reveals. The service should debut in the summer in the US, with Europe receiving PlayStation Now around six months later.
In the meantime, at the CES PlayStation Now reveal earlier this month, comments on lag varied between an enthusiastic "gameplay latency was a non-issue" from the official PlayStation blog, to a more measured response from Polygon, who described the experience as having "noticeable" input lag, though gameplay remained "more than playable".The experience looks similar to PS4 Vita Remote Play based on Polygon's hands-on video. The site reveals that the server was actually situated locally - in the same room, in fact - with the assumption being that PlayStation Now was running on a local network. Quite how good the overall experience is over the internet remains to be seen, then, but it is important to point out that the perception of latency varies from person to person. There will always be a trade between response and convenience, but clearly some game types will suit cloud gameplay more than others, while some people may not notice that much difference at all.That's where we are with PlayStation Now for now. The system is currently undergoing internal testing (we understand it is localised to southern California), which expands into a public beta at the end of January, according to Sony boss Andrew House. According to our sources, the service then rolls out to the USA in Q3 of this year (House has publicly targeted summer), before Japan and Korea gets their chance to sample the service towards the end of 2014. Europe has the longest wait of all, with PlayStation Now set to arrive in the first quarter of 2015 according to our sources. As you can see from the exclusive slide on this page obtained from a PlayStation Now presentation, Sony's own "SEL" devices like Bravia TVs get support in Q3 this year, with "partners" getting access to the functionality a little later.It will be interesting to see who those partners actually are, but it all points to a future where PlayStation isn't just about traditional console gaming, but an online service available to a range of different devices - not necessarily Sony-branded. All that's required is an interface with a joypad and an h.264 video decoder: smartphones, tablets, televisions - in theory, the sky is the limit. The big questions concern the quality of broadband infrastructure, the strategy behind placement of datacentres, and whether the quoted 5mbps video stream offers up enough bandwidth to a level of video quality good enough to sustain a true PlayStation experience. We'll find out more in the months to come.
http://www.eurogamer.net/articles/di...laystation-now
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2014, 00:08 Posted By: wraggster
Last year, Square Enix said it was "very disappointed" that the high review scores for Crystal Dynamics' Tomb Raider reboot had not translated into the equally high sales it had expected for the game - a whopping 5-6 million units within four weeks.Tomb Raider actually sold around 3.4m during its first month on shop shelves - no small amount. But by Square Enix's standards it was nowhere near enough.The lost sales came at a turbulent time for Square Enix - after its "extraordinary loss" at the end of the last financial year and before its "fundamental review" of the entire company. And it was easy to suggest that Square Enix had predicted Tomb Raider would sell more because it (and Hitman: Absolution and Sleeping Dogs) simply needed to in order that they fix the company's financial problems.But from comments made to Eurogamer last night by Tomb Raider executive producer Scot Amos, it wasn't until much later in the year that the game broke even."By the end of last year - Tomb Raider is in the black," Amos revealed. "We've crossed the line of profitability for the last-gen and PC versions."Tomb Raider's upcoming Definitive Edition will help push the game's sales further.
It tallies with something Eurogamer sister site Games Industry discussed last year - that a game like Tomb Raider with a budget approaching $100m (£60m) needs to sell an extraordinary amount to break even - at least 5m copies. Which was what Square Enix's expectations were."As a franchise, Square Enix is clearly invested in us," Amos continued, batting aside the notion that Tomb Raider's sales had ever meant trouble for the series' future. "They already let us get kickstarted on a sequel and they backed us with this [the game's upcoming Definitive Edition]."They've always been behind us, regardless of maybe what was said or how it was said in the press, and certainly at the end of the year we've actually gone over expectations because we've managed to get profitability back."But even with the game's development cost in mind, was Square Enix still realistic to actually expect such high sales numbers?"Everybody's expectation is desirable..." Amos laughed. "I think that, as far as realistic or not, what the market can bear... It's a very interesting time. How many people can sell games like Clash of Clans or Candy Crush and make that kind of money? Or Minecraft's sales? Expectations can get shifted so quickly it's difficult to know what realistic even means anymore."And, looking forward, clearly Square and Crystal are invested in the franchise. So, despite how it was said, what was said - we had a lot of people scratching their heads and asking about it - we're very happy to say that from a partnership internally, we're committed to it totally. Square Enix talks about it as a key franchise, so we're very happy with where we're at."Of course, Tomb Raider's upgraded Definitive Edition for PlayStation 4 and Xbox One will help the title head even further past that line of profitability. But Amos dismissed the suggestion that it was a Square Enix-backed scheme to quickly boost sales further. "This was in the bag and on the way even before anything happened with sales expectations..."
Tomb Raider executive producer Scot Amos
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 17th, 2014, 00:40 Posted By: wraggster
Aksys Games launched the first of the Genroku Legends DLC for Muramasa Rebirth this week on PSN, and on January 22 in Europe. Announced inNovember 2013, the Fishy Tales of the Nekomata downloadable episode puts players in control of a girl named Okoi, who is possessed by Miike, a nekomata. Okoi avenges the death of her brother using her cat-like claws and demon powers to summon "hordes of cat allies" to battle alongside her. Basically, it's cat DLC.
Fishy Tales of the Nekomata is the first of four Genroku Legends episodes coming this year to Muramasa Rebirth, each starring a different character. This week's episode has two endings and a slew of new bosses for players to paw at. Muramasa Rebirth launched in June 2013 as a PS Vita port of the original Vanillaware-developed Wii game, Muramasa: The Demon Blade. The Fishy Tales of the Nekomata DLC is priced at $4.99 on PSN.
http://www.joystiq.com/2014/01/15/mu...u-legends-dlc/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 17th, 2014, 00:33 Posted By: wraggster
Driveclub is no longer part of the PS4 launch line-up in Japan, meaning it's been unpinned from a February 22 release date over there. It's perhaps not the most surprising news, given the racer's western window is still a vague "early 2014." According to Siliconera and GAME Watch, its new scheduling in the country is to be determined.
It's not the first last-minute delay for Driveclub; the Evolution Studios sim was a PS4 launch title in the West before stalling a month ahead of the checkered flag. Back then, Sony Worldwide Studios chief Shuhei Yoshida said, "We understand that the delay is disappointing news, but can assure you that the reason we have made this decision is to ensure that when Driveclub launches, it will realize the next-gen racing vision."
There's not been much word on the game since, and today's news doesn't shed light on things beyond making a western launch next month look unlikelier. Whenever it arrives, Driveclub is coming as a full, paid-for game and as a free download for PS Plus members, the latter "missing a few assets, such as cars and tracks" according to Evolution Studios.
http://www.joystiq.com/2014/01/16/dr...unch-in-japan/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 17th, 2014, 00:14 Posted By: wraggster
Ubisoft announced plans to publish a new game in the Tetris series for Xbox One and PlayStation 4 today. While no details were given for the new game, the announcement makes mention that it will land on both platforms' digital channels, Xbox Live and PSN.
It's hard to imagine what would make for a truly "next-generation" experience in the storied series, which turns 30 this year. Of the more innovative features the block-based puzzler has seen over the years are online competitive multiplayer modes as well as spins on the traditional Tetris formula in the form of puzzles, the "stack rotation" catch mode found in Tetris DS and the three-dimensional take on the puzzler in Tetrisphere for N64. Given what's hot in video games right now, we're hoping the next-gen Tetris game takes place in a procedurally-generated universe with roguelike treasure-collecting elements and emergent storytelling.
http://www.joystiq.com/2014/01/16/ub...xt-gen-tetris/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
next » |
|
|