PPSSPP Git (2014/02/24) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #5554 from hilesaz/master
Implemented sceKernelICacheInvalidateRange
* Implemented sceKernelICacheInvalidateRange
Fixes crash in mhp3 hot springs after some missions
* Merge pull request #5551 from unknownbrackets/sas-minor
Revert resampling changes
* Revert "Smooth SAS resampling when pitch != 0x1000."
This reverts commit 1efcebb1210e6edb9691205b42c18c6a8fd0bd3a.
* Revert "Optimize mixing samples at common pitches."
This reverts commit dd434cd7c5dd35bc8b82b4a2e00f2787300c61e9.
Conflicts:
Core/HW/SasAudio.cpp
* Revert "Actually use the resample buffer."
This reverts commit dc5d17971c9821afc7d44829235c799788ef724e.
* Revert "Reset resample hist on keyon, round up read."
This reverts commit 3edebbfba9d13e26e736107cb8fb8ad4efb65a8d.
* Merge pull request #5552 from unknownbrackets/font
Improve error codes in sceFont
* Allow open fonts in a few more calls.
It turns out if you open the same internal font twice, they both work
until you close both of them (it's reference counted, but the font handles
are different.)
Anyway, these funcs seem to crash on a PSP when used with a non-open font
so there's not a ton of risk here.
* Oops, still had an unaligned stack in some thunks.
* Merge pull request #5546 from chinhodado/fixes
some minor fixes and changes