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New jpcsp revision 3435

January 14th, 2014, 12:10

The revision 3435 of the emulator jpcsp was released and built. Here are the download links:

windows-x86-32: http://rapidga...x86-32.7z.html
windows-x86-64: http://rapidga...x86-64.7z.html
linux-x86-32: http://rapidga...x86-32.7z.html
linux-x86-64: http://rapidga...x86-64.7z.html
macosx: http://rapidga...macosx.7z.html

check out the Live Downloads section for more builds

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Forbidden Siren HD running on PCSX2 1.1.0

January 14th, 2014, 12:02

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Yifan Lu dumps the Vita NAND, confirms it’s encrypted

January 14th, 2014, 11:58

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Triple Tech Arises as a Chrono Series Technical Reference

January 14th, 2014, 11:53

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PlayStation UK Boss calls Vita "the iPod of handheld gaming"

January 14th, 2014, 01:40

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Vita could move away from physical games, Sony admits

January 14th, 2014, 01:35

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Dead or Alive 5 Ultimate bringing Marie Rose to consoles this spring

January 14th, 2014, 01:28

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PSN 14 for '14 sale cuts deep into Tales of Xillia, Puppeteer, more

January 14th, 2014, 01:25

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Outlast free on PS4 in February for Plus users, buy extra batteries now

January 14th, 2014, 01:24

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Binding of Isaac: Rebirth FAQ covers launch, platforms, online options

January 14th, 2014, 01:23

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BioShock Infinite free for PS Plus members tomorrow

January 14th, 2014, 01:18

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An Arduino Library for the PS4

January 13th, 2014, 22:29

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Capcom: PS4 and Xbox One development ten times tougher than last-gen

January 13th, 2014, 22:24

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Six Japanese import PS1 titles dated for PlayStation Store

January 13th, 2014, 22:15

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PCSX2 SVN r5805

January 13th, 2014, 01:18

+ Dev9ghzdrk: Take the first 3 bytes of the host MAC for the virtual one, should make it unique for people using xlink or multiple people playing the same game.
Hopefully this works anyway
+ GSDX: Nonsense workaround for VS2010 crash issue. We suspect that memory is getting corrupted but we've failed to find the code responsible. Many different changes result in code that doesn't crash for no obvious reason, this one at least looks vaguely like sane code though.
+ Reverted optimisation flag for VS2010 release target.
+ GSDX: (FXAA) Treat shader model 4.1 as 4.0 and future shader models as 5 rather than failing to compile.
+ GSDX: As the Optimization option in VS2010 causes GSDX to crash now, i've disabled it. Whole program optimization is still on and the release will use both (compiled with vs2013). So the SVN can like it or lump it ;p
+ GSDX: Modified the FXAA shader loading so Page Up works again. Now loads the shader just in time.
+ i18n:
* update korean translation
* generate german binary mo file
Translation status:
locales/ar/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/cs_CZ/pcsx2_Main.po - 564/ 2/565 ( 99%) -1
locales/fi_FI/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/hu_HU/pcsx2_Main.po - 525/ 8/565 ( 92%) -40
locales/id_ID/pcsx2_Iconized.po - 49/ 48/74 ( 66%) -25
locales/id_ID/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/ja_JP/pcsx2_Main.po - 563/ 4/565 ( 99%) -2
locales/ms_MY/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/nb_NO/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/pl_PL/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/ru_RU/pcsx2_Main.po - 557/ 8/565 ( 98%) -8
locales/th_TH/pcsx2_Iconized.po - 72/ 3/74 ( 97%) -2
locales/th_TH/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/tr_TR/pcsx2_Main.po - 564/ 2/565 ( 99%) -1
locales/zh_CN/pcsx2_Main.po - 564/ 2/565 ( 99%) -1
locales/zh_TW/pcsx2_Main.po - 563/ 2/565 ( 99%) -2

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PS2 Classics Placeholder

January 13th, 2014, 00:53

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PS2 Classics Manager

January 13th, 2014, 00:52

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Iris Manager

January 13th, 2014, 00:50

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Final Fantasy X/X-2 HD development outsourced to contractor Virtuos

January 13th, 2014, 00:21

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Rocksmith 2014 doesn't wanna miss a thing, adds Aerosmith DLC

January 11th, 2014, 23:11

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