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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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March 16th, 2009, 21:46 Posted By: wraggster
Newly released today:
features
A third person action-adventure game created specifically for PSP that bridges Resistance: Fall of Man and Resistance 2™
Dramatic storyline set against the battle to retake the European continent, follows a single soldier’s grim determination to avenge his fallen brother
Utilizes Bend Studio’s third generation PSP engine that allows for more enemies on screen, more detailed characters with higher resolution bitmaps and specular highlights, and a memory buffer system that allows for larger and more detailed worlds
Advanced third person targeting system designed specifically for the PSP
Liberal checkpoint system makes the title ideal for small bursts of gameplay perfect for the on-the-go gamer
Weapons include favorites from Resistance: Fall of Man like the Auger, Carbine, and LAARK, as well as new weapons based on hybrid Alien/Human technology – including the BM001 Razor and the Longbow 1S-1K “One shot, one kill” sniper rifle
Over 10 different types of enemies, including Chimera from Resistance 2™ and Resistance: Fall of Man – including the Titan, Slipskull, Hybrids and Leapers – and all new enemies like the Hag and Cloven
Intense eight player multiplayer gameplay with five game modes including Team Deathmatch, Capture the Flag, Containment and Assimilation available via ad-hoc and infrastructure
description
Set in the weeks after Resistance: Fall of Man®, Resistance: Retribution follows the story of former British Marine James Grayson. After a personal tragedy – he is forced to kill his own brother inside a Chimeran conversion center – Grayson goes on a vendetta to destroy every conversion center he can find. Eventually Grayson learns that his efforts have been futile... in Western Europe the Chimera have evolved a new method of converting humans to aliens. The European resistance – the Maquis – enlist Grayson's help, and he joins Cartwright and Parker in Operation Overstrike. The war to retake the European continent has begun.
http://www.play-asia.com/SOap-23-83-...j-70-34zm.html
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March 16th, 2009, 21:45 Posted By: wraggster
Newly released today:
features
Players must interact with classmates and professors who are both human and not-so-human to solve the mysteries of magic and alchemy. Depending on who you choose to team up with the outcome of the story will change.
Complete missions assigned by your professor or risk detention.
Personalize your characters by “crafting” new skillseven create new characters such as warriors and magicians. Craft items from healing potions to swords and more!
An all-new co-op mode lets up to two players team up to battle monsters and uncover rare items on academy-assigned “quests.”
description
Mana Khemia: Student Alliance is a Simulation RPG set amidst a prestigious school of alchemy, the Al- Revis Academy. On campus, players take the role of a new student who must master the arts of alchemy and social interaction.
http://www.play-asia.com/SOap-23-83-...j-70-2zpg.html
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March 16th, 2009, 21:41 Posted By: Shrygue
via Eurogamer
SEGA has announced that it's to release three packs of downloadable content for Valkyria Chronicles, its PS3 tactical RPG.
The three DLC packs, all due this spring, consist of a Hard EX Mode and two missions: Edy's mission 'Enter the Edy Detachment', and Selvaria's mission 'Behind Her Blue Flame'.
The hard mode makes enemies tougher and removes players' wain weapon, the tank Edelweiss, bringing strategy to the fore.
Edy's mission involves defending a small village with an outnumbered squad of six, while Selvaria's mission portrays the outbreak of war from the enemy perspective - specifically, that of a young engineer called Johann.
Valkyria Chronicles is a gorgeous, cel-shaded hybrid of JRPG and wargame, set in an alternate version 1930s Europe. It's something of an overlooked gem if you ask us. Find out why at the Valkyria Chronicles gamepage.
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March 16th, 2009, 21:32 Posted By: wraggster
New from Divineo China
High quality and efficient product to lower temperature of PS3 160G/80G/40G consoles. Built-in 5 high efficient and reliable mega power fans to speed up the air circulation and prevents the console from overheat thus prolongs its life span.
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March 16th, 2009, 21:15 Posted By: wraggster
News/release from exter:
The Rubik's Cube is a 3D mechanical puzzle invented in Ernő Rubik. In a classic Rubik's Cube, each of the six faces is covered by 9 stickers, among six solid colors (traditionally white, red, blue, orange, green, and yellow). A pivot mechanism enables each face to turn independently, thus mixing up the colors. For the puzzle to be solved, each face must be a solid color.
The controls in this homebrew are designed to easily perform "Move notation" algorithms.
Changes from last version:
Quote:
Varsion 1.4:
- Added:
- Ability change the view angle of the cube to 36 degrees up
Readme:
Quote:
PSP Rubik's Cube v1.4 by EXTER.
Controls:
R: Front move.
Sqaure: Left move.
Circle: Right move.
Triangle: Up move.
Cross: Down move.
Left: Rotate cube left.
Right: Rotate cube right.
Up: Rotate cube up.
Down: Rotate cube down.
L + Up: Back Move.
L + Down: Back Inverted Move.
L + Left: Rotate cube clockwise.
L + Right: Rotate cube counter-clockwise.
L + R: Front Inverted move.
L + Sqaure: Left Inverted move.
L + Circle: Right Inverted move.
L + Triangle: Up Inverted move.
L + X: Down Inverted move.
Select: Undo move.
L + Select: Toggle between front view and 36 degrees up view.
Hold Start for 3 seconds to scramble the cube (resets the move counter).
Hold L + Start for 3 seconds to solve the cube (resets the move counter).
Use the analog stick to peek at the sides of the cube.
Notes:
The cube state, view angle, and move count are automatically saved on exit, then loaded when the game is run.
Tested on 5.00 M33-6, but it should work on any homebrew-enabled firmware.
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March 16th, 2009, 21:03 Posted By: wraggster
Remember the little slip-up Sega made at last year's E3 regarding a version of Valkyria Chronicles for the PSP? The company quickly admitted the error, and we've got nothing else to report today on a PSP version of the critically acclaimed PS3 title. We do, however, have some news on a neat little tie-up between Valkyria and an upcoming Japan-only PSP game from Sega.
At a gaming event held over the weekend in Tokyo, Sega shared final release details on Hatsune Miku Project Diva, a rhythm game that features virtual idol Hatsune Miku and various other "vocaloids" from Crypton Future Media's Vocal Series of music synthesis programs. The Japan-only title will be released on July 2, Sega revealed, and will be priced at 6,090 yen.
In addition to the typical timing-based gameplay one expects of a rhythm game, Project Diva allows players to play dress-up with the virtualoids, unlocking 39 costumes. This is where the Valkyria Chronicles tie-up comes into play. The game will include a costume for Valkyria main character Alicia.
But that's not all! Sega is tapping into its library for a similar tie-up with Space Channel 5 that will give players access to an Ulala space reporter costume as well. Sega hasn't released any official media for this costume yet, so we'll direct you to this article at Dengeki Online.
Joining this collaboration news, we've updated our media gallery with the latest screens of Project Diva.
Importers should be sure and pre-order in order to secure a limited Nendroid Puchi Hatsune Miku Project Diva figure.
http://uk.psp.ign.com/articles/962/962814p1.html
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March 16th, 2009, 20:31 Posted By: wraggster
Basfreak has posted an entry into the Neoflash Coding Contest:
Nickname: Basfreak
Project name: EarthInvasion v1
From: the Netherlands
Division: psp game
Original enter: no?
Support Motion: no
In last NEO Compo this project have won in the top 10: no
Project description:
EarthInvasion is a game I have been working on when I was bored, it's a while ago when I started so the code is a bit messy this makes it difficult for me to add more features but I will try it! Ok, now more about the game.
So what you have to do is get in the UFO by pressing the UP button. But if you're out of lives you will get a game over screen. You can lose lives by walking against aliens (blue circles). If the taxi takes you you will have godmode till you're at the end of the screen. Moving is done with the LEFT and RIGHT buttons and you can jump with the X button.
Put the EarthInvasion folder in your GAME directory.
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March 16th, 2009, 20:26 Posted By: wraggster
jojojoris has posted an entry into the Neoflash Coding Contest:
Nickname: jojojoris
Projet name : PSPReversi
From : The netherlands
Division : PSP Game
Original enter : Yes
Support Motion : No
In last NEO Compo this project have won in the top 10: No
Project description:
I started this project yesterday.
I am praud i can release a DEMO after only one day.
I hope i can finish this project before the 30th.
This game is a 8x8 Reversi for the PSP. Reversi is oginally invented in the 19th century. The main goal it to conquer the biggest part of the field.
A better discription is found here:
http://en.wikipedia.org/wiki/Reversi
For the DEMO this are the keys:
START-show instructions
O - remove dot
X - Place white dot
[] - Place black dot
When i finnish the game the PSP places the black dots.
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March 16th, 2009, 20:22 Posted By: wraggster
Gefa has posted an entry into the Neoflash Coding Contest:
Nickname: Gefa
Projet name: PopBlocks version 1.0.1
From: Italy
Division: PSP APP
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Project description:
This is a clone of the flash puzzle game Pushori
How To Play:
See the HowToPlay pdf file.
Installation:
Copy 'python' directory in the root of your memory stick, and
the directory PopBlocks in the path ms0:/PSP/GAME. This homebrew works
on a PSP with Custom Firmware by D_A
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March 16th, 2009, 19:11 Posted By: wraggster
News via Emurussia
New beta version of Sony Playstation 2 emulator for Windows has been released.
Changes:
- new and improved software-emulated FPU accuracy ("Full" mode in Advanced Dialog).
- fixed the vu clip code, removed the corresponding gamefix.
- new gamefix for tales of destiny.
- Further work on the block manager, improves speed.
- Fixed a constprop bug (grandia 2).
- minor improvements to NTFS compression and memcards support.
- Improved PCR/TIMR support.
- temporary hackfix for the Final Fantasy games.
- MMI: Optimizations for some opcodes.
- Adjusted the backwards timing on GIF for intermediate transfers (SF:EX3).
- work on the PERF counters.
- Fixed a bug that caused pcsx2 to crash when loading/saving savestates using the "other..." menu option.
- bugfix in memcpy_fast. That bug caused memory corruption on blocks not aligned to 32-bits in length.
WARNING: This beta will break any old savestates you might have. Be sure to save your progress on memcards before using this.
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March 15th, 2009, 18:28 Posted By: wraggster
News/release from Codetactics
Apollonia (this game's working title) means "Destroyer", the femanine version of the Greek name Apollo. It seemed an appropriate name for an AH-64 helicopter and it also seemed like an original name until we found out that Apollonia Vitelli-Corleone was a character in the famous Godfather movie.
This game is essentially a tribute to the old Desert/Jungle Strike games for the Sega Mega Drive and PC (see wikipedia). Apollonia was made specifically for the PSP, as it seems a worthy platform to give these games justice. (I could never get Jungle Strike running under emulation on PSP, so we made our own).
We've just released the latest version of our arcade style helicopter game, Apollonia.
This one is mostly a maintenance release, with a lot of backend improvements. Most of our math code has been completely rewritten and optimised for PSP by using the VFPU. We've completely rewritten the particle engine, so future versions will have super cool effects. As always, let us know what you think. Any comments are appreciated, we're doing this for you guys.
Changelist:
Added some new buildings.
Improved performance on PSP.
Improved particle engine.
Fixed renderer to support OpenGL versions less that 2.0.
Fixed crash in control screen.
Fixed error in paths to resources in Linux.
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March 15th, 2009, 18:16 Posted By: wraggster
News via PSPita
Coder is given the Japanese Takakind a new version of RemoteJoyLite, plugin that allows the display of the PSP games directly on your PC via USB.Non is a real changelog for this version, however we recommend judicious use at given which has not been released in its final form but is still undergoing testing.
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March 15th, 2009, 18:11 Posted By: wraggster
The knell for PlayStation 3 price cuts is getting louder. Both Janco Partners analyst Mike Hickey and Media Molecule co-founder Alex Evans -- whose LittleBigPlanet has been a major driver for the platform -- feel the price of Sony's console should go down soon.
Evans believes Sony's core audience has their PS3s already, and broadening the install base will be a boon: "They've had all these, you know, SingStars and the EyeToy games. They've had their casual gaming audience on the PS2, and they have to translate that over to PS3 now."
The LBP co-creator explains: "As they do that, I'll be very happy with that, because that's how I see PS3 growing. That's why I'm kind of comfortable with it for now... As soon as they drop their price, ho ho ho."
Amends the Media Molecule co-founder, "I shouldn't say that, but it's true. I mean, you know."
http://www.gamasutra.com/php-bin/new...hp?story=22707
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March 15th, 2009, 17:39 Posted By: wraggster
News via emurussia
Unofficial version of multisystem emulator Final Burn Alpha for Sony PSP (CPS1, CPS2, CPS3, NeoGeo and More) by Chinese programmer has been updated.
Changes:
- Kov2p and kov2p205 are well supported;
- Kov2 etc. games state saving is supported;
- You can configure screen size in ini file;
- A few other game drivers are added without test.
P.S. martmast is not supported by this version.
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March 15th, 2009, 02:05 Posted By: wraggster
News/release from Damiaantjuh
What is PSPAppStore? --
PSPAppStore is a new homebrew from me (Damiaan Reijnaers, developer of PSPChrome & PSPWoord), you don't need a downgraded PSP for this, so you can run it with Official Firmware (OFW), and on all PSP's.
With this app you can search quick trough Homebrew for your PSP and Directly download it to your PSP withouth a PC, there's also included a link to a online unzipper/unrar so you can install it at any time (with internet connection).
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March 15th, 2009, 01:59 Posted By: wraggster
The jpcsp team have released a new version of their Java PSP Emulator for Windows:
Compared to v0.1 (r812) v0.2 (r945) has significant improvements in the following areas:
- CPU, VFPU and GE
- memory
- callbacks
- file IO
- save game/memory stick
The following compatibilty options have been added:
- Only GE graphics
- Ignore invalid memory access
- Disable reserved thread memory
- Disable audio blocking
- Enable file IO logging window (previously always on)
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March 15th, 2009, 01:54 Posted By: wraggster
News/release from Jum
PXDrum is a simple cross-platform drum machine.
It uses SDL for video and sound.
This is the first version, which runs on PSP, Ubuntu and Windows.
If you're interested in music composing software, then check it out:
http://jum.pdroms.de (PSP Programming section).
Any feedback appreciated
- jum
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March 15th, 2009, 01:50 Posted By: wraggster
pedroduarte0 a day ago released a new version of the port of Doom for the PS2:
Minor update:
No more hicups on sound during screen melt/wipe effect at the start of a new game or at level ending.
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March 15th, 2009, 01:39 Posted By: wraggster
News/release from Mickael2054
Hello everyone,
Here is the release of V0.4 with PSPluginInfo full of news!
PSPluginInfo, as its name suggests, is a prx providing various information on the PSP!
It allows among others to show the percentage of battery in the XMB, warn the user if it is low battery, display a menu of information, enable / disable the LED Power, "block" the Power, to the brightness maximum / minimum, change the brightness levels of 10%, run without a UMD gameboot ...
Changes:
Quote:
- New GUI
- Added function "load UMD" UMD without launching the gameboot!
- Function "Brightness" refaite
- Added menu "info on the keys
- Added menu "Config"
- Added the ability to display the temperature in the XMB
- Bug fixes
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