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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 7th, 2008, 01:16 Posted By: wraggster
It’s no big secret that Sony Computer Entertainment Japan is pushing digital distribution for the PSP. All of their first party games get a retail and digital release on day one. Now Sony is extending this policy to their back catalogue, namely their PSP The Best series. “The Best” games are essentially Japan’s Greatest Hits and on December 11 two more SCEJ published games will join the budget selection: Echochrome and Sarugetchu: Saru Saru Daisakusen. You can pick them up in stores for 2,800 yen each ($28) or save a little bit of cash by downloading them on the PlayStation store for 2,200 yen ($22) each. The price gap isn’t as wide as say for Bleach: Soul Carnival, but you can save enough money to buy a PsOne game if you go the digital route.
Sony Computer Entertainment America has released a few older UMD games as downloads like Jeanne D’arc, but the UMD delivery system in North America isn’t nearly as sophisticated.
http://www.siliconera.com/2008/11/06...station-store/
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November 7th, 2008, 01:09 Posted By: wraggster
New from SuccessHK and is on Worldwide Import:
Sporting over 90 vehicles across multiple classes in the real Baja 1000 ?including trophy trucks, class I, motorcycles, ATVs and more ?the game challenges players to not only be first across the finish line, but also keep their machine intact! Hyper-realistic dirt and damage modeling in the game means players need to be crazy enough to take chances, but not so reckless that their vehicle is destroyed before the race is over.
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November 7th, 2008, 01:08 Posted By: wraggster
New from SuccessHK and is on Worldwide Import:
Lighter and slimmer enclosure
Screen offers better color reproduction than that of earlier PSP
Improved AV output for video and game playback on TVs
Built-in Skype with onboard microphone
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November 7th, 2008, 01:00 Posted By: wraggster
Delayed last week, available this week. That's how Sony's Adhoc party rolls. The service - which allows PSP owners to connect their handhelds to an ad hoc internet connection through their PS3s - officially went live in Japan today, bringing joy and convenience to hundreds of thousands (and potentially millions) of Monster Hunter owners across the country. Before you ask "US release date pls", don't bother, we don't know.
http://kotaku.com/5078089/japan-can-...with-their-ps3
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November 7th, 2008, 01:00 Posted By: wraggster
Delayed last week, available this week. That's how Sony's Adhoc party rolls. The service - which allows PSP owners to connect their handhelds to an ad hoc internet connection through their PS3s - officially went live in Japan today, bringing joy and convenience to hundreds of thousands (and potentially millions) of Monster Hunter owners across the country. Before you ask "US release date pls", don't bother, we don't know.
http://kotaku.com/5078089/japan-can-...with-their-ps3
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November 7th, 2008, 00:50 Posted By: wraggster
Don't let the name fool you, Sonic's Ultimate Genesis Collection is actually a compilation disc of 40 varied titles from the glory days of Sega. The $30 bundle for Xbox 360 and PS3 releases in "spring 2009" and outputs in 720p.
As long as developer Backbone Entertainment keeps the quality high, this is looking like a must-have compilation for fans. [Until Sonic's Ultimate Genesis Collection PLUS. - Ed.]
Alex Kidd in the Enchanted Castle
Alien Storm
Altered Beast
Beyond Oasis
Bonanza Bros.
Columns
Comix Zone
Decap Attack starring Chuck D. Head
Dr. Robotnik's MBM
Dynamite Headdy
Ecco the Dolphin
Ecco II: The Tides of Time
E-SWAT
Fatal Labyrinth
Flicky
Gain Ground
Golden Axe I
Golden Axe II
Golden Axe III
Kid Chameleon
Phantasy Star II
Phantasy Star III: Generations of Doom
Phantasy Star IV: The End of the Millennium
Ristar
Shining in the Darkness
Shining Force
Shining Force 2
Shinobi III: Return of the Ninja Master
Sonic 3D Blast
Sonic and Knuckles
Sonic Spinball
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic the Hedgehog 3
Streets of Rage
Streets of Rage 2
Streets of Rage 3
Super Thunder Blade
Vectorman
Vectorman 2
http://www.joystiq.com/2008/11/06/se...on-includes-4/
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November 7th, 2008, 00:48 Posted By: wraggster
"Look into my eyes ... you will beta test Killzone 2 multiplayer," the above image seems to say. Actually, the text that accompanied it – and went out to lucky PlayStation Underground members – said basically that (without the "Look into my eyes" part).
According to the email – which may be in your spam folder right now – beta testers will be able to play 'round the clock, in addition to participating in scheduled test sessions with production team members from Sony and Guerilla on hand to kill you in an online zone. So, check your email. There may just be a pair of glowing red eyes staring back at you ... or at least a good deal on pet medications.
http://www.joystiq.com/2008/11/06/mo...llzone-2-beta/
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November 6th, 2008, 20:18 Posted By: Shrygue
via Computer and Video Games
The servers for LittleBigPlanet will be offline for most of today for essential maintenance, SCEE has said.
We know, you only got the game yesterday, but hopefully that means you'll still be ploughing through the offline story mode, because there'll be no online gameplay until 5pm today, as Sony confirms:
"Hello everyone. Please note that the LittleBigPlanet online servers will be down for essential maintenance on Thursday November 6th between 8am and 5pm GMT. During this period the offline game will be unaffected as we work to improve online performance. So keep playing or creating and we'll have some shiny new servers ready for when we get back."
Hopefully those shiny new servers will be free of the terrible lag issues that have plagued the otherwise stunning platformer since launch.
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November 6th, 2008, 20:16 Posted By: Shrygue
via Eurogamer
Sony has already picked "loyal" European community members to join the PlayStation Home beta, and will send them invites when version 1.0 of the virtual world goes live.
"Your next question is, 'How do you decide who gets picked?' and we had a couple of plans on how that was going to be done and my boss is away so I cant ask him which one he chose (yes, we've picked the names already and no, I'm not going to reveal the list)," said TedTheDog, Home community manager, on the European PlayStation forum.
"I'll let you know what I can, once I find out, but both were broadly based on the concept of loyalty. That's very vague I know, I'll firm up what I can, but don't expect too much detail, it was really complicated last time."
When Home version 1.0 will launch nobody knows, unfortunately, but with American PlayStation 3 owners being invited as we speak, the estimate is soon.
And there's no need to worry if you don't get in, as TedTheDog says open beta "won't be far behind". Thank you TedTheDog.
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November 6th, 2008, 00:52 Posted By: wraggster
News from Alek
Some odd news have reached my knowledge, about Datel's Action Replay, keep reading...
Some of you might have noticed one of the newest stuff released by Datel, the "Action Replay" that allows you (on the PSP we'r talking about of course, i already know there is also a version for the Amiga for it, and of course this post isn't about that revision) to cheat and to use some "powersaves" within it's 64mb memory between other stuff, and all this for ~40USD.
So, why would i or anyone care about this new release from Datel? Well, the point comes when you look onto how was it made.
The following information it's confirmed and it has been studied, so let's hope this clears some doubts on this.
* Datel' Action Replay does uses code that isn't from itself, code that isn't distributed to be used the way they use it anyway. The code involving this terms is, for first instance, the Pandora forged IPL block, and on second place but of course not less important, Booster's IPL SDK.
Also,
* It has been confirmed that Datel' Action replay does interfere on the Custom Firmware code
And also, less important but indeed interesting,
* They use a bigger memory footprint due to the graphics involved in it, and it's interesting also to mention that they had a pretty small database, that being compared it to cwcheat one, this first one isn't even a database tbh.
So, what's your choice? A stealing-code small device, or a Fresh homebrew development with a huge happy users history?
Thanks to VoidPointer and Dark_AleX himself for the tip and confirming this
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November 6th, 2008, 00:50 Posted By: wraggster
Art has updated his Laser Invadors game, heres the release info:
Hi Guys,
This is a laser control game based on the PSP laser control idea by califrag. Laser Invaders is coded from scratch, using the ps2dev.org Go!Cam demo
as a template.
The screenshot doesn't really convey the idea, so here's the videos:
PSP and laser area view:
http://au.youtube.com/watch?v=AA9kmoSB73c
PSP screen closeup:
http://au.youtube.com/watch?v=j97p1ePJyh8
The idea is to shoot all invaders in as short time as possible.
Shooting the UFO will win you a time bonuses which are
deducted from the time before the skill level report is calculated.
The time is displayed at the end of the game, and then any earned
time bonus is subtracted before determining the player skill level.
Quote:
PITIFUL
DISGRACEFUL
PATHETIC!
HOPELESS!
NOT BAD
EXCELLENT
LEGENDARY
TOP GUN
Quote:
Update for V2:
- screen glitch fix
- added another invader type
- up to three invaders on screen
Laser Invaders requires a Go!Cam if that wasn't already obvious.
Cheers, Art.
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November 6th, 2008, 00:47 Posted By: wraggster
Seems that the N64 emulator for the PSP is now being worked on via different coders, heres the news from Kreationz
Well, I'm not the only dev working on this and this update concerns me and two other devs.
1. My progress
I looked into the cache last night and found that the instruction list for the dynarec was being invalidated when it wasn't necessary. This eats up a small chunk of CPU cycles. So a bit more speed from better cache handling there. Also some new code I put in for GoldenEye had an adverse effect speed wise on other games so I'm going to look into making it game specific. (It only helps Golden and Army Men that I know of, but I can turn it on for other games that exhibit the same shaking they do.)
2. Wally's progress
Wally has been hard at work fixing some micro code issues which should help compatibility. At least one more game now runs with his new code.(Space Station Silicon Valley) I don't have it yet, but when I get it I'll test it for speed and see if I can further improve it.
3. Chilly Willy's progress
Chilly Willy has been working on something Strmn left off on that wasn't quite in the R14 betas that circulated around. He has just given me code to move audio processing to the ME. What this means is that with audio on it won't bog down the CPU quite as much(there's still a hit from it, but not as much.)
Side Note to #3: Audio code is currently based on Azimer's 0.55 plugin, but he has offered me a later version of the code which is now feasible to use thx to Chilly's new code.
With all three of these updates we now have better speed and compatibility than any prior version of Daedalus(R12-R14 included). There will be another Alpha in 2-3 days max. After this is tested(in bout a week), the SVN will go online. All the developers will have access. Then in December everyone will have read-only access with the developers having write capability. The first public beta will come out about that time. (Read: Early December.. 1st-5th time frame.)
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November 6th, 2008, 00:38 Posted By: wraggster
News/release from Davee
[Important Info]
This version spoofer is designed for use with 5.00 firmware and will not operate on any other firmware.
[What can it do]
This spoofer can spoof an almost limitless amount of characters onto the screen. It loads up seplugins/spoofversion.txt and applies it on boot.
If you wish to change version you can edit in usb mode and once you reboot, the version will change.
[How to install]
Copy spoofversion.txt and version_spoofer.prx to /seplugins/, edit the vsh.txt in the same folder, and activate in recovery. To change version, just modify the the spoofversion.txt with notepad. Length is unlimited, but may not appear for several reasons.
[Advanced]
Unicode is also supported for use. If you wish to use unicode, make a file in seplugins called "spoofversion_unicode.txt ". Make sure its unicode data that is in that file. Unicode allows a greater range of characters to be used as opposed to ANSI.
[Credits]
Davee - Developer
Bubbletune - For some help
[Note]
This source is free to use, but please credit the authors if you use this code in your application.
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November 5th, 2008, 22:08 Posted By: wraggster
Play Asia have posted a ton of PSP Films for $9.90:
Sony PSP™ UMD movies
28 Days Later JPN US$ 9.90
AVP2 Aliens Vs. Predator JPN US$ 9.90
Alien JPN US$ 9.90
Alien 2 JPN US$ 9.90
Alien vs. Predator JPN US$ 9.90
Behind Enemy Lines JPN US$ 9.90
Daredevil JPN US$ 9.90
Die Hard JPN US$ 9.90
Die Hard 2 JPN US$ 9.90
Die Hard 3 JPN US$ 9.90
Die Hard 4.0 JPN US$ 9.90
Dodgeball JPN US$ 9.90
Elektra JPN US$ 9.90
Fantastic 4 JPN US$ 9.90
Fantastic Four: Rise of the Silver Surfer JPN US$ 9.90
Garfield The Movie JPN US$ 9.90
I, Robot JPN US$ 9.90
Ice Age JPN US$ 9.90
Independence Day JPN US$ 9.90
Kingdom of Heaven JPN US$ 9.90
Predator JPN US$ 9.90
Robots JPN US$ 9.90
Speed JPN US$ 9.90
The Day After Tomorrow JPN US$ 9.90
The League of Extraordinary Gentlemen JPN US$ 9.90
X-MEN JPN US$ 9.90
X-MEN 2 JPN US$ 9.90
All films have an english language version on the film as well as japanese.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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November 5th, 2008, 22:07 Posted By: wraggster
New from SuccessHK and on Worldwide Import
BOND IS BACK. Blending first person shooting and third person cover combat, Quantum of Solace the Game puts you in control of Bond’s greatest weapon ?his mind. Based on both the Quantum of Solace and Casino Royale films, Quantum of Solace the Game puts you in the midst of the high-octane world of international espionage and intrigue.
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November 5th, 2008, 22:05 Posted By: wraggster
New from SuccessHK and on Worldwide Import
Get MORE characters, MORE fun, and MORE multiplayer action than ever before in Activision and DreamWorks Animation’s Madagascar: Escape 2 Africa video game! Join the zany Madagascar crew on a new adventure based on Madagascar: Escape 2 Africa the sequel to the blockbuster movie, Madagascar!
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November 5th, 2008, 22:04 Posted By: wraggster
New from SuccessHK and on Worldwide Import
“I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.?- Albert Einstein 2011 - 2014. The world enjoys an unprecedented era of peace as enhanced defense technology eliminates the threat of nuclear war. But can it last? 2020. Constant depletion of resources has international tensions at a breaking point. One spark will ignite what no one thought could happen?a third and final world war. Introducing Tom Clancy’s EndWar, the first new Clancy I.P. since the highly acclaimed Tom Clancy’s Splinter Cell launched in 2002. EndWar will bring World War III to life in a way only Clancy can.
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