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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 5th, 2008, 02:19 Posted By: wraggster
News/release from raing3:
I changed the name of my IPL dumper yet again to Memory Stick Utility, in this release made the following changes:
- Changed the name of the application again to Memory Stick Utility
- Fixed crash which occured when injecting ms0:/ipl.bin twice in the same session
- Fixed bug extracting unknown IPLs
- Made many other minor alterations
- Rewrote the documentation
I still haven't worked out how to correctly dump all IPLs and correctly detect their size etc. To test this out modify the first byte of the Classic Pandora IPL (so it is not detected by the app) inject the IPL and then try to extract it (as you will see only the first 12KB will be dumped) this is because 12KB - 16KB is blank data this blank data is only a few bytes bigger then the 4KB limit however I do not want to increase the block size as that will mean dumped IPLs will be less accurate. Also I would greatly appreciate any help with detecting the end of the IPL writable memory (like Rains app).
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November 5th, 2008, 02:15 Posted By: wraggster
News/release from ardatan:
P86 Team released TVSP 0.3b... With PSP Slim support, WPA support,
new interface and speed improvements...
Instead of Location Free Player... You should have these equipments;
-Wireless Mode
-Of Course PSP
-PC with TV Card
---Usage---
-First of all;TVSP folder goes to PSP/GAME folder...
-Secondly, you should install DScaler(In the PC Folder)..
-Thirdly, copy DI_Evenonly.dll into C:\Program Files\DScaler folder...
-Forthly, Set BTCard->PixelWidth->320... Program may crash. Restart...
-Fifthly, Choose Deinterlace>Even Scanlines Only...
-Finally, In PSP/GAME/TVSP folder, you see TVSP.ini. Open it and
change it to your local IP Address...
--Known bugs---
-There are still no sound.
-No Widescreen...
-Network Connection dialog has some problems..
This is normal. Don't write for these...
---Thanks---
PSPDisp creators for Gu and Jpeg integration code...
Andy Fung for main code...
Insert-witty-name for SDK Sample...
PSPSDK and CFW creators....
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November 5th, 2008, 00:22 Posted By: wraggster
News/release from TokyoDrift
The new NovaCoding Development Team (Pro X, vista200, Jensinus, TokyoDrift) finally releases their first Homebrew. It's not 100% finished but nobody wanted to work on it again so after long time of doing more or less nothing here is the release. The game is mainly about steering a falling ball through some holes. Sounds strange hu? It's not really possible to explain better so just try it on your own. It's quite funny. And yes, the background-music is crap but you can listen to your own music by putting it to "ms0:/MUSIC/fallballsound.mp3". Some (actually most) mp3s make the Programm to show an error, so load your mp3 to audacity or whatever and re-encode it. Should work then. The game has also the feature of uploading your highscore to the NovaCoding server. In the Package there's a client for looking at these highscores. Since NovaCoding isn't able to buy an own server the free-server sometimes is offline. The CTRL is quite easy, just steer using the D-Pad, the Analog-Pad or the buttons on the right side of the PSP - whatever you like best. All the good-looking graphics are made by Xan (thx) and the others (as well as most of the code) by TokyoDrift. We share it as .ISO for some reasons. I'm bored of typing so I won't tell you.
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November 5th, 2008, 00:11 Posted By: wraggster
News/release from locofocos
Hey, I had registered with this site in January of 2007, but only made one post. Anyways, I'm back now.
I've been playing around with coding on the PSP and finally got some stuff to work, so I decided to make my first real piece of homebrew, called Gaydar (gay plus radar). It runs on 1.50, 1.00, and custom firmwares. It's a joke that tells you to point the infrared port at a person, press O, and a light will start blinking telling you whether they're gay or straight (it's about a 50/50 chance either way, regardless of what the infrared port is picking up )
I've included the C++ source code if anybody would like to use part of it. Even if you don't really think you would want it, download it anyways- it's funny to see if someone will show up as gay or straight. I would love to hear your thoughts and suggestions.
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November 4th, 2008, 22:31 Posted By: wraggster
Just when you thought catchy beats and sweet songs were in the PSP's immediate future, publisher PM Studios announced today that DJ Max Fever has been delayed until the first quarter of 2009.
The news hits hard -- especially since the music game that's similar to Guitar Hero was slated to launch next week -- but a release from PM Studios categorized the delay as a necessary one "to give the American consumers the best product they most truly deserve." Apparently, the extra weeks developers now have will be used to add new gear and upgrade items, make the title fully compatible with the PSP-3000, add more hidden content, and perfect a brand new game engine that is tentatively titled "BS."
So far away..."In order to have a unique and outstanding product, PM Studios and Pentavision Entertainment felt that DJ Max Fever needed a special upgrade that would differentiate itself from the previous titles making it truly an original game of its own," the release read. "At this moment, we are preparing to unveil the "BS" engine and to put more content into DJ Max Fever. We look forward to working hard and await the release of our title."
When we get our hands on this "BS" mode, you'll be the first to know.
http://uk.psp.ign.com/articles/926/926796p1.html
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November 4th, 2008, 22:28 Posted By: wraggster
News/release from BigProMan
Hello everyone!
At the request of RLR, member, I make a plugin based on the timer arrest deferred Sony, but that is more efficient and works anywhere in the XMB (both listening to music, that 'watching a movie), and even in games (mainly for PSPTube)
Thus, you can choose between these 9 parameters (time or turn off your PSP):
- Disabled (timer off)
- 30 Minutes
- 40 Minutes
- 50 Minutes
- 1 Hour
- 1 hour and a quarter
- 1 hour and a half
- 1 Hour Forty Five
- 2 Hours
Operation:
Press the Select button to change the time of the timer, its status will be displayed at the top left of the screen.
Installation:
Here now the link to download the plugin:
http://www.megaupload.com/fr/?d=YUZLBTAL
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November 4th, 2008, 22:23 Posted By: wraggster
CJPC Posted this interesing PS3 hacking news:
Over the months there has been a lot of inaccurate information circulating in regards to how exactly the PlayStation 3's Service Mode works, and as promised in our previous Dev updates here are some of the facts to help separate the rumors and speculation.
It is a fairly simple process as follows.. For starters, the PS3 is powered off, and a special USB dongle, known as the Jig, is connected. The PS3 is then turned on, and then off, once it has detected the Jig.
After this occurs, the PS3 is then turned back on, into "Service" Mode. From here, the PS3 is re-flashed using a Firmware Update on a USB stick, specifically designed to only install from the Service Mode. Once the PS3 is re-flashed with the software, it is then used in conjunction with a PC running customized software, specifically the DEX.exe and CEX.exe's.
There are a multitude of special PS3 firmwares, basically three major ones. The first is a Core System, followed by the Service System, then finishing it off with the Final Software.. usually Retail.
From the CEX/DEX PC side software, just about anything can be done: Copying, transfer and resigning of box-specific items like PSN games, user profiles, etc.
Furthermore, the systems can be re-flashed to any software version as well. The system's keys can also be "rearranged", such as the marrying of the PS3's BD-ROM Drive (or controller) with the mainboard. Needless to say, this can do a lot more than a simple "Recovery Menu", as it can change firmware and more.
Over the last few months we have also compared the flash dumps (pictured below) done by our very own courier of a PS3 in Service Mode with a Retail (and a Debug) and found that the systems are primarily alike, however the Bootloader 1 of the Service Mode PS3 differs than that of the other systems. Work is still being done by the resident PS3 Devs in trying to pinpoint exactly why this is the case.
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November 4th, 2008, 21:30 Posted By: wraggster
The previously "on hold" PS3 version of RTS Command & Conquer: Red Alert 3 is back on, with EA promising to do "some really cool things" that make the most of the 1080p resolution and extra space Blu-Ray and PS3 provides.
Red Alert 3, the first Red Alert game in seven years, is out now for PC with a 360 version due on November 14. Although the game was originally announced for PS3 as well, EA confirmed that version was "on hold" back in June, with EA Los Angeles producer Amer Ajami later telling us that Sony's console is "very exotic and tough to develop for".
However, producer and C&C TV presenter David Silverman confirmed to VideoGamer.com that development on the PS3 version of Red Alert 3 is back on and there's "definitely people working" on it.
He said: "When we announced Command & Conquer: Red Alert 3 we announced there was a PS3 version, then we decided to go on the record and say that we've suspended it to make sure that RA3 was able to come out to the level of quality that it must adhere to to be called a C&C game. We've hit that mark, we've shipped the game. And you know what that means? That means there's another version left to be had. So there's definitely people working on a PS3 version and we'll be talking more about that later."
While Silverman wouldn't commit to a release date, he did say that PS3 owners will be "very pleased" if they bide their time.
"If you're a PS3 owner and you don't own a PC and you don't have an Xbox 360 you don't have to write on your Christmas or Hanukkah list that you want to have an Xbox," he said. "You can play Command & Conquer: Red Alert 3, bide your time and you'll be very pleased. We're looking at doing some really cool things with the PS3 version. Since it is shipping later we're putting in a lot of cool content and really taking advantage of both the 1080p nature and the high-defness of Blu-Ray and also the fact that it can hold just so much more space."
Unfortunately Silverman wouldn't go into any more detail, saying: "I already gave you too much."
What "cool things" do you expect to see in the PS3 version of Command & Conquer: Red Alert 3? Let us know in the comments section below.
http://www.videogamer.com/news/04-11-2008-9840.html
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November 4th, 2008, 21:12 Posted By: tinman
jas0nuk updated PRXdecrypter to version 2.1
A few months ago I internally updated it to 2.1 fixing a few issues such as the GZ error, KL3E was added to the last public release but I'm not sure if it is still working on 5.00 as it uses a RAM search to hook the function.
Anyways here is 2.1 unofficial update with the 5.00 keys added just now, and the changelog as far as I can remember it :P
Change Log:
- Latest decryption keys (up to 5.01)
- GZIP failure bug fixed on 3.80+
- Now bruteforces the XOR key for updater modules (appears in blue at the right of the screen), takes a longer but now it will work on all future updaters until Sony change their updater security
- User is now asked whether they want to decrypt updater modules which have just been extracted
- User is now asked whether they want to overwrite files that are read-only before saving them
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November 4th, 2008, 21:04 Posted By: Shrygue
via TAWKN
It was recently reported that LittleBigPlanet was to be patched by this upcoming holiday season to allow for image importing. Turns out this isn't the case.
A developer posting on the Official PlayStation Forums had the following to say:
"There are a couple of these rumours flying around today, so to clear things up - image importing is very much technically viable which may have been what Alex is referring to, however there are currently no plans to introduce it for a variety of reasons. Announcements of future content releases, whether free, paid for, feature update, costume, sticker or whatever will always come through the official websites for LittleBigPlanet and Media Molecule, if you hear of updates through any other source please take it with a pinch of salt until it has been confirmed or denied.
Right now there are no plans to introduce image importing to the game, and we'll update if that change."
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November 4th, 2008, 20:53 Posted By: Shrygue
via Eurogamer
Capcom has said that Super Street Fighter II Turbo HD Remix will be released on Xbox 360 and PS3 this month.
"You can start your salivating because HD Remix is coming to your console this November," a spokesperson for the publisher told us. "Exact date TBD. Don't hate me! Trust us, it's coming."
SSFII Turbo HD Remix will be sold via Xbox Live and the PlayStation Store, although there's still no mention of the price.
The game, a revamp Super Street Fighter II Turbo from 1994, adds crisp 1080p graphics as well as a remixed OCR soundtrack and myriad tweaks to the balanced fighting formula.
You may have played or seen SSFII Turbo HD Remix at the Eurogamer Expo, in between jostling for position in the Street Fighter IV queue. Not that we would have been doing that - we were working, obviously.
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November 4th, 2008, 20:35 Posted By: Shrygue
via Computer and Video Games
2K has fired out a couple of shots for the new downloadable content coming exclusively to PS3 for the underwater romp that is BioShock.
Six quid gets you three all-new Challenge Rooms that are completely separate from the main storyline. You can find out more here. New shots here.
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November 4th, 2008, 20:34 Posted By: Shrygue
via Joystiq
In an interview with VideoGamer, Sony Computer Entertainment Europe managing director, Ray Maguire, said he sees a shift away from the current norm where most third parties develop titles first for Xbox 360. In fact, he believes that developers will need to ... downgrade their games to run on other platforms.
"I think we now have an install base which is big enough for any third party to want to develop for," Maguire said. "Now the decision making part of development is which do you lead your development on? Is it easier to lead with the most powerful, both in terms of AI and graphics, i.e. PS3 and then just remove part of the functionality for the processors that aren't quite as strong?"
Maguire concludes that he "would imagine that's very much part of the thought process now from a studio development point of view." We conclude that games such as Burnout Paradise – which began development on PS3 – look just fine on 360 (as does Mirror's Edge) but Maguire is likely thinking forward about a new round of third party software that's still in its infancy.
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November 4th, 2008, 17:45 Posted By: wraggster
DJ Max Portable: Clazziquai Edition has a link disc feature which lets you can unlock content in this DJ Max game with an older DJ Max game. Pop in DJ Max Portable 2 and you instantly get a few character icons, the Syriana song, and the Summer Time Gear which changes the mobile phone interface to a girl holding a beach ball. If you thoroughly combed DJ Max Portable 2 you may have noticed this already. If not, check out the video below. Don’t worry it’s safe for work.
http://www.siliconera.com/2008/11/03...ding-life-bar/
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November 4th, 2008, 17:44 Posted By: wraggster
Square Enix’s Soul Eater manga is a hot licensed property. Namco Bandai just finished their Soul Eater game for the DS a few weeks ago and there is already another game in development. However, Soul Eater: Battle Resonance is quite different from Soul Eater: Conspiracy of Medusa since it’s a versus style fighting game.
Details about the fighting system are hazy, but the screenshots make Soul Eater: Battle Resonance appear to be a fighting game. One unusual decision is Soul Eater: Battle Resonance is getting a PSP and PlayStation 2 release when it comes out on January 29. The PSP version has ad-hoc play and since players are fighting on separate screens they can control their camera angle. The PlayStation 2 release has anime clips from the first twenty four episodes to watch in the Soul Theater and alternate costumes for characters like Maka and Black Star. No word if the graphics in Soul Eater: Battle Resonance will differ between releases, but we’ve seen other PSP to PlayStation 2 ports before. Set your expectations low now so you won’t be disappointed if Soul Eater: Battle Resonance was designed primarily for the PSP.
http://www.siliconera.com/2008/11/04...fighting-game/
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November 4th, 2008, 17:42 Posted By: wraggster
Newly released today:
features
Modern military firepower
A massive, block-buster experience
Incredible and unnerving AI
Encounter three-way fights
description
The Box tells the story of Charles Deckard, an art thief who is duped into stealing Pandora's Box. When he opens the box, he releases hordes of beasts thought to be fictional - such as werewolves and gryphons - into an unprepared modern world. A full scale war between man and myth begins, and it is quickly complicated by the actions of powerful secret societies. As the person responsible for releasing this terror, Deckard's unwittingly become the only person capable of containing it once more and saving civilization from being destroyed by the terrifying creatures of the box.
Like Pandora before him, he cannot resist the temptation of finding out what’s inside. By opening the fabled device, he unleashes hordes of creatures thought to be merely the imaginings of our ancestors. However, murderous werewolves, unstoppable gryphons and other creatures of ancient lore prove all too real as they wreak havoc across an unprepared modern world. Legendary is set for a Fall 2008 release.
http://www.play-asia.com/SOap-23-83-...j-70-2rat.html
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November 4th, 2008, 17:38 Posted By: wraggster
Newly released today:
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." - Albert Einstein
2011 - 2014. The world enjoys an unprecedented era of peace as enhanced defense technology eliminates the threat of nuclear war. But can it last?
2020. Constant depletion of resources has international tensions at a breaking point. One spark will ignite what no one thought could happen...a third and final world war.
Introducing Tom Clancy's EndWar, the first new Clancy I.P. since the highly acclaimed Tom Clancy's Splinter Cell launched in 2002. EndWar will bring World War III to life in a way only Clancy can.
http://www.play-asia.com/SOap-23-83-...j-70-346j.html
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November 4th, 2008, 17:36 Posted By: wraggster
Newly released today:
features
Strategy for the next generation: Led by creative director Michael de Plater (Rome Total War), EndWar will redefine strategy gaming. Designed exclusively for next-gen consoles EndWar will create a theatre of war, immersing you in the drama of World War III in a way you never thought possible.
Fight For Your Nation: Pick a side US, Europe, Russia - the fate of the world is in your hands. If you don't step in to save your homeland, who will?
Command Your Army: Grow your army into the most powerful force on the planet. Your army is completely customizable, and experience breeds strength - your units grow more powerful with every campaign you fight.
Light Up The City of Lights: Tom Clancy's World War III won't be won by capturing remote deserts or grasslands but by striking countries in the heart. Paris, Moscow, Washington D.C. will all erupt in flames as you battle your way through the fully destructive playground.
A Whole New Kind of Massive: EndWar will be an online multiplayer experience unlike anything you've ever encountered. 16 player matchups? Try hundreds. 30 minute battles? Try persistent matchups lasting for months at a time. This isn't a skirmish, it's World War III.
Talk Your Way to Victory: Put the controller aside and start shouting commands. EndWar can be played almost entirely via voice command.
description
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." - Albert Einstein
2011 - 2014. The world enjoys an unprecedented era of peace as enhanced defense technology eliminates the threat of nuclear war. But can it last?
2020. Constant depletion of resources has international tensions at a breaking point. One spark will ignite what no one thought could happen...a third and final world war.
Introducing Tom Clancy's EndWar, the first new Clancy I.P. since the highly acclaimed Tom Clancy's Splinter Cell launched in 2002. EndWar will bring World War III to life in a way only Clancy can.
http://www.play-asia.com/SOap-23-83-...j-70-2ec2.html
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November 4th, 2008, 17:22 Posted By: wraggster
Konami announced this morning that Metal Gear Online has enlisted its 1 millionth soldier. To celebrate, the publisher is launching an in-game "Commemorative Campaign" from November 25 to December 9. Anyone who logs into MGO during that period will receive 10,000 reward points (to be added after Dec. 9) that can be used at the in-game rewards shop. Additionally, 30 people (10 from Europe, North American and Japan) will win 100,000 reward points in a draw being held on December 16.
We can't help but read this news as disappointing for Konami (we already know Kojima's unhappy). Metal Gear Solid 4 -- that is, the single player component of MGO -- shipped 3 million worldwide at launch and continues to sell.
The publisher has announced a second expansions, MEME, due out later this year. A GENE/MEME bundle of both expansions will be available this "holiday season" for $14.99. Not included in the expansions: A Konami ID disintegration device.
http://www.joystiq.com/2008/11/04/me...a-li-lu-le-lo/
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November 4th, 2008, 17:21 Posted By: wraggster
A new patent has surfaced from Sony for a PlayStation 3 controller that is tracked "using hybrid video capture and ultrasonic tracking system." The video capture, according to the patent, will be used to track the horizontal and vertical position (as it would be captured on a two-dimensional image) and the sonar will be used to detect the distance between the controllers, the distance from the controllers to the system and nearby nuclear submarines.
What's interesting to note as well is that the diagrams included in the patent show a pair of nunchuk-style devices for two of the the three shown people, perhaps related to recent rumors of a "break apart" PS3 controller. We'll poke Sony for the usual "no comment," "patents get filed all the time, nothing to see here" and "hey look, a hamster!"
http://www.joystiq.com/2008/11/04/so...ic-controller/
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