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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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October 27th, 2008, 19:21 Posted By: wraggster
PlayStation development took center stage at Casual Connect when Sony Europe's developer relations manager George Bain addressed an audience of Eastern European developers.
The PlayStation 2 has sold 131.3 million units to date, he said. The software sales for that platform have been over 1.4 billion.
The PlayStation Portable has sold 41.3 million units. Software sales have been 169 million.
And as of June 30th, the PlayStation 3 has sold 14.4 million units, with software sales of 94 million.
The most important information Bain had for his audience was news that, in Europe, the PlayStation 2 "is effectively an open platform," adding, "You no longer have to submit a game for content approval." He used examples from Russia and Indian developers, saying they can "create low-development cost titles and release them in their market."
Without the need of a licensed publisher, it's a direct relationship between a developer and Sony.
Bain reports that there is no cost to become a licensed developer, but dev kits do cost. In some cases, Sony lends dev kits.
In a press release from November of 2007, Sony Computer Entertainment International announced that dev kits for the PlayStation 3 would cost $10,250.
Bain told his audience that if they were working on a smaller casual title, they could alternately use debug units which are less expensive – 10 percent of the cost of a full dev kit.
The PSP is easier to develop for, Bain pointed out: "It doesn't require a huge amount of programming resources to develop on the PlayStation Portable." He also outlined the release of Media Manager version 3 – an application that would function as iTunes, but for the PSP.
Moving on to the PlayStation Network, Bain reports over 12 million registered accounts, as of September of this year. And 5 million of those subscribers are from SCEE's territory alone.
"One thing that a lot of developers seem to forget is that PlayStation Network is free," said Bain. "Consumers do not have to pay a monthly fee," he said in reference to other similar services.
He also said that Sony does not require a demo of games that are for sale. "It's up to the developer if they make a demo or not."
"Game developers should create games for local markets," Bain said. Several new policies allow for that.
First, Sony is adapting a global approval system. Previously games had to be submitted separately through Sony Europe, Japan, and America. Now, the game idea is sent through a single website for approval.
And now, Sony will allow developers to publish by going through a third-party publisher. "This has never been done before," notes Bain. "This is something we're actively promoting."
"...without the need of a licensed publisher," he continues, "it's a direct relationship between a developer and Sony."
Something else to ease the process is an edict that, once a game has been approved, episodic and expansion content won't need to be approved before being published.
Currently, developers interested in utilizing in-game ads must work with the only two licensed ad providers, Double Fusion and IGA Worldwide, but Bain says the company is in discussions with additional partners.
Bain concluded by restating: "Developers no longer need a publisher to distribute games on PlayStation Portable and PlayStation 3."
http://www.gamedaily.com/articles/ne...latform/?biz=1
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October 27th, 2008, 19:05 Posted By: wraggster
If you're dying to start outfitting your virtual apartment in the PS3's oft-delayed virtual world/XBLA-like community add-on, PlayStation Home, Sony has set it up so all downloaders of the November edition of Qore, a monthly video news feature available via the PS Store, will receive guaranteed access to the closed beta. You can still try your luck at getting a randomly-assigned invitation via a free downloadable PS Home theme, but if you're impatient and don't mind dropping $3 on something that will eventually be free, grab the new Qore available soon
http://gizmodo.com/5069248/grab-guar...for-3-via-qore
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October 27th, 2008, 19:03 Posted By: Shrygue
via Eurogamer
Pinnacle Software and Doublesix are working on brand new PSN game Burn Zombie Burn, which we're will arrive in Q1 2009.
This, an isometric arcade shooter, is very much in the same tongue-in-cheek vein as Monster Madness and Zombies Ate My Neighbour.
The story revolves around Bruce, whose evening with his girlfriend is ruined by an invasion of zombies. He then spends the rest of his time battling the undead horde across six B-movie inspired sets, such as The Woods and a spooky Graveyard.
There's plenty of destructive weaponry on offer, plus co-operative support for two players, who can take the roll of girlfriend Daisy, or Bruno, Bruce's brother.
Custom challenges and varying game modes should add some replay value, and, as the title suggests, burning the zombies has a significant effect: in this case increasing the score multiplier.
Pinnacle Software recently delivered mediocre DS game Doodle Hex, while Doublesix (a Kuju studio) has been working on the XBLA South Park game, which was unveiled at E3 and pencilled in for 2009.
Shamble over to our Burn Zombie Burn gallery to find out more.
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October 27th, 2008, 18:41 Posted By: Shrygue
via Kotaku
PlayStation 3 wrestling fans are getting special treatment from THQ next moth as the company announces a platform-exclusive collector's edition of the game for PS3 owners. Why just the PlayStation 3? Well shipping a game with a Blu-ray disc filled with a making-of video and two hours of wrestling footage from 2008 wrestling matches for the Xbox 360 would just be silly. The North American version will come in special steel cage packaging, while Europe and Asia will get a miniature wrestling ring.
“The WWE SmackDown vs. Raw 2009 collector’s edition is a must-have for the WWE aficionado,” said Nelo Lucich, senior vice president of interactive, JAKKS Pacific. “With innovative content and packaging that looks great on collectors’ shelves, and a host of Blu-ray content including a behind-the-scenes, this collection is certain to be enjoyed by WWE fans for years to come.”
Seems an odd choice really, limiting the collector's edition to one system like that. I suppose THQ just loves PlayStation 3 owners more. It's okay, 360 owners. They still love you, they're just not in love with you.
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October 27th, 2008, 18:40 Posted By: Shrygue
via Computer and Video Games
Square Enix has offloaded a batch of new Final Fantasy XIII screenshots, and as usual the quality of bullshots is so high these days we can't tell whether they're real-time images or just CGI cut-scenes. We'll let you be the judge.
FF XIII is vaguely dated for "2009" on PS3, with an Xbox 360 version (!) hitting shortly afterwards (but not in Japan).
Cheers, Famitsu.
Screenshots here
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October 27th, 2008, 18:37 Posted By: Shrygue
via Eurogamer
Konami has said that its upcoming GTI Club remake will be released for PlayStation Network on 4th December for the previously announced price of GBP 9.99.
GTI Club+ is a 720p retooling of the hot hatch Cote d'Azur runaround that had the pounds rolling in at arcades in 1996, and runs at 60 frames per second.
It's also got the old Mini Cooper among its five cars, and features online play and even Sixaxis and PlayStation Eye support. Good to see them getting work.
What's more, it's been put together by SUMO Digital of OutRun2 on Xbox fame, among other fames, so it might be worth a look.
You can check out our GTI Club+ hands-on preview to see what we thought about it when we got a chance to play it recently.
Alternatively, you can check it out at the Eurogamer Expo this week because, yes, it's one of the many games playable at the London event. Which we will eventually shut up about, we promise.
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October 27th, 2008, 18:28 Posted By: Shrygue
via Computer and Video Games
Media Molecule is "already at work" on a sequel to LittleBigPlanet, even before the game has official launched.
That's according to the BBC in a recent article about British game development.
"Even before the game has hit the shops, the team are already at work on a sequel," claims the article, which goes on to detail some of the fairly hefty plans Sony has for Sackboy including comics, cartoons, and action figures.
We're currently awaiting a reply from Sony on the matter.
CVG was informed earlier this year that a PSP version of the game was in the works, and last month a job ad for a "PSP Game Engine Lead" programmer "to work on the development of exciting new LittleBigPlanet projects", would seem to have confirmed as much.
It's all going on. Meanwhile, you'll be able to finally buy the PS3 game on Wednesday. Exciting, isn't it?
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October 27th, 2008, 18:27 Posted By: Shrygue
via Eurogamer
We've had the patch that fixes the song, and with the game starting to filter through to US gamers and heading to UK retail in the middle of next week, Media Molecule has finally flipped the switch on the LittleBigPlanet servers.
"Cables have been connected, switches have been flicked and buttons have been pressed," a post on the official MM website declared. "The servers are on, let the sharing commence!"
"W00t!" it concluded, not incorrectly. (Followed by a bunch of posts slagging off MM and Sony for recalling the game to remove references to the Qur'an, obviously.)
Getting the servers online is, of course, an exciting development for prospective fans of Media Molecule's 2.5D platform game, since one of LittleBigPlanet's most exciting features is the way that users can build and share levels and download and rate one another's.
We've already seen some marvellous level designs in the recent beta, which will be carried through to the retail servers, and of course we had some very exciting entries to our LBP level design competition. You can read about the winner's experience building his level with one of Sony's "Super Users" elsewhere on Eurogamer today, and a jolly enjoyable account it is too. Who knew tomato-sauce rockets were so controversial?
And of course, if you haven't already, you can check out our LittleBigPlanet review to find out why we're so pleased with the game in the first place. Not long to go now...
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October 27th, 2008, 00:26 Posted By: wraggster
Updated release from Poison:
As it is easier than I expected, now we have a 5.00 CFW capable CXMB, which took me 10 minutes to edit the source. No PSP in hand, if there are some bugs, contact me, thanks.
Please read through this post or readme.txt before using.
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October 27th, 2008, 00:12 Posted By: wraggster
lbicelyne has been busy and released a new version of the CPS1, 2 and 3 emulator for the PSP and it seems this emulator supports Neogeo and Megadrive too, heres the news thanks to dcorreia for the headsup:
[lbicelyne] FBA version of the simulator V11p1 to support the custom button (on October 26 update)
PSP1000 with FBA beta, and optimize the PGM, the three countries play War, Journey to the West, electricity and refined 2
This arrogant revise software OopsWare God FBAPSP the source, the revised ROM cache algorithm, making PSP1000 small memory device that can work.
This procedure is only for PGM substrate, seta2, Cave part is optimized.
In the process 3.71M33-4, 2G leave the rod through the test. I have known the author of the pseudo-8G can not stick to run (the production of paper and read cache errors) and, of course, may be individual problems.
The first time due to the production of cache files, the need for a long time, please be patient. If you find any obvious Bug replies please inform, be grateful.
Installation method:
Please download the game with the ROM version, in the annex to the document can be EBOOT.PBP coverage of the same name.
Update:
Kindly remind:
Please use R + Select to return to your menu instead of L button from V10 version on. And the new version could not work properly under 1.5 kernel mode.
V12 version of the notice:
Finally to support the on-line time, V12 version will be added. However, as I do that there is only one small P, it will be very inconvenient to debug, V12 is expected to be completed after 1-2 months, let us be patient, and so on.
In the meantime V11 will be a few patches, and constantly improve the functional rehabilitation of loopholes. No major problems on the reduction of the update, to pause to look CPS3 optimization.
081026: V11 version released
1. Versions of the organization to change.
Change the version's organization for different users.
All: full-drive version. Contains all the usable drivers.
Mid = All - CPS3 - CPS1 - CPS2 - NEOGEO - MegaDrive
Small = Mid - PGM - Cave
PGM: Only for PGM / IGS games.
Cave: Only for Cave games.
CPS3: Only for CPS3 NO CD games. Sfiii2 drivers are removed.
FBA4PSP.zip emulator to run the necessary environmental documents. Some runtime files for FBA, prx and ini.
PSP1000 recommendations of the user to create multiple folders display multiple versions of the simulator.
Suggest PSP1000 users seting up several folders for your different versions' FBA.
2. Button to add custom features, please refer to the sfiii3n.ini set an example. (Xiangjian FBA4PSP.zip in the Readme file)
You can redefine the keys now. Please refer to sfiii3n.ini for an eample. If you need detail instructions, please download FBA4PSP.zip and read readme file.
3. CPS3 performance. But - still very slow about 20fps or so. CPS3 stand-alone version of the PSP1000 in normal operation. No CD only version of the ROM. Is the name behind Rom with the n, such as sfiii3n.
CPS3's performance is improved. But it is still too slow to play. About 20fps. You can run the CPS3 version on your PSP1000 now. It could only support NO CD version CPS3 roms. It means there is a char 'n' at the end of the rom's name like sfiii3n etc.
4. Scanner frequency upgrade button, auto fire algorithm changes.
Improved the key scan frequency. The auto fire method is changed. You should press the R-Trigger button and press a button you want to "auto fire" at the same time. And then release the R-Trigger. Auto fire will be stopped once you release the "auto fired" button.
5. Closed to support the rocker.
You may disable the joystick.
6. Rapid movement to amend the screen when the issue out of sync.
Fix a screen draw issue.
7. Some of the new driver to support more games (such as Peter Pan in the Teenage Mutant Ninja Turtles and small versions of the above has been limited support)
Add some game drivers. Hook, Tmnt and some more games are limited supported now.
8. C68K revised to read some of the memory, hoping to improve the compatibility, but will affect the performance a little bit. If you do not improve compatibility, the next version will come back to it.
Modified the op code reading functions in C68K. I hope it could improve the compatibility of hack roms. If it not, I will change it back in the next release.
Also, lbcelyne said: (thanks redeemed)
"V12 will come after 2 months, meanwhile the v11 will be updated with patches and fixes. There will be one version only for the PSP: please be patient, the longwait is due to further optimizations to CPS3 Driver"
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October 26th, 2008, 23:45 Posted By: wraggster
Our man in Japan, Ben Torode, has exclusively translated a recent interview feature with the team behind the PS3 and PSP firmware updates, just for us. If you’d like to read more about the PS3 browser, the simultaneous PS3/PSP updates and various techy features on upscaling, read on.
SCE (Umemura), on the reason for implementing simultaneous updates for PS3 and PSP:
With respect to the PSP, enabling direct access to the PS Store was the biggest change. But doing so required support on the PS Store server-side. While there were changes on the PS3 side as well with PlayStation Network account management and other functions were moved over to the XMB, since the same servers are used for the PSP, we wanted the changes to the PSP to coincide with those on the PS3 side (in the interests of maintaining compatibility).
SCE (Noda), on DRM for downloadable contents:
“Device Authentication” is carried out when transferring content. While this was implemented in the past when transferring from the PS3 or PC, in the case of direct access (to the store) from the PSP, this authentication is carried out on a per unit basis when downloading. This device authentication is something that authenticates the PSP unit. Therefore, even a memory stick holding this data is inserted into another unauthenticated PSP, it won’t run.
SCE (Takase) On PS3 Browser:
Even using our own benchmarks, the Java Script execution speed is 2.8 times faster than the previous version, and is of a comparable level to viewing on PCs… while it loses out to browsers such as Google Chrome that have made recent advances, we believe it is faster than regular browsers such as IE7.
The PS3’s memory has always posed problems. However, since we have supported “virtual memory” using the hard disk from Version 2.0 onwards, this has been eased to some extent. Even so, since accessing data from the HDD reduces speed, the fact that there is a struggle with memory hasn’t changed.
Playback of H.264 content from within Flash is handled through an independent process on an SPU. Processing different aspects of the web browser independently has the characteristic of making it easier to improve frame rates. While I’d stop short of saying we will eliminate all dropped frames in the future, this can be considered a strength unique to the PS3.
SCE (Takase) on Chroma Up-sampling:
Even up to now we have been doing 4:2:0-to-4:2:2 up-sampling. But we introduced features to produce an even higher quality output this time. While this will of course have some effect on HD picture quality, since HD by nature is higher quality, it will not be that noticeable. For SD, however, you will clearly see the effects of the improved picture quality.
Q: Specifically what kind of algorithm processing is being carried out?
A (Takase): When converting from 4:2:0 to 4:2:2, we carry out a kind of chroma upsampling processing that adjusts to movement in the footage. A special method unique to the PS3 is used to process the video. However, please allow me to keep the technical specifics of this undisclosed.
Q: Why can’t Blu-Ray discs recorded with the BDMV format use the chroma upsampling function?
A (Takase): If this is requested by customers we will consider supporting it, but as always, we do not intend to implement features as console functions if users cannot experience any benefits from those features.
SCE (Matsui) on future firmware updates:
In future updates, there are thoughts of raising the level of interaction, in the sense of “interactive entertainment”. Among those ideas are enabling the PSP to cope with more processing while using computational resources on the PS3 side for areas where the PSP lacks resources, so we think that interaction between the two systems will be possible by having them successfully complement each other .
In addition, as with Life with PlayStation, we take the approach of making the PS3 something people will use from when they wake up, like switching it on to watch the news in the morning. Since we believe that there must still be many areas in with both the PS3 and PSP can be of use in people’s daily lives, we want to continue to make firmware updates with this perspective in mind.
SCE (Umemura) on the lack of ad-hoc WIFI support on the 20 GB PS3:
At present, an add-in such as a USB WIFI adapter is difficult. So for the 20GB model, there is unfortunately no solution.
http://www.thesixthaxis.com/2008/10/...are-interview/
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October 26th, 2008, 23:45 Posted By: wraggster
Our man in Japan, Ben Torode, has exclusively translated a recent interview feature with the team behind the PS3 and PSP firmware updates, just for us. If you’d like to read more about the PS3 browser, the simultaneous PS3/PSP updates and various techy features on upscaling, read on.
SCE (Umemura), on the reason for implementing simultaneous updates for PS3 and PSP:
With respect to the PSP, enabling direct access to the PS Store was the biggest change. But doing so required support on the PS Store server-side. While there were changes on the PS3 side as well with PlayStation Network account management and other functions were moved over to the XMB, since the same servers are used for the PSP, we wanted the changes to the PSP to coincide with those on the PS3 side (in the interests of maintaining compatibility).
SCE (Noda), on DRM for downloadable contents:
“Device Authentication” is carried out when transferring content. While this was implemented in the past when transferring from the PS3 or PC, in the case of direct access (to the store) from the PSP, this authentication is carried out on a per unit basis when downloading. This device authentication is something that authenticates the PSP unit. Therefore, even a memory stick holding this data is inserted into another unauthenticated PSP, it won’t run.
SCE (Takase) On PS3 Browser:
Even using our own benchmarks, the Java Script execution speed is 2.8 times faster than the previous version, and is of a comparable level to viewing on PCs… while it loses out to browsers such as Google Chrome that have made recent advances, we believe it is faster than regular browsers such as IE7.
The PS3’s memory has always posed problems. However, since we have supported “virtual memory” using the hard disk from Version 2.0 onwards, this has been eased to some extent. Even so, since accessing data from the HDD reduces speed, the fact that there is a struggle with memory hasn’t changed.
Playback of H.264 content from within Flash is handled through an independent process on an SPU. Processing different aspects of the web browser independently has the characteristic of making it easier to improve frame rates. While I’d stop short of saying we will eliminate all dropped frames in the future, this can be considered a strength unique to the PS3.
SCE (Takase) on Chroma Up-sampling:
Even up to now we have been doing 4:2:0-to-4:2:2 up-sampling. But we introduced features to produce an even higher quality output this time. While this will of course have some effect on HD picture quality, since HD by nature is higher quality, it will not be that noticeable. For SD, however, you will clearly see the effects of the improved picture quality.
Q: Specifically what kind of algorithm processing is being carried out?
A (Takase): When converting from 4:2:0 to 4:2:2, we carry out a kind of chroma upsampling processing that adjusts to movement in the footage. A special method unique to the PS3 is used to process the video. However, please allow me to keep the technical specifics of this undisclosed.
Q: Why can’t Blu-Ray discs recorded with the BDMV format use the chroma upsampling function?
A (Takase): If this is requested by customers we will consider supporting it, but as always, we do not intend to implement features as console functions if users cannot experience any benefits from those features.
SCE (Matsui) on future firmware updates:
In future updates, there are thoughts of raising the level of interaction, in the sense of “interactive entertainment”. Among those ideas are enabling the PSP to cope with more processing while using computational resources on the PS3 side for areas where the PSP lacks resources, so we think that interaction between the two systems will be possible by having them successfully complement each other .
In addition, as with Life with PlayStation, we take the approach of making the PS3 something people will use from when they wake up, like switching it on to watch the news in the morning. Since we believe that there must still be many areas in with both the PS3 and PSP can be of use in people’s daily lives, we want to continue to make firmware updates with this perspective in mind.
SCE (Umemura) on the lack of ad-hoc WIFI support on the 20 GB PS3:
At present, an add-in such as a USB WIFI adapter is difficult. So for the 20GB model, there is unfortunately no solution.
http://www.thesixthaxis.com/2008/10/...are-interview/
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October 26th, 2008, 23:33 Posted By: wraggster
At last, LittleBigPlanet has been patched in North America, (v1.02) making it safe, harmless and inoffensive forever. Also, we keep getting flooded with tips about LBP's servers being down. That's on purpose. While the game is available for play, official word is that the servers come online the week of Oct. 27. That's tomorrow at the earliest. Also, many of you have said the pre-order codes for DLC do not work. I don't have the game, but maybe that's related to the servers not being online yet. Sit tight, folks. It's a hell of a game you can play offline for a couple of days.
http://kotaku.com/5068924/lbp-patche...n-til-tomorrow
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October 26th, 2008, 23:28 Posted By: wraggster
Those who've been anxiously awaiting their chance to virtually mingle with fellow PS3 owners in Sony's much-anticipated Home, but have been unable to procure an invite to the closed beta would be well-served by checking out the November issue of Qore. The sixth edition of the "interactive magazine" will not only feature a comprehensive tour of Sony's social networking tool (given by the incomparable Veronica Belmont), but will reportedly also include an invite into the Home closed beta for both annual Qore subscribers, and one-time purchasers.
The next issue, and your best chance to get an early look at Sony's Second Life-esque service, will be coming early next month.
http://www.joystiq.com/2008/10/26/no...d-beta-invite/
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October 26th, 2008, 13:20 Posted By: wraggster
lbicelyne has released a new build of the CPS 1, 2 and 3 Emulator for the PSP, this release has many versions (all packed together in one zip by dcorreia)
Heres the whats new (not in readable english) :
Changelog:
Update:
Kindly remind:
Please use R+Select to return to your menu instead of L button from V10 version on. And the new version could not work properly under 1.5 kernel mode.
081026:V11版放出
1.版本组织变更。 Change the version's organization for different users.
All: 全驱动版。 Contains all the usable drivers.
Mid = All - CPS3 - CPS1 - CPS2 - NEOGEO
Small = Mid - PGM - Cave
PGM: Only for PGM/IGS games.
Cave: Only for Cave games.
CPS3: Only for CPS3 NO CD games. sfiii2 drivers are removed.
FBA4PSP.zip 模拟器运行所需环境文件。Misc runtime files for FBA, prx and ini.
建议PSP1000的用户建立多个文件夹分别放置多个版本的模拟器。Suggest PSP1000 users set up several folders for your different versions' FBA.
2. 新增按键自定义功能, 请参照sfiii3n.ini的设置例子(具体方法明天更新). Your keys could be reconfigured now. Please refer to sfiii3n.ini for the example. I will update the details later.
3. CPS3性能提升。CPS3 performance is improved.
4… Will update this note later.
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October 26th, 2008, 13:07 Posted By: wraggster
News/release from Torch
This increases the vertical scrolling speed of Music player by around 50%. You can scroll 300 songs in 10 seconds using this. This is the maximum possible speed that can be achieved without directly hacking vshmain.prx.
It works in the Photos menu as well if you open the Music player first.
Install it under SEPLUGINS in VSH.TXT
Quote:
Changelog v1.2:
While scrolling up/down, accidently pressing left/right diagonals will not exit menu/play song. (This is how the XMB is normally supposed to be.)
Changelog v1.1:
Its now compatible to be loaded by Lockdown XMB Style Beta-3 when using the XMB Plugins Disabled option for enhanced security.
Changelog v1.0:
Now allows finer control for scrolling one item at a time.
VSHMenu now works normally.
Optimized code a bit, uses 1KiB less kernel memory.
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October 26th, 2008, 13:04 Posted By: wraggster
News/release from total noob
MusicHold v.0.1
by TotalNoob
Changelog:
If you press HOME and START in hold modus, then will enabled the L,R,Vol+ and Vol- buttons
PRX compressed to 3'859 Bytes
Installation:
Copy SEPLUGINS to ms0 and enabled this in recovery menu.
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October 25th, 2008, 22:18 Posted By: wraggster
Though the initial report from Media Molecule following the delay of the once Qur'an-infused platformer, LittleBigPlanet, was that the title would now be dropping during the week of October 27, dozens of readers have sent in tips reporting that GameStop's lovable customer service robot, Aeris, recently called to say the title would be in North American stores October 25. For those still recovering from a start-of-weekend bender, that's today.
We'd suggest calling your local GameStop before making the trip down, just to avoid any possible disappointment. If the very thought of crossing the threshold of the oft-reviled retailer makes your skin crawl, rest assured that with the title readily available at GameStop, it shouldn't be too much longer before it appears in the rest of your local brick-and-mortars.
[Thanks to everyone who sent this in!]
http://www.joystiq.com/2008/10/25/li...w-at-gamestop/
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