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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 27th, 2014, 02:02 Posted By: wraggster
PlayStation Vita owners looking for a free video fix no longer have to dig through YouTube -- after a long wait, Crackle has launched its service on Sony's handheld. Much like on other devices, Vita owners can now stream no-cost movies, TV shows and shorts, whether they come from Crackle itself or major studios. You don't need an account unless you're keen to sync your viewing list across multiple platforms. If you're the sort of gamer who'd watch Comedians in Cars Getting Coffee after a round of Tearaway, you can visit the new content portal today.
http://www.engadget.com/2014/02/25/c...ystation-vita/
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February 27th, 2014, 01:36 Posted By: wraggster
A new PlayStation 3 bundle featuring Lego The Hobbit is heading stateside this spring, Sony has announced.
Detailed on the US PlayStation Blog, the bundle will pack a 500 GB PS3 and a copy of the upcoming Lego title covering Peter Jackson's first two films in The Hobbit trilogy for $269.
The lowest a 500 GB PS3 package currently runs for is $299 – such as the bundles with God of War, Grand Theft Auto V, and The Last of Us.
Though no release window beyond the impending spring season was mentioned, it's worth nothing that Lego The Hobbit itself is set to launch April 8th on 3DS, PS Vita, PC, PS3, PS4, Xbox 360, Xbox One, and Wii U.
http://www.mcvuk.com/news/read/sony-...merica/0128686
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February 27th, 2014, 01:30 Posted By: wraggster
Sony will shut down 20 of its 31 Sony Store locations in the US by the end of the year, the company has announced.
The closures are part of Sony's company-wide cost reduction efforts revealed earlier this month. A plan that will see 5,000 layoffs worldwide by March 31, 2015.
Sony further explained that approximately 1,000 of those individuals will be laid off by the end of 2014.
"While these moves were extremely tough, they were absolutely necessary to position us in the best possible place for future growth," Sony Electronics president and COO Mike Fasulo stated.
"I am entirely confident in our ability to turn the business around, in achieving our preferred future, and continue building on our flawless commitment to customer loyalty through the complete entertainment experience only Sony can offer."
Here's a list of the 20 US Sony Stores that will shut down by the end of this year:
- Camarillo Premium Outlets, Camarillo, Calif.
- Gilroy Premium Outlets, Gilroy, Calif.
- Century City, Los Angeles, Calif.
- Las Americas Premium Outlets, San Diego, Calif.
- Valley Fair, Santa Clara, Calif.
- Cherry Creek Shopping Center, Denver, Colo.
- Town Center at Boca Raton, Boca Raton, Fla.
- Dolphin Mall, Miami, Fla.
- Chicago Premium Outlets, Aurora, Ill.
- Wrentham Village Premium Outlets, Wrentham, Mass.
- The Forum Shops at Caesars, Las Vegas, Nev.
- Menlo Park Mall, Edison, N.J.
- Woodbury Common Premium Outlets, Central Valley, N.Y.
- The Market at Comcast Center, Philadelphia, Penn.
- Galleria Dallas, Dallas, Texas
- San Marcos Prime Outlets, San Marcos, Texas
- The Fashion Centre at Pentagon City, Arlington, Va.
- Tysons Corner Center, McLean, Va.
- University Village, Seattle, Wash.
- Pleasant Prairie Prime Outlets, Pleasant Prairie, Wis.
Here are the 11 US Sony Stores that will remain open after 2014:
- South Coast Plaza, Costa Mesa, Calif.
- Stanford Shopping Center, Palo Alto, Calif.
- Fashion Valley, San Diego, Calif.
- University Town Center, San Diego, Calif.
- Aventura Mall, Aventura, Fla.
- The Mall at Millenia, Orlando, Fla.
- Roosevelt Field, Garden City, N.Y.
- Walt Whitman, Huntington Station, N.Y.
- Sony Plaza, New York, N.Y.
- Houston Galleria, Houston, Texas
- The Americana at Brand, Glendale, Calif.
http://www.mcvuk.com/news/read/sony-...ations/0128761
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February 27th, 2014, 01:16 Posted By: wraggster
SCEE's Agostino Simonetta discusses the console's networking and sharing capabilities
During the PlayStation Open Day Sony discussed some interesting PS4 features developers can take advantage of when it comes to the hardware's networking and streaming capabilities.
SCEE's Agostino Simonetta said developers are able to customise their games' Live Areas, the dedicated game pages on the PS4 interface. Tiles on these Live Areas are HTML5 and JavaScript-based, meaning developers can quickly and easily change what each one displays, whether it's a video or a link to the store.
Developers can also use these to advertise new DLC, cross-promote other titles they have released and also post the latest news from their website or blog, and link back to the browser.
Simonetta also explained that developers are able to write their own mini apps in JavaScript or HTML5 and enter them into a tile, as well as display stats from the game such as the number headshots or the amount of times a specific fighting move has been used.
"Maybe your game has new DLC, or maybe you want to post the latest news from the community website or blog. Or maybe you run a server and run challenges and you want to surface those, or maybe it's a video. You can change those on a daily basis [without consulting Sony]," he said.
"If you have your own servers, you can have those talk to the PlayStation server. If you're tracking data, you can surface those stats on the boxes."
Streaming content
With game broadcasting becoming increasingly popular thanks to platforms like Twitch, Sony has integrated streaming into the Ps4, and to great success.
As has previously been announced, Simonetta said developers can use streaming to allow spectators to interact with the game being broadcast. He offered examples such as giving the player ammunition or a health pack during gameplay.
Developers can also take advantage of streaming in other ways, and can stream a title straight from their dev kit. Simonetta said this could be an interesting way to gain publicity for a new title while it's still in development.
Simonetta also explained that developers can encourage users to share videos and images when not streaming by sending a message if they break a record in the game, such as the fastest laptime in the world on a racing title.
"This is another way to help you get your title discovered without having to invest anything," said Simonetta.
http://www.develop-online.net/news/h...layers/0189733
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February 27th, 2014, 01:08 Posted By: wraggster
Lightning Returns: Final Fantasy 13 received a few new pieces of downloadable content today, one of which is the previously-revealed Japanese voice pack. Announced in November 2013, the voice pack costs $3.99 (£3.19/3.99 euros) and adds lip-syncing adjustments to match the game's Japanese voice overs.
Additionally, players can pick up three new sets of costumes and equipment, each set available for $3.99 (£3.19/3.99 euros). The three pieces of DLC – dubbed Ultimate Savior, Moogle Lover and Divine Wear – include a weapon, shield, adornment and garb. Players can buy all three in the premium collection pack for $9.99 (£7.99/9.99 euros), and can also pick up five newLightning Returns themes on PS3 for $1.99 (£1.19/1.49 euros) and avatar items on Xbox 360 for $3.99 (£3.19/3.99 euros).
http://www.joystiq.com/2014/02/25/li...gle-costume-d/
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February 27th, 2014, 01:07 Posted By: wraggster
Housemarque is bringing the twin-stick zombie massacre of Dead Nation to the PS4, according to Sony Computer Entertainment Asia. The Hong Kong PlayStation Blog lists the top-down shooter in a new Apocalypse Edition for the PS4, and says it'll be part of March's PlayStation Plus' freebies for the region.
Housemarque announced an outsourced Vita port of the PS3 game last year, but this is the first word of it coming to the PS4. Interestingly, Korea's classification board published new Dead Nation ratings today for PS4 and Vita, suggesting the two versions could be released side-by-side. We've reached out to Housemarque to find out what's up.
The PS4 launch saw the Finnish studio bring its intense brand of twin-stick action to the new console with Resogun - a PS Plus game itself - but another offering wouldn't hurt. Well, it would hurt the zombies, but they deserve it. Back in 2010, former Joystiq-er Andrew Yoon shelled out a perfect five stars toDead Nation, lauding its "suffocatingly dense" swarms of undead and its strategically sound local and online co-op.
http://www.joystiq.com/2014/02/26/de...4-by-sce-asia/
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February 27th, 2014, 00:56 Posted By: wraggster
Hollywood legend Harold Ramis passed away this week and the few folks left at Criterion Games are going full stream by honoring him with a free car pack inBurnout Paradise.
The "Legendary Cars" pack features homages of iconic whips from Knight Rider, The Dukes of Hazzard, Back to the Future and, of course, Ghostbusters. These aren't exact replicas of the cars in question, but rather eerily-close copies. The car pack is available as a free download on both Xbox 360 and PS3 today.
Burnout Paradise, the last entry in Criterion's lauded arcade-inspired racing series, takes place in Paradise City and gives racers free rein of an open-world metropolis. Initially, the game only featured cars, but Criterion's post-launch diligence introduced motorcycles and a completely new island to explore.
http://www.joystiq.com/2014/02/26/bu...egendary-cars/
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February 25th, 2014, 23:51 Posted By: wraggster
Despite its eye-catching focus on procreation, the upcoming Conception 2: Children of the Seven Stars is a relatively straightforward roleplaying game. For proof, you need look no further than this latest batch of screenshots issued by publisher Atlus.
The gallery below contains eight images, each depicting one of the game's 30 character classes. The Archer is typical roleplaying game fare, but Conception 2also introduces more unique classes. The Diva uses music to aid friends and debuff enemies while also reviving the dead, while the Gun Saint is essentially a high-fantasy paladin, only with a big gun in lieu of a sword.
Conception 2 is slated to debut on the Vita and 3DS handhelds on April 15. More details on the game and its characters can be found at the Conception 2website.
http://www.joystiq.com/2014/02/24/co...t-new-classes/
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February 25th, 2014, 23:47 Posted By: wraggster
Lucas Pope, creator of border-crossing management game Papers, Please, has expressed interest in a PS Vita port, but is unsure if he should handle the port himself or hand it over to a third-party studio.
"Up until now, I've been the only guy who's ever touched the source code or anything related to the game. And that's just kind of a control issue," Pope toldVG247. "For a Vita version, I'm 50 percent I want to do it myself and 50 percent I should just hand it off to somebody who knows what they're doing and can take it over for me." Last year, Sony formed a third-party production divisionwhose chief responsibility is facilitating ports.
"I do want to do a Vita version, but the thing is there's a lot of kind of interesting UI challenges to make it work well on Vita: much smaller screen, much smaller hit targets. So that kind of stuff interests me to try to figure out how to make it work well on Vita," Pope said. "So that's the part of me that wants to be really involved in the port, but the other part is like, 'I got to do something else, I got to move onto something else' so I haven't really decided what to do there."
In Papers, Please, players assume the role of an immigration worker checking passports at a border checkpoint for the fictional communist country of Arstotzka. Papers, Please made its debut last year on PC and Mac; a Linux port launched earlier this month.
http://www.joystiq.com/2014/02/24/pa...-ps-vita-port/
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February 25th, 2014, 23:46 Posted By: wraggster
The PlayStation 4 sold 322,083 units across its opening weekend in Japan, according to numbers published this morning by Famitsu. The console hit the country's retail shelves last week, some three months after launching across North America and Europe.
The PS4's launch in Japan only marginally exceeds the Wii U's - Nintendo's system achieved 308,570 sales in its first two days - but it's a huge step up from the corresponding 88,400 sales of the PS3 launch. Siliconera notes that, according to Famitsu's archives, the PS2 shifted a whopping 630,552 systems when it launched in Japan just under 14 years ago.
Last week, Sony announced it's sold more than 5.3 million PS4 systems since the Western launch in November 2013, meaning the console's already surpassed fiscal goals. We'll hear more about how Japan factors into the total sales in the coming months, not least in May when the company's expected to announce its financial results for the fiscal year.
http://www.joystiq.com/2014/02/25/pl...ening-weekend/
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February 25th, 2014, 23:39 Posted By: wraggster
Seven scenes have been removed from the console versions of South Park: The Stick of Truth in the EMEA region, which covers the not so small continents and areas of Europe, the Middle East, and Africa. That's in addition to the game'scensorship in Australia, where the often prominent Classification Board deemed certain scenes had to be modified if the Obsidian RPG was to be rated for sale.
As BT.com spotted, Ubisoft sent out a document to publications this week that confirmed 7 scenes, each around 20 seconds long, have been removed from the EMEA console versions of The Stick of Truth. As you can imagine given the often controversial nature of the TV show the game is based on, the scenes areNSFW reading, and some readers may be sensitive to their descriptions. We've included those descriptions below the break.
http://www.joystiq.com/2014/02/25/so...lot-of-the-wo/
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February 25th, 2014, 23:37 Posted By: wraggster
"Kept you waiting, huh?" whispered Konami, before dropping a collection of news bombs this morning. For starters, the company announced a price cut to the physical PS4 and Xbox One versions of Metal Gear Solid 5: Ground Zeroes. Rather than costing $40, the two consoles' retail versions are now priced at $30. The company says it wants to "provide as many people as possible an opportunity" to play the game - awwwwwwww.
Other versions of Ground Zeroes remain at the same price; you can check out the game's still highly-convoluted pricing structure here. Incidentally, the price cut is matched in the UK, where PS4 and Xbox One retail versions will set Brits back £30.
In addition, Konami confirmed the previously speculated inclusion of Phantom Pain DLC with early purchases of Ground Zeroes. The codes, which include additional staff to utilize in Big Boss' Mother Base headquarters, which apparently plays a "central role" in The Phantom Pain, are available in the first batch of retail copies and for an undisclosed "limited" amount of time with download versions. In case you've been living under a rock or with bandages wrapped around your ears, MGS5: Ground Zeroes is being billed as the prologue chapter to MGS5: The Phantom Pain.
If you'd rather wait before you Snake, the good news is all copies of Ground Zeroes have some integration with the Mother Base in The Phantom Pain. The POWs and VIPs you rescue in the prologue will carry over to the follow-up, as will character skins you unlock.
Finally, it wouldn't be Metal Gear without some peripheral capers, and if you so choose you can download a free second-screen "iDroid" app on iOS and Android to use with the game. The app, which is integrated into SmartGlass for Xbox, lets you view maps, play cassettes you discover, and summon air support in the game ... Oh, the game! Yes, the small matter of Ground Zeroes itself arrives on March 18 for PS4, Xbox One, Xbox 360, and PS3.
http://www.joystiq.com/2014/02/25/me...ntom-pain-dlc/
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February 25th, 2014, 23:32 Posted By: wraggster
Tecmo-Koei announced that a new entry in its Dynasty Warriors: Gundam mecha brawler series is coming to North America and Europe this summer for the PlayStation 3.
Dynasty Warriors: Gundam Reborn features a variety of playable scenarios inspired by the past 30 years of Gundam anime and manga, including a collection of missions based on the Mobile Suit Gundam SEED series. A trio of games preceded Reborn on the Xbox 360 and PlayStation 3, with Dynasty Warriors: Gundam 3 hitting both platforms in 2011. Reborn is the first series entry to premiere exclusively for the PS3.
Dynasty Warriors: Gundam Reborn will launch digitally via the PlayStation Network in North America. Players in Europe can choose between a downloadable copy and a region-exclusive retail release.
http://www.joystiq.com/2014/02/25/dy...this-summer-o/
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February 25th, 2014, 23:30 Posted By: wraggster
The Awesomenauts will spring into action on PlayStation 4 this March 4 and 5 in North America and Europe, respectively. The '80s cartoon-inspired 2D MOBA from Ronimo Games will be known as Awesomenauts Assemble! on Sony's next-gen platform and will be available for $9.99.
"Awesomenauts Assemble! brings 7 all-new characters to the console, a boatload of skins to customize your characters, a new map, improved controls, and a lot more upcoming content," said Fabian Akker, designer and co-founder at Ronimo.
That upcoming content is likely to come in the form of Starstorm, thecrowdfunded expansion to the original game that is expected to be complete by the end of the year.
http://www.joystiq.com/2014/02/25/aw...n-ps4-march-4/
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February 25th, 2014, 02:09 Posted By: wraggster
via http://www.emucr.com/
PS3 Tools Collection v2.7.4 is released. PS3 Tools Collection is a collection of Windows tools (over 40 of them) for PS3 which includes: DroidMAN, IRISMAN, DPS3 Edat Tool GUI, Bruteforce Edat, PSP2PS3, PS2 Classics GUI, lastGAME Customizer, Bruteforce Save Data, mmRAS, PKG ContentID, ps3gen patcher, PS3 Game Integrity, PARAM.SFO editor, PS3 File Splitter, PS3RIP, PS3_DISC.SFB edit, PS3 PSARC GUI, BruteForce/SCETool Decrypter, PS3 Cheats Editor, PS3 Game Integrity, mmTM_GUI, Create PS3_EXTRA, TXT to Links.xml, PS3 NET Server GUI, PS3 Keys, netmon and renam. Zip archive includes self-extracting RAR archive.
NOTE: All these tools are Win32 and require the VB5 runtime DLL.
http://www.sendspace.com/file/whruhy
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February 25th, 2014, 02:03 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5914 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5913
linux compilation fix:
* use c++11 for pcsx2
* rename __rdtsc so I won't conflict with gnu version
* add a bunch of .data() method to get string data
---------------------
r5914
pcsx2: fix window compilation + a couple of extra
* Fix some issue with the new debugger on linux
* Enable the previous tlb miss fix on the interpreter
* disable the building of po by default. It pollute too much my env.
http://www.sendspace.com/file/1rrrg7
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February 25th, 2014, 01:58 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2014/02/24) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #5554 from hilesaz/master
Implemented sceKernelICacheInvalidateRange
* Implemented sceKernelICacheInvalidateRange
Fixes crash in mhp3 hot springs after some missions
* Merge pull request #5551 from unknownbrackets/sas-minor
Revert resampling changes
* Revert "Smooth SAS resampling when pitch != 0x1000."
This reverts commit 1efcebb1210e6edb9691205b42c18c6a8fd0bd3a.
* Revert "Optimize mixing samples at common pitches."
This reverts commit dd434cd7c5dd35bc8b82b4a2e00f2787300c61e9.
Conflicts:
Core/HW/SasAudio.cpp
* Revert "Actually use the resample buffer."
This reverts commit dc5d17971c9821afc7d44829235c799788ef724e.
* Revert "Reset resample hist on keyon, round up read."
This reverts commit 3edebbfba9d13e26e736107cb8fb8ad4efb65a8d.
* Merge pull request #5552 from unknownbrackets/font
Improve error codes in sceFont
* Allow open fonts in a few more calls.
It turns out if you open the same internal font twice, they both work
until you close both of them (it's reference counted, but the font handles
are different.)
Anyway, these funcs seem to crash on a PSP when used with a non-open font
so there's not a ton of risk here.
* Oops, still had an unaligned stack in some thunks.
* Merge pull request #5546 from chinhodado/fixes
some minor fixes and changes
http://www.sendspace.com/file/bhe6yh
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February 25th, 2014, 01:49 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2014/02/24) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Merge pull request #83 from Bigpet/master
Make buildable with GCC in Linux
* make things compile under windows again, there's still some ugly ifdefs
I'd like to get rid of
* more merge fixes, I should really compile it before submitting a pull request
* fix small type mismatch
* merge newer changes
* fix small merge mistake
* Make buildable with GCC in Linux
* replace GetThreadID with std::this_thread.getId()
* name all anonymous structs and unions that contain non-trivially constructable objects
* made default constructor for big endian type noexcept to make it work with std::atomic
* move instantiated specialized template function members ouside of the class definition to comply with the standard
* added default instantiation for template parameter "=nullptr"
* used the C++11 standardized thread_local instead of the __declspec(thread)
* added transitional definitions to bridge the microsoft specific calls (compare and exchange and aligned alloc)
* removed cyclic dependency between Emulator->CPUThreadManager->CPUThread->SMutex->Emulator->...
* fixed some instances of indentation by space instead of tabs
* surrounded some unused code with an #if 0 block to make sure it doesn't compile
* Minor changes: GCM command, PKG loader & SysCalls
* Fixed incorrect time displayed on NV4097_GET_REPORT.
* Fixed small bug in PKGLoader::UnpackEntry
* Moved some code in SC_Time.cpp
* Auxiliary function declarations of SC_Time.cpp in SC_Time.h
* Updated cellFsUnlink. *This won't work until ExistsFile is fully
implemented*.
http://www.sendspace.com/file/f6j8yx
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