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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 5th, 2008, 21:49 Posted By: wraggster
Newly released today:
As the head of a sports star management company, you have to train a girl wrestler, or better, a team of such fighters into professionals. Start off by spotting the talents in the girls, invite them into the company and design a training program that suits them.
To survive in the ring and become the top in this managing business, there is nothing you can do but to expand. Get to know the girls, discover their strengths and the sources of their motivation and make sure they perform their best in the wrestling ring.
Play as both the manager and the wrestlers in this simulation game. As the manager, you nurture these girls into stardom, as wrestlers, however, you are pit against other like minded girls either in team events or single tournaments.
http://www.play-asia.com/SOap-23-83-...j-70-2x7u.html
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November 5th, 2008, 21:47 Posted By: wraggster
Newly released today:
features
After a valiant struggle to stop the Chimera invasion in Europe, mankind must make its last stand on the shores of the United States. In the highly anticipated follow-up to the best-selling PLAYSTATION®3 game, Resistance 2™ places players in the heroic role of Sgt. Nathan Hale as he struggles against overwhelming odds to defend mankind from the unstoppable Chimera. While wrestling with this insidious war machine, Hale must also battle the virus raging inside of his own body that threatens to transform him into the very creatures he fights against.
Breakthrough, class-based 8-player online co-op featuring a separate story-driven campaign
Unprecedented squad-based 60-player online competitive multiplayer battles
description
After a valiant struggle to stop the Chimera invasion in Europe, mankind must make its last stand on the shores of the United States. In the highly anticipated follow-up to the best-selling PLAYSTATION®3 game, Resistance 2™ places players in the heroic role of Sgt. Nathan Hale as he struggles against overwhelming odds to defend mankind from the unstoppable Chimera. While wrestling with this insidious war machine, Hale must also battle the virus raging inside of his own body that threatens to transform him into the very creatures he fights against.
Powered by Insomniac Games' third-generation PLAYSTATION®3 technology, Resistance 2™ will deliver unprecedented console gaming breakthroughs with a stand-alone eight-player, class-based online co-op campaign (up to 8 players) and 60-player online competitive multiplayer. An epic single-player campaign will feature a new weapons arsenal to combat giant boss encounters that increase the scale of the conflict to new heights. And players will enjoy a new level of community support.
http://www.play-asia.com/SOap-23-83-...j-70-2zm0.html
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November 5th, 2008, 21:39 Posted By: wraggster
SCEE are working on a little project called Shoot! It's a project that will see six short films - five from Europeans, one from a Canadian - offered as free downloads on both the PS3 and PSP. Each film is the result of a partnership between an existing, well-known director and an up-and-coming kid, and as such features short films like The Dreaming, which saw Jerry Bruckheimer "mentor" Salt of the Earth director Anthony Green. The six films will be ready for download from the PlayStation Store on November 13
http://kotaku.com/5076754/short-films-come-to-ps3-psp
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November 5th, 2008, 21:39 Posted By: wraggster
SCEE are working on a little project called Shoot! It's a project that will see six short films - five from Europeans, one from a Canadian - offered as free downloads on both the PS3 and PSP. Each film is the result of a partnership between an existing, well-known director and an up-and-coming kid, and as such features short films like The Dreaming, which saw Jerry Bruckheimer "mentor" Salt of the Earth director Anthony Green. The six films will be ready for download from the PlayStation Store on November 13
http://kotaku.com/5076754/short-films-come-to-ps3-psp
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November 5th, 2008, 21:37 Posted By: wraggster
Home, the PS3's long overdue community service, wasn't always called "Home." As Sony's Jamie MacDonald, it was known internally under the codename "Hub." And how ever did Sony go from Hub to Home? According to MacDonald:
To be honest I really can't remember how we came to the word "Home". I do recall us all thinking that it works, and works on lots of different levels - "Let's go home" - and Home is where you start from and go back to. And people talk about having a "Homepage".
Home works much better than Hub.
http://kotaku.com/5076898/playstatio...originally-hub
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November 5th, 2008, 21:37 Posted By: wraggster
While Microsoft Europe seem intent on releasing a bundle to coincide with every single game released on the console over the next two months, Sony Europe are playing things a little more casual. Not so many bundles from them. Here's one they are releasing, though, and it's one that takes a slightly different approach to the standard throw-in-a-free-game deal. Seemingly destined for the Scandinavian market - having turned up unannounced on Norwegian online store Komplett, and having only Scandinavian languages on the box - this pack includes a 160GB PS3, a DualShock 3 and vouchers for four PSN games (GT5: Prologue, Quest for Booty, Last Guy & Super Stardust HD). You get all that for 4500 Krone, which is around USD$675.
http://kotaku.com/5076751/euro-ps3-b...four-psn-games
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November 5th, 2008, 21:30 Posted By: wraggster
It seems the folks at EA have slapped on some shades and a gratuitous amount of SPF 15+ lotion in an attempt to brave the "exotic and tough" development climate of the PlayStation 3. Red Alert 3 producer David Silverman told VideoGamer that the alternate history, real-time strategy romp is back in development for Sony's system, after having been placed on hold in July.
Silverman assures that there are "definitely people working" on it (sea otters just weren't getting the job done) and that the PS3 version would benefit from the "the high-defness of Blu-Ray." Though his other comments seemed to imply a release as soon as December, EA confirmed to Eurogamer that there "are no plans for a PS3 release of Red Alert 3 anytime before Christmas." As for when exactly armchair generals can join Tim Curry, J.K. Simmons and the gang ... time will tell. Sooner or later, time will tell.
http://www.joystiq.com/2008/11/05/re...not-this-year/
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November 5th, 2008, 21:29 Posted By: wraggster
It might not say a thousand words, but this picture says enough to bring into question statements by LittleBigPlanet community manager Sam_Protagonist, who claimed the development team had "no plans to introduce" image importing into the game. Clearly, this "work in progress" (as it's called), which appeared in Media Molecules Flickr stream yesterday, shows that the team is developing an "Image Import Tool" that pulls images from the PlayStation 3 hard drive and sticks 'em to players' creations. Indeed, in his denial, Sam_Protagonist did admit that importing is "very much technically viable."
Still, as Sam implied, there are obvious copyright and balls-on-the-walls issues that complicate the introduction of an image-importing tool. Until those are resolved, consider this update for internal use only.
http://www.joystiq.com/2008/11/05/me...e-import-tool/
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November 5th, 2008, 19:56 Posted By: Shrygue
via IGN
With a little over one month left until the Japanese release of Dissidia Final Fantasy, coverage in publications like Famitsu and Dengeki appears to be increasing for the title. Our latest update comes from Famitsu, which offers this week a look at the game's Final Fantasy VI characters and modes of play.
The FFVI characters were first revealed at the Tokyo Game Show. Joining the Dissidia cast from the Super NES classic are Cefca Palazzo and Tina Branford. Both characters focus on magic attacks, and both gain the ability to float during EX Mode.
Primary modes of play for the title include Story Mode, Quick Battle, and Wireless Mode. These shouldn't require too much explanation. The magazine confirms that your character parameters from the Quick Battle mode can be carried over to the story mode. The Wireless mode lets two players face off in local play. The magazine also speculates that you'll be able to go to the Wireless mode to set up your AI characters for trading with other players.
While you won't be fighting, expect to spend a lot of time in the various gallery modes. The PP Catalogue mode lets you exchange PP that you've earned in quick battle and story modes to purchase battle BGM, Another Forms for each character, and other items. The Museum mode lets you view items that you purchased in the PP Catalogue mode and movies that you encountered throughout the game.
Dissidia is so big that it has two modes for settings. The Player Data Settings mode lets you set your name, and review how much time you've spent playing the game. The main Options mode lets you set up camera controls, audio levels and all the other things you'd expect from an options menu. You can also chose to install the game to Memory Stick for faster load times. The installation lets you select from 245, 373 and 528 megabytes, depending on how much space you want to give up.
Square Enix appears to be trying out some new things with Dissidia to keep players playing. In additon to the above modes, the title screen displays the date and time and even gives you access to a calendar of some form. On certain days, you'll see special icons indicating that you can get more experience by playing on that day. It's possible that there are other bonuses as well, although Square Enix ain't talking yet.
There's definitely a lot packed into the Dissidia experience, and thankfully there's just over a month to go until the Japanese release. You can bet we'll be importing this one and delivering plenty of impressions and movies.
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November 5th, 2008, 18:58 Posted By: Shrygue
via Games Industry
Capcom's director of production Adam Boyes has said that online console gaming via the PlayStation Network and Xbox Live Arcade are still in their infancy.
The company recently canned its digital title Talisman - based on the Games Workshop table top game - with Boyes citing the difficulty of replicating the close social interaction users experience when playing board games.
"We looked at the other games on XBLA and PSN and realised that very few people were willing to sit and play a game for more than an hour. With a regular Talisman match coming in between three-to-five hours, this created an issue with how we would make the game fun and engaging for that whole time," offered Boyes, speaking to Giant Realm.
"This brings us one thing that we again failed to realise as PSN and XBLA were still in their infancy. Complex board games like Talisman live and die on the social interaction of people."
"If the people in your match aren't going to use their headsets, the social aspect of a board game gets completely drained and becomes a slog as you could be sitting there for five minutes waiting for your next turn," he added.
However, Boyes does agree that board and card games can succeed on PSN and XBLA, where gameplay isn't so time consuming, and Capcom is still open to bringing such product to the services.
"I think both board games and card games are great opportunities to create bite-sized experiences for the average XBLA and PSN player. I review hundreds of pitches and we will never close the door to developing a board game or card game that fits our user base."
The rights to create a game based on the Talisman board game have now reverted back to Games Workshop.
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November 5th, 2008, 18:56 Posted By: Shrygue
via Joystiq
Not everyone can spend all their time designing LittleBigPlanet levels, you know. Some have to go to work and let their ideas fester, some are paralyzed by the volume of their own ingenuity while still others are uncreative lumps who struggle with writing a punchy birthday card signature, let alone designing an entire level of fun and frivolity. For all of these people, there's the newly opened LittleBigWorkshop.
There you can create level blueprints to undertake later or even get inspired by the ideas of others, inspiration like "I'm gonna try to make a Ratchet and Clank level some day, when I get a chance." Can you feel it, the internet? Can you taste the inspiration? If you'll excuse us, we have to go create.
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November 5th, 2008, 18:32 Posted By: Shrygue
via Eurogamer
Ubisoft has decided to bundle official Sony PS3 Bluetooth headsets with Limited Edition copies of Tom Clancy's EndWar.
And this is rather helpful, as the game supports voice commands for ordering troops around.
Play seems to be the only place selling these Limited Edition copies at the moment, for the ripe old price of GBP 59.99.
That's quite a lot, considering most Bluetooth headsets work with the PS3, and that most mobile phone companies are happy to bundle them with just about anything.
But they're not official PS3 peripherals, of course, and so lack charging cradles, USB to USB mini cables, and various other useful features for playing games.
Tom Clancy's EndWar is due out this Friday on Xbox 360, PS3, PSP and DS.
Expect our thoughts on the game soon.
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November 5th, 2008, 18:31 Posted By: Shrygue
via Computer and Video Games
Stop thinking about LittleBigPlanet for a moment. Valkyria Chronicles is turning out to be a bit of a surprise gem for PS3 owners. And it'll be even better next year when Sega delivers the first of what will hopefully be a long line of DLC updates.
Sega of America associate producer Christopher Kaminski has confirmed that the new DLC will be the same as was recently released in Japan, adding "an extra mission and an Extra Hard skirmish mode" to the fantastic-looking strategy game.
There's no specific date - "early next year" is how it stands. But the game only just came out last Friday, so you should have plenty to be getting on with for now.
If you haven't got it yet, check out this new trailer while you're here.
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November 5th, 2008, 18:26 Posted By: Shrygue
Today, Sony has rolled out version 2.52 firmware for the PS3 console. The UK web site details the latest changes below:
- The playback quality of some PLAYSTATION 3 format software has been improved.
- A text entry issue that occurs when using the on-screen keyboard, USB keyboard or Bluetooth® keyboard with some PLAYSTATION 3 format software has been addressed.
- An issue that prevents proper display of video content recorded at 59.94 Hz on some TV models has been addressed.
As usual, one can update to the latest firmware using the console by going to System Settings and update via the Internet. Alternattively, one can download the update from Sony's website onto a memory card/stick via a computer.
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November 5th, 2008, 13:01 Posted By: gamefreak199101
Mediumguage has released a new version of PSP Filer:
change log:
-Increased speed on copying/moving files on your MS.
-Now identical to that of Xplora
-A faster picture viewer
Download attachment below and Give Feedback Via Comments
EDIT: Download REMOVED
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November 5th, 2008, 02:38 Posted By: wraggster
From an as yet unknown Chinese coder comes a new release of the excellent GBA Emulator for the PSP by exophase, cant fathom the read me out but im presuming it supports the latest m33 custom firmware.
anyway try it out and let us know if its decent and if anything has changed etc.
Download and Give Feedback and Compatability reportss Via Comments.
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November 5th, 2008, 02:31 Posted By: wraggster
news via psphacks
Inject that, inspect that; make that, shake that — Rain’s UltraLite MMS Maker v1.1. Easily produce a Pandora-ready memory stick for whatever firmware and Dark_AleX’s Despertar del Cementerio v7 (DC7).
Rain mentions a firmware 5.00 enabled version will be available soon.
Rain’s UltraLite MMS Maker v1.1 changes:
Added Unicode support to the backup script.
Changed to smaller 12kb fresh rip of the TM IPL
Added detailed error information and cleaned up error handling along with some minor bug fixes.
Rain's UltraLite MMS Maker for 4.01 - Rapidshare
Rain's UltraLite MMS Maker for 3.90 - Rapidshare
Rain's UltraLite MMS Maker for 3.80 - Rapidshare
Rain's UltraLite MMS Maker for 3.71 - Rapidshare
Rain's UltraLite MMS Maker for 3.60 - Rapidshare
Rain's UltraLite MMS Maker for 1.50 - Rapidshare
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November 5th, 2008, 02:28 Posted By: wraggster
news via psphacks
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November 5th, 2008, 02:25 Posted By: wraggster
News/release from levone:
Power Manager Version 2.0 (aka CPU Manager)
about:
Coded by Levone/pspjoke (christian)
Inspired by cwcheat and custom firmware extender.
power saving prx plugin for custom firmware with other features.
Features:
psp 4th brightness level is only 68, with this you can reach 99.(same as 100)
Plug psp in to charger to unlock the full brightness of the screen.(higher then the fourth brightness off the slim)
Plug psp in to charger for forced 333mhz cpu clock.
can auto-clock the cpu based on usage.(to save more power.)
can enable/disable the MAX brightness when plugged in.
Now works along-side CWCheat for increased power saving.
CW-Cheat Companion Mode(see notes)
Companion Mode is enabled by defualt, to disable see controls.
Install:
copy powermanager.prx to seplugins or wherever you want.
add a line for it in vsh.txt, game.txt, game150.txt, pops.txt. whatever you want the plugin to run under.
Controls:
Hold "L trigger" and push either "note" or "select" to enable or disable maximum brightness.
Hold "L Trigger" and push "Start" to enable/disable auto-clocker.
Hold "L Trigger" and push "Home" to disable/enable Companion Mode.(defualt is enabled.)
Changelog:
v2.0:
added ability to turn on and off maximum brightness.
added CW-Cheat Companion Mode.
Greatly optimized code.
Decreased CPU usage.
replaced hold start while booting or luanching game to enable auto-clocker with ability to switch on and off anytime.
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