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January 14th, 2014, 12:02 Posted By: wraggster
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January 14th, 2014, 11:58 Posted By: wraggster
via http://wololo.net/2014/01/12/yifan-l...its-encrypted/
I’ve mentioned a few weeks ago Yifan Lu’s ongoing experiment/attempt at looking at the vita’s hardware. Yifan’s been busy over the Christmas period, looking at the bowels of our favorite portable console. Earlier today he announced he was able to dump the Vita’s NAND.
Now before everyone gets excited for no good reason, all this really gives us today is confirmation that the vita onboard memory is encrypted. This in itself is interesting though, as this confirms Sony didn’t mess up their security on that point, and attempting to hack the Vita by modifying the NAND directly is not a possibility.
Yifan also shared a bunch of cool pictures and explanations on how he achieved the dump, something that I think is extremely valuable for all of us, especially those interested to know how hardware hacking works. As I’ve stated many times now, I believe Vita hacking will not come without massive help from hardware hackers.
Some of Yifan Lu’s interesting findings are that the eMMC NAND is about 3.78GB, with about 800MB used by the (encrypted) system, and the remaining 3GB or so potentially empty for now.
This experiment gave Yifan Lu new cool hardware skills that he’ll use to look at more stuff in the Vita’s internals. He also details the hardware cost of this experiment, something you’ll find interesting if you want to do something similar one day
Oh, and this goes without saying, but yifan Lu will not publicly disclose the dumped material. Not that it would be useful anyway, given that it’s encrypted.
This might sound like a disappointment, but to me, the fact that one guy went from no hardware knowledge to being able to dump the NAND of the Vita in a matter of weeks is extremely exciting. Again, more important than the result is how he achieved it, a process that he details on his blog. I wish I had the time to do the same
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January 14th, 2014, 11:53 Posted By: wraggster
In the works for over a year, Triple-Tech.org has gathered much of the fractured Chrono modding community’s notes into one in-depth wiki. The site’s goal is to become a thorough reference library for those interested in studying the inner workings of Chrono Trigger (SNES), Chrono Cross (PSX) and Radical Dreamers (SNES - Satellaview).
Triple Tech also offers a forum for in-depth discussions on everything from Chrono Trigger’s BRR samples to Chrono Cross’ model format. As an anti-spam measure, the Triple Tech forum requires registration to view the technical boards. What Triple-Tech *doesn’t* do is host patches — it’s strictly a learning environment focused on top-to-bottom analysis of these games.
Whether you’re a reverent Chrono fan with a technical bent or a budding modder who wants to see an SNES or PSX game dissected to the fullest extent, check it out!
http://www.triple-tech.org/
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January 14th, 2014, 01:40 Posted By: wraggster
Fergal Gara notes an increase in the number of Vita titles being bought digitally.
Sony Computer Entertainment Europe
eu.playstation.com
In interview with VG247, PlayStation UK Managing Director Fergal Gara said that a digital-only future for the Playstation Vita is not out of the question.
"Compared to PS3, Vita has had a higher percentage of games bought digitally since it was first launched," explained Gara. "It's interesting and it demonstrates how many people look at it as the iPod of handheld gaming. More Vita games are still consumed through physical game cards than they are through digital, but things are increasingly moving the other way. Could be that in future physical games becomes the side we do without."
The rise in multi-purpose tablets and smartphones has been a difficult thorn on the side of the Vita's success, as consumers are finding they don't want a device that's perceived as just playing games. Gara acknowledges that other mobile devices can be a problem for the Vita.
"The truth is that the number of people that want the core experience [that Vita offers] is not as big as the number that simply want any sort of game available on the move and, because the likes of a tablet and smart phone are so multifunctional in their use, they will always be very appealing," sai Gara. "Really, I think the reason it hasn't sold more is that it comes down to people thinking: 'Do I need it as well as these other things that are taking my money?'"
The PlayStation 4's success and the Vita Remote Play feature means the Vita itself could see some additional sales, but Sony is cognizant about making sure the portable doesn't get trampled by PS4 hype.
"It's our job to make the message clear to people so that they understand the Vita is a console in its own right and also a great partner to the PS4."
http://www.gamesindustry.biz/article...andheld-gaming
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January 14th, 2014, 01:35 Posted By: wraggster
There could be a time in the future when PlayStation Vita drops physical games altogether.
That’s the admission of Sony’s UK MD Fergal Gara who toldVG247 that the momentum towards digital gaming is certainly apparent.
“Compared to PS3, Vita has had a higher percentage of games bought digitally since it was first launched,” Gara said. “It’s interesting and it demonstrates how many people look at it as the iPod of handheld gaming.
“More Vita games are still consumed through physical game cards than they are through digital, but things are increasingly moving the other way. Could be that in future physical games becomes the side we do without.”
All of which harps back to the ill-fated PSP Go. That unit was a redesigned version of the PSP that dropped the physical UMD drive in favour of a digital-only solution. It was a sales disaster, although of course it arrived at a time when digital gaming was very much in its infancy.
Gara also once again confessed that Vita hasn’t quite lived up to Sony’s expectations.
“In all honesty, higher sales would have been what we had hoped for,” Gara said. “The market Vita entered was more complicated than it was when the console was originally thought about and designed. Games on tablets and phones have changed the marketplace and people can’t carry too many things around at one time.
“The truth is that the number of people that want the core experience [that Vita offers] is not as big as the number that simply want any sort of game available on the move and, because the likes of a tablet and smart phone are so multifunctional in their use, they will always be very appealing.
“Really, I think the reason it hasn’t sold more is that it comes down to people thinking: ‘Do I need it as well as these other things that are taking my money?’”
http://www.mcvuk.com/news/read/vita-...admits/0126653
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January 14th, 2014, 01:28 Posted By: wraggster
Springtime will see Marie Rose blossom onto the console versions of Dead or Alive 5 Ultimate, Team Ninja revealed. As reported by Siliconera andShoryuken, her addition will be preceded by a February update, bringing - what else - new costumes to the brawler.
To recap, Dead or Alive 5 Ultimate is the expanded re-release of the 2012 game,adding new stages, characters, modes, and the like. As for Marie Rose, Team Ninja added the Lolita madam to the arcade version of DoA5U back in November, finally filling the game's dearth of scantily-clad ladies.
There's no confirmation these dates apply outside of Japan, but the good news is that DoA5 updates have traditionally been concurrent or thereabouts across the globe.
http://www.joystiq.com/2014/01/13/de...soles-this-sp/
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January 14th, 2014, 01:25 Posted By: wraggster
14 PS3 games and 14 Vita games will go on sale via the PlayStation Network starting tomorrow, January 14, 2014. And each one will be discounted to just 14 cents!
Okay, we made that last bit up, but it just shows SCE America wasn't prepared to commit 114 percent to its numerical symmetry. Shame on it.
What it is committing to, though, is a bunch of top discounts, especially for Plus members. Picks of the bunch include JRPG Tales of Xillia, slashed down to $20 or just $10 on Plus, and whimsy-fest Puppeteer, its strings cut to $14 or a Plus-tastic $7.
The 28 discounts are staying available through to next week, with the sale ending on January 20. For the full list of games, head on past the break.
http://www.joystiq.com/2014/01/13/ps...a-puppeteer-m/
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January 14th, 2014, 01:24 Posted By: wraggster
The PS4 version of Outlast, the insane asylum horror game from indie developer Red Barrels, will be free in February for PS Plus members. Red Barrels announced the freebie on Facebook, ahead of the official PS Plus February rundown.
Outlast hit PC in September and we found it to be a "perfect nightmare." The story has players take on the role of an investigative journalist – complete with night-vision camera – following a hot tip that Mount Massive Asylum is filled with horrific government secrets and all manner of violent inhumanity. Spoilers: It totally is.
http://www.joystiq.com/2014/01/13/ou...-extra-batter/
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January 14th, 2014, 01:23 Posted By: wraggster
The Binding of Isaac: Rebirth is more than halfway done, with roughly 85 percent of the artwork completed and "almost all" of the game's original Flash art reworked in the new engine, creator Edmund McMillen writes in anexpansive FAQ. Rebirth is the console, non-Flash remake of McMillen's gloomy roguelike, The Binding of Isaac, in development for Steam, PS4 and Vita. As for other platforms, McMillen says:
"The rest aren't out of the question. We would love to release on all systems; the ball is in their courts though. We miiiiight also test the game out on iPad and see how it works – if it works ok then we will also release there." McMillen would love to see Rebith on Nintendo 3DS, but that's not possible right now, he says.
"We want to release on 3DS, and will if given the option," McMillen writes. "Isaac currently goes against Nintendo's publishing rules due to its religious aspects. But stuff might change, you never know." He mentioned the religion issue regarding Nintendo in February 2012, but still called out 3DS and Wii U in November 2012 as platform goals.
Rebirth features local co-op and the ability for players to stream runs against other people online, plus the option to share your final, end-game Isaac avatar online. It also supports controllers and will have at least three new playable characters, new endings and chapters, and more than 150 new items, pushing the total item count past 300.
For clarity's sake, the header image is not an in-game screen of Rebirth's new art of anything. It's a Monstro figurine from The Binding of Isaac, hand-made by McMillen's mother-in-law and eventually available to purchase here.
http://www.joystiq.com/2014/01/13/bi...orms-online-o/
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January 13th, 2014, 22:29 Posted By: wraggster
Looking to interface your Arduino with the PS4 controller? [Kristian] has updated his USB host library with support for the controller. The library makes it easy to read most of the inputs from the controller. Currently the buttons and joysticks work, and support for the light sensor, rumble, and touchpad is on the way.
To get this working, you will need the USB Host Shield for the Arduino and a Bluetooth dongle. Once you have the hardware setup, you can use the library to pair with the controller. When connected, simple function calls will let you read the state of the device.
While this does require some additional hardware to connect, all of the code is open source. If you’re looking to experiment with the PS4 controller yourself, [Kristian]‘s work could be a helpful starting point. Of course, all of the source is available on Github, and theexample sketch shows how easy it is to roll the PS4 controller into your own Arduino project.
http://hackaday.com/2014/01/13/an-ar...y-for-the-ps4/
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January 13th, 2014, 22:24 Posted By: wraggster
Capcom discusses its new Panta Rhei game engine and the complexities of making titles on new consoles
Developing games for the PS4 and Xbox One requires ten times more work than creating titles for the last generation of consoles, a senior Capcom developer has claimed.
Senior manager of technology management Masaru Ijuin said the new generation of consoles required the Resident Evil publisher to develop its new Panta Rhei engine to power its future titles and to cope with "increasingly complex hardware".
He added that Capcom considered upgrading its existing MT Framework, but wanted to further reduce iteration time. He claimed that the new game engine delivered a tenfold increase in the amount of work its developers can do, reducing iteration time from ten minutes to one minute.
The Panta Rhei engine will not be used for any titles on PS3 and XBox 360, while the MT Framework will also continue to be used on mobile projects.
"At Capcom we have been using our original development engine, which is called 'MT Framework', to make games and improve the efficiency and quality of development," said Ijuin.
"However, we have run into some problems and limitations while using this framework. Looking ahead to the development of games for next-gen consoles, we felt we needed to completely overhaul the development environment to better cope with the increasingly complex hardware. That's pretty much why we started developing this new engine.
"Don't get me wrong. We believe 'MT Framework' is a powerful rendering engine. But it's clear that heightened game quality leads to a rise in the number of man hours. The amount of work involved in making games for next-gen consoles is eight to ten times greater than what is required for the current generation of consoles."
Ijuin also said that the architecture behind the PS4 and Xbox One had drastically redefined the way games are rendered, and conventional theories for developing titles would no longer work.
"If we create games the same way as before, we won't be able to give our fans what they want, and that's games unlike any they have ever played," he said.
"We think we should view this new hardware as an opportunity to tackle new challenges."
The first title to use the Panta Rhei game engine will be the upcoming free-to-play fantasy RPG Deep Down.
http://www.develop-online.net/news/c...st-gen/0188018
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January 13th, 2014, 22:15 Posted By: wraggster
Import publisher MonkeyPaw Games has announced release dates for half a dozen Japanese PS1 games on the PlayStation Store.
The release schedule begins tomorrow, 14th January, with fighting classic Double Dragon.Subsequent Wednesdays will then see the launch of Lucifer Ring, The Firemen 2: Pete and Danny, Hyper Crazy Climber, Wolf Fang and Tomba! 2: The Evil Swine Return.You'll be able to play the titles on PlayStation 3, Vita and PSP, although not PlayStation 4 - not yet, anyway.Each game will cost $5.99 (about £3.69, although final UK pricing is still to be announced). Tomba! 2 will cost a little more - $9.99 (about £6.10).
http://www.eurogamer.net/articles/20...ystation-store
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January 13th, 2014, 01:18 Posted By: wraggster
via http://www.emulation64.com/view/2424/PCSX2-SVN-r5805/
PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here's the changelog from 5 latest SVN builds:
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+ Dev9ghzdrk: Take the first 3 bytes of the host MAC for the virtual one, should make it unique for people using xlink or multiple people playing the same game.
Hopefully this works anyway
+ GSDX: Nonsense workaround for VS2010 crash issue. We suspect that memory is getting corrupted but we've failed to find the code responsible. Many different changes result in code that doesn't crash for no obvious reason, this one at least looks vaguely like sane code though.
+ Reverted optimisation flag for VS2010 release target.
+ GSDX: (FXAA) Treat shader model 4.1 as 4.0 and future shader models as 5 rather than failing to compile.
+ GSDX: As the Optimization option in VS2010 causes GSDX to crash now, i've disabled it. Whole program optimization is still on and the release will use both (compiled with vs2013). So the SVN can like it or lump it ;p
+ GSDX: Modified the FXAA shader loading so Page Up works again. Now loads the shader just in time.
+ i18n:
* update korean translation
* generate german binary mo file
Translation status:
locales/ar/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/cs_CZ/pcsx2_Main.po - 564/ 2/565 ( 99%) -1
locales/fi_FI/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/hu_HU/pcsx2_Main.po - 525/ 8/565 ( 92%) -40
locales/id_ID/pcsx2_Iconized.po - 49/ 48/74 ( 66%) -25
locales/id_ID/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/ja_JP/pcsx2_Main.po - 563/ 4/565 ( 99%) -2
locales/ms_MY/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/nb_NO/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/pl_PL/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/ru_RU/pcsx2_Main.po - 557/ 8/565 ( 98%) -8
locales/th_TH/pcsx2_Iconized.po - 72/ 3/74 ( 97%) -2
locales/th_TH/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/tr_TR/pcsx2_Main.po - 564/ 2/565 ( 99%) -1
locales/zh_CN/pcsx2_Main.po - 564/ 2/565 ( 99%) -1
locales/zh_TW/pcsx2_Main.po - 563/ 2/565 ( 99%) -2 |
Visit official homepage for further information and grab the latest build from automated SVN repository.
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January 13th, 2014, 00:53 Posted By: wraggster
via http://ps3.scenebeta.com/noticia/ps2...cs-placeholder
If you 've decided to leave the Custom Firmware 3.55 , this is something you should not miss, because a new features of the Custom Firmware is loading 4.XX games PlayStation 2 without the need for a model of PS3 backward compatibility , do not wait and meet the new you can do with your PS3 in the new custom firmware.
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January 13th, 2014, 00:52 Posted By: wraggster
via http://ps3.scenebeta.com/noticia/ps2-classics-manager
Many of us acquired our PS3 long after Sony removed the backwards compatibility on consoles, leaving us no chance to play titles PlayStation 2 . But now with the arrival of PS2 Classics Manager 's all changed, thanks to that we can play on our PS3 PS2 our favorite games , plus the application has a very simple and easy to use interface. Now there is no excuse for not playing PS2 console in our seventh generation .
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January 13th, 2014, 00:50 Posted By: wraggster
via http://ps3.scenebeta.com/noticia/iris-manager
Everyone knows the famous backup loader of Hermes , but just like that, we all know that Hermes has abandoned this project and we have all that wonderful manager we have been " annoyed "to not receive further updates from him. Luckily a user of ElOtroLado.Net has decided to continue with the project on behalf of Iris Manager .
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January 13th, 2014, 00:21 Posted By: wraggster
After delaying its pilgrimage to North American PS3s and Vitas, the cast of Final Fantasy X/X-2 HD Remaster will set out to stop Sin again on March 18. The visually-upgraded, content-rich telling of Yuna's story has kept fans waiting for a while, and it looks like outsourcing contractor Virtuos is to thank for wrapping up the project.
Virtuos, a multi-location effort with its main production center in Shanghai,credited itself as being responsible for the remaster of Square Enix's double feature. The studio describes itself as a resource for console, online and mobile games, with the PSP version of Ghost Recon: Predator and Crash: Mind over Mutant among its past efforts.
Of course, expectations for FFX/X-2 HD are likely higher than expectations of previous Virtuos console games. Hopefully its collaboration with Square Enix results in a satisfying return to one of the PS2's most iconic RPGs and its encore.
http://www.joystiq.com/2014/01/11/fi...ntractor-virt/
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January 11th, 2014, 23:11 Posted By: wraggster
Ubisoft has made five new songs available for Rocksmith 2014, and this time the honored artist is Aerosmith. "Dream On," "Legendary Child," "Oh Yeah," "Same Old Song And Dance" and "Sweet Emotion" are available individually for $2.99 per track, or together for $11.99.
If you're looking for other Aerosmith classics like "Cryin," "I Don't Wanna Miss A Thing" and "Shut Up And Dance," well... dream on. Haa, see what we did there? 'Cause ... 'cause the name of the ... the song. *Ahem*
http://www.joystiq.com/2014/01/11/ro...aerosmith-dlc/
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