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November 1st, 2008, 22:15 Posted By: wraggster
New from Mr Modchips
Whether you've stripped out some screws or your so-called friend dropped one during an install, fear no more! Your PSP can be whole again and just as sturdy as before.
There are 19 pieces in total making a complete set
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November 1st, 2008, 22:13 Posted By: wraggster
New from Mr Modchips
Compatible with both PSP and PSP Slim and Lite, this quick charger will reload your battery efficiently and with any adaptor.
Specifications
- Quick charge function
- Auto-detect full charge function
- Built-in full charge LED indicator
- 8 hours full charge with PSP (regular) battery
- 6 hours full charge with PSP Slim and Lite battery
- Built-in 'electric protect circuit' to prevent battery and console from burn out
- Compatible with PSP/PSP Slim and Lite original or 3rd party battery pack
- Compatible with original PSP/PSP Slim and lite or 3rd party AC adapter, car
lighter adapter or USB power charge cable
- sold without battery
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November 1st, 2008, 21:51 Posted By: wraggster
New from Mr Modchips
(For some items such as Modchips, Flashcarts etc you will need to be logged in at Mr Modchips to view them, they are only viewable by members, all other products are viewable to everyone)
A replacement drive board (Including BD7956FS) for PS3
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November 1st, 2008, 21:49 Posted By: wraggster
New from Mr Modchips
(For some items such as Modchips, Flashcarts etc you will need to be logged in at Mr Modchips to view them, they are only viewable by members, all other products are viewable to everyone)
Brand new original replacement full optical block for PS3, compatible with 40GB console only
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November 1st, 2008, 21:47 Posted By: wraggster
New from Mr Modchips
(For some items such as Modchips, Flashcarts etc you will need to be logged in at Mr Modchips to view them, they are only viewable by members, all other products are viewable to everyone)
A brand new original replacement memory card socket board for PS3
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November 1st, 2008, 21:45 Posted By: wraggster
New from Mr Modchips
(For some items such as Modchips, Flashcarts etc you will need to be logged in at Mr Modchips to view them, they are only viewable by members, all other products are viewable to everyone)
A brand new replacement small motor for PS3 , compatible with KES-400AAA laser only
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November 1st, 2008, 21:36 Posted By: wraggster
New from Mr Modchips
(For some items such as Modchips, Flashcarts etc you will need to be logged in at Mr Modchips to view them, they are only viewable by members, all other products are viewable to everyone)
A brand new original replacement lens for PlayStation 3 (model KES-410ACA)
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November 1st, 2008, 21:17 Posted By: wraggster
With the release of Fallout 3 on the Xbox 360, Pc and Ps3 this week, there has been controversy over the Playstation 3 version containing game stopping glitches. With the Xbox360 and the PC versions running fine, it has raised the question of why so many Playstation 3 releases are broken on release date relying on a patch.
First Socom suffered then it was Little Big Planet, and now one of the year’s most anticipated games has suffered the same fate. But the reason why this one hits so hard is because it is multiplatform and the game runs flawlessly on the 360 and Pc. How does it look for Sony when their competition can run these games without a hiccup whilst even Sony’s first party games are being released broken.
The issue here seems to be that while the developers have no problem creating Xbox 360 games along with the Pc versions due to the architectures being so similar, they cannot seem to fully get to grips with the Playstation’s architecture to the point they can avoid these glitches. We have to keep in mind that developers have a time line to work towards, so if it is easier for them to create the Playstation 3 versions the best they can then fix it with a patch post release, this is the course of action they will take. This is no issue for them, Sony unfortunately have to suffer the criticism as millions of their customers are left not receiving the same satisfaction as the competitions base.
Even those who own all systems will buy all 3rd party releases for the Xbox 360 without a second thought due to the fact they already know they can get the best experience from buying this version. It is extremely sad to see this from the eyes of a Playstation 3 owner as myself. However I feel it is up to Sony to make this trend change, as the developers will do what they are payed to do and they are not payed to make the Playstation experience a better one. Let’s hope Sony can offer more support with their Dev kits in the future so all multiplatform titles can be identical and the first party exclusives can be that much more appealing.
http://www.theanaloghype.com/3620/br...growing-trend/
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November 1st, 2008, 14:04 Posted By: wraggster
News/release from Mr305
It's been a long while since I made any releases.
What's this?
This is a motion capture & depiction software for PSP that shows Real Time 2d representation of motion (as reported by Motion Kit).
Features Smooth recognition with ability to toggle the Motion Sensitivity, colors, pointing/drawing mode, screenshot functionality(currently broken).
It is so well written that you can even draw PAINTINGS/figures by only by using motion.
I wrote this software long back (back when I was sponsored the motion kit) but decided I would release this only when I fix the screenshot functionality (so that you all can share you creations).
You'll need the Neo Motion Kit. ( http://www.neoflash.com/go/index.php...=189&Itemid=37)
Controls:
See Program's OSD.
Screenshots:
Notes:
ScreenShot Functionality is BROKEN. You'll need a screenshot plugin.
Read the READMEs!
SHARE you creative MoCap drawings/creations; I am looking forward to seeing your entries.
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November 1st, 2008, 14:01 Posted By: wraggster
Nick Swardh has released a new version of his Video Converter for the PSP, heres whats new:
This release includes a few fixed bugs that was introduced in v3.0
Fixed a bug causing the converted audiofile to be corrupt
Fixed a custom server-script bug
Fixed a screenshot bug
Fixed a Join-files bug
Fixed a PSPVC Server issue on the server side
Download PSPVC v3.10 here.
http://pspvc.nswardh.com/
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November 1st, 2008, 13:58 Posted By: wraggster
News/release from Torch
This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.
I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).
It does the following when the Hold switch is enabled:
* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 60MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 60MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows complete operation of the PSP controls with the display turned off.
* Turns off LEDs in hold mode. LEDs are flashed once in 30 seconds so that the PSP is not mistaken to be powered off.
* While in hold mode, allows the use of Left, Right, LTrigger, RTrigger, Volume and Start buttons, if you hold the Select button first. Useful to skip songs, pause etc.
Usage:
Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.
If you push the ANALOG UP button when turning on the Hold switch, it will only lock the keypad like normal hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.
If you push the ANALOG UP button when turning off the Hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. To return to normal, push the power switch to the suspend position, or just press the Screen button.
While the PSP is in hold mode, if you first hold down the Select button, you can use the following buttons: Left, Right, LTrigger, RTrigger, Vol+, Vol-, Start.
Installation:
You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.
Optionally, its also possible to install it in your PSP's flash0 so that it will work without a Memory Stick. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it before vshmain.prx.
Advanced:
If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v3.2 are
0xD98 - CPU
0xD9C - Bus (Should be half the CPU speed or less)
The values should be entered in hexadecimal. The default value for CPU is 3C (60 MHz in decimal) and the default value for Bus is 1E (30 MHz in decimal).
Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU and Bus speed work.
Credits:
Thanks to adrahil for helping with preventing the suspend mode.
Thanks to Booster for the SysCon Hook sample, based on which Hold+ v3.0 was updated.
Thanks to Total_Noob; As his plugin MusicHold was not compatible with Hold+, with his permission I've implemented the same features in Hold+ v3.0 for people who wanted some buttons to be usable in hold mode.
Spoiler for Changelog:
Changelog v3.2
----------------------------------
Fixed a bug where after you exit a Photo or the Browser, the battery icon would keep disappearing and reappearing.
Fixed a bug where each time you exit a Photo or the Browser, the first time you turn on Hold after that it would only go to Normal Hold mode.
Changelog v3.1
----------------------------------
Reduced CPU usage by delaying longer in main loop. Since v3.0 the main loop doesn't do much so it needn't run as fast as before. This *should* alleviate problems with the battery icon.
Now its not possible to accidently press 'other' buttons in hold mode while holding Select button. Ex: If you are holding Select + VolUp to increase volume, and you accidently press X, the X button will not have effect.
Changelog v3.0
----------------------------------
Completely overhauled the plugin to work using only the SysCon functions based on Booster's example.
The prevention of accidental suspend was changed to Booster's method as that is more efficient.
In Display Off mode, pressing the Screen button to return to normal no longer causes the firmware's internal brightness variable to become one step higher than the original screen brightness.
Added the ability to use some of the buttons while in hold mode, by holding the Select button first.
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November 1st, 2008, 13:55 Posted By: wraggster
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November 1st, 2008, 13:51 Posted By: wraggster
News/release from Benjami
Another homebrew from the RRS dev team, this is our first application we made.
Build on the PSPRevolution Engine, this application learns you to play various riffs on guitar.
The program displays the tab and plays the song to play along.
This is a demo and contains 5 riffs:
ZZ Top - La Grange
AC/DC - Back in Black
Van Halen - Aint talking about love
Joe Satriani - The Extremist
Metallica - Seek and Destroy
Download Link: http://www.sendspace.com/file/ig7o0h
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November 1st, 2008, 13:46 Posted By: wraggster
News/release from tlaft
slt all. voila good as I planned my fate shell ... I said no + +. I let you discover for yourself and share these images. tlaft
password: tlaft
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November 1st, 2008, 13:41 Posted By: wraggster
There's no doubt that Microsoft's Xbox 360 will have the price advantage this holiday season, and if you were hoping to see a bona fide price cut following Sony's introduction of the $399.99 80GB PlayStation 3, you'll probably be waiting 'til late 2009. Speaking at the Gamer 3.0 conference in London this week, Sony's own Ray Maguire was quoted as saying that the pressure for a price drop from consumers was always there, but given that it "has a business to run" and shareholders to please, it probably won't be decreasing the PS3's price before the end of 2008.
http://www.engadget.com/2008/10/29/s...-holiday-seas/
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November 1st, 2008, 13:41 Posted By: wraggster
Sony Computer Entertainment America has filed a new U.S. patent describing a controller that employs "hybrid video capture and ultrasonic tracking" technology.
The patent states that the system senses the movement of "one or more" controllers in a 3D space.
From the patent's abstract: "The captured video information is used to identify a horizontal and vertical position for each controller within a capture area. The ultrasonic tracking system analyzes sound communications to determine the distances between the game system and each controller and to determine the distances among the controllers. The distances are then analyzed by the game interface to calculate the depths within the capture area for each controller."
http://www.edge-online.com/news/sony...nic-controller
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November 1st, 2008, 11:54 Posted By: wraggster
Is it me, or is gaming relying more and more on social media networks? Time was, gaming was this dirty, solitary habit you did in your mom’s basement or in a darkened corner of your dad’s study. You didn’t talk about it, you didn’t brag about it, and (even if you wanted to), you couldn’t show off your gaming accomplishments.
Nowadays, if you don’t have an Achievement score of at least 14000, you’re probably going to catch heat about it – in real life. Gamertags, friend codes and even guilds are increasingly important parts of your gaming experience, even if you’re not into competitive multiplayer games.
So, logically, Sony wants to step that up and incorporate even more stuff into your social gaming experience. But instead of just adding Trophies and an avatar system (in the mode of “me too!” one-upmanship we usually see between Xbox and PlayStation), they’ve made an entire virtual world that’s supposed to bring your gaming, your music, your movies and even your sense of style all together in one place. This is definitely a step up from the Mii Plaza.
So how well does it work? It’s too soon to weigh in on technical flaws, but the three years of development definitely shows in how smooth the test environment runs, how detailed the avatar design system is and in the sheer amount of stuff there is to do in Home.
http://kotaku.com/5072907/welcome-ho...ystation-style
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November 1st, 2008, 11:53 Posted By: wraggster
* And by complete, we mean complete complete. Sony says — and you may already have heard this figure tossed around — that there's some 420 hours worth of play time in Resistance 2 required to unlock everything.
Thankfully, for at least my own review purposes, the single player campaign should take you about 9 to 11 hours to burn through. That's totally reasonable. But if you plan on dedicating the time to do everything, unlock every level, find every briefing, max out every class, you've got about 18 days of your life ahead of you just playing R2.
And if you do, you're a more dedicated man than me.
http://kotaku.com/5072781/resistance...rs-to-complete
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